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Nachtmusique
05-05-2006, 12:14 PM
The current tile resolution if 16x16. Is there any plans that this will be increased in later additions?

Also, in a Link to the Past, many of the character animations were made op of multiple tiles (a top and a bottom). Is there a way to do this in zeldaclassic with non-boss enemies as well as Link himself?

rocksfan13
05-05-2006, 12:34 PM
The resolution of 16x16 has been increased to 256 in the new version 2.11.

Nachtmusique
05-05-2006, 01:24 PM
ummm....what?

simple multiplication....

16 x 16 = 256

Warlock
05-05-2006, 01:25 PM
The resolution of 16x16 has been increased to 256 in the new version 2.11.

tile resolution != color resolution

And no, the tile resolution will not be changed.. I think I can say that with some certainty.

Nachtmusique
05-05-2006, 01:26 PM
ok


so what does that mean then? How many pixils per tile are there now? if not 16 x 16?

Limzo
05-05-2006, 01:44 PM
To get Link sprites the same size as in ALTTP and MC, (2.11 only, BTW) when you choose the link sprites, chose the bottom middle tile of the first sprite and press X twice.

Warlock
05-05-2006, 03:53 PM
There are 16x16 pixels per tile. That is not going to change.

You can make Link 32x32 in 2.11 but that's four tiles. Not one.

Nachtmusique
05-05-2006, 04:18 PM
ok, that would work fine. Do you know of a tutorial out there specifically for editing ZC graphics? The tile editer is prety self explainitory, but can i not import art drawn in paint or photoshop?

Im sure most of my questions are asks over and over again....but as i said before...no search function.

Pineconn
05-05-2006, 04:55 PM
To import graphics, go to Quest -> Graphics -> Tiles. Select a tile and choose "Grab." Press "File" and select an image. (You had to put the "art drawn in Paint or Photoshop" in the ZC folder for easy access.) The image will be "cut up" into 16x16 tiles, so select whatever you want, but make sure your artwork follows the grid. Otherwise, your 16x16 tile may be in the middle of a 32x32 portion, which you don't want. The colors will be messed up, so, after you've grabbed the tile, recolor it. Done!

Limzo
05-06-2006, 09:41 AM
Actually, there's no need to re-colour in 2.11, but what it does mean that you have to rearange the tiles when you grab them.

First, grab/choose the pallete/cset you need to rip into.
Then, goto the tiles and press G, then press Leech. Change the drop-down menu to say "8" and press okay. It automatically rips all of the tiles, but they are in the wrong colour. Press G again, press Leech, then change the menu back to say "4" and everything will be recoloured perfectly.