Orion
10-27-2004, 03:01 PM
After staring at the Z3 enemy tiles for awhile, I realized that I'm not terribly happy with all of them. Most of them are old (done about 2-3 years ago with me just moving pixels over to get them to fit), and could really be a lot more accurate.
So, my challenge: I would like to encourage people to go back and re-draw some of the enemies for Z3. If I find that any of them are more accurate and improve over the ones currently found in the set, I will stick them in. I'll set a deadline of oh, say, November 30th.
Here's what I'm looking for:
New, hand-drawn nemy tiles that fit within the 16x16 constraints while remaining accurate to their LTTP counterparts and using the same palettes found in the tileset.
There are some that don't need to be redone because they are pretty much ripped straight from the game, but some of them could be:
-keese (more accurate flying animation?)
-gibdos (I think they are okay but it doesn't hurt to see them redone)
-pols voice (these were taken from the BS set I believe, and I would like to see some completely new versions of them)
-armos (LW and DW), these are Warlock's original armos from newfirst and something new may be in order
-peahats (again ripped from the BS set, maybe a new version for them?)
-tektites (same as gibdos)
-goriyas
-moblins (maybe include the spears from LTTP?)
-stalfos
-darknuts (redrawn, but I'd like to keep the same variations on helmet styles and swords vs. tridents)
-wizzrobes
-regular patra (again, still uses BS. Something new?)
-bs patra (I know the LTTP version kinda puffs in and out a bit (play the game and you'll see what i mean), whereas the version in hte set is static. Maybe someone could tackle that)
-manhandela (something completely new)
-bs dodongos (something compeltely new, maybe a variation on the smaller ones)
-gleeok 2 (more accurate to the trinexx from Z3)
-lynels
Theres also a lot of blank spaces left for some of the new enemies, I'd like to see something done for those as well.
So... if anyone has so spare time and would like to give it a shot, go for it. If I like them, I'll stick them in.
So, my challenge: I would like to encourage people to go back and re-draw some of the enemies for Z3. If I find that any of them are more accurate and improve over the ones currently found in the set, I will stick them in. I'll set a deadline of oh, say, November 30th.
Here's what I'm looking for:
New, hand-drawn nemy tiles that fit within the 16x16 constraints while remaining accurate to their LTTP counterparts and using the same palettes found in the tileset.
There are some that don't need to be redone because they are pretty much ripped straight from the game, but some of them could be:
-keese (more accurate flying animation?)
-gibdos (I think they are okay but it doesn't hurt to see them redone)
-pols voice (these were taken from the BS set I believe, and I would like to see some completely new versions of them)
-armos (LW and DW), these are Warlock's original armos from newfirst and something new may be in order
-peahats (again ripped from the BS set, maybe a new version for them?)
-tektites (same as gibdos)
-goriyas
-moblins (maybe include the spears from LTTP?)
-stalfos
-darknuts (redrawn, but I'd like to keep the same variations on helmet styles and swords vs. tridents)
-wizzrobes
-regular patra (again, still uses BS. Something new?)
-bs patra (I know the LTTP version kinda puffs in and out a bit (play the game and you'll see what i mean), whereas the version in hte set is static. Maybe someone could tackle that)
-manhandela (something completely new)
-bs dodongos (something compeltely new, maybe a variation on the smaller ones)
-gleeok 2 (more accurate to the trinexx from Z3)
-lynels
Theres also a lot of blank spaces left for some of the new enemies, I'd like to see something done for those as well.
So... if anyone has so spare time and would like to give it a shot, go for it. If I like them, I'll stick them in.