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tim8488
07-15-2005, 04:58 PM
I'm having trouble with combo cycling. How can I make it so that there is a spike combo for a second or two and then make it switch to a floor? Oh, and I have version 2.10,BTW.

ZeldaLord
07-15-2005, 05:22 PM
Firstly, make a duplicate of your floor combo (I'm assuming you already have a spike combo), click the "next" box, scroll down until you see your spike combo, and double click it.
Do the same with your spikes combo, so that it points back the the floor combo.

tim8488
07-15-2005, 05:28 PM
Thanks a million! :D

LinkMaster500
07-18-2005, 02:08 PM
I got the combo cycling from floor to spike tile to work, but why am I still taking damage when I walk across the cycling tile while it is in the floor state?

One more thing: I can get a title to cycle from spike to pushable block and vice versa. But for some reason, I'm able to push the block while in the spike state. Also, when I touch the tile in the spike state, no damage is taken.

Here is how I have it set up:

Combo 360: Property = push-wait, A. Frames = 2, A Speed = 120--totally unwalkable

Combo 361: Property = damage 1/2, A. Frames = 2, A. Speed = 120--totally walkable

Combos 360 and 361 switch back and forth from spike to block.

Hope that helps you help me