Calvaire
11-06-2004, 02:28 PM
Hullo all, I'm new to ZClassic and ZQuest, and have been spending a few days poking around the program trying certain things out. I've used game-making/ level-editors before, so I'm fairly used to the whole "spend days poking around" routine, and have been learning how things work in the program fairly quickly. One problem I do have though has been with layering, so I'm hoping you guys can help me, since I suspect I'm doing something silly wrong.
I'm using the latest version of ZClassic, and I downloaded the Pure Tileset, release 2. My first mistake may have been in how I attempt to use that tileset, which was admittedly haphazard and uninformed. Because I wanted to start from scratch, I simply opened the tileset qst file, exported the graphics pack, and went on my merry way starting a new quest and importing it. I actually suspect this is part of my mistake, as you'll see later. I'll explain how I go aboutl ayering anyway, just so make sure I'm doing things alright.
So I start on map 1 and make a simple screen at 00. I now want to add a layer of rain to that screen. First thing I do is make a second map. To keep things simple, I use screen 00 on the second map as the layer for my first. I clear out screen 00 on map 2 with an undefined all black combo (presumably transparent, as when I go back to map 1 screen 00 later I can see things fine). Back on map 1 screen 00, I go to the Layers menu. Since I want the rain to be above everything, I make it layer 5 or 6, and in that column I plug in map 2 in the map row. Back on the base screen, I press page down until I get to layers. Making sure everything is checked, I click on the circle under the number 6. I then choose the rain combo and prepare to draw away. Problem is - the rain doesn't show up when I draw it. Nothing shows up on the screen. When I go to map 2 screen 00 and draw THERE, everything shows up fine. But it does not show up on map 1.
Stranger yet, is that certain combos do work just fine. Certain top ends of trees (used on layer 3 or 4) work perfectly, whereas others do not show up.
Why I presume there may have been a problem in the importing is that when I play around in the pure tileset qst file itself, I can do everything just fine. It's happily easy and satisfying in fact. I don't mind clearing out that qst file manually and going from there if need be, I'm just wondering if anybody can explain where my error was, for future reference. Much thanks!
I'm using the latest version of ZClassic, and I downloaded the Pure Tileset, release 2. My first mistake may have been in how I attempt to use that tileset, which was admittedly haphazard and uninformed. Because I wanted to start from scratch, I simply opened the tileset qst file, exported the graphics pack, and went on my merry way starting a new quest and importing it. I actually suspect this is part of my mistake, as you'll see later. I'll explain how I go aboutl ayering anyway, just so make sure I'm doing things alright.
So I start on map 1 and make a simple screen at 00. I now want to add a layer of rain to that screen. First thing I do is make a second map. To keep things simple, I use screen 00 on the second map as the layer for my first. I clear out screen 00 on map 2 with an undefined all black combo (presumably transparent, as when I go back to map 1 screen 00 later I can see things fine). Back on map 1 screen 00, I go to the Layers menu. Since I want the rain to be above everything, I make it layer 5 or 6, and in that column I plug in map 2 in the map row. Back on the base screen, I press page down until I get to layers. Making sure everything is checked, I click on the circle under the number 6. I then choose the rain combo and prepare to draw away. Problem is - the rain doesn't show up when I draw it. Nothing shows up on the screen. When I go to map 2 screen 00 and draw THERE, everything shows up fine. But it does not show up on map 1.
Stranger yet, is that certain combos do work just fine. Certain top ends of trees (used on layer 3 or 4) work perfectly, whereas others do not show up.
Why I presume there may have been a problem in the importing is that when I play around in the pure tileset qst file itself, I can do everything just fine. It's happily easy and satisfying in fact. I don't mind clearing out that qst file manually and going from there if need be, I'm just wondering if anybody can explain where my error was, for future reference. Much thanks!