Kairyu
05-30-2005, 06:26 PM
I recently rented Custom Robo for the GCN, and played some today.
Awesome.
It's like a cross between a 3-D Super Smash Brothers and... something cool.
You control a model robot with 5 parts: Body, Gun, Bomb, Pod, and Legs. Body determines the shape and overall performance. Gun is what you shoot with. Bomb is an explosive projectile, but fires more slowly than the Gun (normally). Pods are kind of like homing missiles, but they need to be used at certain distances and can be dodged by someone paying attention. Legs affect your jumping and air-dashes. There're 30+ parts for each category, it seems, and you can add them in any combination. Even better, the parts are DIFFERENT. The guns don't just shoot different sizes of shots with different power, they shoot in different directions and patterns at different speed with different tracking abilities. Some even change firing mode when used in air. There are also a lot of variations on parts which have slight differences in effects, but they're just that- variations so you have more options.
The story mode isn't enthralling me much, but it works well enough. Most of the characters so far have been pretty real and stayed in character. The plot's been done before, but the game knows it and keeps breaking that fourth wall. I just finished a tournament where one entire bracket was composed of identical-looking "Boys" who complained that the only reason they lost was because they're nameless extras. It's still better than most of the "serious" game storylines I've seen recently.
Combat is awesome. Up to four human/CPU robos fight in a decent-sized square arena, but most of the arenas have special properties. The floor and walls of one battlefield moved almost as much as our robos did. You can have 2-on-2 battles, and there are controls for a tag battle, so I'm guessing there's one of those too.
Controls are good. I customized them at the start, and I still sometimes use the jump button instead of the shooting button, but in this case it' probably because I've never played it before.
Only problem I've had so far is visibility- in the darker arenas, if you've got four robots fighting in different corners, it's hard to tell what's going on with the screen stretched back and a dozen pods and shots flying around.
Anyone else played it? Anyone else played the previous games in the series?
Awesome.
It's like a cross between a 3-D Super Smash Brothers and... something cool.
You control a model robot with 5 parts: Body, Gun, Bomb, Pod, and Legs. Body determines the shape and overall performance. Gun is what you shoot with. Bomb is an explosive projectile, but fires more slowly than the Gun (normally). Pods are kind of like homing missiles, but they need to be used at certain distances and can be dodged by someone paying attention. Legs affect your jumping and air-dashes. There're 30+ parts for each category, it seems, and you can add them in any combination. Even better, the parts are DIFFERENT. The guns don't just shoot different sizes of shots with different power, they shoot in different directions and patterns at different speed with different tracking abilities. Some even change firing mode when used in air. There are also a lot of variations on parts which have slight differences in effects, but they're just that- variations so you have more options.
The story mode isn't enthralling me much, but it works well enough. Most of the characters so far have been pretty real and stayed in character. The plot's been done before, but the game knows it and keeps breaking that fourth wall. I just finished a tournament where one entire bracket was composed of identical-looking "Boys" who complained that the only reason they lost was because they're nameless extras. It's still better than most of the "serious" game storylines I've seen recently.
Combat is awesome. Up to four human/CPU robos fight in a decent-sized square arena, but most of the arenas have special properties. The floor and walls of one battlefield moved almost as much as our robos did. You can have 2-on-2 battles, and there are controls for a tag battle, so I'm guessing there's one of those too.
Controls are good. I customized them at the start, and I still sometimes use the jump button instead of the shooting button, but in this case it' probably because I've never played it before.
Only problem I've had so far is visibility- in the darker arenas, if you've got four robots fighting in different corners, it's hard to tell what's going on with the screen stretched back and a dozen pods and shots flying around.
Anyone else played it? Anyone else played the previous games in the series?