View Full Version : music suggestions

03-22-2006, 02:42 PM
Yes, I know that the music planning won't be for a while, but I feel that it's better to be prepared and have a list anyways. This is going to be a compiled listing for music suggestions. (this is going to be a lenghty listing...) It's also come to mind to maybe have multiple alt-music sountracks (say one all Minibosses, another all RPGs, ect)
Notes - this is based off of what I have and my tastes, feel free to suggest your own tracks or ask questions. I'm not even bothering to list anything from my MIDI archives, as I really don't have the time to go through about 250 hours of music within the span of a few. :sweat: :shrug:
(and if anybody wants copies of these, PM/IM me so I can send ya some)

this listing is not complete, as of right now (10:35PM 3/21/06), I still have to do the following--
Add to the PC listings (Fatal Fury 3, Samurai Showdown 2, Sonic CD, Mechwarrior 2 series)
Complete SNES listings
Complete Genesis/32X listings
Start GB listings

Bloodpool (boss theme maybe?)
Forest (who doesn't love this track?)
Great Tree (another boss theme)
Town (if there was interaction with NPCs)
Volcano (before final area?)

Actraiser 2
Miniboss (subboss?)

BS Zelda
ending; LoZ type(title intro?)
Title Screen (title intro?)

Battletoads and Double Dragon
Level 4 (dungeon)

Chrono Trigger
Memories of Green; 1000AD overword theme
Manoria Cathedral (for a castle-like dungeon)
Underground Sewer (waterfalls-like areas)
Boss Battle 2/Legendary Battle (boss theme)
Confusing Melody/Magus Castle inside (graveyard area, part of final dungeon)
Singing Mountain (mountain areas)
Undersea Palace
World Revolution (final areas of last dungeon, final boss)

E1M3 - Toxic Refinery/Dark Halls
E1M5 - Phobos Lab/Suspense
E2M5 - Tower of Babel/Nobody Told Me About id
E3M6 - Limbo (Gate to Limbo)/Waltz of the Demons

Final Fantasy 4
Into the darkness (caves)
Mt. Ordeals (caves, mountains, mazes)
Tower of Babel(Bab-il) (tower-like dungeon)
Within the giant
The Core

Final Fantasy 5
Four valiant hearts/1st overworld theme
Fate in haze ('dark' caves)
Walking the snowy mountains
Exdeath's castle
Battle with Gilgamesh (boss fight)
Beyond the deep blue sea ('water' caves)

Final Fantasy 6
Mt. Koltz (mountains)
The Unforgven (pre-boss)
The Phantom Forest (pretty obvious, forest)
Wild West (desert)
Devil's Lab (machine-type dungeon)
The Fierce Battle/AtmaWeapon (boss/major boss)
Dancing Mad; full teirs (final boss with multi-transformations)
(sfx only) Waterfall
(sfx only) Wind
(sfx only) Windy Shores

Final Fantasy Mystic Quest
Battle 2/Boss
Ice (name unknown) (ice level/ice mountain)
Mid-Tower (tower, tower-like dungeon)

Death Wind
Silence (ending/credits; if possible)

Stage 2 (dungeon, single cave theme)

MegaMan and Bass (Rockman and Forte)
Coldman (cold/ice dungeon)
Final Boss (boss)
Groundman (desert/sand area/dungeon)
Pirateman (underwater/water dungeon)
Seals (mysterious areas)

Mortal Kombat
Stage 2 (can't remember what this one was..)
Stage 4 (Palace Gates)

MegaMan X2
Weather Control (stormy areas)

MegaMan X3
Blizzard Buffalo (ice, icestorm areas)
Doppler Battle (boss, final boss 1st form)

Street Fighter Alpha 2
Rose's stage (sky area, if implemented)

Super Mario RPG
Fight against an armed boss
the dungeon is full of monsters
Welcome to Booster Tower
Barrel Volcano
Fight against Smithy (for a long boss battle)

Yoshi's Island
Boss X-4 (bis) (easy boss)

Genesis (in MP3 format)
MegaMan: The Wily Wars
04 - Fireman (fire/heat areas)
23 - Heatman (fire dungeon)
41 - Snakeman (forest, 'green' areas)
45 - Geminiman (mysterious/secret areas)
49 - Dr. Wily stages b
59 - Dr. Wily stage boss

Phantasy Star II
Advanced (dungeon, mazes)
Death Place (dynamic/tough boss)
Mystery (sub-overworld, caves)
Rise or Fall (sub-boss)
Secret Ways (hidden areas, 'high' areas)

PC Games (midi or enhanced mp3s)
E3M2 - Slough of Despair/Donna to the Rescue

Doom II
Map 03
Map 05 (dungeon crawl)
Map 18 - Monster Condos (graveyard area)
Map 20 - Undergroung mines (mines, caves)

Arcade (CPS2/NeoGeo, regular/high quality MP3s)
Darkstalkers 1
0008 - Demitri's stage (graveyard-type area)
0009 - John Talbain's stage (hack-and-slash areas)

Marvel vs Capcom
0018 - Jin's Theme
002d - Secret Boss (hidden boss)
002e - Onslaught 2 (final boss first/second form, if multi-forms are used)

Rockman 2: The Power Fighters
0010 - Geminiman (high quality counterpart to Genesis version)
0018 - MegaMan 2 Boss theme
001c - Pharaohman (sp?) (desert/sand areas)
0028 - alarms and escape music (escape) :rolleyes:

Street Fighter Alpha 2
Rose's Stage (high quality version couterpart to SNES port)
Zangief's Stage (dance-like quality, may be of some use...)
Gen's Stage (boss)
Sakura's Stage (intro, first area)

King of Fighters '94
0721 - Ikari Warriors (jungle)
0723 - Art of Fighting (serious battle)
0727 - Korean Justice (with or without lightning intro)(mysterious/dark area)

King of Fighters '96
0729 - Wolfgang Krauser (castle-dungeon)

King of Fighters '97
0749 - Riot of Blood Iori (psycho-type boss)

Samurai Showdown 1
0725 - Wan Fu (mountain waterfalls)
0726 - Amakusa (major boss)
0728 - Earthquake (open deserts)

Samurai Showdown 4
0730 - Galford (hack 'n' slash areas)

SNK vs Capcom: Chaos Plus
0722 - Nude Place ('classic-style' castle/fortress)
0723 - Crystal Shrine (mysterious areas)
0725 - Station Obsolete (boss)

The Minibosses I'll also be linking to their tracks. Now before anybody protests, they don't mind that people are sharing their tracks; here's the link to it-- http://minibosses.com/faq.htm

q: do you guys allow bootlegging of your shows? and tape trading? and mp3s to be downloaded off of other sites or off of p2p's?

a: sure do, buster brown.
At their site
Ninja Gaiden (last few tracks)
Super Mario Bros 2 (track 3, just music, underground) (track 4, Area Boss/Wart; boss)

previously released tracks (found at http://www.toolzbydaman.com/mp3z/Minibosses/ )
Castlevania 1 (track 2) (track 3, Vampire Killer)
Castlevania 2 (track 1, dungeon) (track 2, overworld) (track 3, final dungeon)
Castlevania 3 (track 1, dungeon) (tracks 2/3, dark/mysterious/graveyard area) (last track, caves)
Contra (track 1, overworld) (track 2, boss) (track 3, final dungeon)
Double Dragon Stronghold (tunnels)
Ghosts 'n' Goblins (graveyard)
Kraid-Metroid (caves, dungeon)
MegaMan 2 (track 5) (track 6, 'high' places) (track 7, Boss, no intro)
Wizards and Warriors (intro, sub-levels, caves)

UPDATE 1 (11:59PM, 3/22/06)
Playstation 1 (regular/enhanced qual. MP3s)
Final Fantasy 1, 2, 5, 7, and 8
(FF1) 106 - Corneria Castle
108 - Chaos' Temple
112 - Ship (water-like areas)
113 - Underwater Temple
114 - Dungeon
117 - Gurgu Volcano
121 - Dead Music (story intro, if used)
132 - Inside a Boss Battle
133 - Boss Battle A
134 - Boss Battle B
(FF2) 210 - Main Theme (overworld)
211 - Castle Pandemonium (final areas)
226 - Battle Scene A (boss)
228 - Battle Scene 2 (one of the last bosses)
(FF5) 5 106 - Fate in Haze (alt version to SNES port, enhanced quality only)
5 114 - Cursed Earths (dungeon/caves)
5 201 - Exdeath's Castle (alt instrumentation)
5 212 - The Book of Sealings (intro to final dungeon, or the like)
(FF7) 7 107 - Hurry!
7 114 - Underneath the Rotting Pizza
7 120 - Still More Fighting (boss)
7 214 - J-E-N-O-V-A (rush to a boss...)
7 221 - Sandy Badlands (sand-areas)
7 307 - Cid's Theme (castle theme)
7 317 - Forested Temple (forests)
7 408 - Hurry Faster! (umm... maybe a time-limit boss? [if possible])
7 414 - Jenova Absolute (determination-like song)
(FF8) 8 103 - Blue Fields (fields)
8 110 - Force Your Way (dynamic/long boss)
8 112 - Never Look Back (escape)
8 115 - Shuffle Or Boogie (mini-game, if used)
8 218 - Wounded (dark areas)
8 407 - The Legendary Beast (big boss)

MegaMan 8
03 - Ministage 2 (caves/tunnels)
04 - Miniboss
08 - Frostman
11 - Grenademan (dynamic dungeon)
12 - Swordman (tunnels)
26 - Wily boss 2 (time-based boss)
29 - Bass' theme

NES (MP3s, enhanced MP3s) Note, most tracks aren't titled yet, so they're as they appear in the NSF playlists
Castlevania 2
Track 1
Track 2
Track 3
Track 4

Castlevania 3
Track 1
Track 3
Track 5 (graveyard)
Track 8 (undead dungeon)
Track 9 - Aquarius
Track 11 - Vampire Killer
Track 12
Track 17 - Dracula, first form
Track 18 - Dracula, second form

Final Fantasy
Track 9
Track 10
Track 11
Track 12
Track 14

Final Fantasy 2j
Track 4 - Main theme/Overworld
Track 13 - Kashuan (Cashuan) Keep
Track 20 - Final Boss (major boss)

Final Fantasy 3j (some tracks may not be in order)
Track 3 - Crystal Cave (caves/dungeon)
Track 19 (sad/mysterious areas)
Track 33 - Battle Theme (miniboss)
Track 36 - Airship (air, if used)
Track 41 - Boss
Track 42 - Final Boss
Track 62 - (Bahamut flying sfx)

Link no Bouken | The Adventure of Link
Track 4
Track 6/7 (overworld, 7 is louder)
Track 9 - Palace
Track 12 - Boss
Track 14 - Final Palace
Track 15 - [final boss?]

As stated above, this is an incomplete listing. These tracks are what I feel can be used for music in the quest. And again, I'm open to any comments, suggestions, and questions about these tracks. (and for anybody who took their time to completly go through the listings, I congradulate you) ;)

03-22-2006, 04:58 PM
Thanks for the list. :p Much appreciated man. ^-^'

Thing is, with the exception of Minibosses who would apparently allow for such a thing, ... ... won't copyright laws prohibit the mass distribution of music with a quest as widely distributed as NeoFirst plans to be? Somehow, I keep imagining us creating our own songs for it.

03-22-2006, 09:39 PM
I can view these forums due to SE Dev forums. I would like to point out that I do write music for games, and I could easily get a couple of other people from AGN(I have a few in mind) who I could work with to create an original soundtrack for this.
Thank you.

03-22-2006, 11:11 PM
Thanks James, much appreciated. :) (And you can see these forums because everyone can see these forums. :p )

We have no idea what sort of music we want though, so.. ... ... Much obliged though. :D

03-23-2006, 01:30 AM
I assumed we were going to use custom music as well. :shrug: Hmm, I just had a thought though. Are we going to use midis, or enhanced music? If we can use enhanced music, I'd think tracker music is the way to go, since it's not as humongous as something like MP3s... Although, can anyone compose trackers?

03-23-2006, 09:48 AM
I'd say midis for the most part, simply because of space considerations and solidarity with dial-up users. There's so much you can do with midis.

As to the type of music, what's important to me is the mood it creates. There's a lot of good video game music "out there" that we could use. Reading through the list, I'd say my ideas are similar to the Cyborg's.

Of course custom music would be awesome if anyone can make some.

03-23-2006, 12:47 PM
*updated listing; added PSX and NES*

thankfully, most of the stuff can be found at VG music's site, and I can also convert the SPCs to MIDIs if needed; and I can mess around with MP3s to lower the bitrate so that each song is under 1MB and stuff like that (till some custom music is composed, that is :p )

03-23-2006, 01:00 PM
Actually, I like to think I have a good ear for music. And if I get a decent program, I would be more than happy to put something together, in time. I do constantly find myself whistling/humming music that is NOT in video games, anyway. :p

03-23-2006, 08:31 PM
I just realized I sounded really freaking pompous up there.
What I was actually trying to do was ask permission to get a few guys together to work on this. I wouldn't want to do it all myself, primarily because this is not my project and I could think of nothing better than to have AGN's finest musicians working together. So I guess what I'm saying is, would I be able to assemble a team to take care of the music (which would be approved by the rest of the team. I don't really know much about this except that I saw the words music suggestions. I would obviously familiarize myself first with the proejct before attempting anything :))
Thank you.

03-23-2006, 11:35 PM
Why would you need permission? You're more than capable of handling such a thing on your own, James. You've done it before, certainly, ... and I know that you're working with Radien on DoR, I believe, so ... I trust in your judgement. :)

We'll first be needing a Forest Temple Midi -OR- a Ruined Castle Midi. We can use Z64's Forest Temple Midi if we have to, or Ultima 7 Part II's White Dragon Castle midi for the Ruined Castle dungeon, if we ever decide on either.

It depends on what's trademarked or not. Can we use any midis we'd like (Specifically, from VGMusic.) and will those be copyrighted?

03-24-2006, 05:36 AM
Whether or not we're ABLE to use music from vgmusic, I think we should try to use custom music anyway. I think it would make the quest that much more impressive if we did. ;)

03-24-2006, 08:57 PM
Okay, so here's what I was thinking: I'll get together a team of people from AGN who feel that they are musically inclined and are intersted in contributing to this and then we'll work on getting splitting the workload pretty evenly. I figure we'll each have an area to work on and I'll take up the slack. Then any midi's you guys make can be sent to me, where I'll balance them out dynamically and maybe tweak them a bit to fit in stylistically, if given permission. Not neccesarily make them better, but make them fit in better with the rest of the music. If this is an acceptable plan, I would first need to figure out two things: How many areas/midis will we have, exactly, and how many people will we have interested in doing this, approximately. I have no problem picking the unassigned areas, but I think it would be really cool to have AGN's musician's do AGN's music to AGN's quest, if you dig. So, anyone interested?

btw Gerudo I'm making you work on this. :D

03-26-2006, 12:39 AM
Thanks James. :highfive: Sounds like a plan. ^-^ Alright, ... let's make magic people! :D

A few schematics for the areas planned: (The Basic Areas: )

The Overworld: Will consist of three areas:
1) A generally happy-go-lucky plains area, similar to The Minish Cap's Hyrule town (http://www.vgmusic.com/music/console/nintendo/gba/MinishCap_HyruleTown.mid) theme. The mood it should inspire is, "Oh, hey, look at me! I'm exploring an overworld all on my own! :kawaii: I'm doing so well so far. ^_______^ I think the instruments can even be the same. If you want to make this "unique," think about combining the mood themes from this midi and from OoT's Hyrule Field, the way it has the imagery that you're "progressing" through a field, as you roll and tumble across its vast surface.

The Forest: A cross between TMC's Minish Woods and SMRPG Forest, ... only slightly shadier, and with a slower tempo. You can imagine the mood. It's a quiet, but wary mood. Not quite eerie, but watchful.

The Dead Lands: Basically, you're looking across a charred, scarred lands. Tattered flags waving limp in the wind, (Well, waving as hard as a limp flag can. :p ) ... you can hear the wind as an instrument somehow. It's desperation, with a slight undertone of hope. Think ... Protoman's whistle tune, ... solitary, it will stand strong, in focus, and in control. It can convey whatever message it needs to from there. Plus, I figure having only a light whistle instrument and a windy instrument will be relatively easy to put together for you guys, so... :p

Forest Temple: Combine OoT's Forest Temple and the odd mood and "tingling" feelings of Wind Waker's Wind Temple, and you'll get this. I'll more than likely be including things like sparkles above the scenes, so make it sound mystical. Not necessarily awe-inspiring, but definitely peaceful.

Fire/Ice Dungeon: I really haven't decided on this yet. I'm thinking of something somewhat fast paced for the ice dungeon and slow paced and deadly for the fire dungeon, but I'm not quite sure yet.

Temple Of Light: Remarkably similar to what you heard in the charred realms outside Dungeon 3, only with a more holy overtone.

Temple Of Gloom: Remember Super Mario Bros 3 On the NES's last world, ... Bowser's realm? You've got the flashes of lightning and everything in the background, and all the suspense builds as you approach the final tower, ... ... Pretty much the effect I'm going for here.

Minibosses: ... Listen To This (http://www.gerudo.net/bh4/music/SeriousSamFight05.mp3) for a hint of what we would probably want. Minibosses will consist of a barrage of enemies being thrown at you while the terrain changes a little.

Bosses: - Each boss will probably have their own theme. This will come later.

Ganon's theme: ... Same as above.

03-26-2006, 12:46 PM
Alright then. I guess what we need to do now is figure out who wants to work on this. If anyone wants to. If not I can do it all myself, but either way works. :D

03-30-2006, 09:24 PM
Any tunes I can come up with that I think might work here, I'll post. I think I should grab AnvilStudio first, though. :p

04-01-2006, 02:24 PM
I'm currently working on a general miniboss track, and I'm going to start on another (dunno if it going to be a 'rush' style music, or a boss type)

04-06-2006, 04:03 PM
I suppose I'm a bit late in getting here, but it doesn't look like much has been done yet...

It's obviously far from a finished song, but is this anything like what you had in mind for the Forest Temple? nfft1.mid (http://saffith.homestead.com/files/zcmidis/nfft1.mid)
It's kind of bizarre, as far as it goes. But then, you picked a couple of pretty odd songs to base it on.

04-06-2006, 10:05 PM
... That ... Is ... pretty damn cool, Saffith. o.o It sounds like something we could use for a fairy fortress or calm, peaceful area. That could be the town or forest area, but not for the forest temple itself. *Saves and Credits*

*Bows* Many thanks. :) It's a wonderful midi. ^__^

04-07-2006, 01:15 AM
Thanks. I wasn't considering it finished yet, just wondered if it sounded good so far... But, hey, glad you like it. Still, I'll add on to it and see how it turns out.

Edit: Hell, long as I'm here, here are a couple of my older ones. Use them if you like. I don't think anyone else has.
autumnal.mid (http://saffith.homestead.com/files/zcmidis/autumnal.mid)
ophidian.mid (http://saffith.homestead.com/files/zcmidis/ophidian.mid)

04-07-2006, 09:24 AM
*Saves To Hard Drive & Credits*

That Autumnal midi is very enticing. I may just have to use it for the town. :) It could be really great if the world was structured that the magic forest would remain green and full of life regardless of the season. Now I'd only need to get those blowing leaves from plith's Descendent quest, and Autumn Town would be set. :p

The ophidian midi is interesting. Here (http://www.grandgent.com.nyud.net:8090/tom/mp3/mt32/%5BUltima%20VII%20Part%202%5D%20The%20Ophidian%20S croll.mp3) is what I had in mind when I saw the word "Ophidian." I'm not quite sure how I could apply such a thing, but I think it would be best suited for the Slash Trainer's abode. Sounds good? :)

Thanks once again for the midis, Saffith. ^_^ They're wonderful. :highfive:

04-11-2006, 02:04 AM
I feel odd just posting random stuff here. Eh, but whatever.
I finished up that first one. It turned out rather odd, but I like it well enough. I also dug up an older one, in case you have any use for a creepy, seven-second loop.
auspice.mid (http://saffith.homestead.com/files/zcmidis/auspice.mid)
incidental.mid (http://saffith.homestead.com/files/zcmidis/incidental.mid)
Really, if you've any use for them, do as you please. I'll object to nothing.

On a related note, any interest in using enhanced music? I've got a great synthesizer (though I'm only just learning to use it), and MP3 and OGG encoders aren't all that hard to come by.
ill_auspice.ogg (http://www.wpi.edu/~absutman/ill_auspice.ogg)

04-11-2006, 11:00 PM
If we're doing enhanced music, then I've GOT to get a creepy sounding track. Me and my fruity loops are frickin fun.

04-12-2006, 02:12 AM
I believe we're doing midis because of the fact that this'll be INCLUDED with ZC, and there are still people who are on dial-up downloading this. I mean, trackers may not be as large as MP3s, but still, nothing beats a midi in size.

04-12-2006, 02:32 AM
The enhanced music could be a separate download, though. Then, if you don't download them, you just get MIDIs of the same songs.

04-12-2006, 03:30 AM
Actually, I would like to have the option for enhanced music in the quest. Although, since ZC kind of has no webmaster right now, I don't see how another link would be added on the downloads page for "Enhanced music for NeoFirst." :shrug:

04-12-2006, 08:59 AM
Well, we'll include At Least ONE "large music file" within the quest. It can be a little SPC file. Those are like, 64 KB apiece, right? Of course, those are generally from video games. Still, we should include at least something that shows off the capabilities of 2.11. That's part of what we're doing here, after all.

Saffith. Your music is orgasmic. Both of these will appear in the quest. I just need to figure out where...

07-02-2006, 06:48 PM
Bump, etc. So now it's time to actually CHOOSE a forest midi for Level 1, now that it's actually complete. *Goes over midis in this thread*

... No matter how many times I hear Saffith's Overworld Overture, it's just even more sexy than the last time. ... I mean good god.

01-01-2007, 09:22 PM
Check here www.bluelaguna.net

01-02-2007, 01:30 AM
... No matter how many times I hear Saffith's Overworld Overture, it's just even more sexy than the last time. ... I mean good god.

It's been blaring away for months in my copy of the quest file; I can't imagine NeoFirst without it.

(Still think it sounds a bit like one of the Pokémon route themes, though.)

(According to MIDI Info, its full name is "Hylian Overture".)

P.S: Don't y'all forget about this topic! (http://www.armageddongames.net/showthread.php?t=94709)

01-02-2007, 07:57 AM
No midis from games other than Zeldas, correct? Good god... This makes the search much harder...

01-03-2007, 04:46 AM
Don't forget those public domain MIDIs! (http://www.classicalarchives.com)

01-03-2007, 05:22 AM
"Winter" From the Four Seasons by Antonio Vivaldi, sequenced by Kostas Lialiambis (http://danshep.net/inverno.mid)

One of my personal favorites.

And a more sped-up version, some people thinks this sounds better. Sequenced by George Pollen. (http://danshep.net/lwinter.mid)

02-13-2007, 11:20 AM
"Winter" From the Four Seasons by Antonio Vivaldi, sequenced by Kostas Lialiambis (http://danshep.net/inverno.mid)

One of my personal favorites.I didn't believe it, but it is indeed Vivaldi music that is actually passable as a cold, dark dungeon 'sploring track. Congratulations. (Though I have no idea if or where to put it...)

02-14-2007, 10:28 AM
Has anyone here tried checking http://www.vgmusic.com
I'm pretty sure they're public domain, and I got some GREAT songs for my current quest from them.

02-14-2007, 02:46 PM
I know of hundreds of great MIDIs on VGMusic, but one of the rules of NeoFirst is that none of the MIDIs used can be from a game other than a Zelda.

02-16-2007, 11:26 PM
Yeah....and VGMusic has a lot of Zelda songs.

02-17-2007, 12:54 AM
But most Zelda music isn't exactly amazing, and tons of Zelda music in a quest is boring and unoriginal.

02-17-2007, 06:38 PM
I'm still all for using Non-Zelda Video Game midis in the quest, as well as SPC files from SNES games, as they're only about 65 KB apiece.

02-18-2007, 01:07 PM
Well, for the most part we should stick with Zelda-derived and/or public domain music, just because we ought to be keeping our intellectual-property eggs in one intellectual-property basket.

Pretend that the previous metaphor makes sense.

See also the Music Tracker (http://www.armageddongames.net/forums/showthread.php?t=94709) topic.