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View Full Version : Message Strings and Guys



Nimono
12-07-2005, 06:47 PM
Can I put a message on an overworld cave screen? I'm trying to put one in an overworld cave screen, but it won't show up, and neither will the guy I set in the room...

DeFray
12-07-2005, 07:32 PM
What kind of DMap is it?

Normally the problems you mentioned can be solved by setting the DMap's level number to be above 10.
If you're using a Cave/Item room, make sure you've got the Guy and String and Room Type and everything set correctly.

Nimono
12-07-2005, 07:41 PM
The DMap type is Overworld.

DeFray
12-07-2005, 08:55 PM
I think setting the level number above 10 is probably the issue, then.

Nimono
12-07-2005, 08:58 PM
But the help clearly states that you can only use 0 for overworlds,!

DeFray
12-07-2005, 09:22 PM
Does it really...? That's odd... I wonder what the reason for that is? Well, the easy solution is to set a Entrance/Exit tile warp to a room with its own DMap, and set that room's DMap to be at least 10.

DMap overworlds can be given numbers greater than 10 without causing any problems at all. If I'm wrong, someone please correct me.

Freedom
12-07-2005, 09:26 PM
You really need to read the tutorials available, particularly if you're going to argue with people that give you the correct answers to your questions.

A message string requires the dmap to have a level number greater than 0.
A shop requires the dmap to have a level number greater than 0.

Nimono
12-07-2005, 09:33 PM
Oh okay, thanks!