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Jedi Knight
03-15-2005, 01:08 PM
Okay, plz help with any of these that you can....

1. How do I get text strings to display outside of the "cave/item room" screen?

2. How do I get room types (Shop, Info, Spcl item, ect.) to work outside of the "cave/item room" screen?

3. I am using Pursute of Vengence tileset and my 3,4 layers don't work.

4. I gave link the magic shield before he got the blue tunic and now when he walks up he acts like he is picking up an item.:confused:

5. How do I have triggers effect things outside that screen? (hit button in room A and door in room B opens)

I think that is it... Thanks! :)

Freedom
03-15-2005, 03:41 PM
#'s 1 & 2 must have a level number larger than 0 on the dmap.

DeFray
03-15-2005, 06:14 PM
[QUOTE=Jedi Knight]Okay, plz help with any of these that you can....

1. Freedom's idea, then make sure you set a string and a guy

4. Your magic shield-walk up tile in the top of your tile menu is incorrect. Check in a tileset to see what it should look like.

5. You'll have to use boss triggers. This gets pretty complicated.

You're welcome :)

Jedi Knight
03-16-2005, 11:23 AM
Thanks :)
Does anyone know where I can learn how to use boss triggers?

Freedom
03-16-2005, 12:22 PM
In my sig is my page which has links to 4 tutorials.
(info I've compiled)

Basically you set the boss flag in the room you want the secret to happen in and in the boss room.
In the secret room you place a "trigger" enemy
set no secret sounds in screen data and enemies = secret, and set up whatever your secret is.

So when you kill the boss and then walk in that "secret" room again the trigger enemy dies setting off the secret.

Jedi Knight
03-16-2005, 01:35 PM
:)Thanx Freedom! This will really help!:)