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Joe123
02-25-2008, 12:41 PM
If Revfan wants to criticise to those extremes TriMaster, then that's up for him to decide to be honest.

I appreciate harsh criticisms in general (perhaps not too far though), because I do feel like if I'm criticised then I can improve my work better, so in this situation then I'd prefer him to say that than 'oh yeah it's fine' or whatever.


What do you mean by the colour indexing being ruined Rev?
The palette isn't loaded correctly as it should show in ZC?
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.png?t=1203957585
Could you show me with the palette from that one?
It's the same.


And Link doesn't get across the Oasis without the flippers Russ.
He comes back later ;)


The black outlining on your remaining DoR objects look awful I'm afraid ennon, you'd either have to completely remove them, or add them to everything.

Russ
02-25-2008, 01:23 PM
And Link doesn't get across the Oasis without the flippers Russ.

Oh. So, what lies beyond the oasis. Perhaps a stop in the trading sequence?

Joe123
02-25-2008, 01:30 PM
Yes, and a minigame for a heart container I think.

TriMaster001
02-25-2008, 05:19 PM
Yeah I thought so too. I am sure you noticed it in my qst file on tile page 41:D

I guess the only flaw is that the DOR trees don't mix well with the other trees.

Revfan9
02-25-2008, 09:41 PM
If Revfan wants to criticise to those extremes TriMaster, then that's up for him to decide to be honest.

I appreciate harsh criticisms in general (perhaps not too far though), because I do feel like if I'm criticised then I can improve my work better, so in this situation then I'd prefer him to say that than 'oh yeah it's fine' or whatever.


What do you mean by the colour indexing being ruined Rev?
The palette isn't loaded correctly as it should show in ZC?
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.png?t=1203957585
Could you show me with the palette from that one?
It's the same.


And Link doesn't get across the Oasis without the flippers Russ.
He comes back later ;)


The black outlining on your remaining DoR objects look awful I'm afraid ennon, you'd either have to completely remove them, or add them to everything.

Yeah, I can edit the palette in that one to show you can example.

OLD/NEW:
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.pnghttp://i21.photobucket.com/albums/b283/Revfan9/zelda061-1.png

TriMaster001
02-25-2008, 09:55 PM
Well you got your point Joe. I still remember.

Old:
http://i113.photobucket.com/albums/n208/TriMaster001/zelda127-1.jpg

.....Rev's Criticism.......

New:
http://i113.photobucket.com/albums/n208/TriMaster001/zelda017.gif

Russ
02-25-2008, 10:04 PM
Yeah, I can edit the palette in that one to show you can example.

OLD/NEW:
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.pnghttp://i21.photobucket.com/albums/b283/Revfan9/zelda061-1.png
I like that new palette, but I think the old one fits the area better. But the new one would work for the sea of sand, wouldn't it Joe? Revfan, would you mind if I submit that palette to go in the new DoR set?

Revfan9
02-26-2008, 12:35 AM
Of course you can, most of those colors are taken directly from SD3's desert palette already.

Russ
02-26-2008, 12:59 AM
Of course you can, most of those colors are taken directly from SD3's desert palette already.
Okay. Radien will probably want to add this.

ennonfenom
02-26-2008, 02:50 AM
Yeah, I can edit the palette in that one to show you can example.

OLD/NEW:
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.pnghttp://i21.photobucket.com/albums/b283/Revfan9/zelda061-1.png
I don't know? maybe a medium between the two? :shrug:

but yeah some more stuff to show the people here at agn:
http://i165.photobucket.com/albums/u60/ennonfenom/Linkandthetektitessmellntheflowers.png

Revfan9
02-26-2008, 03:16 AM
I don't really like the colors (Especially the greens). It doesn't show too well on that screen, but there's no black outlines on anything you ripped. That's just fine and all, except everything in DoR has an outline. Put them together, and they won't look right. Again, there's hardly any black outlines on anything in that shot, but I'm just saying...


It's also not too difficult to see that those tiles were NOT meant to work with that palette, especially the rocks. I don't even know what the originals look like but I have this wrenching feeling in my gut that there's a lot of color loss on them.

Joe123
02-26-2008, 03:39 AM
Hrm.
There are things I like about that new palette, and things that I don't.
I think I might use it, but I'll have to reduce the brightness.
Thanks.


But the new one would work for the sea of sand, wouldn't it Joe?

That area is the sea of sand...

ennonfenom
02-26-2008, 03:44 AM
I don't really like the colors (Especially the greens). It doesn't show too well on that screen, but there's no black outlines on anything you ripped. That's just fine and all, except everything in DoR has an outline. Put them together, and they won't look right. Again, there's hardly any black outlines on anything in that shot, but I'm just saying...


It's also not too difficult to see that those tiles were NOT meant to work with that palette, especially the rocks. I don't even know what the originals look like but I have this wrenching feeling in my gut that there's a lot of color loss on them.
Well every thing in that shoot but the cliffs and enemies, oh and dirt, I ripped.
So what about the greens don't you like? I think the grass is a whole lot better than SD3 grass! And the rocks had very little color loose, and yeah those flowers were not meant to be in that palette, But they look good to me, and really that's what matters right?

Revfan9
02-26-2008, 05:52 AM
Again, I've never seen those rocks in their original forms, but it very much looks like they have quite a bit of quality loss about them. Take for example, the MASSIVE contrast between the different levels of shading. But again, that could just be how they look in the original source and it could be a perfect rip. If so, I would suggest finding different rocks.

A few things wrong with that grass:

1. They're too dark and contrast far too heavily with the rest of the screen. Especially too dark for Grass. The grass should be detailed, yet blend into the background. With the proper colors that grass would look good, but the objects on the screen are supposed to stick out over the grass, not the grass sticking out over the objects.

2. (This kindof also explains why the first problem exists at all) They use the tree colors. Maybe this is my own opinion, but you should always always always use different colors for the grass. Always. If the trees and grass use the same colors, then you get the treetops blending in with the grass and the rest of the screen and it kindof makes everything meshed in. There's also the problem with doing that in 4-bit that means you have to do everything in 256 color or do everything on layers.

It's also good to note that both of these reasons is the same reason why DoR's SD3 grass looks so bad.

Also to go on a quick rant, am I the only person who hates the DoR palette structure with a passion? Seriously, it's so inflexible. It works for what the original DoR was supposed to be (Enhanced edits of Oracle and LttP tiles), but when you look at it, the structure clearly wasn't designed to do anything other than that. And now people are trying to do more complicated stuff with it and how poorly designed the palette structure originally was SHOWS.

And to say one more thing, I can't stress this enough. 3 grass colors is the ABSOLUTE MINIMUM for any tileset that wants to do anything above the level of the Pure tileset! Only having 2 doesn't work!

Kay, I'm done now.

Russ
02-26-2008, 12:15 PM
Hrm.
That area is the sea of sand...
It is. It seems very cliff filled. I was exoecting the sea of sand to be less rocky and more sandy.

Joe123
02-26-2008, 01:04 PM
Well, that screen is rather more mountinous; it's right on the border.
In the map which I posted, the screens below the top two rows make up the sand sea.
Mostly it's not too mountinous.

Other parts of the desert will be more so.

Then there's the endless desert, which will be less.

ennonfenom
02-26-2008, 01:55 PM
Rev do the rocks look better now?
New:
http://i165.photobucket.com/albums/u60/ennonfenom/recoloredrocks.png
old:
http://i165.photobucket.com/albums/u60/ennonfenom/Linkandthetektitessmellntheflowers.png
I personally like the grass as is, maybe I can find a happy meduim between DoR grass and current :shrug:

Joe123
02-26-2008, 03:39 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.pnghttp://i21.photobucket.com/albums/b283/Revfan9/zelda061-1.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda002-2.png

Hows about now?

Revfan9
02-26-2008, 04:48 PM
The palette is fine, my only real issue with it is that it got rid of my palette effect with all of the color gradients ending in purple.

Ennon: Those rocks look even worse now. At least they looked like rocks before, now they just look like flat gray blobs.

Joe123
02-26-2008, 05:34 PM
Oh I hadn't noticed, maybe that's why I wasn't so keen on your palette =P

The rocks look a lot better to me though. (the lighter coloured ones)

Russ
02-26-2008, 08:19 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda061.pnghttp://i21.photobucket.com/albums/b283/Revfan9/zelda061-1.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda002-2.png

Hows about now?
Here is my advice. Keep the current palette, and use the new one for the endless desert. It has a mich more desolate look to it, making it better suiting for an endless desert.

Joe123
02-28-2008, 07:23 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda006-1.png

I had a poke around with your palette from earlier Rev, any suggestions anyone?

It's not great, but I think it could be ok with some work.

Obviously the screen design's a bit off still at the moment.

Russ
02-28-2008, 08:28 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda006-1.png

I had a poke around with your palette from earlier Rev, any suggestions anyone?

It's not great, but I think it could be ok with some work.

Obviously the screen design's a bit off still at the moment.
It looks nice. But why is it a dead end?
You know what, there are too many purple trees. Try using more green and less purple.

Joe123
02-28-2008, 08:31 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda007-1.png

Because that's the first screen of the game ;)
And good point.

Russ
02-28-2008, 08:33 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda007-1.png

Because that's the first screen of the game ;)
And good point.
Much better now. But could we maybe start Link off without a hat, and have him find it with the sword? I don't know why, but I like hatless Link making a cameo.

Joe123
02-29-2008, 03:29 AM
Bleh, I'm not sure how much space there is next to the Link sprites.
I'll have a look in a bit.

Russ
02-29-2008, 03:49 AM
Bleh, I'm not sure how much space there is next to the Link sprites.
I'll have a look in a bit.
Oh ya, I forgot about all the Link Tile Modifiers. If it would be too much work, just scrap it.

Revfan9
02-29-2008, 05:21 AM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda007-1.png

Because that's the first screen of the game ;)
And good point.

...Must... Kill... Stupid poofy swirly tree...

Russ
02-29-2008, 12:03 PM
...Must... Kill... Stupid poofy swirly tree...
What don't you like about it? It's just the pegasus tree from the Pure set, redesigned to fit into the DoR perspective, and given some leaves to make it look more natural.

Joe123
02-29-2008, 02:54 PM
I like the tree :badrazz:


Any comment on the palette though?

Russ
02-29-2008, 02:58 PM
I will admit, the blue coloring does look out of place there. But Revfan, if you look at the original pegasus tree, I think you will agree with me that Joe did a good job editing it.

Joe123
02-29-2008, 03:01 PM
I like lots of variety of colours too :(

Revfan9
02-29-2008, 04:41 PM
The original pegasus tree sucked, and as does it's new edit.

As for the palette, there's something horribly wrong with those browns. Maybe it's just that particular shot, but the different shades have way too much contrast with each other.

Russ
02-29-2008, 05:33 PM
The original pegasus tree sucked, and as does it's new edit.

But the new one looks better, doesn't it?

Revfan9
02-29-2008, 07:11 PM
Not really. The new one is best described as "too poofy" and the perspective is all out of whack.

Russ
02-29-2008, 11:11 PM
Not really. The new one is best described as "too poofy" and the perspective is all out of whack.
Okay, it is kind of poofy, but it's in the right perspective, and it looks good poofy.

Gleeok
03-01-2008, 03:29 AM
This one's from my testing of Jman's improvements to the scripting engine. :) For every lweapon sprite you see (up to 13), there is a script checking custom made collision handling for the 180 enemies on screen being moved by 10 ffc scripts per frame....or in other words, I'll soon post another screeny of what I believe I am able to further get on screen, oh, about 400+ singular entities all capable of harm. :D


http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda002-2.jpg

Anyway, I would appreciate some comments for bullet sprites, if you may have any suggestions...I'm not particularly pleased with these big round blue balls.

ps: I think this is a pallete that even revfan won't have any complaints about.

Revfan9
03-01-2008, 07:40 AM
I can't complain about it because I can't see anything :/

It looks almost a solid black. The overly-simplistic "lazerz" is the only thing that shows.

Gleeok
03-01-2008, 11:04 AM
I can't complain about it because I can't see anything :/

Exactally ;)



It looks almost a solid black. The overly-simplistic "lazerz" is the only thing that shows.

Well if you have something better then please let me know.

migokalle
03-03-2008, 01:24 PM
Okay...
http://i4.photobucket.com/albums/y145/kallepus/zelda184.gif
http://i4.photobucket.com/albums/y145/kallepus/zelda183.gif
:P

Revfan9
03-03-2008, 01:27 PM
Done some more palette work for Pure Meth, OW palettes mostly, here are some examples (Uses the same screen because I'm lazy X3)

http://i21.photobucket.com/albums/b283/Revfan9/methwinterexample.gif

December palette. Like the new snow?

http://i21.photobucket.com/albums/b283/Revfan9/methfallexample.gif

October palette. Those graphics don't really show how good the palette looks, here's a better example (The shot below uses all the same colors, but it's not Pure anymore):

http://i21.photobucket.com/albums/b283/Revfan9/betteroctoberexample.gif

The Pure version is capable of handling that shot, I'm just too lazy to make an example screen with it.

http://i21.photobucket.com/albums/b283/Revfan9/methruinexample.gif

And the "Ruined World" palette.

EDIT: Migokalle, why, WHY did you have to rape that dirt that badly?

migokalle
03-03-2008, 01:49 PM
Well... I thought it was hot... so I made a move... and she (dirt) wanted to do more than making out... and when I went downstairs, she refused to let me ''grab'' her... so I raped her instead... it gave me the same outcome anyways...
Now, over to some seriousness:
Did you mean that I overused it, or that I shouldn't have used the dirt at all?
I don't think it's the latter, as you where the one submitting it :P
EDIT: And yes, I like the snow! does it fall down as leaves do? Like, wiggeling from side to side?
If it does... do you wanna give us the tiles? :P Please?

Joe123
03-03-2008, 01:53 PM
I think he means he doesn't like the palette it's in.

http://i146.photobucket.com/albums/r260/Joe123ZC/zelda009-2.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda011-1.png
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda013.png

Russ
03-03-2008, 02:43 PM
Done some more palette work for Pure Meth, OW palettes mostly, here are some examples (Uses the same screen because I'm lazy X3)

http://i21.photobucket.com/albums/b283/Revfan9/methwinterexample.gif

December palette. Like the new snow?

http://i21.photobucket.com/albums/b283/Revfan9/methfallexample.gif

October palette. Those graphics don't really show how good the palette looks, here's a better example (The shot below uses all the same colors, but it's not Pure anymore):

http://i21.photobucket.com/albums/b283/Revfan9/betteroctoberexample.gif

The Pure version is capable of handling that shot, I'm just too lazy to make an example screen with it.

http://i21.photobucket.com/albums/b283/Revfan9/methruinexample.gif

And the "Ruined World" palette.


Wow, those palettes look very good. But you do know those trees in the town shot are meant to be snow covered versions of the standard trees, don't you?


http://i146.photobucket.com/albums/r260/Joe123ZC/zelda009-2.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda011-1.png
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda013.png
One again, I am amazed by your work.

Revfan9
03-03-2008, 10:00 PM
The TotR dirt. At least, that's what I think it is. The color loss is too extreme for me to be sure. Why did you have to lose so much detail on it? It looks so bad...

And yes I know those are supposed to be snow-covered versions. I just changed the palettes in both shots, I was too lazy to change anything.

The snow tiles, for those who want them. They look best at speed 2.

http://i21.photobucket.com/albums/b283/Revfan9/zelda045.gif

Russ
03-03-2008, 10:16 PM
Thank you for releasing that snow.

C-Dawg
03-03-2008, 11:12 PM
This one's from my testing of Jman's improvements to the scripting engine. :) For every lweapon sprite you see (up to 13), there is a script checking custom made collision handling for the 180 enemies on screen being moved by 10 ffc scripts per frame....or in other words, I'll soon post another screeny of what I believe I am able to further get on screen, oh, about 400+ singular entities all capable of harm. :D


http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda002-2.jpg

Anyway, I would appreciate some comments for bullet sprites, if you may have any suggestions...I'm not particularly pleased with these big round blue balls.

ps: I think this is a pallete that even revfan won't have any complaints about.

Beeeeeooo

Beeeeeooo

Useless without a playable demo, though.

EDIT: Upon reflection, why so many Lweapons? If you're shooting in a straight line, you can get almost solid beam with just three or four as long as they move sufficently fast. If you're using so many Lweapons, why not make them move in fun ways- like two off at angles, two swirling in a wave pattern, four firing straight, etc? Or implement things like missiles that fall back and then flash forward at great speed? (Was thinking of going here in Zodiac, still might, but I think I might be overwhelming the player with "stuff" at this point).

Gleeok
03-04-2008, 12:22 AM
Beeeeeooo

Beeeeeooo

Useless without a playable demo, though.

Straight to the core, eh? (no shmup reference intendid)
I assure you, it's coming. ;) Sure, crappy screenshots aside, I have only about 30 seconds of playable gameplay right now. I am putting together a tileset from scratch, and an entirely 8-bit one at that. You know how long these things take. I'm not really one to overhype stuff, but holy shit dude, anyone using zc needs to play this.




EDIT: Upon reflection, why so many Lweapons? If you're shooting in a straight line, you can get almost solid beam with just three or four as long as they move sufficently fast. If you're using so many Lweapons, why not make them move in fun ways- like two off at angles, two swirling in a wave pattern, four firing straight, etc?

One word; accuracy. Finished coding an exact copy of Treasures chain system. If you look in the upper-left corner of the screen you'll see it. It's fully implemented at this stage:
..also am adding a bit of variety to the bullets.

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda008.jpg
No more moon level shots, I swear...and yes the subscreen sucks, I'm getting to it.





Or implement things like missiles that fall back and then flash forward at great speed? (Was thinking of going here in Zodiac, still might, but I think I might be overwhelming the player with "stuff" at this point).

No such thing. :)

Russ
03-04-2008, 12:28 AM
Straight to the core, eh? (no shmup reference intendid)
..also am adding a bit of variety to the bullets.

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda008.jpg

That would have been a better SotW entry than the one you entered at Pure ZC. You should have done that one.

Gleeok
03-04-2008, 01:11 AM
That would have been a better SotW entry than the one you entered at Pure ZC. You should have done that one.

Yes but I did not enter to win. I want the pure zc people to tell me what they think is wrong with it. I can get better at making levels if there are a bunch of people ripping on why it's not good in some way. I'll keep entering untill I get good enough at it that I feel the limitations have been reached.

So far the only critisism I've recieved however, are from a 2.10 philosophy that states there are actually combos on that screen and therefore limited by design. :|

Russ
03-04-2008, 01:28 AM
I still say the caption was enough to make it a group all it's own.

migokalle
03-04-2008, 03:38 AM
The TotR dirt. At least, that's what I think it is. The color loss is too extreme for me to be sure. Why did you have to lose so much detail on it? It looks so bad...

And yes I know those are supposed to be snow-covered versions. I just changed the palettes in both shots, I was too lazy to change anything.

The snow tiles, for those who want them. They look best at speed 2.

http://i21.photobucket.com/albums/b283/Revfan9/zelda045.gif

Hmm... Well, it was Linkus who recolored it for DoR... I'll check out the original and see what I can do ;) Thanks for the tip.
Also, thanks for the snow! I'll make good use of it ;)

Revfan9
03-04-2008, 09:29 AM
Well the dirt only uses 5 browns, and DoR has 5 browns so there is no real excuse :P

In the palette of your shot, here's the original lossless version on the left, with your "raped" version on the right:

http://i21.photobucket.com/albums/b283/Revfan9/dortotrdirt.gif

The left tile will rip directly into DoR as well *hint hint*. I would also suggest using that dirt in a palette that has darker browns, as it doesn't look good with bright colors like that.

migokalle
03-04-2008, 12:11 PM
Well the dirt only uses 5 browns, and DoR has 5 browns so there is no real excuse :P

In the palette of your shot, here's the original lossless version on the left, with your "raped" version on the right:

http://i21.photobucket.com/albums/b283/Revfan9/dortotrdirt.gif

The left tile will rip directly into DoR as well *hint hint*. I would also suggest using that dirt in a palette that has darker browns, as it doesn't look good with bright colors like that.

Thanks! I'll be sure to add it! Though, I have no idea why Linkus ripped it like that... Meh, who cares :P
Anyways...
I've edited the pinetree palette... Now, Revfan, you where complaining about why the trees always used the grass colors... :P
I want some opinions before I convert all of my forest into this new thing...
http://i4.photobucket.com/albums/y145/kallepus/zelda191.gif

Joe123
03-04-2008, 12:37 PM
The Pine tree?

Far too saturated.

Russ
03-04-2008, 12:41 PM
The Pine tree?

Far too saturated.
Far more realistic looking to me. Trust me, I have pine trees growing right outside my window. The color is perfect.

Revfan9
03-04-2008, 01:05 PM
Thanks! I'll be sure to add it! Though, I have no idea why Linkus ripped it like that... Meh, who cares :P
Anyways...
I've edited the pinetree palette... Now, Revfan, you where complaining about why the trees always used the grass colors... :P
I want some opinions before I convert all of my forest into this new thing...
http://i4.photobucket.com/albums/y145/kallepus/zelda191.gif

Actually if you go into the colors used in both tiles, it becomes quite obvious. The loseless rip uses 5 colors, but Linkus's rip only uses 4 colors, probably because Cset 3 is the only cset in the DoR set with 5 browns, and the rest have 4, probably so that the end user wouldn't have to spend a lot of time messing around with layers. But if the end result looks that bad, then is the slight easening in the use of the tile really worth it? That's my philosophy anyway...

That aside, as per the pine tree, the colors look fine on it. The main problem with that shot is that nothing else is that highly saturated, so it doesn't look right. But you said you were going to convert the whole forest to those colors (I think) so I would have to see the whole screen under that palette before I could really make a judgment. Maybe something similar to Yoshi's Island's colors? It has a nice, high-saturation palette...

As well, I hate those LttP shadows... maybe you could use the TotR ones instead? I should have them around here somewhere...

EDIT: Found them, you'll have to recolor them tho (Not hard, considering they use 1 color :P).

http://i21.photobucket.com/albums/b283/Revfan9/totrshadows.gif

migokalle
03-04-2008, 01:17 PM
Actually, I allready have those shadows... :P
I am using them... just not here :P
And no, I'm not converting the entire palette into the tree's color... but I'm going to make the tree's palette fit more in with this one :P

Russ
03-04-2008, 01:19 PM
EDIT: Found them, you'll have to recolor them tho (Not hard, considering they use 1 color :P).

http://i21.photobucket.com/albums/b283/Revfan9/totrshadows.gif
Hm, those don't look too bad. I think I might try using them.

Joe123
03-04-2008, 01:30 PM
Do they use the same tile set-up as the aLttP ones?
So I could just rip them over and not worry about changing my screens around?

Revfan9
03-04-2008, 02:11 PM
Actually, the TotR tree shadow setup is even more simplistic than AlttP's tree shadows.

I've never actually tried just putting the TotR ones over the place of the LttP ones, but it *should* work. Don't blame me if it doesn't tho.

C-Dawg
03-04-2008, 06:07 PM
One word; accuracy. Finished coding an exact copy of Treasures chain system. If you look in the upper-left corner of the screen you'll see it. It's fully implemented at this stage:
..also am adding a bit of variety to the bullets.


I don't get that at all. More FFCs means more accuracy? And what's the "treasures chain system?"

migokalle
03-11-2008, 07:29 AM
http://i4.photobucket.com/albums/y145/kallepus/zelda200.gif
Like?
It's completly custom... Though, I have only finished a very small part of the tiles I need...
And don't nag about the screendesign and the lack of several things, such as a backround...
They will come later, when I make em...
For now, can you focus on the tiles?
Thanks! :P

Nicholas Steel
03-11-2008, 07:53 AM
it ensures the beam is solid. hence, accuracy.

Gleeok
03-11-2008, 10:29 AM
Well i'm not so much going for a solid beam, just pin-point precision. I'm constantly changing the velocity and amount of shots to try and achieve this.
It's like this: The player gets rewarded for chaining enemies of a certain color in groups of three, and blindly blowing up everything will result in an unfashionable swarm of bullets to dodge. Meanwhile the opposite colored laser as an enemy will deal double damage to it...except for the sword, which deals 4x damage to everything and destroys certain kinds/colors of projectiles but is short range. And the shield can absorb enemy projectiles of the same color it currently is to power up the energy meter to use special attacks like homing missles and other as of yet undecided goodies.

...Make sense now?






http://i4.photobucket.com/albums/y145/kallepus/zelda200.gif
Like?


I love sidescrollers. Now we just need some screen scrolling to boot.

Russ
03-11-2008, 10:38 AM
Migo, except for the cave entrance, it looks good. And for the backround, maybe you could use one of those 2x2 trees. *Gets shot*

Pineconn
03-11-2008, 04:57 PM
http://i4.photobucket.com/albums/y145/kallepus/zelda200.gif

I agree, the cave entrance looks a little peculiar. The blue thing is fine, but I don't like the solid brown background. Maybe texture it a little.

This is nitpicking, but the grass texture shouldn't repeat like that at the bottom-left of the screen. You see the three "hooks" of grass? I think it would look better if you got rid of the center "hook" (and vary the grass hook/flat/hook/flat from now on).

Overall, it looks very good.

My fiftieth of a dollar. :shrug:

Revfan9
03-11-2008, 07:13 PM
Honestly, nothing really looks like it's supposed to look (The mountains look more like Pasta than they look like rocks, for example) but at least you took out the time to do custom stuff. Love the effort, hate the result.

Russ
03-12-2008, 11:51 AM
I've started making a LttP remake with the original DoR.
The first screen: http://www.freewebs.com/russad/LttP%20screen1.bmp
A close uo showing Link's house: http://www.freewebs.com/russad/LttP%20Link%27s%20House.bmp

So, how does it look? I'm trying to make it look like the original, but somewhat different at the same time. Would you be able to tell it's still the first screen of LttP?

Joe123
03-12-2008, 12:13 PM
It looks under-detailed.

And yes, it is quite obviously aLttP.

Russ
03-12-2008, 12:17 PM
It looks under-detailed.
The problem is that LttP was sometimes underdetailed. And I'm afraid that I'll do something like overdetail it. But I'll add some more detail to it and see what the result looks like.

Joe123
03-12-2008, 12:19 PM
Well it doesn't have to look exactly like aLttP surely.
If you're doing a remake, improving the graphics is probably a relatively easy but quite nice way of going about it.

Gleeok
03-12-2008, 12:51 PM
I've started making a LttP remake with the original DoR.
The first screen: http://www.freewebs.com/russad/LttP%20screen1.bmp
A close uo showing Link's house: http://www.freewebs.com/russad/LttP%20Link%27s%20House.bmp

So, how does it look? I'm trying to make it look like the original, but somewhat different at the same time. Would you be able to tell it's still the first screen of LttP?


Yet another LttP remake? How many times has Gleeok seen one of these? How many have actually been completed? Why does Gleeok keep speaking in the third person? Well, because Gleeok has an Idea, that's why. How impossible would it be for someone to actually finish one of these? Let's look at what we are dealing with...

2 giant overworlds
12 massive dungeons
Cutscenes
Enemies and bosses would require scripting
New Items-subscreens
Ripping graphics
FFCs, moving platforms,etc...

Can anyone actually finish this by themselves? Why not just get everyone who's been dabbling with this to work together as a group. An idea so crazy that it just might work. ;)

Russ
03-12-2008, 12:51 PM
If you're doing a remake, improving the graphics is probably a relatively easy but quite nice way of going about it.
Which is why I am using the old DoR rather than the LttP tileset. I would use the new DoR, but the old one looks like a hybrid of LttP; it has some LttP tiles, and some other ones, which is why I am using it.

Revfan9
03-12-2008, 03:43 PM
Now there's something I never understood, why do people insist on making remakes in ZC that are nothing but clones of the original game? You're never going to make it as good as the original game...

However, going for something better than the original game (Making the game harder, improving the graphics/music, increasing the complexity, etc.), is something quite different...

Joe123
03-12-2008, 05:07 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda017.png

So Rev, is it better with your new overlays?

Revfan9
03-12-2008, 06:41 PM
They're more detailed and realistic than the LTTP ones to be sure, but I remember them being a LOT darker when I used them, I didn't even notice the shadows at first... Maybe it's just your palette?

Russ
03-12-2008, 06:43 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda017.png

So Rev, is it better with your new overlays?
They look better, but I can hardly see them. You need to make them darker.

Joe123
03-12-2008, 06:49 PM
Yeah, maybe it is.
You can see them when you're playing cause there's things moving underneath them.

Revfan9
03-13-2008, 06:15 PM
More playing around with palettes. Edited Relic's HF palette to get this, I kindof like it. Sortof based on the Twilight Realm from TP. Gonna try to adapt it for Pure later.

http://i21.photobucket.com/albums/b283/Revfan9/hftwilightpalette.gif

AlphaDawg
03-14-2008, 12:00 AM
OK, here are some screenshots of Sarpadia (by the seashore)...

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/vshrine.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/ugrove.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/stemple.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/lkeep.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/cophyrexia2.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/arena.gif

Revfan9
03-14-2008, 12:02 AM
I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...

Gleeok
03-14-2008, 12:18 AM
I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...

Yeah, isn't it great. Makes me miss the good old days. From what I understand the quest is about four years old too, or in other words, Looks like a sweet quest AlphaDawg.

Revfan9
03-19-2008, 07:30 PM
I've been ripping from TMC like a madman as of late (I think I've already finished the tileset O.o), and I started messing around with the interior tiles to give them a feel somewhat similar to Terranigma. Compare:

MC:

http://i21.photobucket.com/albums/b283/Revfan9/SOTTNHouseTeaser.gif

TN:

http://www.purezc.com/Tiles/t818s1.gif

I have a few more dungeon sets done this way for my little pet project, but just wanted to show off a bit.

AlphaDawg
03-19-2008, 08:14 PM
I understand that it is supposed to be a classic-styled quest, but my god. It looks so atrocious as to the point of no longer being forgivable. The dungeon walls have no perspective and look like they're flat on the ground. Not to mention the blinding colors...I'm glad you like them. :tongue:

The palettes are for the most part ripped directly from Zelda 2 screenshots. If you have problems with the colors, take it up with Nintendo, dude. I had some plans to improve the graphics, but then I figured since it's been so long I should just release what I have now and work on the tileset later for future quests.

That said, graphics aren't a strong suit of mine and I would be happy to collaborate with somebody more skilled than I in the future. But for now I'm going to take some time off from designing quests and start playing a few.

Russ
03-19-2008, 08:55 PM
I've been ripping from TMC like a madman as of late (I think I've already finished the tileset O.o), and I started messing around with the interior tiles to give them a feel somewhat similar to Terranigma. Compare:

MC:

http://i21.photobucket.com/albums/b283/Revfan9/SOTTNHouseTeaser.gif

TN:

http://www.purezc.com/Tiles/t818s1.gif

I have a few more dungeon sets done this way for my little pet project, but just wanted to show off a bit.
Wow, those look really good Revfan.

But for now I'm going to take some time off from designing quests and start playing a few.
I'd be happy to suggest a few.

Joe123
03-21-2008, 09:15 PM
Nice Rev.

http://i146.photobucket.com/albums/r260/Joe123ZC/zelda021.png

The_Amaster
03-21-2008, 09:22 PM
Very nice, but very cluttered. I'd get lost on each screen.

Revfan9
03-21-2008, 09:46 PM
I don't really like it myself, it feels too artificial. Like it's a deliberate maze set up for a player to walk through rather than a natural world that begs to be explored. Now, if it's supposed to be that way, like it's a place that the player tries to get through in order to find a dungeon or something, then that's fine. But if it's going to be like some sort of hub area like a field or something that the player is going to walk through frequently, I would heavily suggest that you ditch the artificial feeling and go for something more natural. That's one of the big things that turned me off from Lost Isle personally, it felt too planned out, and trying to go through an overworld area by trying to figure out which path your supposed to take by just charging through to dead ends until you get to where you want to go gets boring FAST.

Joe123
03-22-2008, 06:44 AM
Oh no, this is the very first area, a small forest where you have to search around a bit to find the sword in the cave at the end, and then you leave and you'll probably only come back again once.

The field is a lot more open.

I can see what you mean about Lost Isle though.

Revfan9
03-22-2008, 06:59 AM
Oh. Well yeah, that's fine then. Nothing I can see wrong with the level design just by looking. Even though I still hate DoR.

Joe123
03-22-2008, 07:17 AM
Yah, your rant from a few weeks ago about the grass greens and the tree greens has me wanting to go through and make all of my trees 8-bit, and add more greens in =(

I really don't want to do that cause I'll waste so much time...

Revfan9
03-22-2008, 07:46 AM
Yeah. I really have no idea how far along you are in your quest, but if you're already in too deep, I would just make due with it rather than waste that much time modifying DoR, and if you absolutely must fix the grass and trees, I would rather switch tilesets completely.

You know, that's another thing I hate about DoR. It's so inflexible. I think I'm going to make list.

Horrible palette colors (Seriously, DoR's colors are almost as ugly as Pure's)

Takes forever to make a decent screen (Way longer than it should. It takes a freakin half-hour to make anything that looks somewhat good in DoR, and that's just using the default stuff. With one of my own sets, I can easily make a nice-looking screen in about 10 minutes.)

Even after all that effort, the tiles don't even look that good anyway. I mean really, it's Pure with deformed SD3 grass and some TMC tiles tacked on.

It's way too big. I mean sure, having a lot of stuff already in there to make a complete quest with should be a good thing, but 90% of the DoR set is crap that you don't want (All of the dungeon sets, for example) and most of that stuff just means you have to deal with more stuff. It also makes it difficult to expand upon the set, which is my next point.

It's. Completely. Inflexible. I'm dead serious. DoR is easily one of the most inflexible tilesets I've ever tried to work with. Wanna add a third grass color and fix the SD3 grass? Have fun recoloring 200 pages worth of tiles. Seriously, it's like Radien went out of his way to make sure that anyone who tried to modify his tileset would have to go through absolute hell. I mean really, if you want to expand upon it at all other than some new level palettes and a few more objects, you're SoL. Don't believe me? Try making any major modifications to the DoR set. I dare you. You'll have tons of fun. And this fact might not matter to someone who just wants to make their first quest or something, but it makes the set almost completely unusable to anyone like me who likes to tweak things until they're exactly the way I want them.

Joe123
03-22-2008, 08:35 AM
I'm not too far in, I've made that map, plus the map of my desert, and about 10 other screens. I think I am just gonna make due though, far too much time and effort at this point when I've actually been producing screens at a reasonable rate and such. I like DoR though, I'm not switching.

DoR does have some pretty disgusting palettes. But in the new update, there are some nice ones. I'm not too keen on Radien's palettes, which are the only ones that feature in 1.2, but now in the new version, there are a load of palettes by different people which look a lot better, like Linkus and such. I've decided I'm probably going to use custom palettes now anyway, after having them for the last two areas.

Well actually, come to think of it, both of those palettes were from your pictures originally =P
Anyway.

If you want decent screens, you have to put in the extra time :shrug:

I don't have to worry too much about dungeon sets because I'm not making the dungeons in my quest, but I've been through and deleted a quite a lot of tiles from the overworld tilepages.
My file is starting to resemble the base tileset quite a lot less.

I've made some reasonably majorish modifications to the organisation and such of the set, which haven't taken an immense amount of time really.
I like to keep tweaking too, and I think that works fine in DoR.


The only thing I don't like about it really is the default enemy tiles, but that's pretty easy to fix.

Revfan9
03-22-2008, 08:44 AM
Me, I took the MC set, modified the sprite palettes, and started from there. I hate having to delete and reorganize a bunch of crap.

Which brings me to something else I should go on a long rant about. Why the NewDefault set have so much shit in it? When i try to use that as a base for a tileset, I spend more time deleting everything than I spend actually building the damn thing.

Joe123
03-22-2008, 08:55 AM
Oh, I don't mind re-organising at all.
I quite enjoy it sometimes.


There should be a button that says 'delete all' or something, that just removes all tiles, combos and palettes.
That would be very useful.

Russ
03-22-2008, 01:20 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda021.png
Is that the first area? Wow. I thought it was a lot smaller. You know, you always say that you aren't good at dungeon making, but that area is almost like an outdoor dungeon.

Joe123
03-22-2008, 09:02 PM
Oh well, there's a whole BS overworld worth of space that I could've used, but I thought that many screens was enough really.

Yah, outdoor dungeons are fine, I just don't like doing the indoor ones.
I can do them at a push, I don't think the ones in the FFA quest were too bad, I just don't like doing them.

What I can't do is Z1 style dungeons, where each screens is linked to the next only by small doors.
I can do large freeform cave type dungeons, but when I try to do ones that limited and enclosed they do just suck.

Freedom
03-22-2008, 09:04 PM
From the new SwanSong ~ Genesis in the works.
This is the lower portion of Skull Island, formerly known as Spider Island in the original SwanSong.

Lower Spider Island (http://members.toast.net/mfreedom/swan2/zelda001.gif)

Revfan9
03-22-2008, 09:06 PM
After browsing the quest screenshot thread on PZC, I saw this and got inspired to make a new palette (Do I do anything else anymore?). I call it "Innocence".

http://i21.photobucket.com/albums/b283/Revfan9/zttmap02rb7innocence.png

And Joe, now that I think about it, that palette I made for you was more in mind for a field, I didn't know it was supposed to be a forest. Maybe something more like:

http://i21.photobucket.com/albums/b283/Revfan9/zelda017-2.png

I made it as a quick adaptation from the forest palette in my own little project set. The overlays in that shot really fuck with everything, the shot doesn't do it justice at all. Grab the palette into your set to see what I mean.

Also, you can set Photobucket's limit to 1 MB instead of image size so you can put up maps and stuff.

EDIT: Freedom, the level design in the shot looks nice, my only complaint being that everything feels too straight. Stuff isn't all in a row in nature. The graphics however, are signature Freedom :P

Joe123
03-22-2008, 09:29 PM
That innocence palette is really nice, can I use it?


And I don't like that forest one at all I'm afraid.
I like the bright, cheery feel of the forest at present, it makes it seem open and happy.
It's only the first area of the game, so it's nice to keep it that way I think.

There's a much larger forest where level 3 (of 4) is, which will have perhaps a more foreboding, darker paletter, but I think the current one will stay for this one for now.
Maybe I'll use DoR's Dark Forest palette, that one looks realllly good :laughing:

This one me SotW (and month) too, so I can't really argue with it too much =P


I'll rip in that palette and see what I think.



Any suggestions of how to improve this?
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda023-1.png
My interior screens never look so good =(

And the palette's not great either, the greens are disgusting...


EDIT: Oh, you're right, that picture really doesn't do the forest palette justice at all.
I might mess around with it sometime, but for a different area.

Revfan9
03-22-2008, 10:08 PM
My forest palette also doesn't look very good with DoR's raped version of the SD3 grass. But as I said, it was just a quick adaptation to give you an idea, not intended to be fully usable. And of course you can use the Innocence palette, everything that I make is always free for anyone to use. It's not like I'm doing anything with it.

As per the cave, it looks just fine, my only problem with the layout is that there are enemies on the entrance screen, which has never been something I'm too fond of. Maybe that's just my personal preference. As per the palette you were complaining about, maybe...

http://i21.photobucket.com/albums/b283/Revfan9/zelda023-1-1.png

Something like that?

Russ
03-23-2008, 12:12 AM
Revfan, that palette is amazing! Joe, that screen is equally amazing!

And Revfan, what makes you say that about the SD3 grass in DoR. I find it to be good looking, and if it were any more complicated, I wouldn't be able to use it.

Revfan9
03-23-2008, 12:59 AM
Because it's a 3 color grass in a 2 color palette. That's why. The amount of detail loss on it is sickening per most of it, and the "correct" 3-color tiles use Cset3's tree colors, meaning that the tree colors and the grass colors HAVE to be the same or the grass will look fucked up. The darkest color of that grass is also the lightest color of the tree colors. meaning that if you want to go for a higher-contrast look where the lightest shade is considerably lighter than the other colors (Which I myself have been really liking lately), you can't because the grass will cut itself and bleed all over the quality of your screens.

It's just... awful. Seriously, was Radien on drugs?

Joe123
03-23-2008, 06:25 AM
Ooh that's nice, I like the candles.

I think I might desaturate the greens a bit and make those logs a bit more brown, but otherwise it's great, thanks =)

EDIT:

http://i146.photobucket.com/albums/r260/Joe123ZC/zelda025.png
Hows that now?

I realised I liked the candles cause you replaced the gradient that the doors used for the candles >_<
They're using CSet 8's gradient now on 8-bit, cause I had to put the door gradient back really.

Revfan9
03-23-2008, 09:21 AM
Me? I liked it better before, looked more realistic. But it's your quest, not mine, so meh.

As for me:

http://i21.photobucket.com/albums/b283/Revfan9/SOTEagleShrine.gif

Oh god Revfan actually did something? We're all going to die!!!

Nothing too extravagant, just a little mini-dungeon. Still have details to add, and various bugs to fix (I still can't get that treasure chest up there to work >_>), as well as the palette being pretty incomplete.

Joe123
03-23-2008, 11:46 AM
Me? I liked it better before
What, with grey logs? =P


Don't we have enough first quest remakes already?
Looks quite nice, but not oh-so-original...

Freedom
03-23-2008, 03:31 PM
Here's skull Isle all roughed in from SwanSong ~ Genesis

Skull (http://members.toast.net/mfreedom/swan2/skull_isle.gif)

The_Amaster
03-23-2008, 03:56 PM
So I can't work on my Forest Temple because I left my maps at school over break and I really had it laid out well so I don't want to redo it.
So I thought I'd show a few shots here, get you guys' opinions.
http://i34.photobucket.com/albums/d133/amaster42/Dungeon3.jpg

http://i34.photobucket.com/albums/d133/amaster42/Dungeon2.jpg

http://i34.photobucket.com/albums/d133/amaster42/Dungeon1.jpg

EDIT: Note to self: stop taking screenshots in large mode.

Revfan9
03-23-2008, 09:39 PM
What, with grey logs? =P


Don't we have enough first quest remakes already?
Looks quite nice, but not oh-so-original...

Actually, yes with the grey logs. They weren't 100% grey, they were a really low-saturation brown. If you were in a cave (Especially one where the rock inside is a dark grey), everything around you would be low saturation.

Not a first quest remake. Simply a little mini-dungeon that the player has to go through in order to advance. I thought it would be a nice bit of nostaliga.

Joe123
03-24-2008, 05:27 AM
Eh, I'm not in a cave, I'm at a computer screen :shrug:

And in that case, it's very nice then.
Howcomes you missed off the screen with the guy?

Revfan9
03-24-2008, 05:38 AM
I'm saying, if you were in an actual cave, everything would appear to be lower saturation. Link is in a cave, not at a computer screen.

I missed off the screen with the guy because of plot reasons. I couldn't come up with anything to put in there to replace him, so I just chopped it off from the dungeon completely. The dungeon itself wasn't intended to 100% mimic Eagle Dungeon anyway. I also put a bombable wall there just to tease the player (As you can't get bombs until quite some time after you leave, and the player never gets to go back into that dungeon after it is cleared). :P

Joe123
03-24-2008, 05:53 AM
Yah, I know what you mean, I'm just saying it's a game so it doesn't have to be 100% realistic. It looks more pleasing to the eye if there's more colours on the screen, before it was a bit bland with too much grey.

Heh, I noticed that bombable wall so I assumed he was in there.

migokalle
03-24-2008, 05:59 AM
Amaster! I like the last shot! The rest is.. Meh...
And Freedom... Those treetops are WAY to dark... Lighten them up a little bit maybe?
And those mountains looks AWESOME!
Anyways... This isn't done... and I still haven't added Revfan's better dirt... I doubt it'll look better in this palette anyways... I still need to add a few details on the brush... But I wanted to sow this now...
http://i4.photobucket.com/albums/y145/kallepus/zelda206.gif
''Link takes his first step into Hyrule Field''

Russ
03-24-2008, 08:12 PM
Me? I liked it better before, looked more realistic.
http://i21.photobucket.com/albums/b283/Revfan9/SOTEagleShrine.gif

Oh god Revfan actually did something? We're all going to die!!!

Nothing too extravagant, just a little mini-dungeon. Still have details to add, and various bugs to fix (I still can't get that treasure chest up there to work >_>), as well as the palette being pretty incomplete.
That's probably the best LoZ level 1 remake I've ever seen. Nice work.

Here's skull Isle all roughed in from SwanSong ~ Genesis

Skull (http://members.toast.net/mfreedom/swan2/skull_isle.gif)
Wow. That is amazing. I'm assuming the tileset is custom. Nice work (tiles and the island).

So I can't work on my Forest Temple because I left my maps at school over break and I really had it laid out well so I don't want to redo it.
So I thought I'd show a few shots here, get you guys' opinions.
http://i34.photobucket.com/albums/d133/amaster42/Dungeon3.jpg

http://i34.photobucket.com/albums/d133/amaster42/Dungeon2.jpg

http://i34.photobucket.com/albums/d133/amaster42/Dungeon1.jpg

EDIT: Note to self: stop taking screenshots in large mode.
Wow, they look really good. Especially the grass over the floor tiles.

Revfan9
03-25-2008, 02:10 AM
Migokalle: I'm not too into the palette, and the screen looks quite empty. Nice use of my overlays, however :P

May as well, seeing as I have my item pickup scripts and such set up the way I want, show a little teaser test screen.

http://i21.photobucket.com/albums/b283/Revfan9/zelda005-2.png

I put the Hero's Sword on that screen just to show the pickup action, and I chopped off the subscreen as it's still incomplete.

Joe123
03-25-2008, 06:57 AM
Oh, it's not colourful enough Migo =P

Spam in a few red, blue and purple GB trees and it'll be pretty sexy.

migokalle
03-25-2008, 07:13 AM
Oh, it's not colourful enough Migo =P

Spam in a few red, blue and purple GB trees and it'll be pretty sexy.

WAHA! Nope... They look even worse in this palette anyways...
Now, I've been helping LinkMystro out with his tileset... Here's some small results: http://i4.photobucket.com/albums/y145/kallepus/zelda217.gif
I haven't done alot yet, and those pillars still need outlines...
and the screen isn't really great either..

The_Amaster
03-25-2008, 10:04 AM
I'm curious, what makes Migo's first screen look empty? If he adds much more decoration he'll have somthing on every tile.

migokalle
03-25-2008, 11:12 AM
Well... I do agree... it DOES look a little empty... I think it's because of the tile usage... I used alot of the same or similar tiles... But not every screen can look like a fairy pond, if you know what I mean... Some has a soul purpose, and that is to be somthing to travel through... Nothing more... Though, I think it looks good enough for that.

Revfan9
03-25-2008, 06:35 PM
WAHA! Nope... They look even worse in this palette anyways...
Now, I've been helping LinkMystro out with his tileset... Here's some small results: http://i4.photobucket.com/albums/y145/kallepus/zelda217.gif
I haven't done alot yet, and those pillars still need outlines...
and the screen isn't really great either..

No. No. No. No. No. No. No. No. No. No. No. No. A thousand times no.

Toss out that grass completely. It's the awful Pure grass. It sucks. It's so underdetailed and just flat-out lame. It actually looks worse than the plain green carpet.

The colors in that palette... Barf...

Not to mention the incredible color loss on just about everything, which is sad considering that nothing in that shot really uses any more than 3 colors even without color loss. There's no excuse. At all.

What bothers me the most are the stone tiles. Now, I don't know whether you just recolored in my own rips of those tiles or if you re-ripped them yourself, but either way, the result is horrific.

http://i21.photobucket.com/albums/b283/Revfan9/zelda092-1.gif

That's the way those stones are supposed to look. And why are yours green?

Russ
03-25-2008, 08:09 PM
Revfan, you do relize that is supposed to be an update of Newfirst, don't you?

By the way, your text box was pretty funny.

Russ
03-25-2008, 09:59 PM
Here are some before and after screenshots of my EoT remake:http://www.freewebs.com/russad/EoT%20Before%20%26%20After.bmp

Sorry it's a huge page, but there are a lot of images. So, I know I messed up a lot of them. I was wondering if anybody could show me what I need to improve in them.

Edit: Woops, sorry for the double post. Didn't realize I just posted. :banghead:

Joe123
03-26-2008, 05:02 AM
Please find some decent palettes for them, DoR's default overworld palette is horrible...

And do you have any dungeon shots from it you could post?

Revfan9
03-26-2008, 05:11 AM
Being a New1st modification doesn't excuse it from looking like it came out of a pig's anus.

Here's my New1st mod:

http://i21.photobucket.com/albums/b283/Revfan9/zelda092-1-1.gif

Doesn't that look SOO much better?

Russ: Your screens look... underdetailed and boring to say the least. That kind of grid-like, boring arrangements are inexcusable in the Classic tileset, let alone a more advanced set like DoR.

The_Amaster
03-26-2008, 09:46 AM
Well, now I'm really conflicted. Every screen that seems okay to me seems really empty to you guys, and every screen that seems good to you seems really overcrowded to me. I'm worried about my overworlds reception now.

Freedom
03-26-2008, 10:46 AM
Well, now I'm really conflicted. Every screen that seems okay to me seems really empty to you guys, and every screen that seems good to you seems really overcrowded to me. I'm worried about my overworlds reception now.

You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

migokalle
03-26-2008, 12:04 PM
Revfan, I made the stones green, because I was experimenting... But they're gray now...
But no, it's not my tileset... I can't just swap out whatever I want... I need to consult LinkMystro about this... This isn't going to look like... very realistic... but it's a newfirst edit... simple as that... And I like it... I love it... So does everyone else... So I'm guessing that it'll stay like it is now... And my failure screen with it doesen't give it justice either...

Revfan9
03-26-2008, 03:27 PM
You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

At least I'm constructive. You can't improve by being told what's good over and over :/

Migokalle: Again, that's not an excuse. I'm pointing out what is wrong with the graphics, nothing more, nothing less.

Sam Atoms
03-26-2008, 04:43 PM
You have to learn to completely ignore revfan.
He won't ever say a nice word about anything you do, just look at all his posts isn't it plain enough?

Do what YOU like and ignore everyone else.

Quoted for TRUTH!

He's never even released a quest, so it's not like he has very much room to talk.

The_Amaster
03-26-2008, 04:49 PM
Come on now, let's not all beat up on Revfan.

bobrocks95
03-26-2008, 04:55 PM
Aw, man. Can I take one quick whack? I haven't yet experienced first-hand Revfan's critique, but I know and have seen how much he seems to criticize.

Sam Atoms
03-26-2008, 04:59 PM
Being constructive doesn't mean you tear everything apart like it was put together in a junkyard. It means you tell both the positive and the negative features of what is presented. If someone hears nothing but negative things about their screenshot, they usually just get overwhelmed and they have no idea what bad things to change and what good things to keep the same. If you do nothing but criticize other people's stuff you just become a rabid snake who's hated by everyone.

For what it's worth, I like everything that's been posted in this thread in the past week or so. It's all a lot better than I could ever make. I like the fact that Revfan is doing Terranigma. I played with the idea of trying a Terranigma tileset way back in ZC's early days but decided it would be way too much.

Revfan9
03-26-2008, 05:08 PM
I like the fact that Revfan is doing Terranigma. I played with the idea of trying a Terranigma tileset way back in ZC's early days but decided it would be way too much.

Where'd that come from? I'm not currently working on anything related to TN.

bobrocks95
03-26-2008, 05:17 PM
An interesting predicament indeed.
*Strokes non-existent goatee*

Revfan9
03-26-2008, 05:20 PM
That aside, if you don't like my opinions, I say you follow Freedom's advice and put me on ignore. I'm going to tell people what is wrong with their work instead of every post being a mindless "Good job!". Again, don't like it, don't read it.

bobrocks95
03-26-2008, 05:22 PM
I'm with Sam Atoms. While I see that you offer constructive criticism, you don't offer any positive points. People need to know what they are doing good on in quest making so that they continue to do that.

Freedom
03-26-2008, 05:57 PM
That aside, if you don't like my opinions, I say you follow Freedom's advice and put me on ignore. I'm going to tell people what is wrong with their work instead of every post being a mindless "Good job!". Again, don't like it, don't read it.

It's what YOU think is wrong and it's ONLY YOUR OPINION.
I've seen some of your screens that I thought were god awful but I was polite enough to let you work through them and develop your own style.
You should show others the same consideration.
Just because YOU think something is wrong with someones screen doesn't make it wrong, and the way you express that opinion often makes you look like a pompous ass.
In addition, your criticizing Alphadawg's work from over 4 years ago was over the top.
Alphadawg has done far more for Zelda Classic then you'll ever do, and he's been gone for the last 4 years.

This forum is a place for people to share their work, not a place for you to hang out like a vulture waiting to insult everyone who dare post a screenshot.
Show some consideration.

DarkFlameWolf
03-26-2008, 08:20 PM
so yay, let's post some screenshots in this thread again! :D
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/WDX1.gif
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/WDX3.gif
Old images, I know. But just to get the ball rolling again. x_X

_L_
03-27-2008, 12:41 AM
I've got a quest. 's called NeoFirst.

http://l.j-factor.com/zeldaclassic/neofirst001.png

http://l.j-factor.com/zeldaclassic/neofirst002.png

http://l.j-factor.com/zeldaclassic/neofirst003.png

http://l.j-factor.com/zeldaclassic/neofirst004.png

http://l.j-factor.com/zeldaclassic/neofirst005.png

http://l.j-factor.com/zeldaclassic/neofirst006.png

Revfan9
03-27-2008, 05:38 AM
It's what YOU think is wrong and it's ONLY YOUR OPINION.

That's what I already said. Again, if you don't like my opinions, don't read them.


I've seen some of your screens that I thought were god awful but I was polite enough to let you work through them and develop your own style.

That's my entire point. If you see something wrong with any of my screens, please, tear into them as hard as I do. Because you were "Polite", my work suffered.


You should show others the same consideration.
Just because YOU think something is wrong with someones screen doesn't make it wrong, and the way you express that opinion often makes you look like a pompous ass.

Once again. Don't like my opinions, don't read them.


In addition, your criticizing Alphadawg's work from over 4 years ago was over the top.
Alphadawg has done far more for Zelda Classic then you'll ever do, and he's
been gone for the last 4 years.

This forum is a place for people to share their work, not a place for you to hang out like a vulture waiting to insult everyone who dare post a screenshot.
Show some consideration.

And? That doesn't excuse any lack of quality. Silver Surfer was made back in the 80's, so I can't say it's a bad game? That aside, my only complaint against Alphadawg's screenshots were the blinding colors, which, even 4 years ago, were nowhere near being outside of his capability of controlling.

migokalle
03-27-2008, 11:44 AM
I must say... I'm with Revfan here... I don't believe in not saying what you think is wrong...
I mean... If I see a bad screen... I really do rip into it... Not to be mean, but to make em learn...
When I was new, my screens REALLY sucked... Then, Darkspawn came along... and said what he thought about them... Now, I'm happy with my screens...
So I don't think you should all go agains Revfan here... And he IS only saying what he thinks aobut them...

You should see some of my posts to some of billyronalds screens, over at Pure...
Heh... Poor kid...

Freedom
03-27-2008, 12:34 PM
A person need not be a dickhead to encourage better work from others.

migokalle
03-27-2008, 01:48 PM
A person need not be a dickhead to encourage better work from others.

That is very true...
And I do agree... Completly...

Revfan9
03-27-2008, 04:18 PM
Well Freedom's just as good at bitching as I am, and I at least know that you can't out-bitch me. *shrug*

To get back on topic, new DoR palette I made.

http://i21.photobucket.com/albums/b283/Revfan9/DoRGraveyardPal.png

Still incomplete, went for something dark and "Realistic". Maybe for a graveyard or a swamp?

AlphaDawg
03-27-2008, 04:44 PM
And? That doesn't excuse any lack of quality. Silver Surfer was made back in the 80's, so I can't say it's a bad game? That aside, my only complaint against Alphadawg's screenshots were the blinding colors, which, even 4 years ago, were nowhere near being outside of his capability of controlling.You absolutely can say Silver Surfer sucks ass (http://www.cinemassacre.com/Movies/Nes_Nerd.html)! I sincerely hope you were citing that piece of crap merely as an example of old shit that has always sucked and always will and not comparing Sarpadia to that piece of binary garbage.

(There's one thing we have in common, we're both AVGN fans! There's no way you mentioned Silver Surfer by pure coincidence. By the way, he has a new Intellivision video up... I'm going to check it out shortly.)

Anyway, back on topic... what's "blinding colors" to one person is perfectly fine to another. That's a matter of personal preference, there's not much I can do about that. You can't please all people all the time. Also, like I said earlier, most of Sarpadia's palettes were ripped directly from Zelda 2 screenshots. I suppose then, by extension, Zelda 2's colors were a little too blinding for you?

I also conceded I suck when it comes to graphics. I'm much better at other aspects of quest design (and there are others, many others in fact).

Is there a place for constructive criticism in this thread? Sure. Should some of what's been posted lately perhaps been toned down a bit? Maybe. It took you, what, all of two minutes after I posted my Sarpadia screenshots to reply ripping into them? I'm a grown man and I can take some tough criticism, but I could definitely understand how some people may be reluctant to contribute screenshots to this thread with the current atmosphere.

Revfan9
03-27-2008, 04:55 PM
I watched the Intellivision video yesterday it was decent at least once he actually got into the reviews. Seriously, why does it take half the video before that stupid "Double Vision" song ends?

bobrocks95
03-27-2008, 05:46 PM
I have been afraid to post here for a while with the constant atmosphere that is Revfan. And I believe that it is the WAY that Revfan criticizes people that makes us all mad. As Freedom said, it makes you look like a pompous ass.

Revfan9
03-27-2008, 05:51 PM
If you hadn't already noticed, I sortof AM a pompus ass :/

bobrocks95
03-27-2008, 05:56 PM
touche

Russ
03-27-2008, 06:13 PM
Please find some decent palettes for them, DoR's default overworld palette is horrible...

And do you have any dungeon shots from it you could post?
First, if you have a suggestion for a good palette that has the same feel as the original, please let me know. The important thing is that it needs to feel like the original.

Second, I don't really have enough to show off dungeon wise. I have started redoing everything, and I've only redone parts of level 1 and 2 so far.

Well, now I'm really conflicted. Every screen that seems okay to me seems really empty to you guys, and every screen that seems good to you seems really overcrowded to me. I'm worried about my overworlds reception now.
Hey, I think the same way you do when it comes to overworlds.

so yay, let's post some screenshots in this thread again! :D
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/WDX1.gif
http://i52.photobucket.com/albums/g36/DarkFlameWolfie/WDX3.gif
Old images, I know. But just to get the ball rolling again. x_X
Oh, nice use of DoR. :)

I've got a quest. 's called NeoFirst.

http://l.j-factor.com/zeldaclassic/neofirst001.png

http://l.j-factor.com/zeldaclassic/neofirst002.png

http://l.j-factor.com/zeldaclassic/neofirst003.png

http://l.j-factor.com/zeldaclassic/neofirst004.png

http://l.j-factor.com/zeldaclassic/neofirst005.png

http://l.j-factor.com/zeldaclassic/neofirst006.png
Wow, they look good. Except for those flat trees in the last opne. Those are supposed to be snow covered trees.

To get back on topic, new DoR palette I made.

http://i21.photobucket.com/albums/b283/Revfan9/DoRGraveyardPal.png

Still incomplete, went for something dark and "Realistic". Maybe for a graveyard or a swamp?
Wow, I love that! Would you mind if I use it?

Revfan9
03-27-2008, 06:49 PM
As I already said, it doesn't have half it's colors (The purples, the blues, and the reds aren't done yet), but sure, go ahead.

Russ
03-27-2008, 10:09 PM
As I already said, it doesn't have half it's colors (The purples, the blues, and the reds aren't done yet), but sure, go ahead.
Awesome! My swamp just got a new palette. Thanks Revfan!

Revfan9
03-27-2008, 10:31 PM
Uhh, no problem?


First, if you have a suggestion for a good palette that has the same feel as the original, please let me know. The important thing is that it needs to feel like the original.

But... but... the original feel of New1st is awful...

(To make another AVGN reference) Let's remake Ghostbusters on the NES, but we must make careful sure that it's just as terrible of a game as the original. -.-

Joe123
03-28-2008, 03:33 PM
Why are we Revfan bashing?

I like the constructive criticism, I mean, when I get 'it's shit', that's not so good, but when I get 'it's shit, do this to improve it', that's great.

I feel generally like I don't get enough criticism on my stuff, so when someone rips it to pieces I appreciate it.
To a certain degree anyway =P

Revfan9
03-28-2008, 05:53 PM
Decided to give custom tilework a shot again:

http://i21.photobucket.com/albums/b283/Revfan9/CustomTileset2.gif

Tis a bit... empty I know. I spent 3 fucking hours getting that grass to be in any presentable form, and it still looks like total shit. Expect it to be filled up with objects as I find the time to draw them. I basically just repeated the grass tiles on the screen to show how it looks when used. Until then, thoughts and advice on the grass/palette? I totally fail at life when it comes to this crap...

SpykStorm
03-28-2008, 09:41 PM
Here are a few screen shots from my quest The Legend of Grenoro.
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-2.jpg
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-1.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-3.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-1.gifhttp://i209.photobucket.com/albums/bb118/spyk99999/TLoGSubscreenBeta.gif
The subscreen is not completed.

What do you think?

Nicholas Steel
03-29-2008, 02:05 AM
Here are some before and after screenshots of my EoT remake:http://www.freewebs.com/russad/EoT%20Before%20%26%20After.bmp

Sorry it's a huge page, but there are a lot of images. So, I know I messed up a lot of them. I was wondering if anybody could show me what I need to improve in them.

Edit: Woops, sorry for the double post. Didn't realize I just posted. :banghead:
care to make it a substantially smaller file by saving it as a png? png files are substantially smaller then bmp files and png supports up to true colour as well. i fully agree with freedoms last post on the last page #640. next time revfan, just say what youthink is wrong and not outright declare it all a horrible mess. i fnd the image you dislike, somewhat good looking and dont see how the green stones can be bad o_O

Pineconn
03-29-2008, 02:25 AM
Green rocks aren't extinct quite yet. (http://www.delscope.demon.co.uk/ratl/ratl01unakite.jpg)

Also, this. (http://members.aol.com/emeraldcreekusa/emerald3.jpg)

Spyk99999, can I ask what tileset you are using? That tileset looks incredibly flat, especially the pillars in the third and fourth shots and the eyeball statues in the fourth shot. I'm not saying your quest designing skills are bad, it's just the tileset. Also, I'm not too terribly fond of those hearts. Otherwise, those shots look good. I suggest using more decorations in the interior shots, like wall torches, regular torches, or at least something to give more color to them.

Revfan9
03-29-2008, 12:53 PM
Here are a few screen shots from my quest The Legend of Grenoro.
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-2.jpg
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-1.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-3.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-1.gifhttp://i209.photobucket.com/albums/bb118/spyk99999/TLoGSubscreenBeta.gif
The subscreen is not completed.

What do you think?

First off, never, ever use JPGs. Use GIFs or PNGs for everything related to Zelda Classic.

Second, I commend the use of the Descendant Tileset. It's most certainly one of the better "Pure Clones" out there (Although technically the Descendant Set came first).

As per the screenshots, there's too many of the same tiles placed right next to each other. Vary up the detail a bit. Also, it looks like you have a number of combos that the player can walk into and get stuck from the other side (And it does show the player stuck up there in that first shot). Whether you have Smart Scrolling on or not, don't do that. It just makes your quest look extremely unprofessional and noobish.

SpykStorm
03-29-2008, 09:14 PM
Spyk99999, can I ask what tileset you are using?

Descendant Tiles. I didn't notice that the tileset looked flat before.:rolleyes:

I don't like the hearts too much either. I'll probably edit them. (and hope they look any better:))


First off, never, ever use JPGs. Use GIFs or PNGs for everything related to Zelda Classic.

I usually use GIFs. I think ZC was set to make JPGs.


Second, I commend the use of the Descendant Tileset. It's most certainly one of the better "Pure Clones" out there (Although technically the Descendant Set came first).

The thing I don't like about it is it don't have a lot of variety.

Revfan9
03-29-2008, 09:17 PM
Tip: Importing stuff into ZC isn't hard.

Russ
03-30-2008, 01:29 AM
Decided to give custom tilework a shot again:

http://i21.photobucket.com/albums/b283/Revfan9/CustomTileset2.gif

I like it. It looks somewhat bumby, like there are rocks under it, which is what true grass should be like anyways.

Here are a few screen shots from my quest The Legend of Grenoro.
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-2.jpg
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-1.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-3.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-1.gifhttp://i209.photobucket.com/albums/bb118/spyk99999/TLoGSubscreenBeta.gif
The subscreen is not completed.

What do you think?
Basically what Revfan said. Good tileset, but you are using too many small objects placed together.

migokalle
03-30-2008, 08:33 AM
Decided to give custom tilework a shot again:

http://i21.photobucket.com/albums/b283/Revfan9/CustomTileset2.gif

Tis a bit... empty I know. I spent 3 fucking hours getting that grass to be in any presentable form, and it still looks like total shit. Expect it to be filled up with objects as I find the time to draw them. I basically just repeated the grass tiles on the screen to show how it looks when used. Until then, thoughts and advice on the grass/palette? I totally fail at life when it comes to this crap...

Hmm... I dunno Revfan... I do actually like it... Now, I don't like the palette... Try changing it to somthing better... Cause those grass tiles looks... Cool...

Revfan9
03-30-2008, 02:27 PM
Seeing Spyk's shots made me wanna mess around with the Descendant set, so I did.

http://i21.photobucket.com/albums/b283/Revfan9/zelda139-1.gif

Also completely unmodified tileset, which is rare for me.

Russ
03-30-2008, 05:47 PM
Seeing Spyk's shots made me wanna mess around with the Descendant set, so I did.

http://i21.photobucket.com/albums/b283/Revfan9/zelda139-1.gif

Also completely unmodified tileset, which is rare for me.
Wow, good work Revfan!

The_Amaster
03-30-2008, 06:11 PM
Nice looking Revfan. Only criticism is that the plant feels out of theme with the graveyard, but thats entirely your call.

Revfan9
03-30-2008, 06:19 PM
I sortof figured out a long time ago that Gameboy tiles look best when you use solid objects sparingly. *shrug*

Pineconn
03-30-2008, 06:30 PM
http://i21.photobucket.com/albums/b283/Revfan9/CustomTileset2.gif

My opinion is that the brightest green is, in fact, too bright. I would suggest darkening that color just a tad to make it blend better.

migokalle
04-01-2008, 01:49 PM
Seeing Spyk's shots made me wanna mess around with the Descendant set, so I did.

http://i21.photobucket.com/albums/b283/Revfan9/zelda139-1.gif

Also completely unmodified tileset, which is rare for me.

Uhh... I'm gonna pull a Revfan here :3
But no... I must say... I do not like that at all...
Not to be... mean or anything, but it looks like one of BillyRonalds shots... and the guys over at pure knows that THAT is kinda bad... :P
First off, the mountain usage is... baad... and STRAIGHT! Make some curves man!
And no, GB tiles does not, in my opinion, look better when used sparingly... you should pop the screen full of unwalkable objects... And for the love of god, cover ALL corners whenever possible... Please?

I don't like the palette either...
that screen looks annoying to play... If a quest was full of shots like that, I'd stop playing... INSTANTLY...
Though, this is my opinion :3

Revfan9
04-01-2008, 04:15 PM
Curves? You can't do curves with the GB mountains, unless you mean to make it like Tal Tal heights from LA where there's only 3 walkable tiles on every screen :/

Trying to do anything more complex than that with those mountains makes the screen look too "busy".

Corners? I understand the concern, but it was a shot intended to be actually part of a game. When you're making screens for an actual quest, you have to consider the entire map as a whole, not just that one screen. Covering up the corners makes the individual screens look better, but when you take a look at the whole map, it makes it look and feel more like a laid-out maze for a little rat to run through, rather than a natural world.

And again, completely unmodified tileset, so there's not much available in terms of colors and tiles.

migokalle
04-01-2008, 06:48 PM
Curves? You can't do curves with the GB mountains, unless you mean to make it like Tal Tal heights from LA where there's only 3 walkable tiles on every screen :/

Trying to do anything more complex than that with those mountains makes the screen look too "busy".

Corners? I understand the concern, but it was a shot intended to be actually part of a game. When you're making screens for an actual quest, you have to consider the entire map as a whole, not just that one screen. Covering up the corners makes the individual screens look better, but when you take a look at the whole map, it makes it look and feel more like a laid-out maze for a little rat to run through, rather than a natural world.

And again, completely unmodified tileset, so there's not much available in terms of colors and tiles.

Ahem... I think covering corners may look good in a map too...
And I'm using this, allthough unfinished, with... some awfull bushes, really, to prove it!
http://i4.photobucket.com/albums/y145/kallepus/zelda237.gif

SpacemanDan
04-03-2008, 08:50 PM
That is just awsome. I don't have any complaints. Damn, I wish I could an overworld like that. Excellent job on that! :thumbsup:

EDIT: Wow, I just realized how choppy my post is... >_< Lol!

DarkFlameWolf
04-03-2008, 10:01 PM
what tileset is that Migo?

Shazza Dani
04-03-2008, 10:20 PM
Here are a few screen shots from my quest The Legend of Grenoro.
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-2.jpg
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-OV-1.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-3.gif
http://i209.photobucket.com/albums/bb118/spyk99999/TLoG-D-1.gifhttp://i209.photobucket.com/albums/bb118/spyk99999/TLoGSubscreenBeta.gif
The subscreen is not completed.

What do you think?

I love that LttP feel the tileset has, but your subscreen/item sprites totally thow off that vibe.

Joe123
04-04-2008, 04:19 AM
what tileset is that Migo?

DoR =P

*b*
04-04-2008, 01:27 PM
http://sotw.purezc.com/Gashin/Screenshots/Project%20Heaven/toh-demo3.gif

Recent screenshot showing off the water tiles I just finished bringing over to the new setup (Tileset went through a bit of a change). Yes, the subscreen has yet to be finished

Revfan9
04-04-2008, 02:55 PM
Draw more details for the dirt. It's really annoying to look at in it's current state, too much repetition.

Shazza Dani
04-04-2008, 04:29 PM
http://sotw.purezc.com/Gashin/Screenshots/Project%20Heaven/toh-demo3.gif

Recent screenshot showing off the water tiles I just finished bringing over to the new setup (Tileset went through a bit of a change). Yes, the subscreen has yet to be finished

Is that red bar Life or Magic? Or something altogether different?

*b*
04-05-2008, 02:27 AM
Life. Magic isn't used in this quest, but it is in the sequel. As I said, the subscreen is very incomplete

Matthew Bluefox
04-05-2008, 07:35 AM
It looks very advanced already, in my eyes.

Pineconn
04-07-2008, 10:41 PM
*NOTE*

We'll be starting up a Screenshot of the Week contest very soon in the AGN Expo (http://www.armageddongames.net/forums/forumdisplay.php?f=1170) forum. Since a lot of screenshot swapping occurs here, I figured you'd like to know about it. I expect seeing some nice entries soon! Only a community can keep a project going....

*b*, that's a very nice shot. I think Revfan was right about the repetitive dirt (but it's really not too bad). The water is made of pure epic win.

*b*
04-07-2008, 11:08 PM
*b*, that's a very nice shot. I think Revfan was right about the repetitive dirt (but it's really not too bad). The water is made of pure epic win.

Yeah, I know. I'm working on ways to break it up, with some small rocks and patches of grass. I'm trying to avoid using layers as much as I can, though I don't think that's an option here

ennonfenom
04-14-2008, 05:52 AM
Here is something from me that is totally 100% Done by me, I Did not start from any tile set, just opened up a new blank qst, edited the palettes and hand drew all tiles seen here:
http://i165.photobucket.com/albums/u60/ennonfenom/Mytotal100percenCustomscreenpalmear.png

AlphaDawg
04-14-2008, 08:44 AM
Here are some screenshots of my recently-rereleased Son of the Beach Fun Quest:

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/md2.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/md3.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/pool.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/level4.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/md4.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/surfsup.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/level5.gif

http://i268.photobucket.com/albums/jj7/KingSquee/Zelda%20Classic/end.gif

/me eagerly awaits Revfan's reply ripping them apart...

Matthew Bluefox
04-14-2008, 02:25 PM
Six preview screenshots of the brand-new edition of Janine's first quest (new subscreen, new level colors, more new enemies, more new items, etc.):

http://wr2.vfusion.de/Lotz/zelda001.gifhttp://wr2.vfusion.de/Lotz/zelda002.gifhttp://wr2.vfusion.de/Lotz/zelda003.gif
http://wr2.vfusion.de/Lotz/zelda004.gifhttp://wr2.vfusion.de/Lotz/zelda005.gifhttp://wr2.vfusion.de/Lotz/zelda006.gif

Russ
04-17-2008, 10:46 AM
Six preview screenshots of the brand-new edition of Janine's first quest (new subscreen, new level colors, more new enemies, more new items, etc.):

http://wr2.vfusion.de/Lotz/Meow1.jpghttp://wr2.vfusion.de/Lotz/Meow2.jpghttp://wr2.vfusion.de/Lotz/Meow3.jpg
http://wr2.vfusion.de/Lotz/Meow4.jpghttp://wr2.vfusion.de/Lotz/Meow5.jpghttp://wr2.vfusion.de/Lotz/Meow6.jpg
I love those palettes, but try making the room less square shaped, and put some doors in places other than the middle of the wall.

bobrocks95
04-17-2008, 04:29 PM
So you mean go freeform :tongue:. I'm assuming Janine was going for the first quest feel and left it more or less the same.

Russ
04-17-2008, 04:34 PM
So you mean go freeform :tongue:. I'm assuming Janine was going for the first quest feel and left it more or less the same.
Well, even if freeform dungeon are out of the question, it's still easy to make non square rooms.

bobrocks95
04-17-2008, 04:36 PM
Wouldn't that back-fire though if there's a shutter door that's not in the middle, since Link wouldn't walk forward and would get stuck in the shutter if the rule isn't checked?

Matthew Bluefox
04-17-2008, 06:12 PM
@ Russ: Yeah, Jane wants to leave the original game feeling, so she wasn't really eager to place doors on other places than in the usual four directions inside a dungeon. The second quest is already in work.

Russ
04-19-2008, 11:04 AM
I got a screen to show from EoT Redux:

http://i206.photobucket.com/albums/bb181/Russ-/zelda004.gif

It seems like it's missing something, but I can't quite tell what. By the way, if you want to know what it looked like in the original EoT, imagine a square room with two open doors, and locked door, and a boss door.

bobrocks95
04-19-2008, 11:33 AM
? I don't understand the purpose of the lock block.

Russ
04-19-2008, 12:55 PM
When you put the key in it, the other two yellow blocks go down, letting you go to the right. In the original, it was just a wall with a locked door, so I consider it to be a condsiderable improvement.

bobrocks95
04-19-2008, 01:00 PM
Ah, definitely a lot better.

Revfan9
04-19-2008, 01:05 PM
I got a screen to show from EoT Redux:

http://i206.photobucket.com/albums/bb181/Russ-/zelda004.gif

It seems like it's missing something, but I can't quite tell what. By the way, if you want to know what it looked like in the original EoT, imagine a square room with two open doors, and locked door, and a boss door.

Moar details on the floor?

The door looks weird. Scrap that entire concept, or make it wider. There's also a walk-off on the right side of the screen, fix that.

Russ
04-19-2008, 01:19 PM
Moar details on the floor?

The door looks weird. Scrap that entire concept, or make it wider. There's also a walk-off on the right side of the screen, fix that.
Will do.

Joe123
04-19-2008, 02:22 PM
Why have you put my tree backwards? =(

It looks not very good backwards....
The perspective is all off that way round >_<



Also, the door on the end of the pyramid looks reallllly weird.

Russ
04-19-2008, 05:49 PM
Why have you put my tree backwards? =(

It looks not very good backwards....
The perspective is all off that way round >_<

Actually, I have it both ways, and I think it looks good forwards and backwards. Seriously, if you had a kind of tree that spiraled, do you think every single one would point east? I doubt it.

And I guess I'll make the part with the door wider. I really don't see anything wrong with it though.

bobrocks95
04-19-2008, 05:53 PM
I don't see anything wrong with the door... Maybe people are just too used to doors being square.

Joe123
04-19-2008, 06:30 PM
Yes, but it's not whether it points east or west, it's the shading and the perspective.
Which is wrong if you just flip it.

Pineconn
05-01-2008, 09:28 PM
http://img.photobucket.com/albums/v125/PokeMaster/sotw3.gif

I like it. Custom palette and stuff. Maybe could use some more ground detail.

Revfan9
05-01-2008, 10:05 PM
Dark colors + High saturation = Eww.

Dark and gloomy palettes are fine, but make the colors more faded out.

Pineconn
05-01-2008, 10:09 PM
So, essentially add more gray to the colors? Just make the colors not as bright?

Russ
05-01-2008, 10:16 PM
http://img.photobucket.com/albums/v125/PokeMaster/sotw3.gif

I like it. Custom palette and stuff. Maybe could use some more ground detail.
It looks great. But just a quick question: is that from EoT, or just a random screen?

Pineconn
05-01-2008, 10:17 PM
Random screen. I needed something for SotW 3, so I whipped that up.

Russ
05-01-2008, 10:20 PM
Random screen. I needed something for SotW 3, so I whipped that up.
Oh. Thank Goodness! Well, it makes it harder for me to win SotW, but at least I don't have to worry about remaking my EoT overworld a third time to get anywhere as good as yours. :)

Matthew Bluefox
05-16-2008, 07:20 PM
Here are the six presentation screenshots of Janine's New Quest (2.50 Beta).

http://wr2.vfusion.de/Lotz/zelda001.gifhttp://wr2.vfusion.de/Lotz/zelda002.gif
http://wr2.vfusion.de/Lotz/zelda003.gifhttp://wr2.vfusion.de/Lotz/zelda004.gif
http://wr2.vfusion.de/Lotz/zelda005.gifhttp://wr2.vfusion.de/Lotz/zelda006.gif

Russ
05-16-2008, 08:17 PM
Here are the six presentation screenshots of Janine's New Quest (2.50 Beta).

http://wr2.vfusion.de/Lotz/zelda001.gifhttp://wr2.vfusion.de/Lotz/zelda002.gif
http://wr2.vfusion.de/Lotz/zelda003.gifhttp://wr2.vfusion.de/Lotz/zelda004.gif
http://wr2.vfusion.de/Lotz/zelda005.gifhttp://wr2.vfusion.de/Lotz/zelda006.gif
It looks to much like Zelda 1. Try changing a few things. Also, the bombable cliffs stick out a little to much.

Matthew Bluefox
05-17-2008, 05:34 AM
That's only for the super-bombable cliffs, so the player doesn't even think of wasting normal bombs on that wall. Same with the red bushes for red candle usage or higher only (higher meaning the wand with book power). And as I said, it's supposed to be an enhancement to the original Zelda quest. Jane and I didn't intend to create a completely new tileset. :)

The changes are mostly in the game rules and also in the basic color, basic item and basic enemy settings. Once you play it, you will discover the changes quite easily. For example, if you pick up a bomb an enemy is leaving you behind, it adds not four, butt only one bomb to your counter. If you wanna get a bunch of bombs in one hit, you need to either buy bomb packs in 5 or 10 for 40 / 80 rupees, or you go to the dungeons and receive some bomb packs as room items. :) And if you use the blue candle, the flame will be blue! That wasn't possible to change in 2.10 anyway.

And of course there is new MIDI sound in the game, however it's not self-composed, it's known material from Zelda 2. And yayness, we finally managed to have enemies dropping clocks (Alphadawg will probably like that feature).

BTW: Can you only quote the text, butt not the images? That needs a lot of space just to show the screenshots from my above post again. ^^ And sorry to all if I went a bit off-topic when answering to the above post.

Russ
05-17-2008, 12:35 PM
Okay, sounds interesting. But still, you should try changing the way the screens look a little bit.

Matthew Bluefox
05-22-2008, 02:33 AM
Well, what can I do except making the screenshot and presenting it 1:1 like it is in game? What is your idea? I'm open for suggestions. :)

Russ
05-23-2008, 11:00 AM
Well, to stray from the original, you could move some rock formations a little, add some stuff here and there, and then completely remake some screens to look like other screens to confuse people who have beaten the first quest.

Matthew Bluefox
05-24-2008, 07:29 PM
Okay, I get what you mean. Maybe in a second quest, I'll consider this input. :)

Russ
05-30-2008, 03:15 PM
The first screen from level 1 of Key to the Heavens:

http://www.freewebs.com/russad/KttHL1S1.gif

Comments?

Revfan9
05-30-2008, 04:16 PM
Take that palette. Then strangle it until it stops struggling, and flush it down the toilet afterwards.

Then, replace with better palette.

Also, add more mountain variety (use diagonals! Having vertical and horizontal lines everywhere is boring!) and add more ground detail. It's just so blank and boring, looking at it feels like watching an episode of Gilmore Girls.

Russ
05-30-2008, 05:16 PM
First, Joe made that palette, and everybody likes it, so if you have something better, post it.

Second, I'm not sure if there are diagonals. They are gameboy style mountains, but they might. I'll check.

Joe123
05-31-2008, 07:27 AM
That's the desert palette that you made with the colours toned down slightly for a transition area.


Gameboy style mountains?

DoR mountains are not gameboy style mountains....

Russ
05-31-2008, 11:56 AM
But those ones are. look at them carefully Joe. They are gameboy style. There are gameboy style DoR mountains right under the LttP style ones.

Joe123
05-31-2008, 07:39 PM
They're part of the same set.

Interchangeable.

Matthew Bluefox
06-06-2008, 06:56 AM
I've made a video from the first level of Janine's New Quest (2.50 Beta). It's downloadable on the following link (or viewable with WMP): http://wr2.vfusion.de/Lotz/Zelda.wmv

Russ
06-10-2008, 05:14 PM
Okay, I got bored, and started playing around with classic. So, I give you screen 1 from The Legend of Zelda, Clash of Styles:

http://www.freewebs.com/russad/ClashStyleScreen1.gif

Link has been transported to a mysterious 8-bit world! Now he must escape.

Of course, I probably won't go anywhere with this. Sometimes I just like to mess around with Zquest. :)

Revfan9
06-10-2008, 06:50 PM
Yeah... mixing up graphic styles is never good. Either heighten the number of colors used in everything so the GBZ trees can look right, or use other trees that can look good with the limited color count. Cause right now, there's no depth. The trees look like they're made out of cardboard because their originals were designed to use shading to produce the illusion of depth, instead of placement and outline tricks like the original Z1 graphics.

Anthus
06-14-2008, 01:35 PM
Map. (http://img375.imageshack.us/img375/1033/map1uv7.gif)

This is from the beginning of a project I've been wanting to do for quite some time. It is not a Zelda quest (Meaning, it is not a Zelda quest -.-'). I'm, drawing all of the maps in 2.10, then whenever they release a stable build of the newer stuff, I'll start doing the technical stuff. So, by this standard, this quest will never get finished. But, if I have the maps done, maybe I'll finish the technical stuff anyway so it won't go to waste.

Some basic info about the quest:
You start on a floating island (as pictured). You then go through a cave (still w.i.p.), and come out further into the island (also pictured). You enter a trial dungeon which has a taste of each of the game's four other dungeons themed after the four elements. The story is completely finished, but I'm not giving that out just yet ;)

Some basic info about the tileset:
This started out as the Descendant Tileset as it was the very first custom tileset I ever downloaded and used. I attempted a quest with it about three years ago and failed do to lack of graphic experience outside of the classic set which I had used years prior.
Anyway, I went ahead and added some stuff from DoR, and am planning to take stuff from Suntower, and the DoY Tileset. Both are worthy alternatives to the overused Pure. The only custom thing so far is the grass, which I'm not too terribly disappointed with. I have only two greens to work with (due to tile/ palette compatibility issues) so considering that, it's not too bad, IMO.

Oh, and sorry for the horizontal lines on the map. I took a screenshot of every screen in ZQuest and connected them in MSpaint.

Gleeok
06-17-2008, 02:27 PM
^Diggin the map. Nice open feel to it but with landmark terrain.


Well, been awhile but I gots some stuff. ;D

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda035-1.pnghttp://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda038.png
http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda044.pnghttp://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda043.png

Now if I can just fix that hidious subscreen I'd have a Sega Saturn. XD

Russ
06-18-2008, 03:32 PM
Wow, nice. That crystal boss looks especially good.

Anthus
06-23-2008, 05:08 PM
Well showing of some new tiles, like grass I rip'd from Romancing saga 3 (Rs3)
and other stuff:
http://i165.photobucket.com/albums/u60/ennonfenom/ohhhahhhnew.png

This is a really cool shot. I like the new grass. It is better than my grass alternative (which is more or less a place holder). The only complaint I have it that those DoR tress clash terribly with those realistic rocks, and the rest of the shot. I'd suggest either changing them to the small MC tress, or giving them some sexy texture work.

---

I also have something to show. I've been toying with the idea of a Mother/ Earthbound Zero Quest, and I got around to ripping some tiles. I soon realized that this would be very difficult. I didn't think about it then, but Mother has free scrolling, and presents the game from a isometric view. This means that there are large, open areas, and minimal ground details. This translates very poorly into ZC. Of course, with enough editing, and messing, this perspective can be removed, or at least made more ZC friendly.

I started to rip tiles from Magicant, which is one of the game more detailed areas. These tiles are actually very complex. I've only ripped about 75% of them (I don't have the pink solid colored stuff, or the wells yet). This screen was put together in the tile editor, to avoid comboing tiles that are subject to change. I doubt this will amount to anything, and if it does, it will probably just be an area in some other project.

I like the way this fairly rushed screen came out. I know the fountain is a bit out of place there, but I wanted to use it, and I forgot about it t until towards the end :D

http://img501.imageshack.us/img501/2405/magicanttestscreenza7.gif

Anthus
07-08-2008, 02:26 AM
Wow... seriously, two weeks, and no one has anything about anything? o-o'

CastChaos
07-19-2008, 09:03 AM
CastChaos to the rescue with a Ballad of a Bloodline screen:

http://img301.imageshack.us/img301/2915/bbglgoagnim0.png

ph34r the 1c3, 4GN!

Russ
07-19-2008, 02:13 PM
Wow, nice screen CC! Now just keep posting screens here and this thread will be active again in no time.

CastChaos
07-19-2008, 02:42 PM
You said something, Russ? :D

http://img525.imageshack.us/img525/5930/bbpaganrf9.png

If you look at this screen, you die at the next planetary equation. Which will be... sooner... than you think... :mad:

Russ
07-19-2008, 03:31 PM
Wow, that marble slab looks pretty fragile. The perfect place to put a bomb. :D

Sam Atoms
07-21-2008, 03:43 AM
CastChaos to the rescue with a Ballad of a Bloodline screen:


I like the way you're preserving that stick of bait. Think of how fresh and tasty it's going to be when you feed it to the Goriya. He'd let you into the next room AND the room after!

CastChaos
07-21-2008, 03:51 AM
In fact, that's a "fairy(stationary)" item. The bait is a fish. And goriyas need to be boomeranged in BB, bait goes to good NPCs.

Shazza Dani
07-21-2008, 04:39 AM
Oooh, Stationary Faeries! That's one thing I wish I had in v1.92. http://i8.photobucket.com/albums/a40/tdrisko/Emoticons/shakefish_new1.gif

bobrocks95
07-21-2008, 07:46 PM
You're still using 1.92?

:rofl::rofl::rofl::rofl:

Anthus
07-22-2008, 12:51 AM
Shit, I would use it too. The only reason I don't is because I already started my quest in 2.10 a looooong time ago. I do have some stuff in 1.92 though.

Russ
07-22-2008, 01:12 AM
Why 1.92, when you could just use 2.10 instead?

Shazza Dani
07-22-2008, 01:50 AM
Why 1.92, when you could just use 2.10 instead?

'Cause 1.92 is better. O:

bobrocks95
07-22-2008, 12:36 PM
2.5 is 50 times better than 1.92.

Freedom
07-22-2008, 12:45 PM
2.5 is 50 times better than 1.92.

Why?
Because it has more goodies to play with?

My quest is unreleasable in the 816 and the 842 won't work for me at all.
I define "better" as a version that you can actually build and release a quest with.

bobrocks95
07-22-2008, 12:57 PM
Freedom! *Runs Scared*

I haven't tried the latest version, but so far I haven't found any crippling bugs that caused any quest I've been making to be completely unplayable, and if there had been any they were fixed quickly. But I wouldn't dare start an argument with you in the room.

Freedom
07-22-2008, 01:26 PM
Are you saying I'm a sourpuss?

;)

Joe123
07-23-2008, 04:51 AM
Why?
Because it has more goodies to play with?

Yes.

Russ
07-23-2008, 01:29 PM
Why?
Because it has more goodies to play with?



Yes.
Joe pretty much nailed it. One word sums it up: scripting. :)

bobrocks95
07-23-2008, 02:24 PM
Are you saying I'm a sourpuss?

;)

No, I'm saying that you can think up about 5 million reasons as to why 1.92 is better than 2.5, but I can only think up like 10 reasons why 2.5 is better than 1.92.

Freedom
07-23-2008, 02:25 PM
LOL, and most of what joe has released is for the 2.10 and the one thing for the betas he has released comes with this warning

You will then be displayed with the 'Designer's Note'. Be sure to follow these instructions, otherwise you may have your items removed by a bug in the game. This is not intentional, but no other way around this bug could be found.

A termite infested house with a million dollar paint job is still just a termite infested house. ;)

I like the features in the 2.5 probably better than the next guy, but I like to finish and release what I invest hundreds of hours in creating, and 2.5 isn't to that stage yet.

I don't blame the developers for it's state either since most people who report bugs, then won't follow up and help the devs fix them.

bobrocks95
07-23-2008, 02:37 PM
I do you agree with you in the sense that they continue to add things instead of focusing 100% on fixing bugs. There are new fonts added, and the scripting seems to have more functions every release. I think they should leave scripting as-is just for the time being and focus just on bugs for a couple months at least.

Legend789
07-23-2008, 04:03 PM
LOL, and most of what joe has released is for the 2.10 and the one thing for the betas he has released comes with this warningGreat, this means that I'm better off just making a quest for 2.10 that I had in mind, instead of the other one that I wanted to do :(

Russ
07-23-2008, 04:35 PM
Great, this means that I'm better off just making a quest for 2.10 that I had in mind, instead of the other one that I wanted to do :(
Don't worry, the newest build is just as stable as 2.10. I think. At least, I haven't come across a single bug yet. :)