ShadowTiger
08-22-2005, 08:26 PM
This idea dawned on me and a few others during a particularly active evening in #ZCTesters on initialized. (Show up if you want Hawt ZC Action!) .... (*lol*) But seriously, it seems that this idea has sparked quite a bit of support upon its release into the channel. Check it out.
... This is so unnecessarily long. :sweat: I apologize for that. But it's for the best to fully realize this suggestion's potential.
Okay, we've all seen Dungeon Carving and Isometric Mode. We all agree that they're absolutely astounding features. However, many people are concerned that they'll severely mess up the combo pages, what with reorganizing things like floor borders and dungeon walls.
Well here's where this idea comes in.
In order to avoid this hassle of having to reconfigure the combo page, and then have it all in a jumble, and having to click on the upper left corner of that series of 4x10+ whatever combos in the combo page, perhaps we could have a method where we only had -ONE- combo with which to draw with?
For example, .. hmm .. what's a good method. Okay, I suppose it's like, ... spraypainting versus bugspraying. From the spraycan, you're lugging around the whole can with you wherever you're spraypainting. But with the bug canister, you've got he canister clean out of sight behind you somewhere, with a nice, long hose to simply point and shoot at your target.
That's what I'm talking about. If we could "fold away" the unnecessary combos, out of sight, out of mind, then we would have but a single combo with which to look at, click on, and draw. I mean, MY GOD, imagine having 1) Walls, upper and lower, 2) Floor Borders 3) Water 4) Other Terrain, .. to draw with, .. and imagine how many combos those would take up with Isometric / Dungeon carving mode!
Now imagine if you could just fold away those unnecessary combos that you'll never use, and all of those combos, would suddenly turn into *Gasp* ... Only ... Four .. Combos! O_O You could simplify your dungeon by such a significant amount.
Alright, so here's how it would work. Go to the Combo Page. highlight a series of combos. Right-Click, and select "Collapse" In this combo page editor ONLY, that combo would have a permanent, flashing hue to it, which symbolizes that there are combos behind it, with that flashinig combo as the first of that series. So, if you were to highlight-->Collapse a full series of floor borders for isometric mode, all you would see of that whole series, is one combo.
In the main ZQuest screen, you'll view the combo page collapsed, as if those combos weren't there. There's no flashing icon, and it acts like a regular combo while not in Isometric mode, and you'd simply draw with it as you would any other 1x1 combo.
When you enter Isometric mode, though, even though while it doesn't visibly have any trailing combos in the system, and is just laying there, a 1x1 combo intermixed with a whole series of unrelated ones, and yet it draws like the main combo of an isometric combo group's main point.
Imagine having four such combos in a row. Imagine by how much you could reduce your entire combo page. You could reduce the Normal dungeon, cryptic dungeon, ice dungeon, Ganon's dungeon, and special dungeon, all into five combos, plus four more for four different kinds of floor borders, and one or two more for water combos.
:odd:
:drool:
... This is so unnecessarily long. :sweat: I apologize for that. But it's for the best to fully realize this suggestion's potential.
Okay, we've all seen Dungeon Carving and Isometric Mode. We all agree that they're absolutely astounding features. However, many people are concerned that they'll severely mess up the combo pages, what with reorganizing things like floor borders and dungeon walls.
Well here's where this idea comes in.
In order to avoid this hassle of having to reconfigure the combo page, and then have it all in a jumble, and having to click on the upper left corner of that series of 4x10+ whatever combos in the combo page, perhaps we could have a method where we only had -ONE- combo with which to draw with?
For example, .. hmm .. what's a good method. Okay, I suppose it's like, ... spraypainting versus bugspraying. From the spraycan, you're lugging around the whole can with you wherever you're spraypainting. But with the bug canister, you've got he canister clean out of sight behind you somewhere, with a nice, long hose to simply point and shoot at your target.
That's what I'm talking about. If we could "fold away" the unnecessary combos, out of sight, out of mind, then we would have but a single combo with which to look at, click on, and draw. I mean, MY GOD, imagine having 1) Walls, upper and lower, 2) Floor Borders 3) Water 4) Other Terrain, .. to draw with, .. and imagine how many combos those would take up with Isometric / Dungeon carving mode!
Now imagine if you could just fold away those unnecessary combos that you'll never use, and all of those combos, would suddenly turn into *Gasp* ... Only ... Four .. Combos! O_O You could simplify your dungeon by such a significant amount.
Alright, so here's how it would work. Go to the Combo Page. highlight a series of combos. Right-Click, and select "Collapse" In this combo page editor ONLY, that combo would have a permanent, flashing hue to it, which symbolizes that there are combos behind it, with that flashinig combo as the first of that series. So, if you were to highlight-->Collapse a full series of floor borders for isometric mode, all you would see of that whole series, is one combo.
In the main ZQuest screen, you'll view the combo page collapsed, as if those combos weren't there. There's no flashing icon, and it acts like a regular combo while not in Isometric mode, and you'd simply draw with it as you would any other 1x1 combo.
When you enter Isometric mode, though, even though while it doesn't visibly have any trailing combos in the system, and is just laying there, a 1x1 combo intermixed with a whole series of unrelated ones, and yet it draws like the main combo of an isometric combo group's main point.
Imagine having four such combos in a row. Imagine by how much you could reduce your entire combo page. You could reduce the Normal dungeon, cryptic dungeon, ice dungeon, Ganon's dungeon, and special dungeon, all into five combos, plus four more for four different kinds of floor borders, and one or two more for water combos.
:odd:
:drool: