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View Full Version : Super-Evil Wallmasters



Bender
01-30-2006, 01:00 AM
Can I control where Wallmasters carry the player? I want the level to be normal, but when they grab you, they take you to a room filled with damage tiles:evil:

Rakki
01-30-2006, 03:14 AM
I believe Wallmasters take you to the continue point of the current dmap, so you just have to set the continue point of the dungeon to be the room with all the spikes (which I do not think is too evil, since I never get caught by Wallmasters anyway ;)). Or, if you want the player to ONLY be able to be taken there by Wallmasters, you could have the rooms with Wallmasters on a separate Dmap and use scrolling warps to enter and exit the rooms, switching the Dmaps to change the continue point only while you are in the Wallmaster rooms.

Bender
01-30-2006, 03:24 AM
Thanks, I was wondering how to make that work.