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rocksfan13
01-05-2006, 09:30 AM
How about separating the enemy spawn and the guy spawn.

I know some people take out the spawn sprite for their intros so they don't have the cloud come up every time a new phrase is stated. But by doing that they also take out the enemy spawns as well.

My suggestion is for just this reason. Separate them and you can have no spawn for the guys but still have a spawn cloud for the enemies.

It's actually kind of annoying if you're playing a quest like that and you say hit a zol with a wood sword where it splits into 2 gels. The spawn clouds show you where the gels are going to show up. Without it, you could easily, unbeknownst to the player, walk into one or even know if the zol was knocked back across the room to split there.

This is nice to see if you are one of those that do the hit with sword then throw the boomerang to remove such enemies. Without the spawn cloud you have to guess.