OUCH!
06-16-2005, 11:22 AM
I think that most quest isn't interesting. :whap:
Because for instance :confuse2:
・Too long and pushy message. (example:Mega man Dr.Wily's Revenge)
・The field like maze where movement is troublesome.(example:The Hidden Duality)
・Excessive item flag that limits my range of action. (example:Link's Birthday)
・Too easy dungeon.
・One-way dungeon.
・Too wide field.
・Excess wall with possibility to be able to bomb.
・Excess tree with possibility to be able to burn.
・The enemy of dungeon that repeating the same pattern.
・The tile setting of dungeon that repeating the same pattern.
・The flag or device that can't be noticed excluding those who produce it. (example:Link to Tortuga)
・Deteriorated graphic(example:James Quest 2)
・The easy bug like that not doing test play(example:dreams of Yesterday)
These are very bad. :bomb:
But all quest except my quest apply to these. :(
Because for instance :confuse2:
・Too long and pushy message. (example:Mega man Dr.Wily's Revenge)
・The field like maze where movement is troublesome.(example:The Hidden Duality)
・Excessive item flag that limits my range of action. (example:Link's Birthday)
・Too easy dungeon.
・One-way dungeon.
・Too wide field.
・Excess wall with possibility to be able to bomb.
・Excess tree with possibility to be able to burn.
・The enemy of dungeon that repeating the same pattern.
・The tile setting of dungeon that repeating the same pattern.
・The flag or device that can't be noticed excluding those who produce it. (example:Link to Tortuga)
・Deteriorated graphic(example:James Quest 2)
・The easy bug like that not doing test play(example:dreams of Yesterday)
These are very bad. :bomb:
But all quest except my quest apply to these. :(