jman2050
03-07-2006, 12:18 AM
get it here:
Zelda Classic 2.11 Beta 9 (Full) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9.zip)
Zelda Classic 2.11 Beta 9b (EXE) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9b.zip)
Zelda Classic 2.11 Beta 9b for OS X (Full) (http://darknation.armageddongames.net/zc/Zelda%20Classic%202.11%20Beta%209.dmg)
Zelda Classic 2.11 Beta 9b for Linux (Full) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9b.tar.gz)
The above update fixes the warp icon bug, makes strict midi on by default (hopefully ending the midi bug troubles), and now uses the nifty new windows icons.
2.11 Beta 9 bug log
1. Fixed the bug where inherent block triggers and inherent block holes would cause the game to behave oddly.
2. Fixed the bug where inherent combo flags 16-31 wouldn't trigger when secrets did.
3. Fixed the bug where the optimized ZC froze during gameplay
4. Made save points more sensitive in normal movement.
5. Fixed the bug where fairy flags on top of save points (and other combos such as stairs) causes the combos not to work.
6. Fixed the bug where garbage tiles would appear over Link if he casted a spell while Link Tile Modifiers were in effect.
7. Fixed the a bug that causes ZC to run slower than usual when Vsync is not enabled.
8. New screen flag: Secrets are temporary. Triggering secrets does not set the secret flag for that room.
9. Added frame skipping, though it's buggy at the moment. I kept it in there so people could tell me when and how things got wacky.
10. Improved overall CPU usage across the board. Playing ZC and going into dialogs and such should now cause much less strain on your CPU.
11. Hopefully fixed the bug where Z3-movement Link couldn't pick up items at the right alignment.
12. Fixed the bug that would cause link's warp location in a later warp to be messed up while using cancel warps on a direct warp.
13. Hopefully fixed the bug where garbage combos would appear when reloading some quests and reloading another quest.
14. Made Z3 link more sensitive to certain combo types.
15. Fixed the bug with some enemies not H-flipping.
16. Fixed the bug where invoking overworld map would cause layers to be displayed incorrectly when returning.
17. Added new screen flag and new quest rule: Toggle Diving and No Diving respectively. Basically, No diving makes it impossible to dive in a quest. Toggle diving makes an exception for that screen and allows the opposite of the behavior defined by the quest rule. Or, to make things simpler, for a given screen, if both are checked or unchecked, you can dive. If one is checked and the other isn't, you can't.
18. New quest rule: Allw message bypass. When enabled, press B in a room with strings to automatically display the whole string. Basically an instant version of the fast messages we're used to.
19. New quest rule: No guy poof. Message Guy spawns immediately upon entering screen instead of a poof.
20. I'm personally not having a problem selecting combo aliases past 39. Pressing shift+down arrow should work.
21. Fixed the bug where number of arrows and max arrows is not set correctly via the init menu.
22. Default quests open in ZQ on screen 00. Also, opened quests set the map and screen to the last map and screen defined by the quest.
23. Fixed the bug where raft flags, raft branches, and dive items wouldn't work when used as inherent flags.
24. Fixed the bug where BS Dodongos would not display correctly. (at least I think so)
25. New quest rule: Draw Layer 1/2 below Caves. Makes it so that when you enter or exit a cave, tiles on layer 1 and 2 get drawn under link and the cave tiles.
26. Fixed the bug where copying and moving overlapping tile areas cause the overlap to be cleared.
27 Fixed the bug where you are prompted to change pages twice in the combo editor.
28. Fixed the bug where edited swim tiles in the link sprite dialog wouldn't save. For the record, I believe normmal swimming actually uses the float tiles for that purpose. Can someone confirm that for me since I'm too lazy to do so? :P
29. Added screen specific midis. Select MIDI from the list in the screen data dialog. You can also choose to have no music at all. The default selection for every screen is 'Use DMAP midi'
30. The save format was changed again, so once again, your saves will be wiped
BACK UP YOUR QUESTS OR YOU WILL DIE. THAT IS ALL.
Edit by Dark Nation: Added link for OS X port.
Edit: Added link for Linux port.
Zelda Classic 2.11 Beta 9 (Full) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9.zip)
Zelda Classic 2.11 Beta 9b (EXE) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9b.zip)
Zelda Classic 2.11 Beta 9b for OS X (Full) (http://darknation.armageddongames.net/zc/Zelda%20Classic%202.11%20Beta%209.dmg)
Zelda Classic 2.11 Beta 9b for Linux (Full) (http://www.cgi101.com/~jman2050/ZCBeta/zc211b9b.tar.gz)
The above update fixes the warp icon bug, makes strict midi on by default (hopefully ending the midi bug troubles), and now uses the nifty new windows icons.
2.11 Beta 9 bug log
1. Fixed the bug where inherent block triggers and inherent block holes would cause the game to behave oddly.
2. Fixed the bug where inherent combo flags 16-31 wouldn't trigger when secrets did.
3. Fixed the bug where the optimized ZC froze during gameplay
4. Made save points more sensitive in normal movement.
5. Fixed the bug where fairy flags on top of save points (and other combos such as stairs) causes the combos not to work.
6. Fixed the bug where garbage tiles would appear over Link if he casted a spell while Link Tile Modifiers were in effect.
7. Fixed the a bug that causes ZC to run slower than usual when Vsync is not enabled.
8. New screen flag: Secrets are temporary. Triggering secrets does not set the secret flag for that room.
9. Added frame skipping, though it's buggy at the moment. I kept it in there so people could tell me when and how things got wacky.
10. Improved overall CPU usage across the board. Playing ZC and going into dialogs and such should now cause much less strain on your CPU.
11. Hopefully fixed the bug where Z3-movement Link couldn't pick up items at the right alignment.
12. Fixed the bug that would cause link's warp location in a later warp to be messed up while using cancel warps on a direct warp.
13. Hopefully fixed the bug where garbage combos would appear when reloading some quests and reloading another quest.
14. Made Z3 link more sensitive to certain combo types.
15. Fixed the bug with some enemies not H-flipping.
16. Fixed the bug where invoking overworld map would cause layers to be displayed incorrectly when returning.
17. Added new screen flag and new quest rule: Toggle Diving and No Diving respectively. Basically, No diving makes it impossible to dive in a quest. Toggle diving makes an exception for that screen and allows the opposite of the behavior defined by the quest rule. Or, to make things simpler, for a given screen, if both are checked or unchecked, you can dive. If one is checked and the other isn't, you can't.
18. New quest rule: Allw message bypass. When enabled, press B in a room with strings to automatically display the whole string. Basically an instant version of the fast messages we're used to.
19. New quest rule: No guy poof. Message Guy spawns immediately upon entering screen instead of a poof.
20. I'm personally not having a problem selecting combo aliases past 39. Pressing shift+down arrow should work.
21. Fixed the bug where number of arrows and max arrows is not set correctly via the init menu.
22. Default quests open in ZQ on screen 00. Also, opened quests set the map and screen to the last map and screen defined by the quest.
23. Fixed the bug where raft flags, raft branches, and dive items wouldn't work when used as inherent flags.
24. Fixed the bug where BS Dodongos would not display correctly. (at least I think so)
25. New quest rule: Draw Layer 1/2 below Caves. Makes it so that when you enter or exit a cave, tiles on layer 1 and 2 get drawn under link and the cave tiles.
26. Fixed the bug where copying and moving overlapping tile areas cause the overlap to be cleared.
27 Fixed the bug where you are prompted to change pages twice in the combo editor.
28. Fixed the bug where edited swim tiles in the link sprite dialog wouldn't save. For the record, I believe normmal swimming actually uses the float tiles for that purpose. Can someone confirm that for me since I'm too lazy to do so? :P
29. Added screen specific midis. Select MIDI from the list in the screen data dialog. You can also choose to have no music at all. The default selection for every screen is 'Use DMAP midi'
30. The save format was changed again, so once again, your saves will be wiped
BACK UP YOUR QUESTS OR YOU WILL DIE. THAT IS ALL.
Edit by Dark Nation: Added link for OS X port.
Edit: Added link for Linux port.