Yoshiman
02-12-2006, 01:08 PM
Someone has had to have done this at least once while quest making. You create a part of a subscreen in ZQuest, save that, and then test it out in Zelda Classic, only to find out that it looks very odd. Perhaps the Triforce area is a bit too far to the left, or the background colour burns the eyes. Then you have to go back into ZQuest and fix it.
Maybe there should be some sort of quick way to test it in Zquest. Like when you're choosing subscreen colours, a button that says "Test Subscreen" would be at the bottom. When clicked, it brings up a window that shows how the subscreen would look in-game.
It probably won't have much use for the masters of ZQuest, but it could for other people who aren't as good with ZQuest (like me) and tend to do some heavy editing.
Just a thought. :shrug:
Maybe there should be some sort of quick way to test it in Zquest. Like when you're choosing subscreen colours, a button that says "Test Subscreen" would be at the bottom. When clicked, it brings up a window that shows how the subscreen would look in-game.
It probably won't have much use for the masters of ZQuest, but it could for other people who aren't as good with ZQuest (like me) and tend to do some heavy editing.
Just a thought. :shrug: