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View Full Version : Dungeon carving and other walls



Nick
02-19-2006, 09:34 PM
I asked this at PureZC about two weeks ago, but no one replied. So here it is where people probably know more about it.



Something has been bothering me since I've tried to convert to dungeon carving mode for most dungeon walls. I'm able to easily switch the ALTTP walls since they generally have the same arrangement of "sandy space" and such. However, what about walls that do not have this empty space in each upper tile, such as NoeL's Forest Temple Tiles (http://www.purezc.com/index.php?page=tiles&id=346)?

If anyone has figured this out, please post an example screenshot of the setup... as that's all I really need to get going on these... if it's even possible.

I know this seems rather trivial, but I have very little understanding of the layout of dungeon carving combos, which is why I can't replicate them for this type of wall... if they can be efficiently. :shrug: