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View Full Version : Kamala's Tomb 50% Betatest



SpacemanDan
03-25-2006, 12:23 PM
Thanks in advance for beta testing. :)
I give alot credit to the maker of the Lyberynth of Dinus, quest because my quest is similar to the fact that you play in a dungeon the entire time.

(It may be inaccurate to say it's EXACTLY 50% done, but's it's close to there, so maybe 40-50%.)
There's no screen shots right now, but there will be some soon.
Also, the start is kinda crap.



--SCREEN SHOTS COMING SOON--

rocksfan13
03-25-2006, 12:39 PM
Try angelfire.

I will help you test this as I am a designer myself and am waiting for my latest work to be completed in beta testing.

SpacemanDan
03-25-2006, 12:52 PM
Is it possible NOT to have to use HTML and crap on angel fire. (I don't know it...)

firefly
03-25-2006, 12:57 PM
Try here (http://www.filelodge.com/refer.php?referrer=Firefly_ZC).

SpacemanDan
03-25-2006, 01:06 PM
http://www.yourfilelink.com/get.php?fid=58354
I hope this works...

firefly
03-25-2006, 01:08 PM
I got a 404 error when I clicked on your link. :(

SpacemanDan
03-25-2006, 01:09 PM
New link posted. It should work. ( I hope...)
BTW: Thanks for beta testing, in advance.

firefly
03-25-2006, 01:29 PM
OK, it works now.

EDIT: Bugs I've found:
(I use 2.11 beta 10)
Continue bug (not your fault):
Got killed by a Red Wizzrobe and started in the top left corner of the screen, I had to restart the quest... :(

elise
03-25-2006, 04:45 PM
that bug is also in the screen with the red wizzrobes
is it really the meaning of your quest to walk without a sword and only 2 hearts in a room with red whizzrobes who kill you the sec you walk in ?

SpacemanDan
03-25-2006, 05:12 PM
The point of the Wizzrobe room in the beginning was to have the mirrors reflect the magic casted by the Wizzrobe to hit the silver blocks with the dot.If you find this a bit odd or difficult in the beginning of the game I will easiley change it.

rocksfan13
03-25-2006, 08:01 PM
Nah. It adds appeal, I think.

SpacemanDan
03-26-2006, 02:57 PM
I've looked at that bug in the red wizzrobe room, and I can't find that darn bug!
I know what happens, you end up in another screen in a completely different map, and it acts like a passage/item room in a dungeon.
(I could tell, because I KNOW I didn't put keese in that room, and when I used a cheat to get out of there, it acted like as if it were a passage/item room, but it sent me back into the passage/item room. Also, the midi, if I'm right, was Kamala's Tomb's midi, not Anari's Tomb's midi. I'm confused. I don't get why this happens.)

Here is another version, for those who find the wizzrobe challenge on the hard side. There's only one wizzrobe, and it's a bit easier to get it to shoot magic into a mirror to hit the blocks. If I remember right, I also fixed some bugs.

EDIT: Opps, I forgot the link: http://www.yourfilelink.com/get.php?fid=59529

BTW: If anyone finds the one heart in the begining thin a tad bit odd, just tell me, I wil change it. Keep note though, that later, (first 4 levels,) you will obtain HC peices, 4 of them. (2 in level 1, 2 in level 3), which will even out the number. Also, even if the map says there's no room in level 3, GO THERE!!! It will contain things like the blue ring, a magic bottle, and a HC Peice.(Something I have to fix in the near future.) Also, I plan on getting some screen shots soon.

elise
03-26-2006, 06:52 PM
nope I get stuck in the wall left side up when I die and you only get out by starting the quest over from start.

Freedom
03-26-2006, 08:34 PM
To get rid of that continue bug use an enterance/exit warp into that dungeon.

SpacemanDan
03-29-2006, 09:11 PM
Is this what happens? This is what I was talking about... This is on an ENTIRELY different map, but is still on the same DMap.
http://img503.imageshack.us/img503/660/glitchshota3kc.th.png (http://img503.imageshack.us/my.php?image=glitchshota3kc.png)
http://img503.imageshack.us/img503/8871/glitchshotb9ds.th.png (http://img503.imageshack.us/my.php?image=glitchshotb9ds.png)

firefly
03-29-2006, 09:54 PM
No, you don't warp to a different Map, only the warps get all messed up, but I got stuck in the room with the wizzrobes.

SpacemanDan
04-01-2006, 12:00 PM
Yeah. That's what happens when you die in that room, and that room alone. But no worries! IT'S BEEN FIXED AT LAST!!! Thanks Freedom!
That was exactly what was needed. Oh yeah, new version here. There's now an intro, which is how a did the entrance/exit into the dungeon.
Here's the link: http://www.yourfilelink.com/get.php?fid=65306

So now, it shoudn't have the darn continue bug.
EDIT: Out of completely random curriosity, what version of ZC are you using?

SpacemanDan
04-05-2006, 08:27 PM
Sorry for double posting, but for you, was the bug fixed? If so, (or not) have you found any other bugs, or things you(the player) want to comment on?

elise
04-07-2006, 05:46 PM
after getting the bow got stuck in the door
you talking about peices instead of pieces
I think I just wait till you checked all the warps ;)

SpacemanDan
04-08-2006, 02:45 PM
Which door? The one in the begining? If so, just press F6 and continue the quest. It should work. BTW: Sorry for the warp bugs, but after that, there shouldn't be any more warp bugs.
Also, thanks for the for telling me of a spelling error. (I tend to type fast, missing alot of mistakes until I test it, and even then, I still miss them.

elise
04-08-2006, 02:50 PM
I can't continue , I have the bow and arrow and the ladder
but I can only go back to the red wizzrobe part that I already did or go down
there is a blue ball that doesn't respond on the arrow and 2 statues that also not respond on the arrow , so nowhere to go

SpacemanDan
04-08-2006, 03:05 PM
Oh! The two funny looking eye-ball things should respond to the arrows... BTW: The blue ball is just decoration, I'll make it blend in more in the next version.

elise
04-08-2006, 03:13 PM
in the 211b10 those statues don't respond on the arrow
so in what version do they respond to the arrow

SpacemanDan
04-08-2006, 03:14 PM
I used 2.10 to make this quest. It might be that the flag was on layer 1, as is the eye ball thing, but when I tried it, it works fine. May be the version though.

elise
04-08-2006, 03:16 PM
I will try in 2.10
okidoki it works in 210
If you give 2 hearts from the start instead of one then people don't start with the irritating beeping sound till they get there 2nd heart

SpacemanDan
04-10-2006, 05:17 PM
Actually, funny you mention that. I set the minimum heart number to 3, but took out the HC after the dodongo, and the 2 HCPs in level 1 and 3. I'll post that one soon.

SpacemanDan
04-13-2006, 06:54 PM
Alrighty! Newer version up and running! A few more bugs have been fixed, but this one isn't about bug fixes, it's more about the fact that there are more secrets to find in the first area.(Kamala's Tomb, not the Dimensional Realm.) Now, level 6 and what I've done of level 7 are now available. (There will be 12 main levels, of which you MUST go to) Further more, level 2 was modified so the end dosn't seem so lazily done. ( I'm a lazy person...:) ) Here's the link.
BTW: Sorry for the bombardment of new versions, but I didn't touch the quest version, so if you just overwrite them with the new quest, it should still work, (thus, no need to restart!) (Unless that's what you've been doing...) It may be wise to restart this time though... this one, you start with three hearts at the start instead of one.

Also, sorry for double posting...

EDIT: SNAP CRACKLE AND POP!!! I forgot to put the link... Oops. Sorry! :) I'll post it tomorrow.

elise
06-27-2006, 09:59 AM
I forgot to put the link... Oops. Sorry! I'll post it tomorrow.
Does tomorrow ever comes ??????? ;)