80s Knight
02-15-2006, 01:23 AM
I've noticed this with other quests too, and it's happening with the one I'm making, and I don't want it to.
When I have a dungeon room with a few different enemies (let's say 2 keese, 2 stalfos, and 2 bubbles) and defeat all but the bubbles, then come back, the 2 bubbles are transformed into 2 stalfos or something. Then after I kill the two (former) bubbles, the room regenrates all 6 enemies after a few screens. It SHOULD be that the bubbles always remain as themselves and none of the other enemies in that room regenerate unless I leave the level.
I KNOW this happened in the original LoZ with other enemies (IE, 3 Keese, 3 Gibdos, 3 Pols Voice, kill the 3 keese, come back, you now have a keese, 2 Gibdos, and 3 Pols voice) but it didn't happen with bubbles in the original.
How do I keep my bubbles?
When I have a dungeon room with a few different enemies (let's say 2 keese, 2 stalfos, and 2 bubbles) and defeat all but the bubbles, then come back, the 2 bubbles are transformed into 2 stalfos or something. Then after I kill the two (former) bubbles, the room regenrates all 6 enemies after a few screens. It SHOULD be that the bubbles always remain as themselves and none of the other enemies in that room regenerate unless I leave the level.
I KNOW this happened in the original LoZ with other enemies (IE, 3 Keese, 3 Gibdos, 3 Pols Voice, kill the 3 keese, come back, you now have a keese, 2 Gibdos, and 3 Pols voice) but it didn't happen with bubbles in the original.
How do I keep my bubbles?