idontknow
01-01-2005, 06:10 PM
First of all, i LOVE it! It's simply awesome! Nayru's Love looks AMAZING! Also, Farore's Wind is cool too, except i have the following ideas as how to make them better...
1) For Farore's Wind, there should be a "MISC: Farore's Wind Cast" so you can set the animation for casting Farore's Wind, which in the "Nayru's Love Test" quest, when you cast it, Link does something very weird, where he like shakes for a second or too--i like the "exploding" link effect too! That's pretty cool--i suppose that's automatic, not something you can change, not that i'd want to anyway!
2) Secondly, I suggest a sound effect for casting a spell (would work for all 3 spells) and then a sound effect, like a different kind of beep or something for Nayru's Love that goes off while it is activated and maybe changes (or beeps faster) when the effect fades, which by the way, should have faster blinking too.
3) I suggest Nayru's Love last like 12 seconds long--it seems a little too short for that much work that it probably took to implement.
4) Also, what happened to the NPC 'enemies'? They shouldn't have been taken out--may i ask why? I thought those were cool, except they just should have been solid, instead of being able to walk over them, that's all. I suggest putting them back in, or maybe having NPCs with triggers & stuff be the next big "project" to work on.
5) Perhaps have a new combo called "Shatter Warp"--its basically another tile warp combo but it makes Link "shatter" or "explode" prior to warping, just like Farore's Wind does--this would be a neat effect, especially for those that dont really want to use Farore's Wind in their quest but would like a similar effect.
1) For Farore's Wind, there should be a "MISC: Farore's Wind Cast" so you can set the animation for casting Farore's Wind, which in the "Nayru's Love Test" quest, when you cast it, Link does something very weird, where he like shakes for a second or too--i like the "exploding" link effect too! That's pretty cool--i suppose that's automatic, not something you can change, not that i'd want to anyway!
2) Secondly, I suggest a sound effect for casting a spell (would work for all 3 spells) and then a sound effect, like a different kind of beep or something for Nayru's Love that goes off while it is activated and maybe changes (or beeps faster) when the effect fades, which by the way, should have faster blinking too.
3) I suggest Nayru's Love last like 12 seconds long--it seems a little too short for that much work that it probably took to implement.
4) Also, what happened to the NPC 'enemies'? They shouldn't have been taken out--may i ask why? I thought those were cool, except they just should have been solid, instead of being able to walk over them, that's all. I suggest putting them back in, or maybe having NPCs with triggers & stuff be the next big "project" to work on.
5) Perhaps have a new combo called "Shatter Warp"--its basically another tile warp combo but it makes Link "shatter" or "explode" prior to warping, just like Farore's Wind does--this would be a neat effect, especially for those that dont really want to use Farore's Wind in their quest but would like a similar effect.