Artemis251
03-29-2005, 12:09 AM
I'm not sure if this can be done, this being my first ZC game and all. Anyways, here goes:
Okay, I'm trying to set up a chain of secret combos in one of my dungeons, but am having trouble. I want to have the player first solve a pushing puzzle, then use the Candle to trigger another combo. The player is actually pushing a jar of oil near a block of ice to get enough power to melt it, but the flame must be right beside the ice, so s/he must push the oil near it. Here's where I'm having trouble. I can't figure out if I can make the ice solid until the second secret combo goes off. I'll tell you what I did so far.
I'd set the first puzzle to get the block trigger at the spot I want, near the ice. That triggers the ice to disappear on the main layer (layer A) and an ice block to form where the ice was on another layer (we'll call it layer B). Also on layer B comes an exact jar sprite with the flame attribute. Layer B's candle secret combo is a big fireball.
Now, everything works out okay except for the ice. It being on another layer makes it passable after pushing the oil to the spot, not after lighting it on fire as I'd like; That, or if I put it on layer 1 or 2, it never becomes passable, and the fire never shows up (since the jar's still on layer A). Also, I can't figure out how to make the ice block disappear after the fire is lit. Is there a way I can fix this at all, or should I remake the puzzle?
Sorry if this is an easy problem to deal with, I honestly don't mean to sound dumb if I do.
Okay, I'm trying to set up a chain of secret combos in one of my dungeons, but am having trouble. I want to have the player first solve a pushing puzzle, then use the Candle to trigger another combo. The player is actually pushing a jar of oil near a block of ice to get enough power to melt it, but the flame must be right beside the ice, so s/he must push the oil near it. Here's where I'm having trouble. I can't figure out if I can make the ice solid until the second secret combo goes off. I'll tell you what I did so far.
I'd set the first puzzle to get the block trigger at the spot I want, near the ice. That triggers the ice to disappear on the main layer (layer A) and an ice block to form where the ice was on another layer (we'll call it layer B). Also on layer B comes an exact jar sprite with the flame attribute. Layer B's candle secret combo is a big fireball.
Now, everything works out okay except for the ice. It being on another layer makes it passable after pushing the oil to the spot, not after lighting it on fire as I'd like; That, or if I put it on layer 1 or 2, it never becomes passable, and the fire never shows up (since the jar's still on layer A). Also, I can't figure out how to make the ice block disappear after the fire is lit. Is there a way I can fix this at all, or should I remake the puzzle?
Sorry if this is an easy problem to deal with, I honestly don't mean to sound dumb if I do.