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View Full Version : MM-DWR DC quest/sfx help



Slingerland
06-29-2005, 05:53 PM
1) solved

Second, when I put the Mega Man SFX file in the Zelda Classic folder, ZC will not start! I found this thread (http://www.armageddongames.net/showpost.php?p=980956&postcount=22) , but I don't know what the grabber is.

Third, when I play the Mario: Nintendo Crisis quest, I can't move at all! :odd:

VEL
06-29-2005, 05:56 PM
--Moved to Quest Announcement/Discussion--

Slingerland
06-29-2005, 05:59 PM
Ooops. Heh, sorry.

mr.Descer
07-01-2005, 01:58 PM
Second, when I put the Mega Man SFX file in the Zelda Classic folder, ZC will not start! I found this thread (http://www.armageddongames.net/showpost.php?p=980956&postcount=22) , but I don't know what the grabber is.

Yeah the MMDWR DC sfx file doesn't work on Zelda Classic 2.10 because it is made for ZC 1.92. You can correct the problem with a grabber program, but I don't know how to use that program.

And a small warning: though ZC 2.1 is the newest zeldaclassic version, it has many annoying bugs. If you want to play MMDWR DC or older quests I recommend you get ZC 1.92 build 183 if you get annoyed by small bugs and musi9c problems. :shrug:

kopitiambread
07-15-2005, 04:31 AM
I'm using ZC 2.10 and I don't seem to have any major problems. Well, except one time in lvl 6 after I fought the big fish and defeated it. I went down to the water maze and died. Later at the continue screen, I saved and found myself stuck in the balck protion by the right hand side of the screen not being able to move or use my items. Lucky for me, I always keep a back up of my ZC folder and had to start from the beginning of the level again.

Should I use the ZC 1.92 build 183 for my future ZC games or will ZC 2.10 suffice?