Sephiroth
02-10-2006, 02:24 PM
Ok.. I dunno whether or not this is a complaint or a suggestion, (Or if the behavior of them has changed since alpha 5. (Can't get alpha 6 because of no internet connection at my home PC and no Flash Drive. :|)) But anyways.
On a cave dmap, permanent triggers are supposed to be permanent, right? Well, if you tier those secrets so say, a switch that causes two sets of blocks to alternate in a room should be permanent no matter how many times you hit the switch. Am I right? Well, the current behavior of this isn't like this. However, the first secret trigger is permanent, and the latter triggers are all temp, which is currently putting a halt to the design of my quest.
IE: I am designing a dungeon to use that "Room State" feature to allow global raising of one set of posts while the other set of posts are lowered, and vice verca.. (Think LTTP Where the dungeon the moon pearl is hidden in) :)
Well, I can successfully trigger it the first time, but any other secrets thereafter are not permanent. Is there a possibility of this being changed? o_O
On a cave dmap, permanent triggers are supposed to be permanent, right? Well, if you tier those secrets so say, a switch that causes two sets of blocks to alternate in a room should be permanent no matter how many times you hit the switch. Am I right? Well, the current behavior of this isn't like this. However, the first secret trigger is permanent, and the latter triggers are all temp, which is currently putting a halt to the design of my quest.
IE: I am designing a dungeon to use that "Room State" feature to allow global raising of one set of posts while the other set of posts are lowered, and vice verca.. (Think LTTP Where the dungeon the moon pearl is hidden in) :)
Well, I can successfully trigger it the first time, but any other secrets thereafter are not permanent. Is there a possibility of this being changed? o_O