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questerd00dman^
08-02-2005, 08:01 PM
Kirby doesn't animate the way he should when he walks... here is the tiles and the animation that he gets...

http://www.redagate.net/users/mmh/kirbytiles.gif http://www.redagate.net/users/mmh/kirbyanims.gif
(Yes I know how to animate GIF's)

The animation is all screwy and it looks like kirbys trying to dance like in chrono trigger whenever I press down... :scared:

I have no idea what this problem is... it's probably because I tried using BS-Animation before I knew it didn't work with 2.10 and when I tried enabling BS-Animation it says "incompatible version" :odd:

Zelda Master
08-02-2005, 09:36 PM
I have the tiles, i just used the Bs Zelda tileset.. [i know how to bypass that NASTY bug.] and they look fine. heres what i do: i usually open pure tilesets as a quest, save it as something different BEFORE editing, and changing all the tiles to what i want. try that, it might work.

*b*
08-02-2005, 09:51 PM
hah, my kirby tiles! uber!

yes, there is a bug in 2.10 that screws up BS Zelda animation, but I believe it's fixed in the new version

Zelda Master
08-02-2005, 09:57 PM
I know it is fixed in 1.92 beta 183. but you can't see how link walks!:odd:

And *B* Your kirby tiles are helping me make my kirby quest! With the help of questerdoodman^! [sorry if i spelled it wrong.]

questerd00dman^
08-02-2005, 11:50 PM
That would mean i have to start my quest over though... unless what you mean isnt opening a new tileset with the older version to enable BS animation...:odd:

(Thanks for making the tiles in the first place *B*. Oh, and its d00d not dood :tongue: )

EDIT: Well... I'm going to just finish my quest and wait for the newest private beta to be released to fix it. (I recall DN saying it was fixed in the latest private beta or something like that... I don't really know much about how versions work. ) ":confused:"