pLeitorian
01-16-2005, 12:28 AM
Yep, I finally finished it, thanks to Zelda Classic 2.10. Debugging's done and it works great (except that there is no Gold Ring icon).
What is it? Well, just as "Adventure of Link" was a thematic adaptation of Zelda II, this is a thematic adaptation of Wizardry I. It plays like a regular quest, but the plot is that of Wizardry I (more or less) - and many mechanisms are similar. The resemblance is only fleeting (and I never could get magic implemented; shame on me. Maybe in a year there will be a director's cut or something, heh.)
You can find this (along with all my other quests), in the usual location, my Zelda Classic quests page (http://www.geocities.com/pleitorian/plunder/zeldaclassic.html).
Note that there is a short walkthrough and many hints in the Readme files, and the maps from the old beta version are still posted here (http://www.geocities.com/pleitorian/plunder/beta/beta.html) on my site.
I've toned it down a bit and added a few extra conveniences to make playing the quest far less tedious. I also threw in a surprise ending at the last minute; hope you like it! However, this is still a very challenging quest: I tried to make one that the "experts" would approve of, one that is not insanely hard but that is not as easy as your ordinary everyday quest.
Someday I would love to implement the extra items on the subscreen, a magic meter, add cut-scenes for text currently displayed in regular rooms with flames, and possibly come up with a more sensible whistle-warp system than I did. But that day is a long way off because it is beyond my Zelda Classic knowledge... and very time consuming.
So go give it a download... and good luck!
What is it? Well, just as "Adventure of Link" was a thematic adaptation of Zelda II, this is a thematic adaptation of Wizardry I. It plays like a regular quest, but the plot is that of Wizardry I (more or less) - and many mechanisms are similar. The resemblance is only fleeting (and I never could get magic implemented; shame on me. Maybe in a year there will be a director's cut or something, heh.)
You can find this (along with all my other quests), in the usual location, my Zelda Classic quests page (http://www.geocities.com/pleitorian/plunder/zeldaclassic.html).
Note that there is a short walkthrough and many hints in the Readme files, and the maps from the old beta version are still posted here (http://www.geocities.com/pleitorian/plunder/beta/beta.html) on my site.
I've toned it down a bit and added a few extra conveniences to make playing the quest far less tedious. I also threw in a surprise ending at the last minute; hope you like it! However, this is still a very challenging quest: I tried to make one that the "experts" would approve of, one that is not insanely hard but that is not as easy as your ordinary everyday quest.
Someday I would love to implement the extra items on the subscreen, a magic meter, add cut-scenes for text currently displayed in regular rooms with flames, and possibly come up with a more sensible whistle-warp system than I did. But that day is a long way off because it is beyond my Zelda Classic knowledge... and very time consuming.
So go give it a download... and good luck!