View Full Version : Zelda Classic for OS X
Dark Nation
01-05-2006, 09:38 AM
I finally got the OS X version ported again. I've posted the link the the original ZC 2.11 Beta 6 (http://www.armageddongames.net/showthread.php?p=1050794) thread.
Orion
02-14-2006, 01:00 AM
Alright, sorry if this has been answered elsewhere, I haven't been paying much attention to this public beta thing, but is there something special I need to do besides mount it to get it to run? When I run ZC, either the program opens and closes right away, or it opens and the text colors are messed up.
When I run ZQ, it tried to load a quest but cannot decrypt it, causing the program to freeze.
Any suggestions? Oh yeah, just a side note, I miss the gold zelda cart icon from the older osx betas :P
Jedi{M}aster
02-14-2006, 01:47 AM
I think you need Mac OS 10.2 or later to run Zelda Classic for Mac OS X. I had the same problem
Orion
02-14-2006, 01:01 PM
I have Tiger (10.4.4 to be exact) so that shouldn't be a problem..
Jedi{M}aster
02-15-2006, 12:31 AM
Well. I always ran 10.1.8. I guess that shut me up
Schlogg
02-17-2006, 12:53 PM
I am running Tiger and can't get the player to run either. ZQuest seems to be fine.
Dark Nation
02-17-2006, 02:08 PM
Look for an allegro.log file. It may be stored inside of the package. Post its contents here and I'll see what I can find out.
Orion
02-17-2006, 03:31 PM
It hasn't generated an allegro.log file that I can find. However, I can give you a bit more information on what exactly happens.
With ZC, the program opens in windowed mode just fine. I can get to the point where I want to select a quest, but when I do, no matter what quest I select, it says "Error: unable to open file."
With ZQuest, the program opened in full screen mode. It tries to decrypt a quest but fails, and it says press any key. Which does nothing. You have to restart the computer.
Dunno if any of that helps.
EDIT: Problem solved. I moved the programs from where they were originally mounted into a new folder, and I added the allegro file to it (since it could not be added to the original disk volume). Fixed everything. Two questions though. Is it possible to enable right-clicking? Also, Is there any way to run ZQuest in windowed mode?
Schlogg
02-17-2006, 06:04 PM
There's an option in the Etc menu that lets you toggle fullscreen.
My allegro.log file:
Zelda Classic v2.11 Beta (Build 6)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (173.45k/177.45k)... OK
Allocating string buffer (6.75M/6.92M)... OK
Allocating door combo buffer (159.50k/7.08M)... OK
Allocating dmap buffer (52.00k/7.13M)... OK
Allocating combo buffer (1.49M/8.62M)... OK
Allocating color data buffer (158.11k/8.78M)... OK
Allocating new tile buffer (511.88k/17.28M)... OK
Allocating trash buffer (97.66k/17.37M)... OK
Allocating item buffer (6.00k/17.38M)... OK
Allocating weapon buffer (2.00k/17.38M)... OK
Allocating guy buffer (17.00k/17.40M)... OK
Initializing Allegro...
Then it just quits.
firefly
02-17-2006, 06:08 PM
Do you have the newest allegro.dat?
Sorry for being a n00b.
Schlogg
02-17-2006, 06:44 PM
I did download the new one. Do I need to somehow put it into the app package or does it just need to be in the same directory?
Orion
02-22-2006, 08:07 PM
Okay, so it works perfectly as far as being able to run it, so are there any specific things pertaining to the OSX version that you would like me to test?
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