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firefly
04-20-2006, 02:31 AM
Phew man, that took a lot of time... :sweat:
Be able to use more than 1 item in one screen, and items don't dissapear after you get another item in the same screen, I took the hard job of making mockups:

http://www.filelodge.com/files/room18/458063/Multiitems2r.bmp
Item positions.
http://www.filelodge.com/files/room18/458063/Multiitems1.bmp
The item menu.

Rakki
04-20-2006, 02:40 AM
Oh HECK yeah. Multiple items per room would be awesome. :D As a way to make those items appear, rather than always being on the screen would be as well. :p Maybe screen flags for "Item 1/2/3/4 Must Appear."

idontknow
04-20-2006, 02:48 AM
I had this exact same idea, except you have an excellent mock-up!

Other ideas:

-There must then be seperate checkboxes for No Room State Carry Over & No Reset for each

-Enemies->All Items: Screen flag where if checked, then all 4 items appear at once when secrets are triggered. If the regular Enemies->Item flag is checked, then only item #1 will appear

-Somehow make it so you can choose which enemy carries which item, so one enemy can carry item #1, another can carry item #2. Perhaps 2 other enemies can carry items #3 & #4

-A screen flag that makes it so when you obtain 1 item, they all disappear together (like a custom "Choose Which One" room) If left unchecked, you can collect all items, one at a time

Freedom
04-20-2006, 02:49 AM
That would be nice for multiple fairy rooms like LTTP.

You can give 1 item multiple times with room reset, if we had a 3 heart fairy we could probably make the lttp fairy thing work even now.

eXodus
04-20-2006, 03:16 AM
As far as enemies carrying items is concerned, wouldn't that be handled th way it currently is? That is, Enemy 1 always holds Item 1, Enemy 2 always holds Item 2, etc. But then how would you have 2 of them held, one revealed by secrets and another by killing the enemies all on the same screen? Maybe an Items tab in the Screen Data, where you choose which method each of the items uses?