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View Full Version : help, again...



GAGGLONE
11-14-2004, 04:47 PM
ok, i got that fixed, now i have annother problem...





never mind, fixed...




didnt work so well...

i have it start in s10, go to the cave part, wich is modified, go to s00 go to the screen next to the cave, jump up to s03 it doesnt work... help.

it goes s10, cave, s00, cave, s00, cave(this is the first time it works), s00, cave, ect...

GAGGLONE
11-17-2004, 04:36 PM
help? anyone?

Freedom
11-17-2004, 06:23 PM
Who even knows what you are talking about?
If you were to say EXACTY what you want it to do, then maybe someone could help you make it happen.

Cepat
11-17-2004, 10:07 PM
I think he/she wants to go to screen 80 for the cave.
If it's so, then at any screen, you need to Tile Warp to Screen 80 & it must be set at the default Cave/Room.

GAGGLONE
11-18-2004, 06:19 PM
ok, to clarify, i am a he.

what i want to do... i have my charecter start out and go to screen 80 as the cave, then i have him read some text, and then he goes up to 00, then to 81, then 03, then to the second overworld, but, it goes from the start, to 80, to 00, to 80, to 00, 80, the text, 00, ect, doesnt quit.

Freedom
11-18-2004, 07:23 PM
I suggest you use rooms on a map with dmap of their own to do this, bouncing back and forth with screen 80 and text messages doesn't work.

You "charecter" needs to start the game on the first map, screen 00 would work, but I doubt 80 would work out right, so set the first dmap to map 1 screen 00, then warp to dmap 2 screen 01, then warp to dmap 3 screen 03... etc

dmaps need to have level numbers other then 0 to display text messages as well.

GAGGLONE
11-18-2004, 08:10 PM
no, it starts out on screen 10, but ill try the idea