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View Full Version : Animating Eyeball Combos?



Nimono
04-06-2006, 04:44 PM
Can you have Eyeball Combos that animate and still look right? I was wondering this since you could use that to make NPCs if it's possible...

rocksfan13
04-06-2006, 04:48 PM
Technically, yes. Use the body and the Eyeball on 2 different layers.

Place the body on Link's layer and the eyeball on another. Technically, it should work.

Nimono
04-06-2006, 08:10 PM
Technically, yes. Use the body and the Eyeball on 2 different layers.

Place the body on Link's layer and the eyeball on another. Technically, it should work.
Hmmm... Are you SURE that would work? I want the body AND head to move, like in the handheld Zelda games.

rocksfan13
04-07-2006, 08:23 AM
Yes. Did you want a constant animation or did you want it to move as Link moves?

ShadowTiger
04-07-2006, 09:26 AM
Actually this isn't that difficult. Right now, the animation scheme works something like this. Note that I'm assuming this to be the pattern.

1 = North
2 = Northeast
3 = East
4 = Southeast
5 = South
6 = Southwest
7 = West
8 = Northwest


12345678

If you want the Eyeball combo to animate, say, for four frames for each direction, you'd arrange the tiles (In the tiles pages.) like this:


11112222333344445555666677778888

Nimono
04-07-2006, 03:51 PM
Actually this isn't that difficult. Right now, the animation scheme works something like this. Note that I'm assuming this to be the pattern.

1 = North
2 = Northeast
3 = East
4 = Southeast
5 = South
6 = Southwest
7 = West
8 = Northwest


12345678

If you want the Eyeball combo to animate, say, for four frames for each direction, you'd arrange the tiles (In the tiles pages.) like this:


11112222333344445555666677778888
I want there to be 2, so it would be like
1122334455667788
right?

Pineconn
04-07-2006, 04:02 PM
If this works, then, yes. 1122334455667788