4matsy
01-02-2005, 01:04 AM
Put this in the beta suggestions forum since this is still relatively new to the masses...:shrug:
Link Tile Mod adds the specified numbers to tiles, sort of like bit flags. So with the current setup, you can't really bunch them together. Not even on the first 5 pages, because there are still tiles there whose purpose is hard-coded (the arrow/boomerang hit spark, Ganon's explosion, the Guys, etc). You'd likely end up inflating the quest's file size because you'd have to go waaay into the high-numbered tile pages, leaving lots of blank space...
So here's a suggestion that would fix that: a starting location for the Link tiles. If you could specify where the original Link tiles start, you would be able to more easily group together all the Link Tile Mod tiles, since you would no longer have to work around the hard-coded-uses tiles in the first few pages...
Link Tile Mod adds the specified numbers to tiles, sort of like bit flags. So with the current setup, you can't really bunch them together. Not even on the first 5 pages, because there are still tiles there whose purpose is hard-coded (the arrow/boomerang hit spark, Ganon's explosion, the Guys, etc). You'd likely end up inflating the quest's file size because you'd have to go waaay into the high-numbered tile pages, leaving lots of blank space...
So here's a suggestion that would fix that: a starting location for the Link tiles. If you could specify where the original Link tiles start, you would be able to more easily group together all the Link Tile Mod tiles, since you would no longer have to work around the hard-coded-uses tiles in the first few pages...