idontknow
01-04-2006, 12:43 AM
Another brainstorming topic. Let's list neat tricks & ideas to do with the 'Reset Room" combo in 2.11 beta 6.
I'll start:
1) Have an 'infinite' item gain: You can put a secret item in a treasure chest, such as a bomb or potion or what have you, and then have a reset combo that link is forced to walk over when he leaves the room. Come back, and you can collect the item again, for as many times as you want!
2) Have a sorta 'timed task' without having timed warp. You can have a first trigger..what this does is then make a target appear (trigger #2). When the first trigger appears, it also makes invisible combos that eventually cycle to 'reset room' appear too! (either on layer 0 with the floor on layer 1, or on layer 0 disguised as identical floor tiles) You must hit switch #2 before all the combos that link can walk on turn to reset room combos, in such case that he must retrigger the first combo again & try once more.
3) they can be used creatively with block puzzles. Now you can have blocks that move back to there original position without leaving the room! Perhaps you have a series of blocks, you move them, but then you move on a rest room combo & now your surrounded by the blocks!
4) Perhaps they can be used with custom bosses somehow. Maybe if you don't defeat the boss before a certain phase, the room resets and the boss attacks again!
What uses can you think of for this combo?
I'll start:
1) Have an 'infinite' item gain: You can put a secret item in a treasure chest, such as a bomb or potion or what have you, and then have a reset combo that link is forced to walk over when he leaves the room. Come back, and you can collect the item again, for as many times as you want!
2) Have a sorta 'timed task' without having timed warp. You can have a first trigger..what this does is then make a target appear (trigger #2). When the first trigger appears, it also makes invisible combos that eventually cycle to 'reset room' appear too! (either on layer 0 with the floor on layer 1, or on layer 0 disguised as identical floor tiles) You must hit switch #2 before all the combos that link can walk on turn to reset room combos, in such case that he must retrigger the first combo again & try once more.
3) they can be used creatively with block puzzles. Now you can have blocks that move back to there original position without leaving the room! Perhaps you have a series of blocks, you move them, but then you move on a rest room combo & now your surrounded by the blocks!
4) Perhaps they can be used with custom bosses somehow. Maybe if you don't defeat the boss before a certain phase, the room resets and the boss attacks again!
What uses can you think of for this combo?