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fire dragon
11-17-2005, 01:43 PM
I just bought new Fire Emblem game,and I get little idea.
I think,it is possible make many screens where is many enemies in each them.Then,you must kill all of them,before you can countinue.
And them don't come back ever.I mean large battlefield,little like Twilight Princes or Fire Emblem.Is that possible?

koopa
11-17-2005, 02:22 PM
The boss room screen flag makes enemies never return I think. Quite probably works only on dungeon dmaps.

fire dragon
11-20-2005, 01:45 PM
I solved this problem.I put every screen enemies and triiger enemy.
When you beat boss,all other enemies dies.And because you can't kill all enemies on screen because trigger is invisible,enemies don't come again,even you die.

ShadowTiger
11-20-2005, 02:55 PM
Oh Yeah, ... that's true. If you have the Trigger enemy as the top-most enemy on the list, if you kill all the other enemies on the screen, they won't come back, ever.

However, I don't really see much of a way to make it so that you'd have to kill -EVERY- enemy on -EVERY- Screen to advance... ... Unless you did something like, have each screen be its own Dmap, and then compare Dmaps a little later on in a bottleneck to make sure you've triggered the event in every screen.