idontknow
03-14-2006, 02:40 AM
What 'tricks' or puzzles can you make using Beta 8 or 9?
I'll list some ideas of my own; if interested in any particular one, ask me & i'll let ya know exactly how to do so yourself.
1) A statue in the center of the room where the eye looks up, then to the right, then down, then left, then back up & so on. Whatever direction it is looking at when you hit it with an arrow, that's the door that will open. (Hint: Uses careful combo cycling & inherent flags) So if you hit when the eye looks north, the top door opens. Leave & come back, hit it again and a different door may open (and note that only one door will always open)
2) Block puzzles where you Push a block into a gap and then it appears to fall into that gap & then you can walk over it. Or you can make blocks similar to the large blue blocks in OoT (sort of). You push the block into certain spaces, like maybe a ring of light, and then the block seems to vanish mysteriously.
3) Warping: Now you could have virtually dozens of warps! Not only could you have 4, but each of the 4 warps could warp you to 4 different identical copies of the original screen and each of the 4 copies could lead to 4 different places (for a total of 16) You could have numerous places & people on the same screen!
4) Random weather effects: you could theoretically have an overworld with multiple copies where different weeather effects occur on certain screens. Specify a tic length, then have random timed warps occur. You could have it snowy, sunny, windy, rainy, etc. Perhaps different paths open up or different secrets are revealed during certain weather.
5) Warp Pads: You could theoretically set all 4 warps to the same room, changing the warp arrival locations however, so that Link appears to instanly warp around a single room when he steps on certain combos.
6) Footprints: In the snow, or in sand. You could also perhaps use combo cycling to make them disappear after a certain amount of time. I think this may however be somewhat buggy, as your footprints may appear on the combo above you if you walk between combos, since step combos appear to have low sensitivity.
7) Better Minigames: You could make a target practice minigame so Link has to break all targets with his bow & arrow. Or a minigame where he has to defeat all the monsters and what monsters that appear are 'randomly' selected, or a treasure chest minigame, where what's in the chest is 'random' each time.
What tricks/puzzles/events do you anticipate creating from these current betas?
I'll list some ideas of my own; if interested in any particular one, ask me & i'll let ya know exactly how to do so yourself.
1) A statue in the center of the room where the eye looks up, then to the right, then down, then left, then back up & so on. Whatever direction it is looking at when you hit it with an arrow, that's the door that will open. (Hint: Uses careful combo cycling & inherent flags) So if you hit when the eye looks north, the top door opens. Leave & come back, hit it again and a different door may open (and note that only one door will always open)
2) Block puzzles where you Push a block into a gap and then it appears to fall into that gap & then you can walk over it. Or you can make blocks similar to the large blue blocks in OoT (sort of). You push the block into certain spaces, like maybe a ring of light, and then the block seems to vanish mysteriously.
3) Warping: Now you could have virtually dozens of warps! Not only could you have 4, but each of the 4 warps could warp you to 4 different identical copies of the original screen and each of the 4 copies could lead to 4 different places (for a total of 16) You could have numerous places & people on the same screen!
4) Random weather effects: you could theoretically have an overworld with multiple copies where different weeather effects occur on certain screens. Specify a tic length, then have random timed warps occur. You could have it snowy, sunny, windy, rainy, etc. Perhaps different paths open up or different secrets are revealed during certain weather.
5) Warp Pads: You could theoretically set all 4 warps to the same room, changing the warp arrival locations however, so that Link appears to instanly warp around a single room when he steps on certain combos.
6) Footprints: In the snow, or in sand. You could also perhaps use combo cycling to make them disappear after a certain amount of time. I think this may however be somewhat buggy, as your footprints may appear on the combo above you if you walk between combos, since step combos appear to have low sensitivity.
7) Better Minigames: You could make a target practice minigame so Link has to break all targets with his bow & arrow. Or a minigame where he has to defeat all the monsters and what monsters that appear are 'randomly' selected, or a treasure chest minigame, where what's in the chest is 'random' each time.
What tricks/puzzles/events do you anticipate creating from these current betas?