Ganonator
12-02-2004, 02:34 AM
I'm making a ZC and ZQ ripoff for school, and my team decided that we were going to scrap paletted arenas so we'd have better tiles.
Well, it sucks a lot.
When I want to have more than one tile for a different c-set, i have to import it as a different value. Just a small group of overworld tiles has cost me about 7 times that of a similar quest in ZC, and with no real benefits. Sure, I can rip tiles from other games directly ( can't use them cause this is a real project :(), but it wouldn't matter anyway as these are all 32x32 tiles.
I say if we re-do palettes for Zquest, we just allow for something like 64 color palettes or even 256, but not let the user have a full range of colors to work with.
It's not all bad though. The transition to 32x32 tiles is simply amazing. You can sure put a lot of detail with that size.
Well, it sucks a lot.
When I want to have more than one tile for a different c-set, i have to import it as a different value. Just a small group of overworld tiles has cost me about 7 times that of a similar quest in ZC, and with no real benefits. Sure, I can rip tiles from other games directly ( can't use them cause this is a real project :(), but it wouldn't matter anyway as these are all 32x32 tiles.
I say if we re-do palettes for Zquest, we just allow for something like 64 color palettes or even 256, but not let the user have a full range of colors to work with.
It's not all bad though. The transition to 32x32 tiles is simply amazing. You can sure put a lot of detail with that size.