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Monica
07-29-2005, 12:10 AM
I got FFX as one of my first PS2 games. I played it until I got stuck in the place with the neon rollercoaster, and then I gave up for a very long time. Now I have an urg to finish it since I know I'm so close to the end... I tried reading a Walkthrough but my mind just can't process all the directions at once. :( Could someone please give me simplefied directions, like
Right
Left
Right
Grab sphere
Ride all the way
Place sphere

Or something simple like that? It'd be much easier to memorize and I'd appreciate it sooo much! ^_^

Thanks. :)

ZomfgIts0rzlolo
07-29-2005, 12:18 AM
Neon Rollercoaster? o-O I've played FFX plenty of times and I don't know what you're talking about...I can help you out loads if you be more specific though.

Monica
07-29-2005, 12:30 AM
I can't remember the name of it, but I believe it was right after you fell out of the ship... its been so long I can't remember how I got there... Ok it's the ride with all the green arrows that you ride along and put Spheres in and take them out of this pedistal on your platform...

ZomfgIts0rzlolo
07-29-2005, 12:37 AM
I'm assuming you mean one of the Cloister of Trials, in the temples, but I can't figure out which one :( sorry, I don't remember anything like that.

KJAZZ
07-29-2005, 02:21 AM
I don't know if you checked already, but there's always http://www.gamefaqs.com ... ;P

Dark Knight
07-29-2005, 08:48 AM
She would be talking about the Cloister of Trials in the temple you get Bahamut(I can't remember the town name as I haven't played the game in about a year.)
Anyways, yeah, try gamefaqs.com. :p

ZomfgIts0rzlolo
07-29-2005, 12:17 PM
IIRC you get Bahamut in Bevelle, but isn't that the one with the giant pool?

Monica
07-29-2005, 05:34 PM
Bevelle, that's it! I did try gamefaqs before this thread, here is the piece I'm having trouble with...



|__ inal Fantasy X /---------------------------------------------------------o
| -------o--------\ Bevelle Cloister of Trials |
(0000R) \--------------------------------------------------------o

o------- Item Checklist -------o Examine the terminal and ride the twirling
| | staircase to the bottom. Listen to what
| Al Bhed Primer XXII...._____ | everyone has to say, meet up with your party
| HP Sphere.............._____ | in the next room and pick up the 'Al Bhed
| Knight Lance..........._____ | Primer Vol, XXII' off the ground, it's
| | somewhat camouflaged. Save your game and
o------------------------------o then proceed into the Cloister of Trials.
Head forward and examine the pedestal to be
placed on a moving magical platform. Now you'll have to read this before you
go any further because you need to respond actively and you won't be able to
look down at this while making split second descisions. At the very first
junction you'll see a glowing arrow in the ground that is moving. Wait until
it is pointing right and your platform is touching it then press the X button
to turn. If you miss it don't worry just ride to the end and it will loop.
Head all the way to the end of the right path and take the Bevelle Sphere out
of the slot and put it into the pedestal. Now ride the pedestal back up.

When you get back to the first junction you'll automatically make a right, at
the very next panel you come to make another right. Take one of the Bevelle
Spheres out of the pedestal and put it into the slot on the wall. Push the
pedestal back onto the track and loop to the beginning again. At the middle
panel make a left this time. Remove the Bevelle Sphere from the wall and put
it into your pedestal then push the pedestal back and loop to the beginning.
Make a right turn at the very first junction and you'll be stopped on a moving
arrow which gives you as much time as you want to choose a direction. Take
the left path at the arrow.

Ride down the path and ignore the first and second branches, at the third one
right before you fall off the edge make a right. Take one of the Bevelle
Spheres out of the pedestal and place it into the slot on the wall. Oush the
pedestal back onto the path and loop back to the beginning. Make a right at
the second branch this time, not counting the one you start on. Take the
Glyph Sphere from the recess on the wall and place it into the pedestal. Now
that you have this make a right turn at the last junction again. You can run
across the magic path to the Glyph on the other side, take the Glyph Sphere
out of the pedestal and place it into the slot on the Glyph. Take the
Destruction Sphere now. You have to put it into the slot where you found the
Glyph Sphere, so this means making a right turn again at the second junction.

After placing the Destruction Sphere you now need to return to get the Bevelle
Sphere from the slot after making a right turn at the third junction. Put it
in your pedestal and loop to the beginning again. It's finally time to make a
right turn at the first junction. Not the one you start on that doesn't move,
but the first of the three in a row. When you disembark just push the
pedestal across and continue. Take one of the Bevelle Spheres out of the
pedestal and climb the stairs. At the top and get the chest containing 'HP
Sphere.' Step on the flashing floor panel to warp your pedestal to the top,
then push the pedestal to the left and it will lead you across to a chest
containing 'Knight Lance.' Now you can leave this place to the East.

I just need the directions of the ride simplified, if anyone could "translate" those that would be great. It looks like a neon rollercoaster to me...^^

Rammstein
07-30-2005, 11:55 AM
I remember this one, Its pretty hard.

But I forgot how I did it :S

I know that I never went back in my steps , once you put a sphere, you need to keep going where you where headed, and at one point you will fall from the platform onto another, thats when you have to reverse , then you keep going, and evantually you will end up making it.

ZomfgIts0rzlolo
07-30-2005, 12:40 PM
Ooh, way to be at the one part I forgot how to do =(

Cloral
07-30-2005, 03:33 PM
I know that took me a little while to do, but it's really just a matter of trying things. I find that one of the best things to do in maze areas like this is to pick a wall and stay next to it. Follow it, even if it seems redundant. If you do this, you eventually will have to find the right way through (as long as there are no loops in a maze, this technique is guaranteed to eventually take you everywhere - and this one has no loops if I remember correctly). Also keep track of the slots where spheres can go, this will save you some time.

One of the problems with this particular area is you can never go back to it once you've finished it. So nobody can just load up the game, go to that area, walk through it again, and tell you the steps they took.

VT_Hokie_Fan
07-30-2005, 10:05 PM
That was the most boring 3 hours of my entire life. your best bet is to try everything until you eventually get it. I couldn't understand any strategy guides either, because the directions were too confusing. And *spoiler* don't bother getting Anima if you can't find out how to get to the end.

Monica
07-31-2005, 10:49 AM
Wow, I got through!! Thanks for all of your advice, it helped. :) RPGs are my favorite genre but I'm terrible at dungeon puzzles and stuff, heh. What did you mean "don't bother getting Anima", I thought that was a boss I killed a long time ago...

VT_Hokie_Fan
07-31-2005, 11:25 AM
Don't worry about it, you won't need it.

Monica
07-31-2005, 11:40 AM
Don't worry about it, you won't need it.

Okay, cool. ^_^