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VEL
10-21-2004, 10:45 PM
There was a thread similar to this in the past. Post some screenshots of your quests here with their names, and include links to the quests if you have released something. This thread should be a good place for people to see all the things people are doing in ZC. I have seen some amazing screenshots of quests on other forums, but not as much here. Also please don't steal tiles from other member's screenshots, I have heard that some don't post them anymore because of that.

Here are some pics of my LEXX quest.
http://www.kenoshaonline.com/lexx/bridgestan1.GIF http://www.kenoshaonline.com/lexx/790cutscene1.GIF
A demo can be found here. (http://www.kenoshaonline.com/lexx/lexxgame.htm)

Foxx
10-29-2004, 05:24 PM
(Must . . . . . bring . . . . . thread . . . . . to . . . . . life)

This quest, currently code-named "DX," will eventually have some such name as "Rise of the Undead Emperor".

http://thedarkhideout.homestead.com/files/images/z002.gif http://thedarkhideout.homestead.com/files/images/z003.gif

http://thedarkhideout.homestead.com/files/images/z009.gif http://thedarkhideout.homestead.com/files/images/z005.gif

(Thanks to Glenn the Great for making the tileset)

DarkFlameWolf
01-13-2005, 07:34 PM
Foxx, any idea when this 'DX' quest will be done? I'm dying to play it!

Foxx
01-14-2005, 08:21 AM
(Holy jumping bejabers, I thought this thread was going to sit up here with no more replies and collect cobwebs for eternity)

Interesting that you should bring this up now DFW, as I am in fact in the process of finishing up a 4-level demo. The demo is actually done, all I need to do is playtest it and the upload will shortly follow. I'm shooting to have the demo uploaded within 36 hours.

By the way, the screenshots needed updating, and as you may notice, this has been done.

EDIT: The 4-level demo is uploaded and online now. You can pick it up this-a-way. (http://thedarkhideout.homestead.com/files/files/dx.qst)
(The address needed to be updated since those damn hackers took down the entire system of ZCN boards)

Enjoy, and good luck!

DarkFlameWolf
01-19-2005, 04:39 PM
kick ass! I kinda wish it was more than 4 levels, but hey! I'm not complaining! I just hope you finish this one!

Foxx
01-29-2005, 02:31 AM
Wow. Considering the caliber of quests you've put out, I suppose that impressing DarkFlameWolf means something.

For now, I'm busy with a number of things, so that means I'll likely not be doing any more work on this quest until the spring. In the meantime, see if you can find the cave entrance screen that takes you to a huge portrait of The Dude (the guy in my avatar) from "The Big Lebowski" (that is, if you haven't already).

JayeM
01-29-2005, 05:58 AM
Wow, a demo by Foxx! *grabs it*

Sephiroth
04-23-2005, 11:39 PM
http://www.zcworld.net/mzc/screen3.gifhttp://www.zcworld.net/mzc/screen5.gif
http://www.zcworld.net/mzc/shot38.gifhttp://www.zcworld.net/mzc/shot36.gif

Demo (fast.filespace.org/Cyberkev/tlozlrtsmqdemo2.zip)

RPGAngel
04-24-2005, 03:47 AM
Wow! Those pics look awsome, Snort! I can't wait to play this one! I like the Minish Cap style dungeon and the Mario touch with the Podobos(hope I spelled it right) is neat. That is some cool looking lava too. And I like the doors/windows in the mountians(which themselves are nice) too. Oooh, I just saw that you have a demo! I was so busy enjoying the pics that I missed it at first :). I'm going to download and play it now. Thanks! Oh, and I also like the bridges!


Edit: I played the demo...great job Snort! I loved it, can't wait for the full quest!

Love For Fire
05-08-2005, 12:29 PM
I have decided to put some new screenshots of my first quest up here... it should hopefully be finished next month, with AP exams and finals it's been hard to find time to work on it, but it will get done.

http://img29.echo.cx/img29/4959/zelda0058bh.png
What good is that ocarina doing me over there?

http://img29.echo.cx/img29/4508/zelda0069lo.png
Would you know which tree holds a secret?

http://img29.echo.cx/img29/9543/zelda0084cx.png
The new and improved Graveyard.

http://img29.echo.cx/img29/1636/zelda0090ie.png
How exactly does this one work?

http://img29.echo.cx/img29/2411/zelda0105nq.png
I hate block puzzles...

http://img29.echo.cx/img29/3817/zelda0111rc.png
A shot of Level 4, the "Sea Dragon's Domain"

http://img29.echo.cx/img29/3835/zelda0126wu.png
Link even battles enemies deep underwater.

http://img29.echo.cx/img29/7324/zelda0138nd.png
Careful... that sand is hot!

adioboy
05-27-2005, 06:44 PM
i wanna download this quest bad i just saw this where do i foind it what is it called?

Strider1982
05-28-2005, 03:01 AM
I thought I might go ahead and post some shots of my upcoming Legend of Sonic the Hedgehog quest here, rather than starting a new thread.

This quest will be based on the original 1st quest but will not be a literal remake. There will be extra dungeons and possibly extra overworld areas. All tiles were painstakingly designed by myself or snagged from Sonic Genesis games. When I release the quest later this year I'll hopefully be able to compile a Sonic tileset for others to use.

This is a major work in progress, so these screens may be drastically different from the final release.

http://i4.photobucket.com/albums/y150/DarthGator/5b6e2fbd.gif

Sonic begins his adventure to rescue the Chaos Emeralds and destroys a bush in search of Rings. Note the "continue" post...heh heh.

http://i4.photobucket.com/albums/y150/DarthGator/zelda007.gif

A gang of CrabMeat badniks guard a Ring monitor.

http://i4.photobucket.com/albums/y150/DarthGator/3c32f764.gif

Like I said, this isn't a perfect adaptation of the 1st quest.
Here Sonic tries to figure out how to cross the broken bridge and grab those Rings down there.

http://i4.photobucket.com/albums/y150/DarthGator/1b5cff03.gif http://i4.photobucket.com/albums/y150/DarthGator/zelda001.gif

A few more Green Hill Zone shots. I grabbed those palm trees off the original Sonic Genesis game.

http://i4.photobucket.com/albums/y150/DarthGator/zelda012.gif

Tails shows up every now and then to lend a hand.
(I know, this isn't a very good shot. Just wanted to show Tails.)

Anyway, hope you enjoy these pics. Now that college is out for the summer I'll hopefully be able to make a lot of progress.

Love For Fire
05-29-2005, 10:57 PM
Which quest are you talking about? If it's mine, the demo link is on the bottom of my signature.

wow... those sonic screenshots look awesome.

King Aquamentus
05-30-2005, 12:31 AM
Here's some stuff for my remake.

http://i6.photobucket.com/albums/y247/ssjlink1/zelda016.png http://i6.photobucket.com/albums/y247/ssjlink1/zelda021.png
This time around, the death animation involves bursting into flames. Sweet...
http://i6.photobucket.com/albums/y247/ssjlink1/zelda017.png http://i6.photobucket.com/albums/y247/ssjlink1/zelda024.png
I've changed all of the text (except of course, princess zelda's...)
http://i6.photobucket.com/albums/y247/ssjlink1/zelda019.pnghttp://i6.photobucket.com/albums/y247/ssjlink1/zelda018.png http://i6.photobucket.com/albums/y247/ssjlink1/zelda020.png http://i6.photobucket.com/albums/y247/ssjlink1/zelda022.png

The subscreen,level 2,level 8, and level 3.

DarkDragoonX
05-30-2005, 12:40 AM
Looking good, Strider1982.

And I like the sort of "enhanced 8-bit" look you have going for your quest, Old-skool.

Strider1982
05-30-2005, 12:40 AM
I like the style you've used. Classic style with some moody shading. Looks great so far.

King Aquamentus
05-30-2005, 01:13 AM
There's a certain Aura about the original Zelda...
...It consists of Fire, Lasers, and, oddly enough, electricity.
When I play Zelda 1, these are what I have going through my mind...

These three elements are generally felt in the Title screen Music.(for me, at least.)

There was a midi in Dr. Wily's Revenge: director's cut that really brought this out,( I believe it was called Title Remix) and what I feel when I hear it is what goes into the game, if you know what I mean.

If you don't know what I mean, well, I mean that there's a lot of "energy", so to speak.

This, I think, Influences the artstyle you see in those screenshots.

Strider1982
05-30-2005, 01:29 AM
Interesting comments on the title screen music and the MegaMan stuff, but, no offense, I think that your above post is kind of off-subject. This thread is for posting/discussion of screenshots.

Aori Radidjiu
05-30-2005, 03:30 PM
Your quest looks AWESOME, Strider!!! I cannot wait for it to come out! I'm a huge Sonic fan! Nice stuff, all of it.

ShadowTiger
05-30-2005, 03:53 PM
Old-Skool, I do remember that Midi. It would fit the theme of your quest very nicely, apparently. It's sufficiently dark. Do get some rain on all of the lower overworld areas. That would just push it over the edge from "Awesome" To "... *Drooling*..." Yes, those screenshots simply kick too much arse.

King Aquamentus
05-30-2005, 05:44 PM
"Dark"?!

Anyways, thanks for the comments. I tried to keep Link looking like he does in the artwork to the game. That Title remix from Dr. Wily's revenge was originally my overworld tune...

ah, well. It's still in the midi list. After I finish prepping it up, maybe I'll release an initial version, see what you guys think!
And yeah, expect from more cool stuff like what you see above! And thanks!

marioz
06-03-2005, 02:17 PM
this is my first quest which I recently finished:<img src="http://www.geocities.com/alboe123/blank.bmp"> I am hoping to get it added tot he QDB, but geocities won't let me upload it for some reason and I can't get anyother places to work either.

Strider1982
06-03-2005, 04:08 PM
A Mario-themed quest sounds interesting, but your image isn't showing up in the forum.

King Aquamentus
06-04-2005, 12:24 AM
this is my first quest which I recently finished:<img src="http://www.geocities.com/alboe123/blank.bmp"> I am hoping to get it added tot he QDB, but geocities won't let me upload it for some reason and I can't get anyother places to work either.
yeah... According to Cdawg's tutorial, you need to build a website to host them from, and they need to be in ZIP format.

Strider1982
06-04-2005, 01:26 AM
MarioZ, you could try using ImageShack to store your screenshots. It's free to use.

I use ImageShack to load my screenshots into the forums.

Foxx
06-04-2005, 04:47 AM
I'm going to take the liberty of starting the second page of this thread.

Strider1982, it doesn't need to be mentioned again, but you are teh r0xx0r.

marioz, you've got your image uploaded OK, it's just that you don't use HTML to display it. You've got to use [*IMG] and [*/IMG] tags to do the encoding (remove the `*'s).

*b*
06-04-2005, 02:37 PM
http://www.zcworld.net/filemanager/Users/Gashin/ZC%20showings/hfandor.gif http://www.zcworld.net/filemanager/Users/Gashin/ZC%20showings/hf-caves.gif
http://www.zcworld.net/filemanager/Users/Gashin/ZC%20showings/hfdungeon.gif

those are some screenshots from my most recent project (oh God, he has another one!)

Strider1982
06-04-2005, 06:19 PM
Whoa, those look awesome! Nice job!

JayeM
06-04-2005, 07:39 PM
Very nice, *b*! Love the tileset, are you releasing it?

Comixgalorinc
06-10-2005, 02:03 PM
*B* You have amazing graphics! I hope I will be able to make stuff like that. I haven't started my first quest yet, but I will be soon.

Hero of Lime
06-20-2005, 11:35 AM
B, that is awesome! What is the name of your project?

King Aquamentus
06-22-2005, 05:23 PM
Seriously, why shouldn't red lava glow? Oh, and Link in the Throne room of Hyrule Castle(or what's left of it.)
http://i6.photobucket.com/albums/y247/ssjlink1/zelda030.bmphttp://i6.photobucket.com/albums/y247/ssjlink1/zelda029.bmp

Just think. Miles east of here lyes the Grand Palace from Zelda 2! Ah, the night... For the night, I used a midi from the "1st Quest Remake" ("Similar, yet different at the same time...". yeah, that one.). It was used for the Second dungeon, but MAN, is it a good song!

http://i6.photobucket.com/albums/y247/ssjlink1/zelda028.bmphttp://i6.photobucket.com/albums/y247/ssjlink1/zelda027.bmp

Anyway, My initial version is finally available for download! Go to "Quest Links." You'll see it!

EDIT: Figured out what the song is from: Terranigma (overworld)

zeldafannick
06-26-2005, 09:55 PM
I use filespace,personally.Anyway,on to the screenshots...

This is my first quest,so don't expect wonders.Basically,you have to travel through time to different ages and clear out the evil at the temple there.These screenshots are taken only from the first age.

http://www.filespace.org/nicksstuff/agesscreens1.bmp
Notice the cucoo..hehe...um,anyway,moving on...

http://www.filespace.org/nicksstuff/agesscreens2.bmp
Now,before you say,"HOLY CRAP THAT IS A HUGE HOUSE!!",let me explain.At the start of my game,there is a sword-getting dungeon.Think of Armagedeon quest at the start.Now make that sword dungeon WAY EASIER.That is my dungeon.As you can see,it is blocked off temporaraly(ack i butchered that word)...

http://www.filespace.org/nicksstuff/agesscreens3.bmp
Here is the first room in the sword dungeon,or as my game calls it,the sword tower.

http://www.filespace.org/nicksstuff/agesscreens4.bmp
Hmmm...tough...lose a heart container,or 25 rupees?I wonder... :)
More screenes later.

EDIT:am i the only one noticing the crappy quality?I took screenshots directly from ZC using the built in feature.What does every1 else use?

Strider1982
06-28-2005, 05:51 AM
Looks like you're off to a good start, zeldafannick. Nice job.

King Aquamentus
06-28-2005, 05:25 PM
http://i6.photobucket.com/albums/y247/ssjlink1/zelda031.bmphttp://i6.photobucket.com/albums/y247/ssjlink1/zelda035.bmp
http://i6.photobucket.com/albums/y247/ssjlink1/zelda036.bmphttp://i6.photobucket.com/albums/y247/ssjlink1/zelda037.bmp

There. Sunset.

Everybody used to think this quest was so cool... What happened?

wizzrobe809
06-28-2005, 10:00 PM
Hi, just stopping by, reviving an OLD account I signed up for long ago.

I like *b*'s shot of the Underworld especially. Great usage of the dungeon pillars. Hmm, cave or dungeon? Perhaps both?

By the way, I am a semi-regular member of PZC. Anybody care to guess my identity?

zeldafannick
06-29-2005, 06:04 PM
*b*:those tiles look awesome.did you make them yourself or did you download them?

Strider:Thanks

Now,about those screenshots I posted earlier...I will have a demo ready as soon as I finish the first dungeon.That might take a while...

p.s. what other websites let you store stuff?(like filespace)

Strider1982
06-29-2005, 06:34 PM
Old-skool, everyone is still impressed with your quest, believe me. I really like the "sunset" effect of those last few screenshots. Don't start thinking that no one likes your quest anymore.

Zelda_Warrior
06-30-2005, 04:29 PM
You're doing a good job on your quest zeldafanfick, but you need to put more stuff in your rooms in your dungeons and make the overwolrd better to look at and more interesting (That's according to the screenshots though.) Now I say this to a lot of people, but seriously, quests are so much better if they're detailed and interesting. Not to say tha the first version of The Oracle Of Hyrule had much detail. :(

I'll post some pics of the Star Wars quest once I can get ahold of DJM. He's always on from 7:00AM-10:00AM and im never on until 11:00AM, so im gonna get up earlier tommorow to get those star wars tiles from DJM so i can actually finish the beta in time (Time's running out for me!) and post some screenshots.

EDIT: WHAT THE FUCK IS GOING ON? IT SAYS I POSTED IN THIS TOPIC 9 MINUTES AGO BUT WHEN I GO INTO IT IT DOSEN'T SHOW THE PICS I UPLOADED! WHAT THE HELL IS GOING ON???? (Sorry for the caps, but they took a long time to get up.)

Zelda_Warrior
07-05-2005, 04:40 PM
UPDATE: I have just released a beta of The Oracle Of Holodrum.
below are pictures from the beta:

http://www.filespace.org.nyud.net:8090/God_Of_Pso/Pic1.bmp

Jackdeldev
07-09-2005, 05:07 PM
Hey you guys really have great screen shots, but why don't you put a link to your quests :)

Thanks

Strider1982
07-09-2005, 05:18 PM
Not all of these quests are finished. If you're looking for quest links, try the Quest Database or the Quest Links thread.

Zelda_Warrior
07-09-2005, 07:00 PM
im confused...my pics dont show at all now... Anyways, just play the demo to see it.

MasterSwordUltima
07-15-2005, 02:51 AM
Old-Skool, I'm positively drooling over that tileset. It definatly looks how like Zelda 1 should be, all dark and stuff. :D I can't want to play that quest so badly.

King Aquamentus
07-15-2005, 02:01 PM
Don't worry, It should be in the quest database soon...

Thank you, everyone for your support on my quest. It means a lot that you think the tileset is pretty cool. Trust me, The rest of the game itself ain't bad either. I redid the some of the sword sprites: Now they join Link in resembling the artwork to the original Zelda.

And Zelda_Warrior, you just gave me an idea: The day we can accurately remake Link's awakening on Zelda Classic will be a true checkpoint of just how far Zelda Classic has come.

Zelda_Warrior
07-19-2005, 12:41 AM
It would be a hard, long prject, bcause some of the cutscenes would have to be edited, made simpler, or some completly removed. I was planning to do that for the last quest in the Oracle series, but that quest is about a year into the future to even be started on, I am not going to take on moe than 4 projects at once. Because of this, it is highly unlikely that you will ever see such a quest released by me.

Btw, what do people think of my beta? I know the first dungeon is WAY to short, but it's hard to make a good swordless dungeon.

mikepjr2
07-24-2005, 07:53 AM
I was about to post some screens here, but then i noticed something.

*b*s tree tops look allot like mine, i sat and did this outline on the trees from the minish cap, and they look almost identical, so now i have to doctor up my tree graphics before i post any pics.

I don't need him saying "hey you riped off my graphics and I'm going to make sure that you can not post your quest on any boards" not that he will, but thats something i have been getting alot.
Which is why it has taken me so long to get started on a quest.

Every time i go to start making a quest, my graphics turn out looking like something someone else has already made, and dose not want anyone else using, so then i have to start all over again.

It really ticks me off.

So I'm going to try and change them up a bit, hopefully i will not have to run into that kind of thing.

What is really bad is that i can not do anything truly unique because of the color limitations of ZC.

It sucks that you only get like 16 colors to work with per tile.

I was taking minish graphics and and changing them around for use in my quest.

Seems *b* is doing the same.

Well, at least his has to do with link, where as mine has to do with Brave Fencer Musashi.

Be back later with some screens.
Much later, as i have alot of work that i now have to do since my graphics look as they do.

King Aquamentus
07-27-2005, 08:58 PM
I'm still coming up with a fancy name for it, but for now, it's just "Gradius"
http://i6.photobucket.com/albums/y247/ssjlink1/zelda014.gifhttp://i6.photobucket.com/albums/y247/ssjlink1/zelda015.gif

zelda777
08-10-2005, 01:05 AM
How Do I Post Screenshots Of My Quest :D

King Aquamentus
08-10-2005, 02:46 PM
Here they are. shots from my Koholint Quest.

http://i6.photobucket.com/albums/y247/ssjlink1/zelda036.jpghttp://i6.photobucket.com/albums/y247/ssjlink1/zelda035.jpg

zelda777
08-11-2005, 11:00 PM
how i do post screen shots of my quest

mikepjr2
08-12-2005, 05:20 AM
1st, get an account with www.photobucket.com, their are other sites like it, but i can not name any of them off the top of my head.

Anyhow, upload your image there.

Then post the URL like thisURL

And that is all their is to it.

I am surprised that no one else wants to help wit this.

JimmyJ
09-03-2005, 10:18 PM
I have a few screenies of my quest, they are in its thread

Aegix Drakan
09-22-2005, 02:40 PM
Hey! That sonic Quest looks pretty sweet. let me know when it's up on the quest DB. :sly:

Dlbrooks33
10-15-2005, 10:23 AM
Here are some screenshots from my Hero of the Past quest I'm working on.
http://www.freewebs.com/dlbrooks33/zelda029.bmphttp://www.freewebs.com/dlbrooks33/zelda028.bmphttp://www.freewebs.com/dlbrooks33/zelda021.bmphttp://www.freewebs.com/dlbrooks33/zelda020.bmphttp://www.freewebs.com/dlbrooks33/zelda019.bmp

SeirraMist
10-27-2005, 03:10 AM
ok heres me screenies-
http://img398.imageshack.us/img398/1701/zelda0354dw.png
http://img398.imageshack.us/img398/6214/zelda0366co.png
http://img390.imageshack.us/img390/7867/zelda0317gm.png
http://img391.imageshack.us/img391/5810/zelda0326db.png
http://img219.imageshack.us/img219/7377/zelda0066uo.png
http://img487.imageshack.us/img487/2732/zelda0286tk.png
http://img487.imageshack.us/img487/7793/zelda0270pz.png
http://img484.imageshack.us/img484/7094/zelda0193gh.png
http://img484.imageshack.us/img484/5029/zelda0336ey.png
now Ill go back to the hole I crawled out of

Quick
05-27-2006, 06:20 PM
There was a thread similar to this in the past. Post some screenshots of your quests here with their names, and include links to the quests if you have released something. This thread should be a good place for people to see all the things people are doing in ZC. I have seen some amazing screenshots of quests on other forums, but not as much here. Also please don't steal tiles from other member's screenshots, I have heard that some don't post them anymore because of that.

Here are some pics of my LEXX quest.
http://www.kenoshaonline.com/lexx/bridgestan1.GIF http://www.kenoshaonline.com/lexx/790cutscene1.GIF
A demo can be found here. (http://www.kenoshaonline.com/lexx/lexxgame.htm)

One question when a quest maker uploads his/her screenshots/quest/screenshot/quests are they/is it copyrighted?

I am new here BTW!

jessethe2nd
06-28-2006, 03:58 PM
http://www.geocities.com/jessethe2nd/screens.jpg


Sorry about the low quality of these screens but I'm almost out of room on my geocities site.

XdragonSB
07-07-2006, 12:56 PM
http://img452.imageshack.us/img452/6527/zelda1886vd.png
Here is the latest screenshot of my metroid quest. O.o

Love For Fire
07-07-2006, 08:50 PM
Nice Samus tiles... and I'm loving that minimap. I tried ripping something similar, but had a tough time. Are those blue things the missile is going through like a wall or somethin? It's hard to tell what's solid to me and it doesn't blend too well. Maybe you should consider changing the color on that screen for a little more variety.

XdragonSB
07-07-2006, 10:02 PM
Meh, I shouldn't have took the pic when I shot the missle... meh, I'm leaving the color how it is.

Kingboo30
07-08-2006, 12:07 AM
Glad to see you posting my Fusion wall sprites here Xdragon. I guess I can post some screens here too.

http://img218.imageshack.us/img218/518/zelda2967eo.png
http://img170.imageshack.us/img170/7151/zelda2702yf.png
http://img217.imageshack.us/img217/7743/zelda3027oq.png

All old screens that can be seen at PureZC. These are the latest screens though.

XdragonSB
07-08-2006, 01:23 AM
Uhh, You've posted the same screen twice... ;)
my only bad comment is that I think thoes brinstar walls are covering up too much, I think you can make them... err... make less brinstar walls.

XdragonSB
07-09-2006, 12:55 AM
http://img151.imageshack.us/img151/9825/49zt.pnghttp://img137.imageshack.us/img137/4960/12sx.png
http://img137.imageshack.us/img137/6163/34em.pnghttp://img210.imageshack.us/img210/9136/28wx.png
This is a part of T-ron, the forest area of my Metroid Quest.

EDIT: This is not one image, if you quote my post, you'll see 4 images than one. Just to point things out... >_>

DarkFlameWolf
07-09-2006, 08:26 AM
so many metroid quests that each looks the same as the next. No real difference really. Wondering when people will actually re-invent the metroid graphics to create a new style and 'feel' of Metroid instead of using the standard set of metroid graphics already out there. Its like PURE tileset being spammed all over again.

Nicholas Steel
07-09-2006, 10:28 AM
Glad to see you posting my Fusion wall sprites here Xdragon. I guess I can post some screens here too.

http://img218.imageshack.us/img218/518/zelda2967eo.png
http://img170.imageshack.us/img170/7151/zelda2702yf.png
http://img218.imageshack.us/img218/518/zelda2967eo.png
http://img217.imageshack.us/img217/7743/zelda3027oq.png

All old screens that can be seen at PureZC. These are the latest screens though.

this quest looks GOD LIKE.

XdragonSB
07-12-2006, 11:56 AM
MOST of those tiles were from me. The doors, the chozo, brinstar walls, the bombs, some missles, the beams. and door aniamtions, and stuff.

Well most of these are new like the wtaer dirt and grass, which I will be having a slight different detail from those. oh wel.
the samus is made by Darkspawn of PZC, though, I don't like it that much.

EDIT: I Need some credit! T_T

Kingboo30
07-15-2006, 06:42 PM
so many metroid quests that each looks the same as the next. No real difference really. Wondering when people will actually re-invent the metroid graphics to create a new style and 'feel' of Metroid instead of using the standard set of metroid graphics already out there. Its like PURE tileset being spammed all over again.

Actually it isn't. Even try downloading the Metroid Prime tileset? My quest was built from the base of that and now its almost none of the original tiles are used anymore. And for those that don't like my current samus, well those are now outdated. They didn't look right.

Yoshiman
07-16-2006, 01:43 AM
Working on a desert village. Not quite done with it yet, as I think I need to put some more detail into it.

http://i23.photobucket.com/albums/b386/Tatteh/Ls1.gifhttp://i23.photobucket.com/albums/b386/Tatteh/Ls2.gif
NPC to talk to who lifts his head up when you approach him and a random house
http://i23.photobucket.com/albums/b386/Tatteh/Ls3.gifhttp://i23.photobucket.com/albums/b386/Tatteh/Ls4.gif
Magic shop and one of the houses in the upper village.

Any suggestions on how I could improve this area at all? Still doesn't look as impressive as some of the other stuff I've seen in this thread.

*b*
07-16-2006, 04:32 AM
well, I haven't posted here in a LONG time. guess I should share something, considering that my old shots are beyond outdated (and no longer showing)

http://sotw.purezc.com/Gashin/hf-eima.gif

http://sotw.purezc.com/Gashin/hf-bay7.gif

WindStrike
07-16-2006, 09:04 PM
Yoshiman: Let's see... try adding some broken objects here and there. A few cracks in the houses might help too. Oh right, and some more rocks here and there. Aside from that, it looks fairly decent right now. Just pointin' somethin' out here - If that light reflection on the blue rim of the house is so bright, then why is it the rest of the desert looks pretty dim? Mayhaps a bit of a palette change to make it look a little lighter?

*b*: The first shot looks gorgeous... only thing that I might complain about is that the trees have practically no shadow. The second shot looks fine but... compared to the darkness of the water, the cliffs are BRIGHT (as well as the grass). If you can, try making it a bit darker. You probably already intend on changing the top of that pillar, but I'll say it anyways - boring... needs a bit of detail (and I'm one to say that... I can't even make a pillar... hehe..). As for the whole water area... it's a bit confusing. If you look at it from right to left, then it's fine. If you look at it from left to right however... then it's hard to tell what is and what isn't underwater. When just playing the game and you come to that screen... then you probably wouldn't care. So it's fine, really...

dimepiece
07-18-2006, 12:56 PM
I need to know where I can upload images, so I can post them here.

Kingboo30
07-18-2006, 01:35 PM
I need to know where I can upload images, so I can post them here.

Two places. You can upload them to Imageshack and choose how big they are. Or you can try Photobucket.

Phazite
07-25-2006, 07:28 PM
All of these shots are old (like 4-6 months), but here are some anyway.

http://i4.photobucket.com/albums/y139/Badguy131313/Woods.pnghttp://i4.photobucket.com/albums/y139/Badguy131313/Level2a.jpg
http://i4.photobucket.com/albums/y139/Badguy131313/3967721f.jpghttp://i4.photobucket.com/albums/y139/Badguy131313/Wetlands.jpg

Any comments? Any?:)

Rulehy
07-25-2006, 09:37 PM
How do I insert pictures to post screen shots?

WindStrike
07-25-2006, 09:42 PM
Nice puzzle in the second shot there... some nice detail all around. The only one there looking a little bit dull is the fourth one, but I guess that really can't be helped unless you're using transparent water. Overall... excellent shots and a good use of the gameboy tileset (Whatever it's called). Best use that I've ever seen of it...

Here's the starting town of my quest - The Alternate Hyrule (tAH for short):
http://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Top-Left.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Top-Middle.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Top-Right.jpg
http://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Bottom-Left.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Bottom-Middle.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/tHA%20Starting%20Town/Bottom-Right.jpg
(Note: These are 6 linked screens)

Sorry for the black line, but I didn't feel like going through the extra work to get rid of it.
Aside from that, all comments and suggestions on how to improve it are welcome.

Rulehy
07-25-2006, 09:49 PM
WOW!
Holy super detail!
Nice screens WindStrike!
The only thing I see is the houses could have some flowers!
...Well Hyrule's Fall has hardly any flowers though!;)

How can I post screens?
Oh! Sorry I already asked that!:shrug:

Link 75:
I like that GB tileset!
Nice detail!

NOTE TO ALL:
Don't use too much of the same tile on one screen!(trust me)
Don't use too many mosters!(super high diffaculty is not fun)
Don't "overload" a screen!(if you know what I mean)

Phazite
07-25-2006, 10:08 PM
Very nice Wind! I like the clear water and everything else. Now, I would make the path less strait, especialy with those stone paths. Also mabe have less of a variety of trees. Plus, I don't think you need that whole light thing going up a few screens.

Rulehy- First take a screenshot in Zelda Classic (F12) or Zquest (Z). Get an image host like photobucket. Upload the screens. Then post them.

WindStrike
07-25-2006, 10:35 PM
mabe have less of a variety of trees
Well... suppose I could knock out those palm trees in the top-left. If it looks better (to me), then I'll keep it like that.

Now, I would make the path less strait, especialy with those stone paths.
It's a town, so it's fine for it to be straight. What I probably will do with that is make it get interrupted by grasses, roots, bushes, and other things here and there.
By the way, that clear water is what I call Swimmable Transparent Water. Check my tutorial on it here if ya want to know how to use/work it: http://zcu.sephiroth.ws/forums/index.php?showtopic=140
The whole light thing is temporary with it going up through the top-middle screen. I'm gonna eventually get a fade out so that it ends at the top of the bottom-middle screen.

You're probably gonna ask: It's a town, right? Where's the bloody people?!
Well... I haven't figured out good placements for them yet, so they have yet to come. And I'll get around to adding the wind later.

zeldafan500
07-31-2006, 09:42 AM
I'm making a new quest 'A Link to the Mushroom Kingdom'. Princess peaches castle is sucked through a wormhole into hyrule and the 8 peices of the triforce of wisdom are put in it.These are some pictures. http://i88.photobucket.com/albums/k200/shadowcelibi/zelda004-1.jpg A wing cap from super mario 64? http://i88.photobucket.com/albums/k200/shadowcelibi/zelda005-1.jpg Now link can fly! http://i88.photobucket.com/albums/k200/shadowcelibi/zelda002-1.jpg What is Princess peaches castle doing in hyrule? It looks pritty big!

DarkFlameWolf
07-31-2006, 10:17 PM
I came by briefly to mention how amazing Windstrike's images are. If the rest of the quest is as good as that, it will definitely be one I'll be looking forward to.

WindStrike
08-01-2006, 04:03 PM
Yeah well... problem is, it's gonna take me a WHILE before I actually manage to pull everything else up to that level of graphics or higher. Here's my current problems:
-1) Somewhat ok at winter areas
-2) Need to work with forests a lot more before I can rate myself there
-3) Still a rookie at the system, so my skills may be a bit of a dissapointment... but I am learning from my sources!... slowly.
-4) Dungeons... - Need to plan/design them better next time (Level 1 will probably end up getting a revision)
-5) Caves... I have no exp. with them, whatsoever (Considering the huge cave network in my quest, that's a problem... major problem)

So... don't look forward to it until after I release a demo (Sweet overworld in your sig, DFW... even though it's just in the sig). But guess what... I'm still in Michigan, and I didn't bring the quest to work on it. So I gotta wait til' Sunday before I can work on it again. Therefore... I'm not here. Period. So... end of story.

Oh, and thanks for the compliments/comments/suggestions everyone (Then again, I have done like, 2 or 3 revisions on that starting town... good thing I change the upper half into a town from a wetlands).
(By the way, I like the shoreline-like trees in the topleft... so I'm keeping them)

zeldafan500
08-01-2006, 05:51 PM
...so I suppose my quest isn't even good enough to even mention, because the other quest is SO much better than mine, and mine is a pethetic pile of c*** that is an insult to zelda. Windstrike must be the best quest maker ever, while I am the worst.

erm2003
08-01-2006, 06:17 PM
...so I suppose my quest isn't even good enough to even mention, because the other quest is SO much better than mine, and mine is a pethetic pile of c*** that is an insult to zelda. Windstrike must be the best quest maker ever, while I am the worst.

Don't read into the post like that. You have to play some of DFW's quests to understand why she has complimented WindStrike. Download and play Hidden Duality or Island of the Winds. You can also see the screen shots in this thread from DFW too and they are very similar in style to WindStrike's.

You just need more experience with ZQuest to see what it can do. I am in the same boat myself. There is A LOT I still have to learn about designing a quest and overworld layout. Have patience and look at these quests to see what you can do.

Kingboo30
08-01-2006, 06:40 PM
...so I suppose my quest isn't even good enough to even mention, because the other quest is SO much better than mine, and mine is a pethetic pile of c*** that is an insult to zelda. Windstrike must be the best quest maker ever, while I am the worst.

If you want to get respect around here, I highly suggest you don't take everything so seriously and aggressive when someone doesn't respond to you. Your screens are lacking alot.

DarkFlameWolf
08-01-2006, 07:33 PM
Well, now that you have drawn attention to your quest pics, I shall take my time to review them. The real reason I didn't respond to yours Zeldafan500, is because since I am at BOTraining, when I do have time to get online, I just glance through the screenshots, if yours is embedded in clickable links within the post itself, I am most likely going to pass over them, because I have so little time to read into many posts to realize that there are screenshots embedded in the text.
Now your first and second screenshots with the Wing Cap from Mario 64. I'm not entirely sure what you're trying to do there, make a big open sky area or whatnot. But the detail is quite lacking and you might want to fill in the edges a bit to give a bit more definition and screen 'closure' to better identify the open sky space. Make it feel like you're high up in the air. Right now, I'm not feeling that. Your last screenshot is a bit dull. The supposed 'castle' at the north end is very undetailed and is basically made up of the same tile over and over again minus the entrance, which could very well stand alone as a seperate structure. (as it was intended) The water needs to be changed, but I could be wrong since I haven't seen it in 'motion' (if it does indeed combo cycle). And add some trees or a layered overhang gate over the entrance to that bridge, maybe with some shadows. Anything to liven up the bottom half. Maybe put some rocks jutting up from the water.
Just a few suggestions. Don't take all these comments personally, everyone who starts with Zquest isn't expected to do good their first few quests. My god, look at my first few quests: Wolfstyle and Fallen One. When I look back on those quests, I realize just how much I truly 'sucked' at quest making. But I kept at it and I was able to learn and grow as a quester and make great quests. Keep at it.
Now that I've sufficient spent a lot of time typing, I need to get off and back to studying. Hope this helped you.

zeldafan500
08-01-2006, 08:54 PM
How's this for the castle? http://i88.photobucket.com/albums/k200/shadowcelibi/zelda006.jpg I put a hidden message in the grass! :-)

bluedeath
08-01-2006, 09:00 PM
well ill give u my honest opinion it looks great but it isnt the best i have ever seen

ShadowTiger
08-01-2006, 09:11 PM
You have to say why, bluedeath. Otherwise, why bother posting. People are looking for critique, not result-less judgements.

ZF500, the screenshot is "effective" in that it conveys the mood of a large castle with waves crashing (nearly) against it, but it lacks that "oomph" by being constrained to the Newfirst tileset, which doesn't really have all that much going for it. You could have lightning bolts in the distance. You could have a dark forest on either lower side, opening up to reveal a craggly road to the castle. You could have a thick stone bridge leading up to a towering arch. You could have large, bricky castle walls. ... With GARGOYLES! :D

But alas. =/

If you need resources, check the DoR set at www.purezc.com - They have quite a bit of supplies, but you'll probably need to recolor them to the Newfirst set.

Kingboo30
08-01-2006, 09:23 PM
How's this for the castle? http://i88.photobucket.com/albums/k200/shadowcelibi/zelda006.jpg I put a hidden message in the grass! :-)

You sound like a 12 year old with that message:rolleyes:
I would switch to a different tileset if I were you. Newfirst sucks balls.

WindStrike
08-01-2006, 11:15 PM
Windstrike must be the best quest maker ever, while I am the worst.
Don't say that, lad. I may be "god-like" at graphics (It took me 10-15 hours, including revisions/remakes), but as I said earlier, I'm a rookie at everything else. That, and I never really tried planning much.
As for your shot there... hmm, try putting different things in different places. By that, I mean change it so that instead of 'put all flowers here, all grass over there,' try mixing it up a bit.

Change of tileset? Well... if you've worked on that quest for like a max of 10 hours, then I say it's safe to go ahead and change it. It's really up to you. Quests with at least ok graphics are fine, just as long as the gameplay of it makes up for everything (Look at the original zelda quest. Not so great graphics, great gameplay (And replay value)).

By the way, don't be a suicidally psychotic idiot like me, where my first quest (which is what you see above) will take at the very least 2 years to make. Be smart, make a good, short first quest, get better and better (and faster and faster unlike how I'm slowly getting faster and faster), and don't "pull a shoelace."

And I'm still away.

zeldafan500
08-02-2006, 08:39 AM
I'm 3/4 through the quest, so I really can't change the tileset. And the message- as far as you know, Kingboo, I am 12. Or 21. or 5745674567561! I AM IMMORTAL! HA HA HA! And a demo for the first 4 courses is here: http://www.megaupload.com/?d=Q5IKINZH
I don't have anything in the castle besides the four courses yet. The point is to search aimlessly in each course until you find a peice of the triforce of wisdom. There are caps from mario 64 that you need to use in each course. I blocked off everything but the first few courses. Tell me if you like it.

Kingboo30
08-02-2006, 10:52 AM
By the way, don't be a suicidally psychotic idiot like me, where my first quest (which is what you see above) will take at the very least 2 years to make. Be smart, make a good, short first quest, get better and better (and faster and faster unlike how I'm slowly getting faster and faster), and don't "pull a shoelace."

And I'm still away.

*Whistles*

I would rather entertain people with a Shoelace than make a simple quest that people probably wouldn't enjoy too much. I've been working on my Quest for about 2 monthes and 2 weeks and much progress is has been made for the most part. Especially the tileset which has evolved from a shi*ty tileset that no should use to almost a whole brand new tileset that can even be rivaled with Pure. It just takes time and patience. And you can't be lazy at all otherwise people will notice. The new enemys I made were very time consuming to make. If it weren't for pencil and paper....

zeldafan500
08-02-2006, 11:00 AM
*ahem* (coughes) What about my quest demo? I'm getting impatiant. Are you all playing some kind of prank on me?

Zelda_Warrior
08-17-2006, 04:30 PM
yes zeldafan500 were all playing a prank on you to make you mad and say stupid stuff

zeldafan500
08-19-2006, 11:03 AM
I knew it!

zeldafan500
08-27-2006, 10:24 AM
Just saying I had to abandon that quest because I got a new compuiter and forgot to put all of my quests on a disk.

DarkFlameWolf
08-29-2006, 01:21 PM
Not to take offense, but I'd have to say that losing those quests is probably for the better. Your first couple quests will most likely not be quality stuff. Take this time to rather than 'complete' a quest, just play around with the editor and get used to the game engine and the tilesets you'll eventually be using for your first 'official' quest. The more experience you have, the better your first initial quest result will be. Trust me.

Sam Atoms
09-15-2006, 02:10 PM
Yeah, okay, whatever.

http://thedarkhideout.homestead.com/files/images/z018.gif http://thedarkhideout.homestead.com/files/images/z019.gif

http://thedarkhideout.homestead.com/files/images/z020.gif http://thedarkhideout.homestead.com/files/images/z021.gif

http://thedarkhideout.homestead.com/files/images/z022.gif http://thedarkhideout.homestead.com/files/images/z023.gif

XdragonSB
09-19-2006, 12:13 AM
http://img90.imageshack.us/img90/4473/zelda213fi0.png
started on making SURVIVOR, Exate released his MXL tileset, and I'm using it...
although... I'm not working on this often cause of... SCHOOL!

OH AND VERY NICE SAM ATOMS!
I love mixes, and I think your mix is great... well... only if you changed the overworld tiles a little...

SpacemanDan
09-23-2006, 02:01 PM
Pretty spiffy screenies!
Here's some from KT (Kamala's Tomb), I don't want to kick my topic until the next demo is ready (which will be very soon, I just need to work some bugs out of level B, then it will be ready.)
Here they are:
http://i28.photobucket.com/albums/c221/Blaman_1/zelda014.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda013.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda012.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda011.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda010.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda009.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda008.jpg
The third shot isn't in the demo (or at least not acsessible), I just wanted to show what I've got so far in level 5.

WindStrike
09-23-2006, 09:36 PM
Darn... that's just too cool. Yeah... I don't think I can find a way to improve any of them... I take that back: Ok, you know how the wall interiors are just kinda blank? What I do is, when there's room (Which there typically is), I add more walls on top of them.
Kinda like these:
http://i52.photobucket.com/albums/g35/Wind_Strike/zelda003-1.jpg
http://i52.photobucket.com/albums/g35/Wind_Strike/zelda001-1.jpg
Fyi, the demo for that is in my signature.

But asides from that... looks freaking awesome. It makes me want to work on my own quest right now. Also... those are some big levels. Probably a heck of a lot of work, eh eh?
That's one quest that I'll want to play very soon... just as you say.
Ah... second shot: See the corner on the left wall? It's the wrong tile.

Sam Atoms: Very nice remade LOZ tiles. I'd play Blaman's over that (No offense), but I'd still want to play it quite a bit from what I see. It could use some more original designs, but oh well.

XdragonSB: A great Metroid shot... but the colored lines just don't seem to fit in. Dunno how you'd really change 'em a bit, but nonetheless... nice shot. Can't figure out how to improve it otherwise, so you're easily good to go (from me).

SpacemanDan
09-26-2006, 11:33 AM
Thanks! I'll fix them up. When I went back onto my quest, I saw the bug with the corner. Fixed it. Lots of work to make the dungeons, so I hope it turns out. As for level B, I'm thinking of re-doing the entire level. (Too short.) Those screens you posted are pretty awsome! I'll have to try the demo next chance I get.

Yoshiman
10-13-2006, 11:11 PM
*copied over from PureZC*

Some more screens. School's been eating up my time, so working slowly still. >_>;

http://i23.photobucket.com/albums/b386/Tatteh/WoX1.gif
I posted this screen earlier in the thread. I changed the pallette to make it brighter and more desert-looking.

http://i23.photobucket.com/albums/b386/Tatteh/WoX2.gif
A private oasis in the same desert town. However, that water is contaminated (hence the browning grass and the dead plants).

http://i23.photobucket.com/albums/b386/Tatteh/WoX3.gif
A pharmacy. I think I need to add some shelves in there and maybe a customer or two.

http://i23.photobucket.com/albums/b386/Tatteh/WoX4.gif
A cave with a simple block puzzle.

Any comments and critique welcome.

Tacomaster22
10-25-2006, 06:11 AM
the tiles are from the bs-1st.

already started, so i think, if progress keeps running as smoothly as it does, it should be done in about two months.

http://www.freewebs.com/super_linke/zelda008.bmp
opening screen. kind of got the idea off Mr. Z. credits to him.

http://www.freewebs.com/super_linke/zelda009.bmp
part of the incomplete overworld. also the entrance to level 1.

http://www.freewebs.com/super_linke/zelda013.bmp
link battling the first boss(es)

i'll be posting more when i finish more.

Plissken
10-26-2006, 10:53 PM
Ok I'm here posting some pictures of my first quest. I'm using Pure tileset but I probably won't for other quests, I just like it for starting out. Anyway onto the pictures.

http://img217.imageshack.us/img217/3323/zelda001ec5.png
This picture is showing a waterfall flow into a pond on the edge of a desert.

http://img217.imageshack.us/img217/760/zelda005zp1.png
Here is some houses..nothing that special.

http://img85.imageshack.us/img85/2369/zelda006vh3.png
Here is my favorite. It is showing how the grass terrain is turning into a desert terrain area. In the bottem left corner you can see my custom mountain tiles that kinda end off the mountain. I have other custom mountain tiles but they aren't shown in any of these pics.

http://img217.imageshack.us/img217/6754/zelda003lu9.png
Here is a screen from my first dungeon. As you can see you will have to visit this room more than once to get the block all around till you get it on the switch.

http://img209.imageshack.us/img209/7223/zelda004yr5.png
Here is just another room where you will have to make a bridge appear using your flute.

That is all for now. The quest still isn't named and I'm now working on the second dungeon.

MasterSwordUltima
11-10-2006, 06:15 PM
FFAS...

http://i54.photobucket.com/albums/g106/Sute88/zelda005.jpg
http://i54.photobucket.com/albums/g106/Sute88/zelda004.jpg
http://i54.photobucket.com/albums/g106/Sute88/zelda003.jpg
http://i54.photobucket.com/albums/g106/Sute88/zelda002.jpg

Look simple enough?

zeldafan500
11-10-2006, 07:13 PM
kool. maybe you could have a bit more variety in the tiles u use? tho ifnu want to keep it looking simple, thats fine.

erm2003
11-10-2006, 07:17 PM
The design is based off of the original FF series so if his idea is to strictly use graphics from those games then there is a bit more of a restriction there, but it looks fantastic! How much have you completed so far?

zeldafan500
11-10-2006, 07:19 PM
wait, final fantasy? i never saw those graphics on a final fantasy game... then again, ive only played the 7th. wasnt the original that had NES graphics (like that 1) only in japan?

erm2003
11-10-2006, 07:21 PM
Look up FF games for the good old NES and you will learn some new and wonderful things.

zeldafan500
11-10-2006, 07:23 PM
ok... is it for the NES in america or is it only on the GBA remake?

erm2003
11-10-2006, 07:52 PM
Final Fantasy I and II were released in the US on the NES back in the day. Final Fantasy III (as Japan knows it) was not released in the US at all and that is why it was completely redone and it will be released for the DS on 11/14. Some of the other FF games have been re-released on the GBA so that players can experience them again - or for the first time for some of you youngins.

Nimono
11-11-2006, 05:27 PM
Anyone remember my last demo of Realm of Mirrors? No? That's probably because I only posted it at PureZC. :P Same with Nayru's Quest (tentative title) and... My Metroid quest, Metroid: The Chozo Prophecy. Ooh, nice. Anyways, screens!

http://img246.imageshack.us/img246/5696/zelda005ke9.gif
The Miniboss of the Phazon Frigate on Metroid: The Chozo Prophecy. Lots of Pirates!
http://img369.imageshack.us/img369/7804/magician8re0.gif
Boss 1 of... LINK THE MAGICIAN!! Yes, it's back! Yay! :D Anyways, Bosses in that quest play the Boss music from Sonic Advance 3. :)
http://img297.imageshack.us/img297/3936/zelda007wq1.gif
...And here it is, a new screen of The Legend of Zelda: The Realm of Mirrors! Arboria Forest is the location shown here. To the left is...
http://img297.imageshack.us/img297/5577/zelda008ig7.gif
...Arboria Villiage! Check out my custom subscreen! It really IS custom- 100% Custom Graphics all down the line on that Subscreen (minus text (duh) and items), so look out! :P By the way, that's a redone overworld. You won't recognize a single area in this quest, and I'm redoing all the dungeons I've worked on so far, except Level 2- Revfan from PureZC (the same one as here, but he said it on PureZC) says it's my best dungeon in the quest. :D Level 2 remains such a good dungeon. I tried making it as long and hard as I could for a Level-2 dungeon, so... Oops, going off-topic. Anyways, this quest deserves more than one screen here. :)

MasterSwordUltima
11-12-2006, 01:53 PM
Realm of Mirrors looks really impressive. Custom Subscreen stuff, eh? I could go for some of that in FFAS...

As for FFAS, I wanna try to make it more like FF1 and 3 combined. The fact that you're a RedMage throughout the entire game means that you can only get RedMage-equipable swords, so there will be shops that sell other swords, that you simply cannot buy. Period.

As for how far am I done? Well, Overworld is going to be atleast 1 full Map. Considering that the Overworld is FF style, and not Zelda style, it will be few and far between towns/caves/castles, etc. So I wish to make up for that with larger, more diverse towns and castles. Those will obviously take longer to make than...regular?...ones.

Also, has anyone else ever created an FF-esque quest before? I thought Plith did...

Xyvol
11-15-2006, 05:10 PM
http://i29.photobucket.com/albums/c297/Xyvol/zelda006.jpghttp://i29.photobucket.com/albums/c297/Xyvol/zelda009.jpghttp://i29.photobucket.com/albums/c297/Xyvol/zelda005.jpghttp://i29.photobucket.com/albums/c297/Xyvol/zelda011.jpg

SpacemanDan
11-20-2006, 02:48 PM
There is not much to look at in those shots. Also, I find the dungeon shots are too square. I would change the general shape of the rooms. The one of Hyrule Castle could benifit from some floor borders. The title screen is good. My only suggestion there would be to make it less symetrical, and add some variety of flowers and trees, and to add some detail to the ground.
That's just my opinion though.
Shots from LoR 2: Mistress of the Wind.
http://i28.photobucket.com/albums/c221/Blaman_1/zelda008-1.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda007.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda006.jpg
http://i28.photobucket.com/albums/c221/Blaman_1/zelda018.jpg
They are somewhat old, so when I get the chance, I'l show some more recent stuff.

Revfan9
01-19-2007, 06:58 AM
Heh... Never shown screens here on AGN before, but you've seen these all on PureZC.

Not from a quest, but from a TotR tileset I am working on.

http://i21.photobucket.com/albums/b283/Revfan9/sotw152.jpg
Obviously, I need to add more floor details.

http://i21.photobucket.com/albums/b283/Revfan9/sotw151.png
Same with Town objects, and I also need to learn how to use the town graphics to make good screens, as this one blatantly sucks.

http://i21.photobucket.com/albums/b283/Revfan9/zelda018.png
I also need to organize the combo list more...

http://i21.photobucket.com/albums/b283/Revfan9/sotw153.png
(This one hasn't been shown on PZC yet) Enemies started! Yay! I sortof fudged these, as I cannot formally start on enemies until Big Enemies are somehow possible.

HeroOfFire
01-25-2007, 05:04 PM
This is my first time posting screenshots, but I have been reading all the posts from this thread so they should show.

Here are screenshots from my "first" quest:
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot1.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot2.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot3.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot4.png
These shots are from the same screen location in four elementally based overworlds. As for the dungeons:
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot5.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot6.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot7.png
http://i178.photobucket.com/albums/w246/HeroOfFire/ZCHeroOfElemShot8.png
They are quite varied. Note that these shots are with "uber link". In the actual quest, Link is not supposed to be that strong at those points in the game.

Anyway, if you have any interest about this quest, it's called Hero Of Elements (and I checked, this name is unused as a quest name).

P.S. Heres hoping I don't have to edit this post because the scrennshots didn't work.

tharsis26
01-25-2007, 07:23 PM
Here are some screenshots for my new quest. Its called Fragmented Land and can be downloaded from my website:

http://zeldafragmentedland.bravehost.com/

Screenshots:

http://www.4shared.com/file/2941822/46fec75/zelda1.html

http://www.4shared.com/file/2941827/740518fa/zelda4.html

http://www.4shared.com/file/2941824/ed0c4940/zelda2.html

Revfan9
02-04-2007, 05:28 PM
http://i21.photobucket.com/albums/b283/Revfan9/zelda044.gif
Yay sig image
http://i21.photobucket.com/albums/b283/Revfan9/totrcaves1.png
Cave tiles.
http://i21.photobucket.com/albums/b283/Revfan9/zelda033.gif
Just a palette experiment

And now for some random Classic stuffz.

http://i21.photobucket.com/albums/b283/Revfan9/zelda023.gif
I can't save Zelda as I am SCARED OF TEH DARKNEZZ!!!
http://i21.photobucket.com/albums/b283/Revfan9/zelda022.gif
*can't resist* WHO LIVES IN A PINEAPPLE UNDER THE SEA!? *gets shot*
http://i21.photobucket.com/albums/b283/Revfan9/zelda021.gif
Welcome to the golden kingdom. You have to buy something to pass. Good luck.

http://i21.photobucket.com/albums/b283/Revfan9/benningtonestate.png
I know there are huge gaps in the detail, but it was in the corners of screens and I didn't notice until I made the thing.

SpacemanDan
02-26-2007, 08:04 PM
I really like the big map if the town. Lots of stuff to look at, and alot of eye candy! :) Very well done!

EDIT: Oops, my bad. Sorry about the topic kick...

Nickholas78
03-12-2007, 07:54 PM
Aurgh! I have recently started a quest based on Stephen Kings:The Gunslinger book, But I am BRAND new at this program, so All Ive done is made a small desert, given link a Cowboy hat and changed the Bow and Arrow to a revolver and a bullet. I really dont know how to ditch the NES stile sprites and make it more colorful, but thats what Im trying to figure out.

I would have a screen shot, but when I take one, the Image is all pink and black. Any suggestions? Thanks!

Beta Link
03-18-2007, 12:17 PM
I have a semi-new screenshot from my quest here. I think it kind of speaks for itself. ;)

http://filespace.org/Beta_Link/title.gif
Yay for custom title screens! :googly:

metroidvictim
03-30-2007, 08:38 PM
Here are some screenies of my first quest entitled "Adventure of Link: A Boy and His Shadow"! About 10% done with 3 full dungeons so far. Don't mind the amount of heart containers and items I was using at the time of these screens; used solely for the purpose of getting these up here! Look for a 4 level demo coming soon!


http://i109.photobucket.com/albums/n55/metroidvictim/zelda019.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda018.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda017.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda013.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda012.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda011.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda015.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda007.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/zelda006.jpg
http://i109.photobucket.com/albums/n55/metroidvictim/title1.jpg

WindStrike
04-01-2007, 11:59 AM
Holy crap! Those're some pretty cool screenshots there...
Can't suggest anything to the first two shots (except that they look a little TOO green)...
The lava in the Molten Mire shot looks quite spiffy and very fitting. My only problem is the lack of detailing on the ground... mayhaps a few more shattered rocks here and there? Also, is Link wearing sunglasses? Nice new enemy tiles...
Kewl conversion of Gleeok...
Ok, your fifth shot here. The perspective here just looks plain... off. I can't think of a way to fix it, but I'd suggest putting a layer of transparent water over that water, so that it looks more like Link is actually underwater.
Sixth - great shot and nothing else to say.
Another Molten Mire shot... cool and complex, I say, wot wot! But again, a little bit of ground detail.
Ah... interesting house set-up. But you seriously need to change that door - right now, it looks like a hole more than an entrance.
Ninth - Ok, THAT'S just an awesome shot period. Nothing else to possibly cha- actually, look at the bottom with the line of pure green grass. That's a little... bland. Otherwise, fantabulous job!
Opening screen - ... same thing with the Molten Mire shots regarding the ground. Aside from that, tis a good job for an intro screen.

... looks like a quest that I'd REALLY want to play... like, right now. Yet you're only however much percent done... blargh. Ah well, as ya say, level 4 demo comin' pretty soon - lookin' forward to that one!

__________________________________
Testing some cave tiles for my quest, The Alternate Hyrule (TAH). It's pretty much the caves from the Adventure Tileset (MC?) recolored and altered a bit. Thing is, there's a lot of stuff I don't have, which explains the lack of detailing. So, without further ado, 'ere's 4 linked shots:

http://i52.photobucket.com/albums/g35/Wind_Strike/TAH%20Caves/Cave03.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/TAH%20Caves/Cave04.jpg
http://i52.photobucket.com/albums/g35/Wind_Strike/TAH%20Caves/Cave02.jpghttp://i52.photobucket.com/albums/g35/Wind_Strike/TAH%20Caves/Cave01.jpg

Here's what I'm using (I also have the doors, but I just haven't set them to combos yet):

http://i52.photobucket.com/albums/g35/Wind_Strike/TAH%20Caves/CaveSet01.jpg

So if you'll compare that to those shots, you'll notice that I'm layering on the walls. Any comments, other than the facts that I really need stairs, definitely a better waterfall, diagonal walls would be nice, and maybe some lower walls. Detailing stuff would go after that (I'll ask later for this stuff in Dev. Exchange).

EDIT: Oops, forgot ter mention - I'm using DoR. I just don't like the LttP cave tiles for building a cave...

Pineconn
04-01-2007, 01:15 PM
I really like those caves! They are nice and detailed. But, how are you supposed to get to that Heart Piece? ;)

Ah, what the heck. I might as well post some screenies of Link to the Heavens.


http://img.photobucket.com/albums/v125/PokeMaster/_1.png
Dang. Surrounded.

http://img.photobucket.com/albums/v125/PokeMaster/_2.png
Ooh... what's that?

http://img.photobucket.com/albums/v125/PokeMaster/_3.png
This would be a lot easier if my items weren't disabled...

http://img.photobucket.com/albums/v125/PokeMaster/_4.png
You're... eating... me....

http://img.photobucket.com/albums/v125/PokeMaster/_5.png
Hot! Oo- ow- it's hot in here!

http://img.photobucket.com/albums/v125/PokeMaster/_6.png
I spy with my little eye... something that rhymes with "Tart Niece."

http://img.photobucket.com/albums/v125/PokeMaster/_7.png
That looks painful.

http://img.photobucket.com/albums/v125/PokeMaster/_8.png
Yup.

http://img.photobucket.com/albums/v125/PokeMaster/_9.png
Now how am I supposed to cross?

http://img.photobucket.com/albums/v125/PokeMaster/_10.png
Yes, as a matter of fact they are.

Captions make everything better.

WindStrike
04-01-2007, 01:34 PM
Woah... where'd you get those curved dead trees in the first shot? Those look really nice...

Anyhow, the way the lava interacts with the rest of the shot... well, it doesn't. I mean, it needs like, an added lighting effect. Then it'd fit together really well. Aside from that, tis looks great.
Second shot - I know it's supposed to be a desert, but aside from the trees, it does look a little bland.
Third - Custom enemies? Designed to act like LttP ones? ... I dunno. But still an interesting shot.
Fourth - I swear I've seen that same shot from IotW Level 2... ah well, still fair enough.
Fifth - Ok, again, lighting effects. Also, that veil of darkness due to the heat should really only cover over the land, so that if the lighting effects of the lava were added, it'd REALLY look... awesome. Twould burn everything else so much (I am not intending a double meaning).
Sixth - Your standard winter shot. Great when playing ingame! - twould never pass for SotW though. I shall say no more...
Seventh/Eighth - Black Mage: Ow... agony...
Ninth - Dude, that's evil!
Tenth - Sucks for the NPCs! They gotta sit there 24-7 while the fish just keeps taunting them. Nice. (Screen could use extra detailing, methinks... but tis good enough).

And that makes two quests that I really want to play, except that one of them is nearing completion. Woot!


How to get to that HP, you ask? Ehh... well, because I don't have stairs yet... it really is hard to tell. But you're suppose to come in from the left. Something like that...
*Wind DESPERATELY needs a better waterfall.*
One for overworld and caves. The current one is just uhh... overused and kinda boring.

Pineconn
04-01-2007, 02:29 PM
Yeah, you're completely correct about the lack of detail. I planned on going over the entire game and adding things in, like maybe pond scum, rocks, etc. But since my spring vacation is coming up, I'll be able to finish Level 9! And this quest is for v2.10, so those aren't custom enemies in screen 3. They are just Fires. ;) But it isn't as easy as it looks to kill them.

You mentioned lighting effects? Like how? That sounds interesting. If I would make that red layer only over the land, it wouldn't look right when enemies move from over the land to over the lava.

About the curved trees... :redface: Yeah, those are directly from IotW.... I still need to ask permission from Wolfie if I can use those. You might notice that this quest looks a lot like IotW (as noted in your comment on screen 4 :p ), and yes, I agree. IotW was my inspiration (and was also the quest I played directly before building LttH, heh). I need to put that in my credits...

I suppose that makes sense that you can't get the Heart Piece yet, then! :tongue:

metroidvictim
04-01-2007, 06:17 PM
Wow! Thanks for all the kudos on my stuff man! The first two shots are mock ups... all the green was to contrast the colors so I could show off my Octobombs, Octofires, and Octofrosts! Sorry, I'm a little obsessed with Octoroks, look for a complete themed dungeon for them in the finished version! I also fixed ALL the screens posted pretty much right after I posted them. Thank you for suggesting the water layers! I would have never thought of that, that's going in right away! I agree with you on Molten Mire's lack of floor detail, but I only have like 4 screens of that dungeon done so far. I haven't had the time to do it since I completely redid my first dungeon! The title screen is also a mock up, I did that in Photoshop. It'll be a lot spiffier than that later! If you, or anyone else wants to help me out, you can IM me on MSN Messenger or email me! I would like to have someone check out my demo so far and give much critisism!

MSN: [email protected]
Yahoo! Mail and Messenger: [email protected]

p.s. No, Link doesn't wear sunglasses in this... sorry!

Joe123
04-02-2007, 07:04 AM
Those curved trees aren't DFW's, they're from the graveyard in Oracle of Seasons.

Pineconn
04-02-2007, 10:13 PM
Are they really? I don't remember them... nor do I remember a graveyard in OoS. I need to play through that again. :tongue:

The_Amaster
04-02-2007, 10:33 PM
There was a graveyard in OoA, I know that. It's where Syrup's place was. I think there was one in OoS also.

Okay, I just checked. Yeah, but it was small, and not very important, and for that matter, very hard to get to. I mean, why on earth would the people build the graveyard in an area with no bridge to it and a giant cliff in the way?

Joe123
04-03-2007, 03:27 AM
such a let down, all of the rest of zelda is really realistic :p

but that is where they're from though, I ripped some for my quest from there - although I saw them in IoTW and thought they looked good before realising that was where they were from.

Pineconn
04-03-2007, 04:57 PM
http://img.photobucket.com/albums/v125/PokeMaster/OoS.png

Well would you look at that. I never noticed it.

WindStrike! Where are you? :)

WindStrike
04-03-2007, 07:08 PM
Oh, just wondering how I can make this shot look a little more magical:

http://i52.photobucket.com/albums/g35/Wind_Strike/MagicForestbeta.jpg

It's part of the "Magic Forest"... but somehow, it doesn't look all too magical to me. That, and I'm thinking I should tone the colors and variety of trees down a bit. It's already got that fairy stuff over it... though it's a bit transparent. As for that tree, I'll obtain it later.

EDIT: Also, you might want to stop the side conversations and get back to the screenshots.

Plissken
04-03-2007, 07:37 PM
Maybe try to add some sort of sparkly effects on the upper layers. Or a change the ground color. Or beams of sunshine appearing to be breaking out a not seen canopy of trees.

This is posted from the stuff you have been working on but it applies here also because it's a screen from my quest.

Here is a pic from my first almost done custom boss. Tiles are 100% custom drawn by me and I have animated it a little but am having trouble animating the tail and arms. Tips and/or help is greatly appreciated. Tips can be about the sprites or about the actually fight too. I wanted to show you the whole picture but I don't want anyone to steal it so I watermarked it. I will be releasing these tiles to PureZC after the quest I'm working on is complete.

http://img213.imageshack.us/img213/9528/bossxx6.png

Anymore boss ideas would be welcome as well and I am currently working on a couple of ideas. It's kinda hard to figure out what I want to do with bosses and what they should be creature wise as well.

Also here are some pics of the island I'm planning on making the level on for that boss.

http://img490.imageshack.us/img490/2056/zelda003yv0.png

http://img368.imageshack.us/img368/1343/zelda004sq1.png

http://img365.imageshack.us/img365/7117/zelda005rp5.png
If anyone has better destroyed/deserted house tiles please inform me because I have looked and have found none. I've looked for aLttP darkworld houses tilesheets hoping to find some but did not.

http://img360.imageshack.us/img360/1722/zelda006wv7.png

Pineconn
04-03-2007, 09:47 PM
I would love to help you guys, but my aesthetic skills are lacking. You could easily tell by these screens of my mountain. They go from moderately interesting...

http://img.photobucket.com/albums/v125/PokeMaster/_23.png

...to crap...

http://img.photobucket.com/albums/v125/PokeMaster/_22.png

...to crappier...

http://img.photobucket.com/albums/v125/PokeMaster/_21.png

This is a zoomed out view of the entire mountain:

http://img.photobucket.com/albums/v125/PokeMaster/_20.png

As I play through the mountain, I tend to fall asleep. Drool doesn't work too well when it's in the keyboard. ;) I was wondering how to make the mountain any more exciting. I was thinking about taking the Twilight Princess approach and add little steam vents in a few shots. Any suggestions would be fully appreciated. (I plan to make that layer of cloud that goes all the way around symmetrical.)

Plissken
04-03-2007, 10:29 PM
Try to maybe add a lake at the top with waterfalls flowing down. Maybe have detailed clouds with different weather in different places on the mountain. Maybe have a series of caves. Otherwise try looking around for mountain tiles that could add more detail to the screens. Or try making some on your own.

Revfan9
04-04-2007, 01:43 AM
Oh, just wondering how I can make this shot look a little more magical:

http://i52.photobucket.com/albums/g35/Wind_Strike/MagicForestbeta.jpg

It's part of the "Magic Forest"... but somehow, it doesn't look all too magical to me. That, and I'm thinking I should tone the colors and variety of trees down a bit. It's already got that fairy stuff over it... though it's a bit transparent. As for that tree, I'll obtain it later.

1. Try making that "fairy stuff" not transparent. It works better that way.

2. Make an overlay of some kind of brush over the top of everything, but don't use the LttP ones. Instead, use these:

http://i21.photobucket.com/albums/b283/Revfan9/totrtreetopsdor.gif

Wow... those turned out terrible as DoR colorings. Here's the original, if you think you can do something better:

http://i21.photobucket.com/albums/b283/Revfan9/zelda254.gif

3. It's a magic forest, right? Is it suppossed to be night? I would think a magical forest would be really bright and shiny, wouldn't you?

4. More with the bright and shiny stuff... How about you add in some light effects? The light effects Minish Woods uses from TMC would be nice, lemme get it...

On second thought, you can grab that one on your own, right?

5. Try adding some glitter effects. You can do this too, right? Put it on layer 6, above everything else.

6. It's a magic forest, so it should have fairies, right? Use the power of FFCs to make the occasional fairy fly by, or something.

7. Why stop at just fairies? Try ripping the Celebi, Jirachi, and Mew sprites from Pokemon Mystery Dungeon and add them to the mix.

8. What about a MIDI for this area? It should be nice and glittery... Try the Star Heaven (http://vgmusic.com/music/console/nintendo/n64/starhavn.mid) music from Paper Mario.

9. Continuing on the animals... Try birds! And squirrels... I love squirrels...



And I think that's as "magical" as we are gonna get it...

WindStrike
04-04-2007, 10:15 AM
Maybe I should rename it to Mystical Forest if I want to keep the dark palette.

I'll see what I can do with that brush... hopefully, I can reduce its colors... that, or I'll put it in 256 colors.


7. Why stop at just fairies? Try ripping the Celebi, Jirachi, and Mew sprites from Pokemon Mystery Dungeon and add them to the mix.

... you are joking on that one, right? However... I must admit, it does seem tempting to add a Grass/Psychic type to a mystical/magical forest...

Thanks for all the tips and all! And the brush, because I agree - LttP ones suck. This'd REALLY help for my forest area (even though I suck at forests... but I WILL LEARN).

I'll definitely find myself a MIDI for the area... but that comes last, when I actually finish it all. The animals... maybe around the more residential areas, because everywhere else - hostile creatures.

*Wind goes to work, now that he can finally make it look a lot better so that it won't be so darn boring to work on.*

Revfan9
04-04-2007, 02:02 PM
If you want more help for forests with the DoR set, look these for an example, but replace the LttP treetops...

http://s21.photobucket.com/albums/b283/Revfan9/lib6.pnghttp://s21.photobucket.com/albums/b283/Revfan9/lib4.png


Notice that the edges of most of the screens are covered with the upper and lower brush, and how I strategically used the shadows to highlight certain areas. Take careful note of how almost none of the tiles in either shot are the plain grass tile, it's all detailed in some way. Finally, notice how I only have 3 types of trees. With the oracles trees, use no more than 3 of them within a single screen, which seems to be a large part of your problem with your shots in how they seem to be "overdone".


EDIT: 256 color? It turned out a little better in 256 color mode, but I'm not sure how that's gonna work out with your palette...

http://i21.photobucket.com/albums/b283/Revfan9/totrtreetopsdor256.gif

Pineconn
04-04-2007, 08:32 PM
-> Hey, I like the idea of a creek running down the mountain. Eh... time to do some revamping of it.

The_Amaster
04-04-2007, 09:02 PM
Heres another approach...

http://i34.photobucket.com/albums/d133/amaster42/zelda005.jpg

Wiith my woods, I wanted to capture a feeling of immense size, so rather than show upper leaves like in Revfan's, I just used the overshadow, to imply imense height, ut also kept it light and airy by using a light overlay and adding lots of sun holes.

Heres my mountain:

http://i34.photobucket.com/albums/d133/amaster42/zelda006.jpg

I spiced it up a bit by changing the level of the background, both in depth and height, but I still feel it's missing somthing.



If anyone has better destroyed/deserted house tiles please inform me

Ditto.

WindStrike
04-04-2007, 09:47 PM
Thanks on all the forest tips. Currently, I've decided to temporarily replace all of the smaller trees (in the forest area only) with the same tree... but that'll change. Also Revfan9, unfortunately, that brush overlay doesn't work well with DoR. It does look really nice otherwise. Until I find something better, I'm stuck with bland ol' LttP overlay. Lame.

As for the mountain, use different cliffs. That'd REALLY help, because those cliffs just uhh... ... well, they don't work well (in my opinion) for mountains. DoR cliffs work pretty well for mountains. PureZC does have a good amount of better type cliffs for mountainous areas. Also, try not to make it so squarish. Really boring that way.

DarkFlameWolf
04-04-2007, 11:22 PM
Mountain Example:
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/mountains.gif
I didn't bother filling in the details. Because I know you guys can do that just fine. But here's an example of an interesting mountain layout. It may cause havoc with the screens just south (west/east) of this one, but man does it look awesome. Keep working with it and most of your mountains can be as layered and in depth as this.

Pineconn
04-04-2007, 11:29 PM
Dang. That pic makes me want to completely redo my mountain. :p

DarkFlameWolf
04-05-2007, 08:13 AM
I know how to use most tiles, but those top foilage tiles that Revfan is using on his forest. I've tried using those, but it always seems its missing tiles. Either that or I really don't know how to use them.

WindStrike
04-05-2007, 11:37 AM
I think it's more dependant on the tileset you're using, and I think you'd need a heavily modified version of pure or DoR to pull it off. Otherwise, you'd pretty much need the tileset Revfan9 is using to actually put those foliage tiles to good used. I'd be glad to use a less detailed version of it that uses not too many colors... but I wouldn't be able to make the conversion. I think it's really that it's too detailed compared to the rest of the screen (when I tried it out, that is).

Revfan9
04-05-2007, 02:24 PM
Actually, I just used the sprite Csets for those foilage tiles. I don't normally use the DoR set, but that was for a group quest in which I was forced to use it. Ah well.

Haven't posted any screens myself here in a while...

http://i21.photobucket.com/albums/b283/Revfan9/goombariozczemix.gif
Don't talk to strangers kids!
http://i21.photobucket.com/albums/b283/Revfan9/zelda012-1.gif
Sig image! Whee!
http://i21.photobucket.com/albums/b283/Revfan9/zelda009-1.gif The set currently doesn't have much ground details... Working on that.
http://i21.photobucket.com/albums/b283/Revfan9/zemixwip.gif
Come on, it's gotta blink eventually!?

DarkFlameWolf
04-05-2007, 02:28 PM
has nothing to do with the colors or csets that foilage is in, but rather how to actively use them as tiles in the quest. I haven't really figured it out. It seems they don't connect well together. (at least for complex foilage designs)

BTW, here is a nice complex, detailed money shot! :)
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/money.gif

Revfan9
04-05-2007, 04:34 PM
Ah... Well, as to the foilage, there are 20 different combos for it, so I just put 8 of each combo randomly on each screen. This is easier to do if you go on the layer screen instead of using the bubbles.Also, because they work with Csets 3,7,8,9,10, and 11, I do 3 Cset 3 ones, and 1 of each of the other Csets for every combo.

The_Amaster
04-05-2007, 05:59 PM
This thread has driven up my already rampant paranoia. Tell me, is my hyrule field to bland, or the screens too alike?

http://i34.photobucket.com/albums/d133/amaster42/FieldSample.jpg

Revfan9
04-05-2007, 06:15 PM
Hmm... Try adding a lot more ground details, and add more things to break up the monotony. It's just one large, open area, which looks really bad with ZC's screen system...

WindStrike
04-05-2007, 06:31 PM
Holy crap Revfan... if I ever decide to do a remake of my quest (won't happen for at least 5 years from now - guarantee it), I think I might use that tileset.

Amaster42, I'd say it's both bland and screens too alike. Along with what Revfan said, try adding more elevation. I typically tend to do that myself when I can't through an area... heck, I may even give up on trying to make a flatlands - it's just not going to work with the way I'm attempting to do it.
*Wind comes up with an idea for the area.*
... if you'll excuse me, I need to put it to good use before I loose it. Also, if you can and think it might work with other areas, add a river to that field. A transparent water one would probably work best...

EDIT: Oh what the heck, here's my version of a money shot:
http://i52.photobucket.com/albums/g35/Wind_Strike/SotW%20Entries%20and%20Modifications/SotWEntry1Mod2-tAH.jpg

If anyone else wants another like that, I got two more that go side by side (except one of them may need a slight bit of work... ah well). Recognize the screen from some other place? I'm aware it uses more than 3 different small trees, but I've decided (and finalized) that for this particular screen, it actually works... somehow.

Plissken
04-05-2007, 07:48 PM
Amaster I noticed you missed a couple tiles on that field right here:

http://img178.imageshack.us/img178/9599/fixjb5.jpg

But yeah I'd say to put more ground detail and elevation like what people have already said.

Revfan9
04-05-2007, 09:29 PM
Windstrike: Holy crap... How are you suppossed to walk through that!?

That seems to be the common mistake with DoR: Filling up the screen with solid objects. You shouldn't have more than 5 trees on any given screen, even in a forest.

The_Amaster
04-05-2007, 09:36 PM
I'll think about more elevation, but I already have a fair amount of plateus, although I could use more just plain cliffs. If I add more ground objects, I'm worried it will look crowded or overdone. For a forest yeah, but for Hyrule field? And I'm not sure what objects I cna use besides trees, cliffs, and bushes. (Oh, and theres a river two screens over.)


Oh, and I often do have more than five trees per screen, but only as a border. Revfan's right in that the middle should be fairly open.

WindStrike
04-05-2007, 09:49 PM
Don't worry Revfan, most of the screens allow you to walk all around them (at least, that's what I'm trying to do...). Those that have small walk spaces don't have any enemies, so it's all just eye-candy right there. If you're still wondering about the screen, you come from below (I've made sure you won't get stuck from a walk-in), go through the cave, and end up hitting a light sending you out in front of the hole to proceed to a heart piece (I should move the heart piece location). No enemies or puzzles otherwise on that screen (maybe in the topright... maybe...), so it's fine to have a bit of eyecandy here and there.

And I'm having trouble with my idea... but I think I can get around it (it really sucks when you make a waterfall that's divided between two screens).

Also, I like trees. I think it's fine to have more than 5 trees on a screen... just as long as it doesn't get annoying during gameplay... unless I on purposely do that... which I most likely won't.

Revfan9
04-08-2007, 04:57 AM
Well, here is a screen from my only serious quest, Timeless Fugue.

http://i21.photobucket.com/albums/b283/Revfan9/tf0.gif

I know the dirt path is too straight and the water formation is too blocky, but I need to finish the angular tiles for the shallow water. After that, I'm definately going to make it much more natural-looking. And BTW, this used to be PTUX. I've been mostly working on the tileset for the past few months, mainly waiting for 2.5 to be finalized, but I've been doing areas here and there . The only portion of the tileset left that is still in it's PTUX roots is Cset6, which I am going to change as soon as I get around to it anyhow.

Other than what I know is wrong with the screen...?

WindStrike
04-08-2007, 09:23 AM
Holy crap... that used to be PTUX? Woah... facelift much? I originally thought I started from scratch...

Actually, there is one other thing that bothers me on that shot: The green pine trees. They stand out a bit too much when compared with the mountains (I may want those later... but not yet) and the large tree (which looks awesome). One, the trees don't have any snow on them (this one is minor)... and two, you notice that it used lines of pure black to separate its layers, unlike the detailed structuring of layering from the tree or the cliffs, thus making it look like it lacks detail in comparison. Or is that pine tree now part of cset 6?

Also, one other thing on that water (I don't know if you're using layers for your transparent water or not)... I'm not sure whether you just haven't gotten around to it or not, but there's no detailing on the ground flooring below the water like rocks or possibly grass... ok, scratch the grass part given the outside conditions.

Aside from those two things, that just looks way too freaking awesome (Wind is having trouble deciding which he likes more: Revfan's or Gashin's tileset... eh, that can wait until after they're both finished). Kudos to ye!

Revfan9
04-08-2007, 10:06 AM
Yeah, I need to finish editing those green pine trees to have snow on them, and I need to fix up the water, or replace it with the water from the SD3 set. Also, for a larger view of the area:

http://i21.photobucket.com/albums/b283/Revfan9/zelda016.gif


BTW, both trees animate as if they have christmas lights on them. It looks sorta blah freeze-framed, but it looks amazing animated.

WindStrike
04-08-2007, 10:52 AM
Sweet. If you mind, just one little (correction: BIG) suggestion to fix the view of that bridge there: Shadows. I've noticed that it looks like there shadows on the face of the mountains... but then there's none when seeing it on the sides when it ends. Adding shadows to everything (a heck of pain - tis why I have yet to do so in my quest) would probably make everything look at least twice as good. Right now, it looks like that bridge is just on the ground rather than in the air. ... but that is the best bridge I've seen in ZC (so far)...
*Wind notices the doors on the house.*
Lemme guess: Cset6.

Revfan9
04-08-2007, 10:56 AM
Yeah. Just need to make some shadow tiles for the bridge, which really shouldn't be that hard. Also, nothing but the Link tiles use Cset6. I specifically designed the tileset so nothing would touch it other than the Link tiles.

Also:

http://i21.photobucket.com/albums/b283/Revfan9/TfTitle2.gif

JP Blanchette
04-11-2007, 07:14 PM
These are screenshots of the dungeons of my quest, The Eight Spirits:

http://i66.photobucket.com/albums/h259/bowserblanchette/zelda017-1.jpg

http://i66.photobucket.com/albums/h259/bowserblanchette/zelda019.jpg

http://i66.photobucket.com/albums/h259/bowserblanchette/zelda015-1.jpg

http://i66.photobucket.com/albums/h259/bowserblanchette/zelda003-2.jpg

http://i66.photobucket.com/albums/h259/bowserblanchette/2edb9696.jpg

http://i66.photobucket.com/albums/h259/bowserblanchette/zelda029.jpg

Pineconn
04-11-2007, 08:44 PM
Alrighty guys, I took your suggestions (about the 9 random screenies and the ones about the mountain). The mountain looks much better now with a small stream running from the top to the bottom.

I'm now at the point at which I need a final boss. Instead of taking the "throw in Ganon and call it a day" approach, I decided to make a custom end boss. So, almost embarrassingly, I ripped Mazaal out of Minish Cap, loaded it into ZQuest, and recolored it.

http://img.photobucket.com/albums/v125/PokeMaster/mazaal.png

Now, I'm using 2.10, so (as you know) I'm limited to 16 measly colors. I decided to use CSet 5 of Pure, and I got that after an hour of recoloring. What are your honest to honest opinions of it? I'm thinking about using a darker shade of lime for those rings right above its eyes.

Majora
04-11-2007, 09:16 PM
I want to be honest, but not rude. I apologize.

Umm.... the light blue for the main color.... it's.... it sucks. Try using a grey, and if you have room (color wise) use a few shades of it, at least 2. Of course black always works too (as its a stone boss). I'll wait for revfan to criticize it.

EDIT: After looking at it a bit more closely, get rid of all the blues and purples and replace them with any combination of these colors(including shades of each):

Grey
Brown
Black

The Greens keep, but use a not-so-bright shade.

DarkFlameWolf
04-11-2007, 09:50 PM
that color works, if the dungeon environment around it goes to match it. Otherwise, probably not.

Pineconn
04-12-2007, 12:11 AM
I'll start with Majora.

Don't be sorry for being truthful. I appreciate it greatly. Well, those shades (gray/black/brown) are all too... used and bland. I went with the CSet that had the greatest number of similar colors, which was CSet 5 with all its blues. And you're a nay-sayer to blue bosses?

http://zs.ffshrine.org/minish-cap/img/gyorgs.jpg

;)

And now to Wolfie.

Well, the boss battle isn't in a dungeon; it's on top of Level 9. So, outside. That's another reason I went with a lighter color scheme. This is my planned "arena":

http://img.photobucket.com/albums/v125/PokeMaster/e_boss.png

I felt that lighter colors worked better outside. I agree; a darker scheme would work better inside. And, I know, the screen is bland right now.

Sam Atoms
04-12-2007, 01:44 AM
Whoa. That is just awesome. I mean, that thing gobbles up the whole screen!

Joe123
04-12-2007, 04:54 AM
It looks quite nice being as it's in an exterior envinronment, but is that going to be the whole boss? Having seen it in two other Zelda games as a contraption made by ancient peacemaking characters to protect things, it doesn't quite look fitting as the final boss. It would be good to have that, but then to have it to transform into one or two other forms when its finished, like one of Vaati's graphics or something

Revfan9
04-12-2007, 05:53 AM
Well, it depends on the plot. Is the final boss the villain, or is the final boss the last guardian to something?

Also, instead of doing all of that recoloring, why didn't you just use a level palette/edit? :P

Pineconn
04-12-2007, 01:50 PM
Ah, Joe123, you figured it out. It is supposed to be Vaati. :p I didn't plan on having more than one stage, but perhaps I will. As long as it isn't too hard.

The plot? Heh, you know nothing of the final boss until you face him. So I can basically do whatever I want. Level palette/edit? Say what?

I am forced to use Din's Fire. Absolutely forced. However, how would I go about solving the "black box of doom" problem? For anyone who would try to help me, I'm [stupidly] using the original Pure Tileset. I had to set the Magic Shield Link Tile Modifier to 13768 (the Links are on page 53) and the Mirror Shield Link Tile Modifier to 20008 (the Links are on page 77). But I can't figure out where to place the Link Cast tiles (or where to set the Link Cast sprite in the Link Tiles editor). Naturally, the casting looks fine when Link has the small shield, but I get that black box with either of the other shields. Here is a screenshot of the Links I set for the Magic Shield:

[[Image deleted by poster. No longer needed.]]

Again, the Link tiles for the Mirror Shield are on page 77. Any suggestions?

Joe123
04-12-2007, 04:29 PM
Try putting it 4 tiles from the edge on the top row - that should do it. You could just set all of the unused tiles on the screen to it though, that should solve it pretty easy :p

Pineconn
04-12-2007, 05:33 PM
Oh my God.

Full Link Tile Modifiers. Full Link Tile Modifiers. That nasty rule that I had checked. I reverted the Magic Shield's and Mirror Shield's Link Tile Modifiers back to -12 and -6 respectively and unchecked that disgusting rule. And... it was perfect. :sweat:

I do appreciate your help, though. (Even though it did nothing. ;))

Sorry about the off-topicness. Let the screenshots commence... again.

Majora
04-12-2007, 05:49 PM
Well.... I won't argue after this point. But one last thing: I said "No Blue" (although the arena matches it, so it's OK to use the blue) because Gohdan/I forgot his MC name is a stone/earth-ish boss. The manta ray is a Sky Boss so Blue is generic for it. However, the arena matches so I'll shut-up...... for now :tongue:

Pineconn
04-12-2007, 07:12 PM
Right, Mazaal is the guardian of the Earth Element, but is certainly not made of stone:

http://zs.ffshrine.org/minish-cap/img/mazaal.jpg

I've personally never seen shiny yellow earth before. ;) But thanks again for your suggestions, I've darkened a few spots (like the piercing lime green) of the boss.

Majora
04-12-2007, 07:49 PM
Right, Mazaal is the guardian of the Earth Element, but is certainly not made of stone
I've personally never seen shiny yellow earth before. ;) But thanks again for your suggestions, I've darkened a few spots (like the piercing lime green) of the boss.

To be honest, I think he's made of gold. After all, the wind tribe, the ruins, etc. reminds me of Native Americans, but the Aztecs specifically.

Sam Atoms
04-12-2007, 08:18 PM
What does he do, crush you with those gigantic Rubik's Cube-looking things or something? Now I'm really scared. NOT! I like Vaati better.

Pineconn
04-12-2007, 09:06 PM
Well, in my quest, he might just shoot 4 combo-wide laser beams from various parts of his body at you, doing either 2 or 4 hearts of damage. Or maybe just push you off the tower, allowing you to burn in the lava at the bottom. ;)

Revfan9
04-13-2007, 01:46 AM
Maybe it's just because I really like fighting really epic, difficult bossfights (my biggest disappointment with TP), but shouldn't a FINAL BOSS have more than that? Like, turn the entire stage into water that has whirlpools in it, and Link has to swim around to resist being drawn into the whirlpools, and dodging attacks for 30 seconds or something? Or, possibly, Meteors that the boss brings down, and stay on the screen, glowing, causing damage when Link touches them, then, after a few minutes, they suddenly burst, causing tons of damage? Or, maybe, even a stage where it mimics the other 8 bosses of the game? Or, a part where it turns the tower into a rocket and blasts the stage off into space, and everything becomes all zero-gravity? I mean, anything is possible...

Joe123
04-13-2007, 04:48 AM
http://i146.photobucket.com/albums/r260/Joe123ZC/Tales%20of%20Hyrulia%20Screenshots/Level1Map.jpg

This is the level one to my quest. I made it quite a long time ago now, originally iin Z1 graphics, but then I upgraded to Pure. I've improved them a lot recently - they were mostly bare rooms before. Just wondering what people think/could suggest to improve them. I'm generally not too pleased with my dungeons, this one is definately too linear.

Pineconn
04-13-2007, 02:30 PM
Hm, that isn't too linear. Well, the best way to make it nonlinear is to have, obviously, branching pathways. On one side, have a key and a burnable block (in separate rooms, of course), and on the other side, have the locked door and the candle. That way, you are forced to go in rooms more than one time. Maybe have a few evilly-located one-way shutters. I always try to have the player go through rooms more than once, be it a 4-way room with a diagonal line of solid objects (so that only the N and W doors connect and the S and E doors connect), or even more than one door per wall. I mean, you'll never make dungeons as good as the Zelda team (unless you're a prodigy).


Maybe it's just because I really like fighting really epic, difficult boss fights (my biggest disappointment with TP), but shouldn't a FINAL BOSS have more than that? Like, turn the entire stage into water that has whirlpools in it, and Link has to swim around to resist being drawn into the whirlpools, and dodging attacks for 30 seconds or something? Or, possibly, Meteors that the boss brings down, and stay on the screen, glowing, causing damage when Link touches them, then, after a few minutes, they suddenly burst, causing tons of damage? Or, maybe, even a stage where it mimics the other 8 bosses of the game? Or, a part where it turns the tower into a rocket and blasts the stage off into space, and everything becomes all zero-gravity? I mean, anything is possible...

Sure, in 2.5. Let's bring your imagination back to 2.10. ;) But it would be dang near impossible to have the tower change into a rocket and blast into space... :sweat: I have some things stored up my sleeve, don't worry. Maybe I'll have some of the stage change to poison water (which would just be damage combos), or maybe I'll have the boss bring his hands up high with just the shadow seen, which will get bigger, bigger... bigger... and it will slam on the ground. Or how about a ball of energy that zips across the stage randomly with only a second to predict where it will go? Don't worry, the battle won't be bland. :)

Joe123
04-13-2007, 05:07 PM
heh, I meant more graphically - I'm not redesigning the whole dungeon anytime soon. My levels 2 and 4 are much better designed in my opinion - this was the first I ever made, and I tried to make it into a pretty shape rather than making it be a good dungeon &#172;_&#172;

Pineconn
04-13-2007, 05:52 PM
I know, I was only giving suggestions for future dungeons.

Aesthetics, eh? The biggest thing is to not make rooms square or the same shape room-to-room. Now, it is perfectly fine to have a few square rooms. Here is a shot right out of my current quest:

http://img.photobucket.com/albums/v125/PokeMaster/level7.png

Notice that it is pretty square, but it's okay. There is a lot of decoration around the place (torches, scum on the walls, pots, etc.). I think there is even supposed to be a trap next to the door... It's been a while. :p

Looking at your dungeon, I see water, pots, a couple cracks in the floor, those vine things on the walls; lot's of color. That's always good. I don't see any torches, but that's perfectly fine -- they aren't necessary (it's just a personal thing). The biggest thing in quest making is consistency, and it looks like that is pretty consistent.

So let me guess, it's a dungeon situated around or in a beach?

Joe123
04-14-2007, 02:53 AM
Oh ok, thanks.

Your room doesn't really look square, not with the different 'levels' in it anyway. The rooms look square in mine because this dungeon was originally for the Z1 tileset - and I wasn't using freeform dungeons. I'll try to do something about it

Well, its quite near the beach, but its actually meant to be the inside of a tree &#172;_&#172;

Revfan9
04-14-2007, 04:39 PM
I mean, you'll never make dungeons as good as the Zelda team (unless you're a prodigy).

Ever played a game called The Minish Cap, or Twilight Princess? Trust me, surpassing the Zelda team isn't too hard.



Sure, in 2.5. Let's bring your imagination back to 2.10.

Uhh... All of those things I suggested were possible in 2.10. I made sure not to suggest anything that need 2.5 to work.

Pineconn
04-14-2007, 04:52 PM
Well, it's not like I want to spend days on just having the tower change to a rocket. For sure it's possible, it would just take some massive combo cycling (if you wanted it to look nice).

Oh, come on. There was nothing wrong with Minish Cap or Twilight Princess. Many fans were just too overhyped about TP and nothing could have appeased them. I suggest you read [this (http://www.zeldauniverse.net/content/view/842/257/)]. You can't tell me that TP's dungeons were crap. They were excellent, MUCH BETTER THAN OCARINA OF TIME.

Anyway, I've already done the previous 8 bosses in Level 9. After you kill them, you get the Boss Key. But you inspired me to use wind (conveyors), that's a good idea.

DarkFlameWolf
04-14-2007, 07:13 PM
funny how Revfan puts down good designers such as the official Zelda Team when we've yet to see anything positively decent from him. Sure a few graphical pictures, but graphics don't make design. They only enhance, they do not qualify as a complete product.

The_Amaster
04-14-2007, 07:34 PM
They only enhance, they do not qualify as a complete product.
I worry though. I mean, I know that my design is good, but I'm afraid my enviorments are just to Blah.

SpacemanDan
04-19-2007, 06:20 PM
I've decided to look aroud and read some good overworld tips, and then redid my overworld in my recent quest: Heaven's Call.
Here's a shot from the new overworld:
http://i28.photobucket.com/albums/c221/Blaman_1/zelda017.jpg
I think I've improved in my overworld skills, considering this is what I used to do:
http://i28.photobucket.com/albums/c221/Blaman_1/zelda061.jpg

Revfan9
04-19-2007, 08:10 PM
On a side note, I have a new siggy image. But for future generations...

http://i21.photobucket.com/albums/b283/Revfan9/zelda048.png
Bwee hee heee!!!!!! I mean... Enjoy the show!

Revfan9
04-23-2007, 04:09 PM
http://i21.photobucket.com/albums/b283/Revfan9/MoonlitNightSD3shot.gif

*whistles...*

DarkFlameWolf
04-23-2007, 04:28 PM
whatever happened to your 'detail remains on the ground tiles and avoid filling up the screen with solid objects' advice Revfan? That screen seems 90% solid objects! XD

Pineconn
04-23-2007, 04:40 PM
Wow, Blaman, that looks really nice. The only thing I could suggest is to put a sliver (or more if you want) of cloud in the sky in the northwest part of the shot.

Revfan9
04-23-2007, 05:29 PM
whatever happened to your 'detail remains on the ground tiles and avoid filling up the screen with solid objects' advice Revfan? That screen seems 90% solid objects! XD

http://i21.photobucket.com/albums/b283/Revfan9/zelda058.gif

What's suppossed to be walkable is walkable. There's plenty of room between the different types of objects, and a lot of this screen is water...

And BTW, that advice was with the DoR set, not the SD3 graphics...

WindStrike
04-27-2007, 03:09 PM
... I think it's actually more of preference with how one uses a tileset. Like really, you don't have to use a tileset one way. You do that, and you might as well have ZC set into about 20 different quest makers and 5 graphics designers. I just feel compelled to note this after the latest few SotWs over at PureZC, where Zeldafreak supposedly used the SD3 tileset "wrong." The way he did it was more like preference in his own style. Granted, there were still a various amount of errors and mistakes, but it would hardly affect style of using a tileset. 5 trees MAX to one screen in DoR? You're bloody joking, right? I don't know where you live and I'm not sure whether that makes a difference in how you create screens or not, but have you ever been in a forest before? And then you stand next to a house. You find you could fit about 10 trees in the same space of the house, if not 15 or possibly even 20. I know this is Zelda Classic, and overpopulation of trees is bad idea (especially with the more typical sets like DoR and Pure), but having no more than 5 trees on even a forest screen isn't exactly... ... forest-like. It looks like a forest (those example shots you showed earlier) in how the foliage is used and all the shadows, but with practically no trees, it just doesn't feel like a forest.

... I apologize if the post leans slightly towards a rant towards one specific person almost, but again, I just needed to get that out.

Ah yes, while I'm at it... standard overworld shot in my quest (it's actually the first one you enter). Nothing fancy... definitely not SotW material... but decent enough for in game I figured. I'm open to minor suggestions in terms of seeing if I can add something else on the screen that's just a little different, but in general, I have no intention on changing the structuring of the screen... or the palette, for that matter...

(Hold on, I'm getting it up. Twill edit this in a bit. Nothin' ye should have to wait fer though, since, as I said, it twasn't anythin' overly good. Just an average DoR shot where I may have to cut one or two trees just for the sake of Revfan9. -_^)

Revfan9
04-28-2007, 01:06 PM
... I think it's actually more of preference with how one uses a tileset. Like really, you don't have to use a tileset one way. You do that, and you might as well have ZC set into about 20 different quest makers and 5 graphics designers. I just feel compelled to note this after the latest few SotWs over at PureZC, where Zeldafreak supposedly used the SD3 tileset "wrong." The way he did it was more like preference in his own style. Granted, there were still a various amount of errors and mistakes, but it would hardly affect style of using a tileset. 5 trees MAX to one screen in DoR? You're bloody joking, right? I don't know where you live and I'm not sure whether that makes a difference in how you create screens or not, but have you ever been in a forest before? And then you stand next to a house. You find you could fit about 10 trees in the same space of the house, if not 15 or possibly even 20. I know this is Zelda Classic, and overpopulation of trees is bad idea (especially with the more typical sets like DoR and Pure), but having no more than 5 trees on even a forest screen isn't exactly... ... forest-like. It looks like a forest (those example shots you showed earlier) in how the foliage is used and all the shadows, but with practically no trees, it just doesn't feel like a forest.

Again, I fully agree with what you said, but I disagree with what you ignored. Yes, forests have a lot of trees close together, but are they all really small, really square trees that look exactly the same? It's not a question of realism, but a question of what looks good. The GB trees (which everyone and their grandmother uses) look really, really bad when you use them right next to one another. Now, if you were using more realistic trees, and you had them all close together, then that is understandable, but the very unrealistic GB and LttP graphics (which, again, everyone and their grandmother uses) just doesn't work out for the way most people do forests.

Also, having trees right next to one another isn't realistic either. Look into any woods: Are the trees so densly packed that you can't move through them?

DarkFlameWolf
04-28-2007, 03:13 PM
but you forgot the main thing about games Revfan, THEY ARE NOT SUPPOSED TO BE REALISTIC! We depart life into games to get away from the real and the reality of life. So to be NOT 100% true to nature is OKAY. Its not a crime. And the GB and LTTP trees do that job quite well. The only reason you dislike them is because they are overused and you'd rather stick with ripped graphics from less commonly used games so you can have something different. But that does not necessarily make it 'real.' It is still a game, regardless of how real you make it. So stop trying to go for realism and just go for the fun factor and the overall design of the screen, if that includes having trees jampacked together which lends itself to the overall desirability of the screen appearance, then by all means, do so. I'm tired of you slamming everyone else's work just because they can't or won't rip or use graphics that aren't already widely available. There is some good stuff out there, don't shut it down for the mere fact that its common.

Revfan9
04-28-2007, 09:51 PM
but you forgot the main thing about games Revfan, THEY ARE NOT SUPPOSED TO BE REALISTIC! We depart life into games to get away from the real and the reality of life. So to be NOT 100% true to nature is OKAY. Its not a crime. And the GB and LTTP trees do that job quite well. The only reason you dislike them is because they are overused and you'd rather stick with ripped graphics from less commonly used games so you can have something different. But that does not necessarily make it 'real.' It is still a game, regardless of how real you make it. So stop trying to go for realism and just go for the fun factor and the overall design of the screen, if that includes having trees jampacked together which lends itself to the overall desirability of the screen appearance, then by all means, do so. I'm tired of you slamming everyone else's work just because they can't or won't rip or use graphics that aren't already widely available. There is some good stuff out there, don't shut it down for the mere fact that its common.

I'm not saying they should do it realistically. I am saying they should do it in the way that looks the best. DoR can be a magnificent-looking tileset, but everyone except Radien uses it incorrectly...

DarkFlameWolf
04-28-2007, 10:28 PM
well here's a thought, demonstrate a screenshot that uses it incorrectly and a screenshot of Radien that uses it correctly. (now for the one that is incorrectly, don't go cheap and display one that is OBVIOUSLY bad, try to compare with one that is quite good and decent yet still isn't using it 'supposedly' correctly. Don't want to stack the deck shall we?)

WindStrike
04-29-2007, 12:27 AM
Oh, well... here's that shot I promised earlier. As I said, nothin' fancy at all. I probably still need to adjust the palettes just a little more... but fer now, 'ere it is:
http://i52.photobucket.com/albums/g35/Wind_Strike/zelda004-1.jpg
EDIT: God that looks odd when changed from fullscreen in WIDESCREEN to suddenly small, when it's no longer sized to widescreen! Oh well...

And allow me to get a point through that I think DFW is also attempting to get out (though she's already thrown out a lot of extremely good points). There is no incorrect way to use a tileset. Ok, EXCLUDING PLACING RANDOM TILES AROUND THE SCREEN. Just so you don't contradict it so easily. Sure, there's better-looking ways... but there'll never this one absolute way that EVERYONE will agree upon to be like, THE BEST and THE ONE WAY (to rule them all!). Seriously, I'll reinstate this, and add something to it: Preference/style + skill of zquest/screen construction. There'll NEVER EVER be ONE CORRECT way to use DoR given that. Also, do note that Radien has access to an upgraded version of DoR (out of what I've seen from the SotWs, oh yeah), so that does technically give him the advantage on that premise.

... also, Revfan9... heh... if you say EVERYONE but Radien CAN'T use the DoR set... how is it that manage to give oh ever-so HELPFUL hints on how to use it if you ALSO don't know how to use it? You did say "everyone," right? :)
Mwahahahahahahaaahahaaaa!!!

Revfan9
05-01-2007, 03:03 PM
Usually, I don't fiddle with DoR, but out of boredom, I started changing some of the level palette colors....

Old:
http://i21.photobucket.com/albums/b283/Revfan9/oldpalette.gif
New:
http://i21.photobucket.com/albums/b283/Revfan9/newlibowandspritepalettes.gif

I think this new "Main" palette is more suitable for grassy areas. It feels much more vibrant and full of life.

Old:
http://i21.photobucket.com/albums/b283/Revfan9/oldwinterpalette.gif
New:
http://i21.photobucket.com/albums/b283/Revfan9/newwinterpalette.gif

This new Winter palette is trying to be more silent, more cold looking. The old one is very vibrant and cartoony, which I don't think suits a harsh, winter setting very well.

WindStrike
05-01-2007, 03:20 PM
Interesting... I may actually have to steal (but still credit) those two palettes and see how well they work in my quest. I'm starting to get a little bored with my eastern overworld palette and have begun tweaking it slightly, but it never came to my tastes, and I wanted a palette similar to it but still capturing the feel (actually, I still to get the feel of the area in many of the screens).

And the winter one... oh yes, that'd be far considerably better most definitely - just what I need. Thanks Revfan! (I'd still need the permission to use these of course, if that's alright with ye)

The only problem I find with the grassy palette is that the tree shadows actually kinda block out some of the texture - I can hardly see the grass that you could originally see from the old palette. But it's not like that'd matter for me, because I wouldn't use that palette for the forest in my quest... well... at least, I'm not entirely considering it yet... though I may if I can't get a better layout for the forest given that "spring" palette.

Revfan9
05-01-2007, 03:54 PM
As always, anything I make is free to use. And don't worry about the tree shadows, that's just Zquest not showing the transparency correctly (too lazy to do a player shot). Just like how the black outlines are replaced with blue in the old palette shot...

And here's a nice nighttime palette (IMO, anyhow), and again, Zquest messed a few things up with the transparency:

http://i21.photobucket.com/albums/b283/Revfan9/newlibnightpalette.gif

Pineconn
05-01-2007, 09:17 PM
...You do know that if you press "B" while in ZQuest, the transparency will fix itself (usually), right?

I agree, I think the snowy palette looks very nice compared to the old one. As for the forest palette, I think the new one can be a new palette by itself and not replace the old one. Both have their own time-of-day setting, but I must admit, I like the new one better.

SpacemanDan
05-04-2007, 11:29 AM
Here's my older shot revamped!
http://i28.photobucket.com/albums/c221/Blaman_1/HeavenCall.jpg

Revfan9
05-07-2007, 03:24 PM
Hmm... the trees are still way overused, the grass still sucks, and the white flowers feel rather repetetive. Nice try, however.

Got some new Ice for level 1 in my quest, the Frost Temple. Took a bit of editing to get it to work, but I like it a lot. Cookie to anyone who guesses where it is from... :P

http://i21.photobucket.com/albums/b283/Revfan9/frosttemplemockup1.png

Plissken
05-07-2007, 03:59 PM
Some Mario game with Shy Guys in it?

DarkFlameWolf
05-07-2007, 04:06 PM
some Yoshi's Island game.

Majora
05-07-2007, 06:57 PM
http://img02.picoodle.com/img/img02/8/5/7/f_zelda010m_d639ca4.png (http://www.picoodle.com/view.php?srv=img02&img=/8/5/7/f_zelda010m_d639ca4.png)

The Entrance room in the first level of my quest: The Forest Temple

SpacemanDan
05-17-2007, 05:42 PM
Wow... That's huge! (The shot)
The shot looks very well done. I look forward to seeing some more. :)

Here's two shots from two quests I'm working on:
http://i28.photobucket.com/albums/c221/Blaman_1/FortressofSouls.jpg
Hmm... I wounder what's in there?
http://i28.photobucket.com/albums/c221/Blaman_1/KakarikoVillage.jpg
A peaceful screenie in Kakariko Village.

Jeffrotull
06-09-2007, 09:08 PM
The Brothers Quest. Experts quest for beta 254. Also a version for good players available. http://brothersquest.hostrocket.com for download, info and pics.

A completed well tested game. Uses BS graphics. Very open game with lots to explore and do. Several overworld maps, many dungeons and lots of side quests.

Some have stated that 254 was crashing with my quest. I've had many friends test it and never crash, but be aware. Also I will move to a newer version when a version that is stable and has no critical bugs is available.

Revfan9
06-14-2007, 06:48 PM
Here are a few teaser shots for Zootria from my quest, TF.

http://i21.photobucket.com/albums/b283/Revfan9/zelda083-1.gif
http://i21.photobucket.com/albums/b283/Revfan9/tfteaser2.png
http://i21.photobucket.com/albums/b283/Revfan9/zelda092-1.gif
http://i21.photobucket.com/albums/b283/Revfan9/zelda091-1.gif

DarkFlameWolf
06-14-2007, 08:41 PM
you're getting much better at screen design.
3rd and 4th are my favorites.

Pineconn
06-14-2007, 11:52 PM
Crap. I really like the 4th shot. The way the shadows lie on the surroundings looks great; there's lots of colors and varying textures on the screen (actually, all of them). Too bad it must have taken a decent bit of time making them due to their complexity.

Revfan9
06-15-2007, 12:32 AM
Yeah. The 4th shot is my favorite out of them as well.

It doesn't take that much time at all to use these graphics. I made the 4th screen within about 3 minutes, compared to the 45 minutes it takes me to make an equally awesome screen using Pure/DoR. What takes the longest is putting down the grass, but I just keep a blank screen with the grass laid down properly handy to just copy. Everything there is also relatively easy to use, with the exception of the overbrush on the trees, which takes a bit of practice to use well.

My least favorite is the first shot, mainly because I didn't have much to put in it because the set of tiles for the area wasn't done yet. If you couldn't tell, I put all 4 screens I made in order from least favorite to favorite.

*b*
06-16-2007, 03:54 AM
http://sotw.purezc.com/Gashin/Screenshots/toh-coast11b.gif

Yeah, it's been a while. In case you don't go to PureZC, here's a shot from my latest project

erm2003
06-16-2007, 08:55 AM
Your screenshot are always incredible *b*. Nice custom work at the top! I can't wait for you to release some of your quests!

Revfan9
07-18-2007, 06:34 PM
O_o this topic died. Lemme revive it with a title screen:

http://i21.photobucket.com/albums/b283/Revfan9/Ztitle1.gif

SpacemanDan
07-30-2007, 02:41 PM
Shots from my corrent work in progress, Mistress of the Wind (LoRII):
http://i28.photobucket.com/albums/c221/Blaman_1/lor2lh.jpg

http://i28.photobucket.com/albums/c221/Blaman_1/lor2rk.jpg

http://i28.photobucket.com/albums/c221/Blaman_1/lor2ss.jpg

http://i28.photobucket.com/albums/c221/Blaman_1/lor2tc.jpg

http://i28.photobucket.com/albums/c221/Blaman_1/lor2rml.jpg

http://i28.photobucket.com/albums/c221/Blaman_1/lor2rml2.jpg

(I know I posted these before, but that thread seemed to have gotten drowned by all the others. Lol! :D)

LostInHyru1e
08-08-2007, 08:53 PM
Hello, all. I want thoughts on my Quest's Title Screen. It is a quest using only the basic "Classic" tileset, but making use of some of 2.10's newer items and features. The Title Screen has four parts, and will revolve between them every ten seconds until the player presses down. Let me know what you all think!

http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view&current=zelda017.jpg

http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view&current=zelda062.jpg

http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view&current=zelda064.jpg

http://s188.photobucket.com/albums/z215/LostInHyrule/?action=view&current=zelda063.jpg

Plissken
08-08-2007, 09:21 PM
It says "page not found" on all of them for me.

LostInHyru1e
08-08-2007, 09:43 PM
...It does? Oops. I'll go try and fix them.

EDIT: The links are fixed.

Plissken
08-08-2007, 09:53 PM
I like them all except for the second one. Only because it's hard to read the text with the white background. And those look really good Blaman! I really like the subscreen and the town.

LostInHyru1e
08-08-2007, 10:16 PM
Yes, that was actually my thought as well... Maybe I should darken the text to make it readable over the tower. But yes, I agree that that one is a little too hard to read in its current form.

Russ
08-09-2007, 02:28 AM
I think they all look wonderful. I can't wait untill the quest is released. And now I have a few screenshots of my own that I know are in desperate need of help. They are supposed to be on top of a mountain. If any one had any suggestions for how to make these better, they would be apreciated. Anyways, here they are:

http://www.freewebs.com/russad/zelda005.bmp

And if anyone cares, they are screens from the End of Time remake.

Joe123
08-09-2007, 05:48 AM
In the top picture it's quite hard to make out what it's supposed to look like. With your mountains only being a couple of tiles tall like that, and there being those zoomed out trees to give perspective of great height, it looks strange, because the mountains don't actually look tall (being only a couple of tiles), unless you assume them to be big floating blocks of rock. Which I suppose they could be, but probably not...

And the second shot looks generally quite empty - especially with alllll that non-textured grass taking up such a high percentage of the screen. I would add quite a lot more of those zoomed out woody things to the bottom - because again it could look like the mountain is only one tile high - and put a couple more clouds maybe.

And here is a picture of one of my custom bosses in my FFA quest:
http://i146.photobucket.com/albums/r260/Joe123ZC/FFA&#37;20Game%20Demo/zelda008.jpg
It's not a very exciting one, but it also shoots fireballs and makes rocks drop from the ceiling as you might expect. I'm quite pleased with it though, because you have to slash it's head while it's moving and it's in 2.10.

Also, I have a small village in my game called Asmodia. It isn't actually on the overworld - you step into a 'gate' which warps you to the village's dmap via a sidewarp, so in the overworld itself it doesn't actually exist. It's quite plain however, as most of the edges of all the screens are taken up with just 1x1 trees:
http://i146.photobucket.com/albums/r260/Joe123ZC/FFA%20Game%20Demo/zelda009.jpg
Baring in mind I'm limited to graphics from FFA only, which has no 2x2 trees or anything, and I can't really have any mountains there, does anyone have any suggestions as to what I can put?

LostInHyru1e
08-09-2007, 12:34 PM
I think they all look wonderful. I can't wait untill the quest is released.

Was that directed toward me or Blaman?


And now I have a few screenshots of my own that I know are in desperate need of help. They are supposed to be on top of a mountain. If any one had any suggestions for how to make these better, they would be apreciated. Anyways, here they are:

Joe was right... they look a little plain, and the mountains don't look so real. This is easily remedied by adding another layer of tiles for the side of the mountain, and adding some textured grass. I'm sure it will look good.

Joe, that boss looks cool!

Russ
08-09-2007, 01:09 PM
It was directed t you LostInHyru1e. And those mountains in the first shot can't really be improved too much, because I'm trying to keep them looking similar to the original. Here's the originl screen:

http://www.freewebs.com/russad/zelda006.bmp

And Joe123, that boss looks great. But you said it moves, and you hav to hit the head, but it's a 2.10 quest. How are you going to do that? And for the town, couldn't you dd rocks, or shrubs, or something lik that?

Joe123
08-09-2007, 01:16 PM
I'm not sure if there are any rocks in the set I'm afraid, I'm just using graphics from FFA. I spose I could vary the trees with some little bush things, but it might look a little strange.

And I've already done that for the boss. It's not perfect, but if you don't try to pick it apart on purpose and just fight the boss, it works fine. Basically, the centipede combo-cycles across the screen, moving damage combos along with it (which was akward enough to do anyway), but either side of the centipede, slash combos cycle along next to it, with one next to the head on both sides. The under combo for the room is the same graphic as the floor, but is a direct warp type. It does work, but if you're trying to make it go wrong on purpose it's not hard. I was quite pleased with it though.

LostInHyru1e
08-09-2007, 03:41 PM
That's a REALLY clever way to make a boss, it looks awesome! But how does it register when it's dead? Wouldn't it only take one hit to kill? I'm curious about this, and am only asking questions because I want to create a boss like that on my own. :D

Russ
08-09-2007, 05:02 PM
The game doesn't actually register that it is dead. The game does not see it as an enemy but as a bunch of combos. When you hit the slash tiles, it activates the secrets in the room, wich turn the ground into direct warps that take you to te next screen. Then you can just keeping warping from screen to screen until you reach a screen where it shows the boss die.

Joe123
08-09-2007, 05:30 PM
well its not quite that simple, it starts off shooting fireballs at you -where you have to get it with the fire magic (or wand), then smacks into the top wall and makes rocks fall if you don't get it quick enough. When you do that, it does the same on the other side of the room, then charges across like that, and you have to hit it twice.

As russadwan said though, the game doesn't register that it's dead - or that it's alive, or even a boss.

Not to try to put you off, but it does take a lot of effort to get it to cycle around across the room like that. I think it took me between 4 and 5 hours to finish it properly.

LostInHyru1e
08-09-2007, 06:13 PM
You're right, it sounds like a LOT of work. I have a question...

...How does it "knock down" the boulders off the wall? Wouldn't the boulders just come down all the time?

Russ
08-09-2007, 07:11 PM
On the screen that you want him to knock boulders off the wall, you would just set the falling rocks screen flag. If you want, I can pm you a link to a qst file that has the custom bosses my quest is using and a message strring that tells you how to set up each screen or something like that. Or if you really want to see custopm bosses in action, play Hero of Dreams. That quest has the best custom bosses ever.

Joe123
08-09-2007, 07:11 PM
heh.
it uses 20 duplicate screens. the boulders only fall on the screen after the one where it smacks into the wall.

posting at the same time ftw.

I can pm you the quest if your interested at playing it/looking at how it works.

LostInHyru1e
08-09-2007, 07:26 PM
heh.
it uses 20 duplicate screens. the boulders only fall on the screen after the one where it smacks into the wall.

posting at the same time ftw.

I can pm you the quest if your interested at playing it/looking at how it works.

I would love that! It seems so awesome. I want to make custom bosses, but it looks so hard...


On the screen that you want him to knock boulders off the wall, you would just set the falling rocks screen flag. If you want, I can pm you a link to a qst file that has the custom bosses my quest is using and a message strring that tells you how to set up each screen or something like that. Or if you really want to see custopm bosses in action, play Hero of Dreams. That quest has the best custom bosses ever.

Okay, thank you! That's awesome. My E-Mail Address is [email protected]. Thanks!

Phazite
08-28-2007, 07:14 PM
It's been a while since I last posted screen shots here.

These aren't actually part of a quest (yet), but were made to help me practice with different types of overworld environments with different moods using PTUX. They are actually pretty old. I just want them to be critiqued. Nothing else to say really.

http://i4.photobucket.com/albums/y139/Badguy131313/September.pnghttp://i4.photobucket.com/albums/y139/Badguy131313/July.png
http://i4.photobucket.com/albums/y139/Badguy131313/June.pnghttp://i4.photobucket.com/albums/y139/Badguy131313/March.png
http://i4.photobucket.com/albums/y139/Badguy131313/May.pnghttp://i4.photobucket.com/albums/y139/Badguy131313/January.png

Russ
08-28-2007, 07:34 PM
They look wonderful. Although the second picture has a tad bit to many trees. And if the last picture is a snowy mountain top, how can sow many plants survive? But the other pictures are great. Nice job.:thumbsup:

Plissken
08-28-2007, 07:41 PM
I think my only problem is that in the second shot I think it's kinda weird looking with the green vines, then ladder, then orange vines. Other than that I think they look great.

Freedom
09-06-2007, 08:16 PM
Been playing with the sidescrolling a bit
http://members.toast.net/mfreedom/swan2/side4boss.gif

ShadowMancer
09-06-2007, 08:32 PM
Nice screenshot Freedom, is my imagination or is Link about 1 1/2 timer bigger than normal? (16X24)

C-Dawg
09-06-2007, 08:41 PM
Been playing with the sidescrolling a bit
http://members.toast.net/mfreedom/swan2/side4boss.gif

Ah! Very cool. Are you going to join me in creating sidescrolling quests now? No one else seems to want to.

Pineconn
09-06-2007, 08:43 PM
(Ah, C-Dawg, you beat me by a minute.)

@ ShadowMancer:

I dunno about that, but I do know that that pic looks very excellent. (Argh, I hate using two words in a row.) Are the tiles mostly custom/ripped (obviously the Link is the FS/TMC Link)?

Freedom
09-06-2007, 09:22 PM
Ah! Very cool. Are you going to join me in creating sidescrolling quests now? No one else seems to want to.

Mine doesn't compare to what I've seen of yours.
What I did was make 4 (so far) sidescrolling areas that will replace the traditional "passageways" and incorporated them into mt SwanSong ~ Genesis quest I've been working on.
They are on average 16 screens each, and I'm trying to add new enemies that sort of go with the theme of each.
There are no scripts involved, they rely totally on the Roc's Feather.
I have to say they are working surprisingly well, there have been a few things I've had to work around, but it still seems to do alright.



Shadowmancer
Nice screenshot Freedom, is my imagination or is Link about 1 1/2 timer bigger than normal? (16X24)

Yea that's a big Link

Pineconn,
I grabbed the stalactites and blocks from Castlevania, and then did some serious editing to them.

ShadowMancer
09-06-2007, 09:40 PM
Some Screenies of GoE, its still a long way off I don't even have the overworld 100% finished yet, not to metion 8 temples/dungons and the fairy overworld.. yeesh.

http://www.filespace.org.nyud.net:8090/ShadowMancer/Elphame_screenshots.jpg

Joe123
09-07-2007, 02:37 AM
They're all very symmetrical...

LostInHyru1e
09-09-2007, 12:59 AM
Oh, symmetrical... pleasing to my O.C.D. Heh...

Anyway, my custom boss for level 1, the Ghost King. Very simple, so don't expect the fireworks you'll get from Joe123, but it solid for a Classic Set boss.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda078.jpg
The boss sits over a hole, and he's indestructible. He sends his ghost minions at you.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda081.jpg
That is, he's indestructible before you burn his gravestone protections.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda082.jpg
Ooh, he's vulnerable!

---

I don't have screenshots of the next part of the boss fight yet, but he turns invisible and combo-cycles damage-floor combos across the room that seemingly randomly hit you and deal damage. You must burn the gravestones again, and he becomes vulnerable again.

Anyway, I'd like to thank Russadwan for giving me the idea of the first half of the boss... I definitely wouldn't have gotten the inspiration or finished this boss(or any of the other ones I'm working on) without him(and Joe123), so thanks!

Russ
09-09-2007, 01:14 AM
Oh my gosh, I got credit for something! The invisible ghost is a good idea. And ShadowMancer, the screens are pretty symetrical. But I say, the more symetrical, the better. They look very good. And freedom, that picture looks awesome. And good use of an Aquamentus. But the big Link thing. How did you make him bigger? And C-Dawc, I doubt many people are going to make a fully two dimensial game. Although sideview gravity is going to get more popular no that we actually have the jump and then fall down factor to it. It would probably get a lot more popular if some one could just start writing a sideview ladder script...