idontknow
03-04-2006, 04:06 PM
I discovered a way to trigger flags seperately and in any order so that something else occurs! This uses incredibly fast combo cycling and inherent flags.
If you want 4 torches that you can burn in any order:
1) Make 4 seperate combos, each of an identical tile of an unlit torch.
2) Make the first one have an inherent flag of #4 Burn (Any). All the others have no inherent flags.
3) Make the 1st cycle to the 2nd, the 2nd cycle to the 3rd, the 3rd to the 4th, and the 4th back to the 1st (a loop)
4) Leave the a. frames & a. speed at 0 (Can you start to see where i'm going with this? ;) )
5) Place 1 copy of each of the 4 seemingly identical torches on the screen. Then make sure to set the secret combo of 'Burn (Any)'
6) Now, if you want a door to open after all 4 torches are lit, place flag 16 on the door. Make secret combos of flags 16, 17, & 18 all identical to the original door (closed). Make secret combo 19 the open door.
7) Ctrl + click on flag 16 and set its secondary flag to flag 17. Do the same for flag 17 but set its secondary flag 18, and then 18's is set to 19.
It takes some experimentation, but basically the way inherent flags work is that they all activate at the same time, when they are ON SCREEN AT THE SAME TIME. In other words, if you have a burn flag that is triggered, it will activate but if a flag cycles to a burn flag after the first flag is triggered, then it will not have been triggered yet. This is the key to how 'seperate' triggers will function, not having them on screen at the exact same time.
If you want 4 torches that you can burn in any order:
1) Make 4 seperate combos, each of an identical tile of an unlit torch.
2) Make the first one have an inherent flag of #4 Burn (Any). All the others have no inherent flags.
3) Make the 1st cycle to the 2nd, the 2nd cycle to the 3rd, the 3rd to the 4th, and the 4th back to the 1st (a loop)
4) Leave the a. frames & a. speed at 0 (Can you start to see where i'm going with this? ;) )
5) Place 1 copy of each of the 4 seemingly identical torches on the screen. Then make sure to set the secret combo of 'Burn (Any)'
6) Now, if you want a door to open after all 4 torches are lit, place flag 16 on the door. Make secret combos of flags 16, 17, & 18 all identical to the original door (closed). Make secret combo 19 the open door.
7) Ctrl + click on flag 16 and set its secondary flag to flag 17. Do the same for flag 17 but set its secondary flag 18, and then 18's is set to 19.
It takes some experimentation, but basically the way inherent flags work is that they all activate at the same time, when they are ON SCREEN AT THE SAME TIME. In other words, if you have a burn flag that is triggered, it will activate but if a flag cycles to a burn flag after the first flag is triggered, then it will not have been triggered yet. This is the key to how 'seperate' triggers will function, not having them on screen at the exact same time.