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Questions
11-29-2005, 08:34 PM
How do I layer my tiles?

Phazite
11-30-2005, 12:31 AM
First you go to 'layers' and set the map and screen you want the layer to be on for that screen. Then press page up or down to get to the layer thing. Then click on the button for the layer you want to work on. The check boxes let you choose what layers you want to see. For me it's good to have a map or two for layers.

Freedom
11-30-2005, 01:55 AM
I suggest you grab the tutorials, nobody wants to type all this stuff out every time someone asks.

from IDK's tutorial;


I MAKING LAYERS

1. basic layer properties
-Combos on Layers Do Animate But Do NOT Cyycle
-Layer 0 is the current screen being workeed on and is said to be the layer Link is on
-Layers 1 & 2 are underneath Link, all eneemies, and items
-Layers 3 & 4 are above Link and walk enemmies but below flying enemies
-Layers 5 & 6 are above everything
-Combo properties do not take affect on laayers
-Flag properties do not take affect on layyers so flags can not be activated on layers themselves, however, if you have secret flag 16 & 17 on a layer (other than layer 0), then
those secret combos will appear if a secret on layer 0 is activated (like making rain fall
on layer 6 if you blow a whistle on a whistle flag on layer 0)

2. setting the coordinates of the layer
-In order to have a layer, you must definee which screen the layer usesfor its data; Go to screen 10 on map 1 & click data menu and select 'Layers'.
-Replace the 00 in the Scrn Row (underneatth the appropriate column that corresponds to the layer you want to assign a screen to) with the coordinates of the screen that the layer
will use. For
example, enter 12 in the second row of colum 6.. Repeat with the Map # Row to select what map that screen is on; lets use map 2; click click the 00 in the map row of column 6
and delete them & them type in 02.
-Check the Transparency Box if you want thhe layer to be transparent so that the colors of that layer & the layers beneath it mix to form the nearest color in the current pallette
and also to allow the player to see Link if the layer is above him.
-Click done when you are finished setting the layer data.

3. creating the layer
-Go to the screen that is used for the layyer you just set, screen # 12 on map 2.
-Make an undefined combo filled with transsparent pixels and fill the screen with this combo.
-Now, go to the screen where you had set tthe layer data.
-Press page down on the keyboard until youu see the numbers 0-6 and boxes and circles on the bottom. The boxes, if checked, make the layer visible and the circle that is filled
changes the layer that you are editing. Click the circle underneath the layer you had just set. Make sure the box is checked.
-Note that there are no circles beneath 1--5; this is because the map # set for the screens that the layers will use is 0 and since there is no map # 0, there are no layers;
thus, in order for a layer to be enabled, you must set the coordinates of the screen and the map # must be more than 1.
-Select the combo you want to put on the llayer and then starting adding the combo to the screen. All transparent parts of the combo should not cover up anything on layers 0-6.
When you want to edit layer 0, be sure to switch back to layer 0 by clicking the circle beneath 0.

4. Autolayers
-Autolayers are used by going to the layerr data menu and clicking the * at the bottom in the column you want the autolayer to be.
-Doing so will prompt you to enter in the map # to be used for the autolayer.
-Autolayers automatically set the screen oof that same layer for all screens on the current map to the screen of the same coordinates on that map that you had set for the
autolayers.
-As an example, if you go to screen 01 on map 1 & click the * in the layer 5 column and set the autolayer map to map 3, then screen 01 on map 3 will be used for the 5th layer
of screen 01 on map 1. Likewise, all other screens on that map, map 1, will use the corresponding screens on map 3 for their 5th layer.

5. Overhead Combo
-The 'Overhead' Combo will automatically pplace Link, walking enemies, and items behind it without the need for a layer. Also, layers 1-3 are underneath it as well even if put
on layer 0. This combo is great for simply making a post that Link is to walk behind in a dungeon.