idontknow
07-19-2005, 11:14 PM
Here are some keys & actions for Preview mode that should be implemented:
1) Spacebar: The subscreen scrolls down on top of the current screen--really useful so that when a new subscreen type is released, people can view it right then & there. Also, all items that are checked off in INitial Data that you begin with, will also appear in the inventory.
2) "E" for Enemies: Enemies will either spawn randomly or spawn in their flag positions, or enter from sides.
3) "K" for Kill All Enemies: Enemies will just suddenly die--only useful though after pressing E and spawning enemies--it also may trigger secrets if the 'enemies->secrets" flag is checked. Good for making sure enemies are placed correctly & interact right & are animated appropriately. You could also simply exit Preview Mode by pressing the Esc. key which will also destroy all sprites.
4) "L" for Link--puts Link in the game; he 'spontaneously' appears wherever the 'green' placement flag is on that screen--when he reaches the edge, he'll stop--so you cant travel among screens--also, he can only use whatever item he collects in that screen, or perhaps whatever items are checked in Initial Data and also ruppees, magic & hearts will be non existent so he can take as much damage as he wants,buy anything, etc.--just for testing out the screen--also, 'K' will 'kill' Link in addition to enemies. Note that this does not display the 'HUD' where the hearts, magic meter, & items appear; Also the 'freeze' action ("F" button) freeze's all Link & enemies
5) "D" for Dark--Pressing this will make the room dark (screen flag: Dark Room"
6) "U" will replace all 'slash', 'slash item' bush, tall grass, combos with a plush flag, and the like with the set undercombo.
7) "Q" will replace all pound, lock block, & treasure chest combos with the next combo in the combo list.
8) "W" will show walkability & put 'red' over all solid areas.
9) "M" will play all sound effects on the screen from any screen flags' (such as 'secret sound fx', 'ocean sound fx', & 'boss roar')
--More to come--
1) Spacebar: The subscreen scrolls down on top of the current screen--really useful so that when a new subscreen type is released, people can view it right then & there. Also, all items that are checked off in INitial Data that you begin with, will also appear in the inventory.
2) "E" for Enemies: Enemies will either spawn randomly or spawn in their flag positions, or enter from sides.
3) "K" for Kill All Enemies: Enemies will just suddenly die--only useful though after pressing E and spawning enemies--it also may trigger secrets if the 'enemies->secrets" flag is checked. Good for making sure enemies are placed correctly & interact right & are animated appropriately. You could also simply exit Preview Mode by pressing the Esc. key which will also destroy all sprites.
4) "L" for Link--puts Link in the game; he 'spontaneously' appears wherever the 'green' placement flag is on that screen--when he reaches the edge, he'll stop--so you cant travel among screens--also, he can only use whatever item he collects in that screen, or perhaps whatever items are checked in Initial Data and also ruppees, magic & hearts will be non existent so he can take as much damage as he wants,buy anything, etc.--just for testing out the screen--also, 'K' will 'kill' Link in addition to enemies. Note that this does not display the 'HUD' where the hearts, magic meter, & items appear; Also the 'freeze' action ("F" button) freeze's all Link & enemies
5) "D" for Dark--Pressing this will make the room dark (screen flag: Dark Room"
6) "U" will replace all 'slash', 'slash item' bush, tall grass, combos with a plush flag, and the like with the set undercombo.
7) "Q" will replace all pound, lock block, & treasure chest combos with the next combo in the combo list.
8) "W" will show walkability & put 'red' over all solid areas.
9) "M" will play all sound effects on the screen from any screen flags' (such as 'secret sound fx', 'ocean sound fx', & 'boss roar')
--More to come--