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View Full Version : Tile/Sidewarp: "Current Dmap"



Stungun
03-30-2006, 04:57 PM
It's going to be VERY useful, given the new warping possibilities. I would probably make extensive use of it in Beyond Infinity.

Basically, for a tile/side warp, this option under "Dmap" will warp you as normal, but ignore the destination Dmap, merely taking you to the chosen screen on the same Dmap that you were on when the warp triggered, with the chosen effect.

This is useful given the fact I have two different Dmaps for the same dungeon on the same map, one with the area known and the other without. Having a tilewarp like this would prevent frustration for having to code yet another secret/warp change just to see if the dungeon is known or not.