Freedom
01-01-2005, 04:53 PM
New sfx.dat for use w/ ZC 2.10
I've made a new sfx.dat file for the new 2.10 release.
This is the same sounds as were in the Search for Elise sfx.dat file, with the softer heart beep sound, refill sound, different ganon, whistle, water, secret, and several others.
REMEMBER to move or rename your sfx.dat file so you don't write over it with this one.
This one is only 511 kb, so it's only slightly larger then the original.
Hope you enjoy it, and please let me know if there are any problems with it.
I've tested it, and it worked fine for me, and then I gave it to Elise to test it, and she reported it a go, so here it is.
.
My sfx.dat files (http://storm.prohosting.com/~mfreedom/ZC/sound/sound.htm)
.
DN also released info on how to fix your old sfx.dat to work with the new 2.1, it's as follows
To fix custom sfx.dat files:
1. Open the grabber
2. Load sfx.dat
3. Export the signature object (first item in the list)
4. Edit the sig.txt file in notepad and change it to say "SFX.Dat v2.10 Build 0" (without the quotes)
5. Save the sig.txt file.
6. In the grabber, import the sig.txt file again (you may have to relocate it as it will probably default to wanting to open from drive f or g).
7. Save the sfx.dat file.
I've made a new sfx.dat file for the new 2.10 release.
This is the same sounds as were in the Search for Elise sfx.dat file, with the softer heart beep sound, refill sound, different ganon, whistle, water, secret, and several others.
REMEMBER to move or rename your sfx.dat file so you don't write over it with this one.
This one is only 511 kb, so it's only slightly larger then the original.
Hope you enjoy it, and please let me know if there are any problems with it.
I've tested it, and it worked fine for me, and then I gave it to Elise to test it, and she reported it a go, so here it is.
.
My sfx.dat files (http://storm.prohosting.com/~mfreedom/ZC/sound/sound.htm)
.
DN also released info on how to fix your old sfx.dat to work with the new 2.1, it's as follows
To fix custom sfx.dat files:
1. Open the grabber
2. Load sfx.dat
3. Export the signature object (first item in the list)
4. Edit the sig.txt file in notepad and change it to say "SFX.Dat v2.10 Build 0" (without the quotes)
5. Save the sig.txt file.
6. In the grabber, import the sig.txt file again (you may have to relocate it as it will probably default to wanting to open from drive f or g).
7. Save the sfx.dat file.