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View Full Version : A cave tile question.



Kingboo30
06-24-2005, 08:20 PM
http://i7.photobucket.com/albums/y261/kingboo30/cave.gif

Yeah. I want to use this tileset somewhere else than room 80 and 81. Can someone tell me how to use this cave tileset anywhere? Cause my quest wouldn't be as good and fun.

Zelda Master
06-24-2005, 08:46 PM
http://i7.photobucket.com/albums/y261/kingboo30/cave.gif

Yeah. I want to use this tileset somewhere else than room 80 and 81. Can someone tell me how to use this cave tileset anywhere? Cause my quest wouldn't be as good and fun.
Umm.. why don't you make a cave Dmap and then tilewarp to it?

Kingboo30
06-24-2005, 08:56 PM
I did that. Do I need A new tile set or something?

Zelda_Warrior
06-25-2005, 03:15 PM
No, you don't need a new tileset OR loose tiles. First of all, set up the cave's Dmap to the following:

NAME: (Whatever you want)
DMAP TITLE: (Again, whatever you want)
DMAP INTRO: (Yet again, whatever you want)
MIDI: (Yup, whatever you want)
CONTINUE: (Whatever you want)
COLOR: 0A-CAVES (Or something like that. Just set color to something that says caves.)

Now, draw every screen for your cave on any screens that you want on the map EXCEPT for SCR #80 - SCR #89. Now, make sure you draw the cave screens with Cset 0. (Overworld colors.) When you edit the cave in zquest, it'll appear like it's in cset 0. (Duh, you made it like that.) But, when somebody tests or plays the cave, it'll be the SCR #80-89 color. (Because in the dmap editer you set the color to 'CAVES')

Hope that helps.

Kingboo30
06-25-2005, 06:16 PM
Thank you! Now............When I finish my overworld and Levels 1-5 I'll have you test it out.