Freedom
03-15-2006, 02:17 PM
I just noticed in 2.11b9 that sidewarps are being ignored again as continue points.
This is going to break all my previous quests.
I looked in screen data and rules...
In screen data we have;
Direct auto warp
Direct timed warp
Random timed warp
direct sensitive warp
Exactly what do these do and what were they intended to be used for?
I also couldn't find anything in rules that allowed me to set my quest to revert back to using sidewarps as (enterance/exit) type continue screens.
I have a situation where "Link" travels clear across the overworld using insta-warps and then uses a scrolling sidewarp when he arives to set his continue point in that overworld area, but he is ignoring that sidewarp and when he dies, he returns clear back almost to the start screen (point of last enterance/exit warp.)
ok... further digging I found this
http://www.armageddongames.net/showpost.php?p=1056971&postcount=15
It mentions a "use as save screen screen flag (auto)", but I don't see it in screen data.
EDIT,
I need spectacles, I found it, now I'll test it out and see how it works.
ok, this makes it save to that screen,BUT it starts there when you quit and save too.
I thought that's what the continue here box in the dmap was supposed to do.
How can I get it to save on that screen ONLY during gameplay when a player dies, but then revert back to the last continue here dmap when the player quits, saves, and then starts playing again at a later time?
"use save screen (sp)" doesn't seem to do anything at all unless you use it with a save point tile, then it's just like save auto and saves to that screen and starts you there after quiting.
We need to be able to save in areas, but have it revert back to the start screen after quitting, like sidewarp used to do.
Using enterance/exit warps for this works but has the screen scrolling effect, which defeats the purpose.
So we're back to continue bugs again huh?
This is going to break all my previous quests.
I looked in screen data and rules...
In screen data we have;
Direct auto warp
Direct timed warp
Random timed warp
direct sensitive warp
Exactly what do these do and what were they intended to be used for?
I also couldn't find anything in rules that allowed me to set my quest to revert back to using sidewarps as (enterance/exit) type continue screens.
I have a situation where "Link" travels clear across the overworld using insta-warps and then uses a scrolling sidewarp when he arives to set his continue point in that overworld area, but he is ignoring that sidewarp and when he dies, he returns clear back almost to the start screen (point of last enterance/exit warp.)
ok... further digging I found this
http://www.armageddongames.net/showpost.php?p=1056971&postcount=15
It mentions a "use as save screen screen flag (auto)", but I don't see it in screen data.
EDIT,
I need spectacles, I found it, now I'll test it out and see how it works.
ok, this makes it save to that screen,BUT it starts there when you quit and save too.
I thought that's what the continue here box in the dmap was supposed to do.
How can I get it to save on that screen ONLY during gameplay when a player dies, but then revert back to the last continue here dmap when the player quits, saves, and then starts playing again at a later time?
"use save screen (sp)" doesn't seem to do anything at all unless you use it with a save point tile, then it's just like save auto and saves to that screen and starts you there after quiting.
We need to be able to save in areas, but have it revert back to the start screen after quitting, like sidewarp used to do.
Using enterance/exit warps for this works but has the screen scrolling effect, which defeats the purpose.
So we're back to continue bugs again huh?