View Full Version : Link tiles not working right
Nimono
02-15-2006, 09:22 PM
Okay, I have a small problem. I recently downloaded the CGBZ Tileset and imported it without a problem... except when Link walks Left, Right, or Down, all I get is a messed-up tile. It's weird... It's a blank tile. That's what I get. A blank tile. It's a weird color, though.
EDIT: Nevermind, they work fine now. However, Link is supposed to be green without a ring. He's some kind of... skin-like color. It's weird. How do I fix this? Do I change the "Link's Position" color thing?
Questions
02-15-2006, 09:44 PM
By Skin-tone color do you mean this?:
http://img316.imageshack.us/img316/9776/zelda0024iy.th.png (http://img316.imageshack.us/my.php?image=zelda0024iy.png)
If so I would assume you check the "No Level 3 CSet fix" Quest Rule.
Nimono
02-15-2006, 09:46 PM
I can't see the picture very well. Can you make it a bit bigger so I can see Link?
But yeah, I think that's what it is...
Questions
02-15-2006, 09:48 PM
It's a thumbnail. Just click it to enlarge it.
Nimono
02-15-2006, 09:50 PM
I'm clicking it, but it's not getting any bigger....
Questions
02-15-2006, 09:54 PM
Odd. It's supposed to open enlarged in a new window. It might be a wonky pop-up blocker.
Here is an enlarged version:
http://img496.imageshack.us/img496/7121/zelda0029oa.png (http://imageshack.us)
Nimono
02-15-2006, 09:58 PM
Oh, okay. Yes, that is how he looks.... At least, he USED to look that way. All I did was changed the palette the screen used, and it's fixed. How odd.
Oh, and if it's not too much, may I please see a picture of how my dungeons are supposed to look? After all, I'm making an OoS remake (no new items or anything), and I want this quest to be just like the original. Of course, I can't finish it just yet. I only want to get started.
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