View Full Version : layers suggestion
looking back over the past few pages, I sure post a lot of suggestion threads... anyway
I may have suggested it before, but could layers be stored on the screen itself, instead of using maps? I know it's possible, because of the "overhead" combo, but I don't know how easy it would be to impliment. it would sure save space when making large quests
Ganonator
07-29-2005, 09:04 PM
I did this is Ascent of Ends ( my dP year-2 project), and it was actually very resonable, and allowed for paralax scrolling. I can see this in the future when we have scrolling rooms to be a very good addition to the file format.
jman2050
07-29-2005, 09:47 PM
Save space how? The data comprising the layered areas would be the same, the difference being where it's stored. Using other map screens for layers was actually a good idea programatically, as it makes things more flexible. And parallax scrolling and such is quite possible, provided I get around to coding it.
save space, meaning that it would allow for bigger quests with more areas and cutscenes to explore. maybe there could be a quest rule for this? just so that there isn't a HUGE modifcation to the code (as far as I know)
jman2050
07-30-2005, 02:34 PM
I still don't see what you mean, and besides, there's a 0.01% chance of that happening using the current code base anyway.
okay, here's what I mean
lets say you have seven maps, six are being used for layers. that's a lot of maps. if this were implimented, there would be six submaps, I guess you could call them, for each map, so instead of using seven maps for one area, you could use seven maps for seven areas
is that a bit clearer?
jman2050
07-30-2005, 07:17 PM
That doesn't save space in any way. It would require about the same amount of memory/HD space to store all of that. It's an unneccesary complication under the current system.
I'm not talking about disk space, I'm talking about quest space. you know, places for link to walk around
Praethus
07-31-2005, 04:31 PM
So, in essence, all you really want is more Maps?
ShadowTiger
07-31-2005, 04:45 PM
I wouldn't say "More Maps," but I'd say the ability to skip every seven maps with a hotkey. :p
To go straight from map 1 to map 8 to map 15 to map 22 etc, rather than 1 to 2 to 3 ...
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