LinkMaster500
02-25-2006, 10:23 PM
There's supposed to be a way to have a timer that counts down on a screen--most likely for mini-games. I'm trying to make one, and then have it so that if you run out of time, a timed warp warps you out of the mini-game. Here's how I have it set.
A. Frames = 2--I'm using two combos for "60", two for "59 and so on.
A. Speed = 60
Timed warp tics = 3600
The timer counts down fine, but when it gets to about 34-35 seconds, the timed warp activates. Then when I reset and restart, the warp activates when the screen comes up--without giving the timer any time to count down.
Has anyone figured this out? There must be something I'm doing wrong.
A. Frames = 2--I'm using two combos for "60", two for "59 and so on.
A. Speed = 60
Timed warp tics = 3600
The timer counts down fine, but when it gets to about 34-35 seconds, the timed warp activates. Then when I reset and restart, the warp activates when the screen comes up--without giving the timer any time to count down.
Has anyone figured this out? There must be something I'm doing wrong.