Dart Zaidyer
01-13-2005, 08:41 PM
Okay, yet another discussion has been sparked on this since I added it to the bug list.
Now so far we have three ideas:
-A "Set as entrance/exit" checkbox
-Move the default warp square positions to the south door
-Record the DMap's default entrance/exit coordinates into the savegame
I'll start by picking them apart.
A "Set as e/e" checkbox:
The simple truth to this one is that it's not going to fix older quests, which is the main problem in the first place.
Move the default positions:
This isn't going to solve the fact that gameflow is still going to get broken in many quests. Plus, it's also a sketchy idea at best... What if you still get trapped because the new position happens to be somewhere the designer put a bunch of walls?
Record the e/e in savegames:
So far I like this one. Since sidewarps are doing it already, why not just change it so they don't, and the game looks at the "continue screen" setting and saves that?
In any case, I also think it's important that players have access to a key that will reset the saved continue data and cause ZC to look where it's supposed to for just such an occasion.
Now so far we have three ideas:
-A "Set as entrance/exit" checkbox
-Move the default warp square positions to the south door
-Record the DMap's default entrance/exit coordinates into the savegame
I'll start by picking them apart.
A "Set as e/e" checkbox:
The simple truth to this one is that it's not going to fix older quests, which is the main problem in the first place.
Move the default positions:
This isn't going to solve the fact that gameflow is still going to get broken in many quests. Plus, it's also a sketchy idea at best... What if you still get trapped because the new position happens to be somewhere the designer put a bunch of walls?
Record the e/e in savegames:
So far I like this one. Since sidewarps are doing it already, why not just change it so they don't, and the game looks at the "continue screen" setting and saves that?
In any case, I also think it's important that players have access to a key that will reset the saved continue data and cause ZC to look where it's supposed to for just such an occasion.