jman2050
03-23-2006, 11:00 PM
No, not the inherent flags. i'm talking about flags that alter a freeform combos behavior. Think of what screen flags do for screens and you get the idea. Examples:
Replace Solidity - This freeform combo uses solidity data to interact with Link.
And flags that only apply to FF comb attribute changers
Change->Next - When a FF combo crosses over, change that combo to the next one
Change->Previous - When a FF combo crosses over, change that to the previous
Change->Alternate - When an FF combo crosses over, alternate between going to the next and the previous combo.
Come up with your own suggestions (both for normal freeform combos and change combos) and add them here.
Replace Solidity - This freeform combo uses solidity data to interact with Link.
And flags that only apply to FF comb attribute changers
Change->Next - When a FF combo crosses over, change that combo to the next one
Change->Previous - When a FF combo crosses over, change that to the previous
Change->Alternate - When an FF combo crosses over, alternate between going to the next and the previous combo.
Come up with your own suggestions (both for normal freeform combos and change combos) and add them here.