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Joe123
09-09-2007, 12:37 PM
Wow, I got credit too. Well thanks, although I don't really feel that I've done anything.

Nice looking boss though, although how do you know which gravestone to attack? Being in 2.10, you couldn't be able to do it in any order.

LostInHyru1e
09-09-2007, 12:47 PM
Bottom-left and then around the horn, counter-clockwise. It repeats the exact same order all times you have to do it, so it shouldn't be much of a time-consumer.

And I gave you credit because if you hadn't sent me that caterpillar boss, I never would have understood the multiple-screens to make a boss thing, and the ghost would never have been made. :)

Joe123
09-09-2007, 01:51 PM
Ah, ok. Well I'll take your word for it, its your boss.

And fair enough. It's a centipede though (well, its called superpede in FFA) by the way, not a caterpillar ;)

LostInHyru1e
09-09-2007, 02:27 PM
Superpede, that's what I meant. :) Much cooler than my boss.

King Aquamentus
09-09-2007, 06:39 PM
Newdefault quest. Gateway bridge

http://i6.photobucket.com/albums/y247/ssjlink1/zelda004-1.png

http://i6.photobucket.com/albums/y247/ssjlink1/zelda005-1.png

Salamander?

http://i6.photobucket.com/albums/y247/ssjlink1/zelda006.gif

Revfan9
09-11-2007, 06:11 PM
*yawn*

Seeing that all of my suicide attempts have thus failed, I guess I have no choice but to use ZC to cure my chronic boredom.

http://i21.photobucket.com/albums/b283/Revfan9/SkyPalaceofHoratia1.png

Quest Name: 5 Paths to Salvation
Release Date: Never, because I hate all of you.

Discuss, or not. The screen seems a bit... Busy, in my opinion. But, who cares? I surely don't.

WindStrike
09-11-2007, 06:24 PM
Commit suicide, you say? Given your personality, I can't tell whether you're actually serious about that or not... and even though I know you don't care at ZC anymore (at least, not really), I must say that there are quite a few too many flowers on that screen showing during such wintery times, don't ya think?
Took me a while to see, but nice clouds in the backgrounds on the four corners - they're kind of blended in a bit too much.

Nonetheless, pretty decent screenshot, especially considering you made that out of pure boredom. Absolutely sure you have nothing else to do (excluding suicide attempts)?

LostInHyru1e
09-11-2007, 11:27 PM
...Suicide attempts? O_o I don't know who you are, but if you're really 14, then get some help... but, being as I don't know who you are, you may have been being sarcastic.

Get out there and do something to stop being bored. :)

Gleeok
09-12-2007, 11:32 AM
Hah! Salamander....never played it, looks like gradius though. Nice.

It's likely they're mostly symmetrical because they look great as screenshots. I mean, it's pretty hard to make a whole game like that.


Guess it's my turn. This is the latest nonsense i've been working on. FF stuff along with finally adding some custom bosses to the early levels.


http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda001.png http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda002.png

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda006.png http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda003.png

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda004.png http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda005.png

From top to bottom:

The endgame, The entire FF1 world recreated,
too much green, wizzrobe on crack,
so you want the boomerang do you?, and Stoneman("second form") will crush you into a "game over".

It's not going to be an easy quest.....

Joe123
09-12-2007, 01:16 PM
I'm liking the final fantasy overworlds, and the dungeon screens also look quite good, but do something about your Link sprites please, they just don't match the rest of the style. And neither does that green wizzrobe really.

LostInHyru1e
09-13-2007, 01:10 AM
Yeah, I've got to agree with Joe there. The rest of the game doesn't match your Link sprite.

Anyway, more screenshots from my other custom boss. Kind of lame... I still haven't really figured out a good way to make them move around, so this one doesn't either.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda066.jpg

The "Armos Knight," for lack of a non-generic name.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda067.jpg

Shoot the magic sponges that protect him.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda068.jpg

Then use your magic on the mirror to damage him. After two hits, he begins to jump and rocks fall.

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda069.jpg

Gleeok
09-13-2007, 01:21 AM
What's wrong with my link sprite? I thought they looked awesome.... I upgraded the NES Link to 15 colors.

Could you guys be more specific? The Green tunic link, or Ninja suit link...what about them sucks?

-The purple mirror shield with the triforce looks sweet though, right?...

And neither does that green wizzrobe really
Well, there are like 30 types of wizzrobes in the game, so that can't be helped. The neon yellow wizzrobe is my favorite.



-btw, nice bosses from you guys. ;)

Joe123
09-13-2007, 02:50 AM
The sprite itself doesn't suck. It just doesn't fit the style of the rest of the screens. Neither do your weapon sprites. On the overworld screens, as well as the golem boss thingys and some of the other graphics, things have a black outline. And your Link doesn't - although I don't think just adding one would make it work any better. It just doesn't look right.

(although I'm not too keen on the purple shield :p)

Nicholas Steel
09-13-2007, 02:57 AM
Some Screenies of GoE, its still a long way off I don't even have the overworld 100% finished yet, not to metion 8 temples/dungons and the fairy overworld.. yeesh.

very nice, just add some variation to the mountain sides.

LostInHyru1e
09-13-2007, 11:19 AM
Gleeok -

I don't think the sprite sucks, I just think it looks a little too plain for the atmosphere of the game. I disagree with Joe on the Wizzrobe, however, which I like. :)

SpacemanDan
09-13-2007, 05:11 PM
Lookin' good. I don't use the classic set much, but it still looks good for what the classic set offers. :D

Here's some more shots from LoRII:
http://i28.photobucket.com/albums/c221/Blaman_1/zelda004.jpg
I was woundering when I'd find this stupid castle!
http://i28.photobucket.com/albums/c221/Blaman_1/zelda002-1.jpg
Your very first time seeing the Romia Mainland.
http://i28.photobucket.com/albums/c221/Blaman_1/zelda001-1.jpg
Ooooh! Look at the rushing water... Suddenly, I have to pee...

I know, the first is symetrical. (I'm bad for that on an openning dungeon screen now-a-days.)

Pineconn
09-13-2007, 08:15 PM
There's nothing wrong, in my opinion, with symmetrical screens. Naturally, it wouldn't look good if every single screen would be symmetrical, but a few (especially intro screens of dungeons) doesn't hurt.

BTW, your screenies are looking good.

King Aquamentus
09-13-2007, 08:43 PM
Hah! Salamander....never played it, looks like gradius though. Nice.


Salamander is a subseries of it, actually. Called Life Force in America.

stage 2 is under construction

http://i6.photobucket.com/albums/y247/ssjlink1/zelda002.png

ShadowMancer
09-13-2007, 09:17 PM
(Joe123) They're all very symmetrical..

Yes, I might change that abit Im still a rookie at makeing quests (never finished one yet) But also I am haveing 2 worlds, a human world and a fairy world, I think I want to keep to human world looking pretty plain and make the fairy world more mystical (well duh!) also I am going to be useing mostly MC sprites for the fairy world so it should look even more enchanted by comperison. I am still looking for sprites to add more visual effects (between makeing scripts and writeing my complex RPG-like storyline, graphics have come 2nd for now)


(franpa) very nice, just add some variation to the mountain sides.
Thankx. Yes some variation would make it look better. These are really a 1st draft, I will probley rework them about 1000 times before I am satisified (darn perfectionist in me :p ) Also I am hopeing that my storyline,custom weapons and custom bosses will outshine the graphics and make it a great quest. (man I talk too much)

Russ
09-13-2007, 10:24 PM
Revfan, you are so good at making screens. If only you would actually release something and not just abandon all your projects. Gleok, those screens are great! It's amazing what people can do with the classic tileset now. LostInHryu1e, the custom boss looks awesome! And Blaman, those screens look good (I love the symetry). What tileset does it use? But gleok, you said you had thirty types of wizzrobes. Why don't you just change the graphics for them, instead of the colors. And your stoneman using classic tileset looks better than mine, wich uses DOR tileset. Same with the castle. Anyone else see the irony here?:googly:

SpacemanDan
09-14-2007, 11:29 AM
What tile set did I use?
I used PTUX with some additions from stuff I found at PZC.

Revfan9
09-16-2007, 12:53 AM
http://i21.photobucket.com/albums/b283/Revfan9/5paths2.png

...That moon looks like crap. Ah well. Guess that's what I get for going 2 months without ripping a single thing, and ripping from a NASA shot at that. I guess it's also 'cuz the moon is hyper-realistic, and nothing else is, so it just clashes. Ah well. *bangs head against wall* I had almost forgotten how incredibly easy it is to rip stuff into ZC tho, even in 4-bit.

And, Gleeock. I took a look at that palette for your castle, and it's an absolute mess.

It looks like, at first, that you're using 8-bit mode on the OW Csets (Which is smart IMO, that's what I always did for my tiles). But, upon closer inspection, you had Black as the first color in each Cset, so that means that you're doing 3 layers, 1 of each Cset, to make the castle, which makes a deep fragment of my soul very, very sad for some reason D:

So, I went ahead and got the colors of the castle from that shot all into a single Cset. Although there are probably more colors used in other parts of the tilesheet, so, if you want, PM me the tile sheet and I'll be kind enough to organize it (the palette) for you, k?

http://i21.photobucket.com/albums/b283/Revfan9/CastleReducedGleeock.gif

Anarchy_Balsac
09-16-2007, 01:05 AM
Gleeok's castle looks fine to me.

Russ
09-16-2007, 01:25 AM
Revfan, that moon looks pretty good. The screen in general looks good. Is my assuption that this project will get scrapped and never be released correct? And I see nothing wrong with Gleok's castle.

Gleeok
09-16-2007, 07:18 AM
http://i21.photobucket.com/albums/b283/Revfan9/5paths2.png

...That moon looks like crap. Ah well. Guess that's what I get for going 2 months without ripping a single thing, and ripping from a NASA shot at that. I guess it's also 'cuz the moon is hyper-realistic, and nothing else is, so it just clashes. Ah well. *bangs head against wall* I had almost forgotten how incredibly easy it is to rip stuff into ZC tho, even in 4-bit.

And, Gleeock. I took a look at that palette for your castle, and it's an absolute mess.

It looks like, at first, that you're using 8-bit mode on the OW Csets (Which is smart IMO, that's what I always did for my tiles). But, upon closer inspection, you had Black as the first color in each Cset, so that means that you're doing 3 layers, 1 of each Cset, to make the castle, which makes a deep fragment of my soul very, very sad for some reason D:

So, I went ahead and got the colors of the castle from that shot all into a single Cset. Although there are probably more colors used in other parts of the tilesheet, so, if you want, PM me the tile sheet and I'll be kind enough to organize it (the palette) for you, k?


Actually that moon looks great. Better than great actually. I dare anyone to find an 8-bit game with a better looking moon than that...seriously. From the perspective your seeing it, the only thing that might be out of place would be the clouds. If you had like layer 6 and 7 clouds that were up to par with that moon, you'd have probably one of the greatest ZC shots ever. Something to stick on the front page of zc.com.


Actually believe it or not, the way I have it set up is that entire screen is, I believe, lv pallette 3c, cset 4. It's 16 colors, the first being black. It's actually pretty organized, cset 3 is interiors and cset 2 is interiors for NPC's, shops, castle decors, that sort of thing. I always(usually) edit the palletes outside of zc before ripping them if they're 8-bit or 24-bit graphics.

And.....that is actually layer 0. There are no layers in that screenshot. There will be some lightning and rain probably when I get done with it though.

I'll put some more shots up later if you wan't to rip them, although that's most of them right there...But i've got some Tower of Bab-il, and ps1 Mysidian tower maps almost completed....and i'm rambling.....


-Revfan, you seem to be very talented at graphics. Why does everyone say that you'll never release anything? Do you just mess around with it for fun, or do you think that the graphics aren't good enough? I can't comment on gameplay, but your pics look pretty friggin good to me.

Pineconn
09-16-2007, 12:16 PM
http://i21.photobucket.com/albums/b283/Revfan9/5paths2.png

I think what the moon needs is some kind of aura around it. The moon is too sharp on that black background, so it needs some sort of "glow" around it so it would blend in a little better. Ever think about realistic stars instead of those blue things, too?

King Aquamentus
09-23-2007, 07:02 PM
Salamander: Volcano zone
http://i6.photobucket.com/albums/y247/ssjlink1/zelda007-2.png

Gleeok
09-24-2007, 04:46 AM
Just curious Old-Skool if you are using scripts for the weapons and enemies.


Anyway I posted some of these tiles in the other thread, but here are some actual screenies:

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda002.pngIs it cold in here?

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda003.pngSome recoloring.

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda001.pngAah, memories.

Had them just laying around, it would have been a waste to not post them. :p

Joe123
09-24-2007, 11:49 AM
Those are nice Gleeok, where are they from?

http://i146.photobucket.com/albums/r260/Joe123ZC/Overworld%20Adventures/zelda021.jpg
Where are you going with that sword?!

oo and my subscreen:
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda004.jpg

King Aquamentus
09-24-2007, 02:07 PM
Just curious Old-Skool if you are using scripts for the weapons and enemies.

That's my plan, for Tetran, Golem, etc, but I have no idea how to go about it...

All the main guns are arrows, laser being a golden arrow... I need to alter the trails somehow so it has seperate horizontal and vertical tiles, and doesn't scatter about. Just stays in one line. Also, there's the issue of missiles, and maybe even scripting in options!

Freedom
09-28-2007, 01:19 AM
Zelvania, the source of global warming, and algore's future home. ;)
http://members.toast.net/mfreedom/zelvania.gif

Freedom
09-30-2007, 01:18 AM
Here's a section of the caverns, still haven't decided on a name yet

Cavern section map (http://members.toast.net/mfreedom/swan2/zel-cavern1.gif)

Pineconn
09-30-2007, 01:31 AM
http://smilies.vidahost.com/cwm/cwm/eek2.gif Jesus holy Christ, that looks completely incredible. No AGN smiley matched my expression, so I had to search for another.

All fanaticism aside, that does look very good. Though I'm sure you didn't make those graphics from scratch. ;) I presume that you are indeed making a quest with these all these sideview areas?

Freedom
09-30-2007, 01:36 AM
The graphics are ripped from DraculaX and then edited pretty heavy.
Much work in what you see. ;)
I'm making those side scroller areas in SwanSong ~ Genesis as passageways basically, most are just short little areas of 8 to 16 screens per section, but a level might end up having several sections of those. ;)

Pineconn
09-30-2007, 10:48 PM
I see much work in what I see. Yet again, it looks incredibly... incredible.

I can say that I'm definitely looking forward to your quest if at least a portion of it boasts those quality graphics.

Pheonix
10-06-2007, 11:13 AM
http://img257.imageshack.us/img257/6225/zelda017ez1.png

Started making Winter Garden for NeoFirst. This is the entrance screen, right in the center of the dungeon. Odd, but that's how it's going to stay.
Winter Garden is the place originally known as "???" on the original map. You'll be going to all four corners of the dungeon to trigger switches and get the three keys needed to get to the Winter Element.

Russ
10-06-2007, 11:16 AM
Wow! Nice screenshot! I wish I had that much artistc skill...

SpacemanDan
10-06-2007, 02:06 PM
Oh wow. That's a really good shot! :D I've got no complaints.

Here's a shot from the forest area in LoRII that I started making:
http://i28.photobucket.com/albums/c221/Blaman_1/zelda013-1.jpg

Joe123
10-06-2007, 06:37 PM
can anyone critique these screens before I start replacing the duplicates of them please?
http://i146.photobucket.com/albums/r260/Joe123ZC/Overworld%20Adventures/VerilWoods.jpg

MasterSwordUltima
10-06-2007, 06:52 PM
I could critique you loosing life while taking screenshots. But that would make me a jerk.

[btw, fantastic menu graphics Joe123, absolutely fantastic, I need to stop by here more often]

Joe123
10-06-2007, 07:06 PM
urm, thanks I think then, although telling me losing health is bad isn't going to help me improve the screens. What can I do better on them anyone?

Anarchy_Balsac
10-06-2007, 07:40 PM
I'm not seeing anything bad, but I don't know what you're trying to do either.

Gleeok
10-06-2007, 07:58 PM
urm, thanks I think then, although telling me losing health is bad isn't going to help me improve the screens. What can I do better on them anyone?

I will tell you. And I'll put it in caps for effect....


THERE'S NOTHING WRONG WITH THOSE SCREENS OR LAYERS...

...suppose someone said "it's too green", and you made it less green. Then it would be less of the lush forest as you have made it. What about "You have too much open space", then if you added a crap load of unwalkable combos it would detract from the experience of the player traversing through your "maze-like" forest and focus on slashing combos way too many times just to get from screen to screen.

IMO, the relationship of graphical-overabundance and game play is counterintuitive.


...In fact, i'll color that statement.


And in closing, the yellow colorization of sentences is reserved for me. You may not use that color. :p

Russ
10-06-2007, 11:00 PM
Joe, those screens are WONDRFUL! Perfection at work. Nothing is wrong with them at all.

In conclusion: You make wonderful overworld screens!



And in closing, the yellow colorization of sentences is reserved for me. You may not use that color. :p


Blue is now my color. :p

gray0x
10-06-2007, 11:33 PM
http://i197.photobucket.com/albums/aa76/gray0x/zelda001.jpg
The Museum

http://i197.photobucket.com/albums/aa76/gray0x/zelda002.jpg
The 3 Children of the Cosmo's Crescent standing in Triumph Town, Cell (you), Embra (girl), and Gabriel (black clothes)

http://i197.photobucket.com/albums/aa76/gray0x/zelda003-1.jpg
??? Where are you?

By the way, the quest is a sidescroller, except for towns. Them are IMPOSSIBLE to make O_O

Joe123
10-07-2007, 03:54 AM
well, thanks everyone, although I'm still not completely pleased with them. I don't really like the way I use the brush for some reason. I also tried making a better small burnable bush, that looked a little like the new LTTP trees, but it looked awful.



IMO, the relationship of graphical-overabundance and game play is counterintuitive.

What's this meant to mean
oooo, it's so close to yellow!

Seriously though, what is it meant to mean? :confused:


So I'll make it blue, and only have the direct pathways walkable yeah Gleeok? :P


You guys are too nice though, where's Revfan when you need him...



Those screens are looking pretty good grayOx, although the parts where half of those pillars stick out of the floor look a little unusual. It might look better if you put them on the floor, and had them just as decorations that you walk infront of. Perhaps.

Is this going to be a true sidescroller with the Roc's feather and all that?

And AoL managed to make sidescrolling towns preeeetty well I though :P

LostInHyru1e
10-08-2007, 04:48 PM
Custom Boss shots from Facade. And closer to yellow! :)


http://i188.photobucket.com/albums/z215/LostInHyrule/zelda095.jpg
http://i188.photobucket.com/albums/z215/LostInHyrule/zelda096.jpg
http://i188.photobucket.com/albums/z215/LostInHyrule/zelda097.jpg
http://i188.photobucket.com/albums/z215/LostInHyrule/zelda098.jpg
http://i188.photobucket.com/albums/z215/LostInHyrule/zelda099.jpg

EDIT: Oh, so we're "calling" colors now? Is green taken?

Gleeok
10-09-2007, 03:59 AM
More bosses. These one's are from Lv4.


http://i233.photobucket.com/albums/ee49/Gleeok9/zelda022.png

The guardian of the level where the guardian of the master sword awaits...
...damn, that's alot of work.


http://i233.photobucket.com/albums/ee49/Gleeok9/zelda020.png

Scripted boss Lich. He's a bit overpowered right now due to the fact that
he has 8 ffc projectile attacks, :laughing: and a rotating shield that
regenerates his HP, along with the Nuke spell...I'm trying to balance that out a little as he's currently unbeatable....hmm.



ps- franpa, check your demo thread.

Joe123
10-09-2007, 11:46 AM
Having Z1 Link sprites and Minish Cap walls really clashes.
Interesting sounding bosses though, I wish I could script things like that.

So now I'm quite pleased with my wood, what do people think of my town?
http://i146.photobucket.com/albums/r260/Joe123ZC/Overworld%20Adventures/VerilVillage.jpg

LostInHyru1e
10-09-2007, 12:07 PM
Your Village looks awesome, Joe!

And I still agree that the classic-looking Link Sprite clashes much with the surroundings. The bosses look amazing, however.

Gleeok
10-10-2007, 01:19 AM
Ooh joe123, you just love picking on my Link sprite don't you? :mad: Ahahaha!
...jk ...and there's a reason for it. It is the classic set after all....kind of....It wouldn't make much sense to use a pure Link sprite for classic, now would it.


Nice pics btw, and the biggest thing is that it's hard to see the bomb and rupee counters with that subscreen. Everything else looks great. If you want people to rip apart your screenshots I suggest posting them at purezc. Those purezc goers really have nothing else to do than tell people why they're screens suck, apparently... But I think they look great.


PS- change your Link sprite. ;)

Joe123
10-10-2007, 02:54 AM
But you cannnnn't use it with MC cap walllls :( I don't dislike it at all, it just looks strange. Maybe not in context with the rest of the quest so meh. I won't pick on him again :P

And I'm planning on doing something about making those counters more visible, I had noticed; I'm going to make all of the shadows on all of the text darker when I get round to it, but at the moment I'm lazy.
At Pure they just ignore them though ¬_¬

noooo, I've spent ages setting up my Link Sprite, and I've grown to quite like this Link.

oh, thanks by the way :thumbsup:

WindStrike
10-10-2007, 01:13 PM
Ooh... sweet looking town... though I must point out to you the misuse on the cliffs, which I know are a pain to use. That said, clicky clicky to learn how to fix that. (http://zcu.sephiroth.ws/forums/index.php?autocom=ineo&showarticle=31) (God I need to update that... still gotta hit waterfalls and all) Unfortunately, that version hasn't been revised by Radien, but you can still fix A LOT with it.


Gleeok, any chance you're willing to release those floor tiles?

Joe123
10-10-2007, 02:10 PM
Thanks, but I've been using your tutorial religiously already, I find cliffs really hard :P

Where've I got them wrong?

WindStrike
10-10-2007, 04:20 PM
Hmm... well, I've never tried mixing the cliffs with cakelayer mountains, which is what you're doing. Thing is, what you have is like a mix, which can work... ... but, I'm not quite sure how to fix all of the problems I'm seeing. The topleft screen with the corner behind the house, for example, I really don't know how to fix that one, since I actually have yet to use cakelayer. Now, the bottom corner of that cliff, that can be fixed... or part of it. Just shift the lower of the two corner pieces into a diagonal rather than the sidelength.

As for the rest of the screens, look at that tutorial again and look very closely to EXACTLY what you're using, because you're using the cakelayer sides as the low side mountains, which isn't right. I'm sorry if all of this is a little confusing... I suppose I'll get around to cakelayer mountains and mixing it with the rest of the stuff as next part in the tutorial so that it won't kill and confuse people.


Also, I pray that you meant rigorously, not religiously, right? (cough cough bad pun cough cough)

Joe123
10-10-2007, 05:40 PM
Eh? Cakelayer? It's not cakelayer at all, it's the DoR mountains in the cliff part. Cake layer is the GB mountains that look like stacks of a layered cake...

I think? unless you're refering to the cliff part of the DoR mountains as cakelayer too? It's all so confusing :confused:

And I'll have a look at those errors, but I'm finding it hard to work out what you mean really. I also can't see anything wrong with the corner behind the house in the top left screen.

Russ
10-10-2007, 07:05 PM
Thanks, but I've been using your tutorial religiously already, I find cliffs really hard :P

Where've I got them wrong?


Ya, it's no secret that DOR cliffs are hard to use. But they look really good when they are finished. If DOR cliffs are too hard for you, do what I did. Go down to page 200 or something around there. There are a bunch of siplified Link to the Past cliff tiles. Just use those.

Joe123
10-10-2007, 07:08 PM
I'd rather use DoR badly to be honest, but thanks anyway.

And I have now found what was wrong with that tile in the corner by the house Windstrike, and also the correct tile. Thankyou. And I've changed some of the other parts too, so hopefully it's all a bit more correct now.

Pineconn
10-10-2007, 08:26 PM
That's why I'm using the "cakelayer" mountain tiles, they're that much easier to use. ;)

Of course, I know all the ropes to the extent that I could use the DoR mountains no problem now, I'm sure. I started to use the cakelayer tiles when I came off of using the LoZ tileset, so I had to start somewhere easy. And there's no way I'm going through my quest just to replace the mountains with better ones.

Also, russadwan, I was wondering if you've still been making that EoT remake. The file you sent to me awhile ago looked great.

gray0x
10-10-2007, 09:18 PM
Is this going to be a true sidescroller with the Roc's feather and all that?

And AoL managed to make sidescrolling towns preeeetty well I though :P

Yeah it is. And about the pillars, well I should just replace 'em with blocks because you don't have the feather yet.

And that's AoL with the good towns, not me =D

Russ
10-11-2007, 10:29 AM
Also, russadwan, I was wondering if you've still been making that EoT remake. The file you sent to me awhile ago looked great.


Yes, as a matter of fact, it's basicly done. I just have to make a quick speed run through to make sure I didn't forget something obvious, and then I'm sending it to the beta testers. Expect a link to it either today or tomorrow. Also, I was hoping that the EoT remake and Link to the Heavens could be released simutaneously. Do you have a set release date for LttH yet?



Of course, I know all the ropes to the extent that I could use the DoR mountains no problem now, I'm sure. I started to use the cakelayer tiles when I came off of using the LoZ tileset, so I had to start somewhere easy. And there's no way I'm going through my quest just to replace the mountains with better ones.



You might be able to use DOR mountains, but I can't. So the EoT remake only uses them for seven screens (the desert area. I thought the DOR cliffs looked desertish.). The main overworld uses LttP siplified cliffs, the swamp uses the lumpy mountains,
the mountain area uses minish cap mountains, and the underworld uses the rocky looking cliffs.

And Joe123, your town looks great. And whatever you do, do not chnage the Link sprite! DOR Link is the only one I like. None of the others look that good. And I see nothing wrong with Gleeok using classic Link and MC walls.

Pineconn
10-11-2007, 05:28 PM
I'm just about finished with LttH, but I needed to find a tile for Level 8 and alpha test it once more. It needs to be perfect. Amaster, my beta tester, is going through the quest and should be done in a little while.

Which means that it should be released by the end of October... I hope.

Gleeok
10-12-2007, 10:53 PM
Sickest one yet. It's the F'ing Blaster Master Crab boss!

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda024.png


Remember the five rules of dodgeball: Dodge, dip, duck, dive, and dodge!!!

JP Blanchette
10-13-2007, 12:44 PM
http://i66.photobucket.com/albums/h259/bowserblanchette/zelda020-1.jpg

It's been awhile, but here is my screen shot for my newest quest I'm working on.

Russ
10-13-2007, 12:48 PM
What are those 4 blocks around the stairs supposed to be?

JP Blanchette
10-13-2007, 12:50 PM
What are those 4 blocks around the stairs supposed to be?

It's the Maverick Insignia from the Mega Man X Series. There just for decoration.

Anarchy_Balsac
10-13-2007, 06:59 PM
Sickest one yet. It's the F'ing Blaster Master Crab boss!

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda024.png


Remember the five rules of dodgeball: Dodge, dip, duck, dive, and dodge!!!

Seriously, I can't wait to see that quest, although, I'm going to miss dying, which I would on it's original difficulty. At least I won't be able to 3-heart the damn thing.

Gleeok
10-13-2007, 09:10 PM
Seriously, I can't wait to see that quest, although, I'm going to miss dying, which I would on it's original difficulty. At least I won't be able to 3-heart the damn thing.

What?...you wan't me to make it harder...!? Are you seroius? I was just actually testing the Crab Boss again and beat it with one heart left...that's as close as it gets. (I added more attack patterns :p)

If you get around to playing the lv3 demo, keep in mind the following:

There will be two versions: Normal mode, and easy. This is the easy version.

The red potion will not be there in the normal game...actually, there are no potions on normal.
The continue hearts will be 10
Normal has a bonus 13 level dungeon. Cave of trials or whatever i'll call it.

I really can't see myself making it any harder, it'd be too much.

Anarchy_Balsac
10-13-2007, 09:39 PM
Yeah but it was fun when it was it's original difficulty, though I guess I can settle for a tweener, damnit :(.

Gleeok
10-13-2007, 09:45 PM
Your crazy. :eek: :odd:

What was your death count on it?

Anarchy_Balsac
10-13-2007, 09:53 PM
Don't know cus I haven't saved passed the 2 keys at the beginning, and I didn't die getting them. What I do know however, is that I'd have beaten it if you had emphasized 4 ups like you should have instead of 3, bastard. When I went up 3 times and didn't get the boss key, I turned it off and posted that you made an error, little did I know I could have gotten it by going up another room.

I haven't attempted it since, but will do so again(knowing the right number of ups this time of course) as soon as I'm done proving lost-isle can be 3-hearted. Which won't take too much longer once I get the location of the gate 2 switch in level 4.

BTW, link paradox's secret level was harder, did you try it? You probably won't beat it, probably no one will, but I wasn't expecting anyone to either.:D

Joe123
10-14-2007, 06:36 AM
http://www.youtube.com/watch?v=-oopKvaoSiY

Not exactly a screenshot, but yeah. A collection of moving screenshots, one taken every frame with the sound dubbed over the background. he he he :P

Russ
10-14-2007, 01:58 PM
OMG! It looks wonderful! So it appears to be a sequal to the oracle games. Does that mean it will feature twinrova, or onox, or veran? The gameplay seems to be a lot like the oracle games to. He is warped to another world, he incounters the main enemy, then he sets out on a quest to save the world. Maybe when you're doon with it, you should send it to Nintendo and see if the'll buy it from you and password link it to the other oracle games.:rolleyes: But those screens are absolutly amazing. The subscreen too. I see great things coming from this quest.

Joe123
10-14-2007, 02:56 PM
No, I wasn't planning on making it that similar to the oracle games. I've got four elements to collect and all that, so minish cap sprung to mind as source of ideas. Obviously that's where the subscreens from and all. I just needed an intro really, and I quite liked that one. I really wanted the music from that, but I couldn't find it anywhere, so I've had to settle with the tune of time as you can see.

Russ
10-14-2007, 05:15 PM
Well, whatever game it's based off, it's good. Now that you mention it, it does seem a lot more like the minish cap then the oracle games. Got an estimated release date?

Joe123
10-14-2007, 06:34 PM
Estimated realease date?!

Sorry but that's as far as the game goes at the moment.
I'm hoping not to have too grand designs for it however, after having done that twice and then getting bored halfway through, I can see it's unlikely to be a good idea.

There are going to be four main areas, each with an element. The main point is though, there aren't going to be any dungeons. We'll see how that goes.

Russ
10-14-2007, 07:03 PM
No dungeons?! A revolutionary idea! I think this quest will be the start of a whole new way of making quests. Completly overworld!

Joe123
10-15-2007, 02:51 AM
Yeah, after http://www.purezc.com/forums/index.php?showtopic=30852 this thread, where most people said you can't have a quest with no dungeons, I decided I should prove them wrong. And also, I'm cheating a bit because my overworlds are far superior to my dungeons in general anyway (the demos in my sig prove this I think)

Gleeok
10-20-2007, 01:34 AM
Hey joe123 that's some good overworld work there. Is that the DoR tileset your using? I just downloaded it recently and must say that the palletes are much more appealing to me than pure.

Also do you mean that there will be no dungeons? Are you talking about interior Dmaps only? Wasn't the first screen of that a dungeon?

Joe123
10-20-2007, 04:41 AM
Yeah, that's DoR.
The temple of time at the beginning with the triforce was just a little intro, and that tower of darkness I really can't do without. It's not going to be a full dungeon though; when you come back later with the four elements I think I'll have a little of Link walking up stairs (possibly a cutscene) and then it'll take you to some dark world or something, but I'm going to make sure its an overworld. That's a lonnnng way off at the moment though.
And I'm having house interiors, because otherwise it would be stupid. But basically, I'm replacing dungeons with large, convoluted overworld areas. Toveria Shades, where the earth element is, and the first area, will have a seasons system. Hopefully. Going to be lots of work though ¬_¬

Gleeok
10-20-2007, 08:29 AM
Aarg! What is wrong with this forest.


http://i233.photobucket.com/albums/ee49/Gleeok9/zelda002-1.png

It seems no matter what tileset I use it is inevitable that I hate any overworld area's that I construct. It's odd because I never scrap a single dungeon screen. I wish there was like a random overworld generator program or something ...

Anarchy_Balsac
10-20-2007, 05:33 PM
I thought your overworld looked more final fantasyish than that. I don'tsee anything wrong with it though.

Russ
10-20-2007, 05:41 PM
I see nothing worng with the overworld screenchot. It looks wonderful. Much better than mine do. Just out of curiosity, why is the combo page on a list of dungeon floor tiles when you're working on a forest?

Gleeok
10-22-2007, 04:41 AM
I thought your overworld looked more final fantasyish than that. I don'tsee anything wrong with it though.

This is a different quest. It's just that progress has been sooooo slooooooww with the other quest I need a break. Various maps are scattered throughout different quest files and the custom bosses are very time consuming. So far it's like a year long project, and even though i've pretty much finished the tileset and ripped pretty much everything I need at this point, it's like weeks of crap work just getting everything together to start setting up a timeline.
Hopefully in a couple months I can have the entire first world and dungeons done and playable straight through so I can concentrate on the final fantasy worlds. The idea was that it's linear up to a point untill you get the whistle(lute or something...whatever, skin flute...who cares) and then the three worlds become linked and you can warp between them.
I also don't really feel the need to rush it right right now as I don't see there being a high demand for it. I made it with the idea that it would be the longest and hardest <insert penis joke here> challenge quest to date, but it seems we're a dying breed these days.

Well here's some screenshot's of the first world. It takes place somewhere in the likes of, well if there was a third quest for demo.qst. I'll have to release those tiles, they're too cool of classic set tiles, especially the dungeon set.

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda004-1.png . http://i233.photobucket.com/albums/ee49/Gleeok9/zelda001-2.jpg

http://i233.photobucket.com/albums/ee49/Gleeok9/zelda002-2.png . http://i233.photobucket.com/albums/ee49/Gleeok9/zelda001-3.png
That one's not supposed to say lv3.



I see nothing worng with the overworld screenchot. It looks wonderful. Much better than mine do. Just out of curiosity, why is the combo page on a list of dungeon floor tiles when you're working on a forest?

Hmm..you know, looking back on that shot after a couple of days it's not so bad. I've figured out the trick to making the overworld for me. Get the screen layout in mind then draw everything as fast as possible. That way I don't get tired of looking at it. :D And it's because I was just on a dungeon screen beforehand...of coarse.

Joe123
10-22-2007, 05:09 AM
What's wrong with that shot is that there aren't enough trees in it ;)
I love the way DoR allows you to make forests where the borders aren't just stacks of trees like in Pure, because it looks so many times better, but you've gone a little too far I think.
If you were to stick one or two of the 2x2 trees into the floor area aswell as in the brush, I think it would look more foresty
It's still looking pretty good though.

And Overworlds were always easier than dungeons you know :P

Oooh, I like your sword sprite in the subscreen on those newer ones.

Gleeok
10-22-2007, 07:12 AM
What's wrong with that shot is that there aren't enough trees in it ;)
I love the way DoR allows you to make forests where the borders aren't just stacks of trees like in Pure, because it looks so many times better, but you've gone a little too far I think.
If you were to stick one or two of the 2x2 trees into the floor area aswell as in the brush, I think it would look more foresty
It's still looking pretty good though.

Well the thing is 1) I hate using alot of trees, and 2) I design open space differently. First and foremost is what enemies there will be on screen, in this case I have plans for the forest to be home to 2x2 scripted ffc enemies, so walkability is a big factor, plus I already figured out what works better for me. Throw down layer 0,1, and 2 basic layout, then fill the rest in later.


And Overworlds were always easier than dungeons you know :P
Hah! That's the opposite for me.


Oooh, I like your sword sprite in the subscreen on those newer ones.
Yeah, I just got around to some sprites. Eventually every item will be like that. I am dreading the day I have to make a custom subscreen though.

Revfan9
11-01-2007, 04:50 PM
Boo.

http://i21.photobucket.com/albums/b283/Revfan9/fa1.gif
Damn this rain. I can't even see the legendary porn scene hidden here cause of it.

Gleeock:

Your screen is too cramped. It also has too many of the same tiles repeating over and over. I also like shadows. Add more of those. A better palette might be in order as well.

http://i21.photobucket.com/albums/b283/Revfan9/zelda001-4.gif

Here's that screen in all it's sexyness without that fugly rain that needs to be replaced.

Joe123
11-01-2007, 05:49 PM
Heh, your shots are always so impressive...
Not that you think that I know :P

Where do you get all these graphics from anyway?

SpacemanDan
11-01-2007, 07:18 PM
From what I can tell, anything ontop of the mountains are from SD3. I'm guessing the mountains are from Rudora? But I have no clue as for the water.
BTW: Excellent work, Revfan! :D
Been awhile since I've shown anything, so here's a "collection of moving screenshots" for LoRII:
http://www.youtube.com/watch?v=8MF2zlAIDM0
EDIT: Forgive me for the crap quality, but I've yet to find a way to export it with good quality.

Revfan9
11-02-2007, 02:52 PM
Moar Fuglyness:

http://i21.photobucket.com/albums/b283/Revfan9/zelda002-2.gif

The above image (the outdoor one) had tiles from SD3, Rudras, some Final Fantasy game, and various edits/recolorings from Pure/DoR. The indoor image in this post has Terranigma tiles exclusively.

Just been compiling old stuff that I did ages ago and making boring screens with them, nothing new here. Look around on PureZC hard enough and you'll find all of this stuff.

Russ
11-02-2007, 03:37 PM
Revfan, once again your screenshots leave me speechless. The amount of detail is amazing!

LostInHyru1e
11-02-2007, 03:46 PM
Palette change for the upcoming new Classic Quest "Eternal Winter."

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda119.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda118.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda116.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda115.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda114.jpg

King Aquamentus
11-02-2007, 06:26 PM
http://i6.photobucket.com/albums/y247/ssjlink1/zelda008-1.png

As for our Newdefault:

http://i6.photobucket.com/albums/y247/ssjlink1/zelda009-1.png
http://i6.photobucket.com/albums/y247/ssjlink1/zelda010-1.png

Russ
11-02-2007, 06:35 PM
Nice work Old-skool. And LostInHyru1e, the pallete changes look good. Much less bland than the original.

LostInHyru1e
11-20-2007, 11:03 PM
Shots from Level 5 of Eternal Winter, in the Classic Set, including a Custom Boss. Thoughts on how the LttP Lava that Russadwan and Pinneconn got for me interacts with the metal grates?

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda120.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda121.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda122.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda124.jpg

http://i188.photobucket.com/albums/z215/LostInHyrule/zelda125.jpg

Russ
11-20-2007, 11:21 PM
The lava goes fine with the metal grates. In fact, it complements the grates.

LostInHyru1e
11-21-2007, 12:46 AM
Yeah - that's what I'm trying to get it to do. My friend invented the grates, but he was going to use them on regular Lava, which I didn't think looked really good. He's working on a quest right now with Classic, I don't really know how he's doing. But he's picking up the features faster than I am.

Revfan9
11-23-2007, 08:29 PM
ZC's color limitations are starting to disgust me.

http://img440.imageshack.us/img440/9901/fallenaspirationstitlezx0.png

Pineconn
11-23-2007, 10:27 PM
Revfan, I command you to make a full quest now! I've yet to see a screen that I could even think to criticize!*

Actually, when I saw that title screen, I thought I was looking at the Metroid Prime title screen. Then I saw the hearts. :p

*Now that I look at it, it looks far too red. Could the LoZ words be a fuchsia/lavender?

Revfan9
11-24-2007, 01:49 AM
Tip: That screen isn't actually in ZC. I made that title in the GIMP, but when I tried to import it into my FA palette, the color loss was so horrible that I scrapped it altogether. 'Couldn't resist showing the no-loss version of it tho.

Aside, I could never make a full quest. I might touch ZC for 3 minutes every 3 weeks, tops. I don't have nearly the attention span for it.

Pineconn
11-28-2007, 10:10 PM
Well, you could always work for 3 minutes every 3 weeks for... 10 years, or so. ;)

catfriedrice
12-03-2007, 01:24 AM
Tip: That screen isn't actually in ZC. I made that title in the GIMP, but when I tried to import it into my FA palette, the color loss was so horrible that I scrapped it altogether. 'Couldn't resist showing the no-loss version of it tho.

Aside, I could never make a full quest. I might touch ZC for 3 minutes every 3 weeks, tops. I don't have nearly the attention span for it.


or you know, there are some people out there (like me) who could use artistic talent like that.

Well, I'm 23.75% done with mine... which means I'm now almost finished with every overworld map (there's 8 total). I lack completing 1, jazzing up 2, and inserting all fixes/starting points/secrets/etc for the rest. I have 1 dungeon of 10 done. Once all gets finished, I'll probably need someone interested in helping me with a character sprite sheet, intro, and subscreens. I have most everything else picked out. I'm not going for beauty with this one... since Pure is kinda limited there. It's a bit difficult, but the story should wow enough.

Aaaaannnndd my computer's acting up on me again. No screenshot till it quits. It sucks, typing this out and then waiting 5 minutes for it all to show up.

Gleeok
12-04-2007, 12:18 PM
From Untitled dungeon crawler quest. Dial-up beware...although I changed it to jpeg about half size, it's still prety big.


http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda005-1.jpg?t=1196784671

Imprisoned
12-05-2007, 11:12 AM
Looks very nice and big, except it's completely the same color... But it's only one DMap.

Here's my Forest Temple Hall:

http://img403.imageshack.us/img403/5939/foresttemplebighallaz5.png

Russ
12-05-2007, 12:04 PM
Gleeok, your dungeon looks awesome.
Imprisoned, that shot really apealls to my liking of perfect symetry.

Imprisoned
12-05-2007, 12:24 PM
Thanks, I like it too. I designed it to be so that you first enter the upper left door, then open the bottom left door there, and so on. And in the last one you can get the borders out so you can reach the chest.

DarkFlameWolf
12-05-2007, 12:41 PM
Gleeok, more dungeon 'wall detail.'

Gleeok
12-05-2007, 01:04 PM
Gleeok, more dungeon 'wall detail.'


Well, all ornamentation that doesn't effect gameplay I do last, because, well, I do change stuff. No point in layering things twice now is there. ;)


Looks very nice and big, except it's completely the same color... But it's only one DMap.

It's green because of the above mentioned, However I have finished adding dirt, non npc enemies, traps and such. So yeah, Its super green in that pic! Something interesting though is trying to make a huge dungeon with no symmetry at all, as per the randomness of the "nature" element. The first thing we do when making a castle for instance, is make it symmetrical. It has a man made feel to it. There's parts where you definitely want things symmetrical, You did a good job with that on a large scale. Very nice.

...I do have to point out the irony in your second statement though.

except it's completely the same color


Also I coundn't post a fully completed map...that'd be like a walkthrough or something.

Pineconn
12-05-2007, 09:19 PM
Imprisoned, that would look very awesome in 3D. It reminds me a lot, though, of some wide-open LttP dungeon environments (such as Hyrule Castle), so that prevented me from having to say, "Change it." Translation: Looks great. ;)

That also reminds me that I really need to finish my quest.....

Russ
12-06-2007, 01:26 AM
That also reminds me that I really need to finish my quest.....
Yes, please finish it. Do you have any idea how long I have been waiting for it? Do you relize it was supposed to be released September? Why is it everything in ZC gets delayed?

Joe123
12-06-2007, 03:53 AM
Noone is being paid for it ;)

Imprisoned
12-08-2007, 11:23 AM
Hehehe, that's right, the obvious main reason...

"I'm gonna finish this f***ing game quick and get the f***ing money and screw myself over to the f***ing resort island! Hell yeah!"

Pineconn
12-08-2007, 10:41 PM
My quest is practically finished, I just need to ensure it is bugless... and add something that'll be a day's work. But it'll be out before 2008!

Fine. I'll work on it now. There go my plans for playing more Metroid Prime tonight.

Nicholas Steel
12-08-2007, 11:25 PM
relax Pineconn, otherwise therell be loads of bugs in the initial release ;)

Imprisoned
12-10-2007, 12:24 PM
Don't rush it, Pineconn. Take your time in smashing the bugs... or people will find them and you still would have to smash em...

Joe123
12-10-2007, 02:34 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda029.jpg

Haven't posted screens here in a while. Ripped the Tarm Ruins summer palette.

Any pointers on the screen design though? It's missing something.

Gleeok
12-10-2007, 03:58 PM
Looks fine, although if anything comes to mind, well, it's kinda ....blocky looking. ...Probably those pits and the surrounding grass is what i'm talking about. Maybe some animated pits? ...maybe a pit script: If(Abs (this->X-Link->X)<18 && Abs(this->Y-Link->Y)<18){ // open the pit and tentacles come out!


...yeah, I never liked those pits... :p

Joe123
12-10-2007, 04:45 PM
I'll have you know I have scripted the pits Gleeok :waggle:

Not that I've scripted those pit monsters from LA: DX, but with 4 days to go I don't see that happening. They're bottomless, send you back to the start of the screen and deal in some damage to boot.

How'dyu want me to animate them :confused:
I can't remember the last time I saw a dancing pit!

Also, I like those tiles personally. Maybe I should make it so they join together rather than being single tiles though?

http://i146.photobucket.com/albums/r260/Joe123ZC/zelda030.jpg
I think it was the brush, looks better now, no?

Russ
12-10-2007, 04:57 PM
I don't see any difference between the two. But it looks great. It really captures the gameboy feel.

Joe123
12-10-2007, 05:57 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda029.jpghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda030.jpg
Old, New

It's only subtle but it makes all the difference.
Before, I had the brush ending tiles backed up against the mountains. Now I don't. The screen feels more open I think, less blockly like Gleeok said.

Gleeok
12-10-2007, 06:07 PM
---------------------------------------------------------------!!
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda029.jpghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda030.jpg
Old, New


....you added a pillar. :odd:


....oh, I see now. The tileset only has blocky looking grass n' stuff. :laughing:

Joe123
12-10-2007, 06:11 PM
Pfft, that wasn't what I was showing. The brush edges up against the mountains now &#172;_&#172;

And haven't you played the GB zeldas? :eek:
That's what they look like.

Revfan9
12-10-2007, 08:46 PM
Ahh, the GB Zelda gfx... I always wanted to do something with those, as my quest graphics are always the reason I can never get anything done.

Sadly, I can't make screens even somewhat decent looking with them. Ah well...

As for your shots, needs a better palette, IMO.

*expect a screen later, maybe*

Russ
12-10-2007, 09:28 PM
I don't see anything wrong with the palette.

Joe123
12-10-2007, 09:37 PM
Well, it is pretty much directly from OoS.
What don't you like Revfan?

bluedeath
12-10-2007, 09:44 PM
I like Gleeoks screens ;). I'll post some of mine soon whenever I have the time. Imprisoned's is pretty big too :D.


POST 500!!!!

Revfan9
12-10-2007, 10:28 PM
The palette seems really washed out. Normally I like low-saturation stuff, but it doesn't look good on lower-quality tiles like Oracles graphics.

Also, I promised, so I delivered. I used my 3 minutes of ZC this month to make this:

http://i21.photobucket.com/albums/b283/Revfan9/zelda003-1.gif

It's VERY incomplete thus far, there are a few other things I have ripped (Most notably, the 5x7 tile Fireplace), but pretty much everything you see there is all that I have for that specific set of interiors. /M/ requested me to rip these interiors a bit ago and I just now got around to starting it.

Might finish it if I get bored enough, but that's unlikely.

Russ
12-24-2007, 04:34 PM
This thread sort of died. Allow me to revive it.

I need help with screen design. This screen (http://www.freewebs.com/russad/bridgecasltlethingy.bmp) is very bland looking right now. How could I make it look more interesting? (Just so you know, it is supposed to be the entrance to a castle).

Mega Link
12-24-2007, 04:54 PM
Just put a few bushes here and there.

Revfan9
12-24-2007, 04:56 PM
Umm... Try adding objects? And maybe making the screen not so symmetrical?

Joe123
12-24-2007, 05:11 PM
Make your moat less straight.

You could also perhaps try adding turrets at the edges of the entrance.

Make sure to block off the bottom corners, probably with trees or something.

Ground Detail.

Nice Transparent water =P

Put some rocks underneath it?

Russ
12-24-2007, 05:27 PM
The problem with making the moat less straight is the transparent water in the set isn't complete yet, so I am somewhat limited to what I can do with it. But I'll try your suggestions and see how they work.

Joe123
12-24-2007, 05:46 PM
ah right.

Well there's nothing to stop you editing it yourself =P

Good Luck :)

SpacemanDan
01-13-2008, 02:38 PM
Some shots from LoRII. (These are sorta old, but oh well. I'm still working on this.)
http://i28.photobucket.com/albums/c221/Blaman_1/zelda004-1.jpg
Dood! Everybody run!
http://i28.photobucket.com/albums/c221/Blaman_1/zelda001-2.jpg
Now how do I get across the hole?

Russ
01-13-2008, 04:13 PM
Some shots from LoRII. (These are sorta old, but oh well. I'm still working on this.)
http://i28.photobucket.com/albums/c221/Blaman_1/zelda004-1.jpg
Dood! Everybody run!
http://i28.photobucket.com/albums/c221/Blaman_1/zelda001-2.jpg
Now how do I get across the hole?
They look very good. The cliffs are placed very well, so they are not just flat and boring. And I love that big tree in the second shot.

Joe123
01-20-2008, 08:46 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda032.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda036.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda035.pnghttp://i146.photobucket.com/albums/r260/Joe123ZC/zelda037.png
And with that, a new quest is started :)

A Key to the Heavens, by Joe123 and russadwan.

DarkFlameWolf
01-21-2008, 08:30 AM
Nice screens Joe! Hope you guys finish it! So many big projects going around, so little hope for all of them being completed! Let's hope yours is one of them.

Joe123
01-21-2008, 01:09 PM
Nice screens Joe! Hope you guys finish it! So many big projects going around, so little hope for all of them being completed! Let's hope yours is one of them.

Yeah, we'll see.

It's a shame it's so hard to stick at things like this, I have a lot of projects that I got bored of and stuff.

I hope so too.

DarkFlameWolf
01-21-2008, 03:13 PM
maybe if you put all your discarded projects together, you might actually have a full quest!

Joe123
01-21-2008, 03:20 PM
Hahaha...

Oh dear =P

If I did that, I'd have half of a really bad Z1 rehash quest made in Pure, half of a reasonable Final Fantasy Adventure spin-off, and about 15 screens worth of a quest not dissimilar to the one I'm making now.

All in all, it wouldn't go well together =P

Pineconn
01-21-2008, 04:43 PM
There are a ton of excellent screenshots being posted.... Ever think of having an official AGN SotW/M? We've been sort of planning for an AGN Expo here (http://www.armageddongames.net/forums/showthread.php?t=101099) and I sort of brought up the idea of the Expo having a screenshot contest. Others then suggested that we'd have a regular screenshot contest that wouldn't be part of the Expo. Since you guys are rather active in this thread, do you think it would be a good idea? My only fear is that submitted screenshots would be copies of PureZC's SotW/M screenshots.

Joe123
01-21-2008, 04:46 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda037.png

Sucks to Pure!

There are plenty of people here that don't go on Pure.

Pineconn
01-21-2008, 05:28 PM
Like me. ;)

Nice shot as always. This should be a good-looking quest if it is completed.

Russ
01-21-2008, 06:49 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda037.png

Sucks to Pure!

There are plenty of people here that don't go on Pure.
Neat. My only conern is that you are using the thief tiles for moblins. They don't really look that good. But the MC octorok is a nice touch. The variety of the tree colors really makes the screen look interesting.

Joe123
01-21-2008, 06:53 PM
And why are you using the thief tiles for the moblins rather than the ones that actually look like moblins?
And I'm not just using those tiles, Russ, we have 3 Moblins now

The original ones were disgusting, so I recoloured GB, so we have GB Black and Red Moblins, plus 'Moblin (Chobin Hood)' enemies.

I did that with a few enemies I liked that didn't really look like Zelda enemies, the frog, the Helmasaur (well, that looks like Zelda but then we can't have enough Darknuts) the Chobin Hood and something else I think.

Pfft =P

Russ
01-21-2008, 09:50 PM
Pfft =P
Sorry. I check here before Pure ZC. I posted that post before I read the one at Pure.

Joe123
01-22-2008, 03:49 AM
Yah I thought so ^_^

EDIT:
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda038.png
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda041.png


Dobieooooo, I'm editting and no-one can see meeeee.....

devilskull80
01-30-2008, 08:30 PM
Here are some screen shots of my first quest( details in my sig)


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss1.jpg
Rocky Falls


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss2.jpg
Dungeon 1


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss3.jpg
Dungeon 2


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss4.jpg
Dungeon 3


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss5.jpg
Dungeon 4


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss6.jpg
Paths to Dungeon 1 and 2

I have one of every dungeon so far and 2 overworld pics
since its my first quest i decided to use classic graphics

Russ
01-30-2008, 08:40 PM
Looks good. Although I wouldsuggest you use ladders on the screen with the waterful. If water is falling down it, how can you be walking at now incline and be going up compared to the waterfall?

devilskull80
01-31-2008, 11:53 AM
Looks good. Although I wouldsuggest you use ladders on the screen with the waterful. If water is falling down it, how can you be walking at now incline and be going up compared to the waterfall?

good point...thanks
http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss1-1.jpg
Much better :D

King Aquamentus
02-02-2008, 02:57 AM
Zelda III: the secret of Ganon.

http://i6.photobucket.com/albums/y247/ssjlink1/zelda025-1.gif

http://i6.photobucket.com/albums/y247/ssjlink1/zelda026-1.gif animation is out of synch, but the two tiles for falls simulate a gradient.

http://i6.photobucket.com/albums/y247/ssjlink1/zelda027-1.gif

devilskull80
02-03-2008, 01:48 PM
After I finish my quest I am going to make a DX version and...well heres the difference:


http://i216.photobucket.com/albums/cc63/devilskull80/Overkillss7.jpghttp://i216.photobucket.com/albums/cc63/devilskull80/OverkillDXss1.jpg


Same room, just a little different lol

Joe123
02-03-2008, 02:06 PM
I prefer the DX version.

EDIT:
Come to think of it though, surely you could spruce up that DoR screen a bit?
Use some bigger trees/brush for the top screen boundary, and try to add a bit of wobble and zing to your mountains.

The green rocks are also perhaps a little unusual.

Have you seen DoR 2.0 though?
It's a lot nicer than 0.9, but it's not in the database yet.
If you go into PureZC's forums, it's in Radien's Quest Project Forum.

devilskull80
02-03-2008, 03:09 PM
I prefer the DX version.

EDIT:
Come to think of it though, surely you could spruce up that DoR screen a bit?
Use some bigger trees/brush for the top screen boundary, and try to add a bit of wobble and zing to your mountains.

The green rocks are also perhaps a little unusual.

Have you seen DoR 2.0 though?
It's a lot nicer than 0.9, but it's not in the database yet.
If you go into PureZC's forums, it's in Radien's Quest Project Forum.


Well its only the second screen but i guess i could change the green rocks lol.
and ill go check that 2.0 out thanks

Revfan9
02-11-2008, 07:19 PM
Revfan's super short guide to screen design:

http://i21.photobucket.com/albums/b283/Revfan9/Pureshot.png

Ahh, here's a nice shot (Pure graphics or not). But here's the question, why does it look so good? Well, it follows this template fairly well:

http://i21.photobucket.com/albums/b283/Revfan9/ZCDesignTemplate.png

Now let's layer this template over my previous shot and let's see how it matches up...

http://i21.photobucket.com/albums/b283/Revfan9/PureShotDesignExample.png

See how it works? A lot (If not all) of the objects rest on those lines, and the main focal points of the screen are within the circles (Well, almost. Due to ZC's limitations of only being able to put things in 16x16 tiles, it's almost impossible to make things completely perfect). Note how it brings all of the attention toward the center of the screen without much actually being there at the center (Then again, there's also the factor of how the shadows let up in the middle, but that's not the point :P). Of course, the screen shouldn't completely conform only to the guides, it should have flaws. Flaws are what make things interesting and exciting. You also won't be able to follow the guides at all with some screens out of pure neccessity due to the function of the screen.

Of course, there's more to making a good screen than that (Tiles, Palette Colors, and Screen Detail factor into that as well), but that's the jist of laying the combos out properly...

Russ
02-11-2008, 07:24 PM
Wow, that's a handy guide.

Gleeok
02-18-2008, 03:18 AM
Looks sweet Revfan, nice work there.

...and speaking of geometric shapes:

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda018.jpg...http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda016.jpg
A spiral, and a, ...uh, a circly thingy.

It's really neat watching the spiral one swirl around. Oooohhh, Aaahh.....
..while the second one is not as fun because it usually kills you.



Can Anyone say "Custom Patra!" Yeah. Naturally one is now in the works. Gonna take some brainstorming though as each wave of eyes can do pretty much anything.

Russ
02-18-2008, 03:08 PM
Looks sweet Revfan, nice work there.

...and speaking of geometric shapes:

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda018.jpg...http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda016.jpg
A spiral, and a, ...uh, a circly thingy.

It's really neat watching the spiral one swirl around. Oooohhh, Aaahh.....
..while the second one is not as fun because it usually kills you.



Can Anyone say "Custom Patra!" Yeah. Naturally one is now in the works. Gonna take some brainstorming though as each wave of eyes can do pretty much anything.
Gleeok, you are pure evil. But it looks awesome.

Revfan, I hope you don't mind if I post that screen guide you made on the Pure ZC forums. There are a lot of people there that need that kind of guide.

Revfan9
02-19-2008, 05:14 AM
Of course I don't mind. It's not as if there's much there to post anyway.

Gleeock: That looks... Like a pain in the ass to script. Unless there's been some new features added to the enemy editor that I don't know about, I really need to keep up more (I THINK it's scripted, that's the only explanation I can think of as to why the fireballs are going overtop the subscreen). I really don't do much in ZC outside of tileset building.

As for the screen design, it looks... Busy. And empty. It's understandable that you wouldn't put tons of objects everywhere on a bossfight screen (Are those bossfight screens? Otherwise, shame on you.), but come on, a blank, black floor? I doubt it would be difficult to just put some floor tiles down...

Gleeok
02-19-2008, 10:41 AM
Yeah, it's 100% scripted. You can't get 100+ ffcs on the screen at once.

These would be great for adding shooter genre games to ZC. I'm still sad that there is no tileset to make it work though. :(


My offer still stands. If anyone wants to make a basic 2.5 tileset, I'll do the scripting for it.

C-Dawg
02-19-2008, 10:54 AM
These would be great for adding shooter genre games to ZC. I'm still sad that there is no tileset to make it work though. :(

It's not Gradius III or anything, but what do you think I've been doing for the last six months? Farting in a bag for posterity?

Gleeok
02-19-2008, 11:08 AM
Well it just doesn't seem right to use your tiles before your quest is released.....although I guess it's been done for years if you look at the DoR tileset. You do good work though.

I guess you have a point.


what do you think I've been doing for the last six months? Farting in a bag for posterity?

Hey what you do in your own time is your business.

C-Dawg
02-19-2008, 11:27 AM
To assuage your guilt, you can help me out.

I've figured out a way to make scrolling backgrounds that shouldn't cause too much slowdown. But I need looooong tilepages of backgrounds for the corridors to make it work. We have enough tilespace, I think, but someone has to go and make the backgrounds. You want to do that? They need to be long enough to scroll at 1 pixel for up to 14000 tics, which works out to... uh... 14000 / 16 tiles high. Is that even possible..?

migokalle
02-19-2008, 12:10 PM
Hmm... Why not, eh?
http://i4.photobucket.com/albums/y145/kallepus/zelda010.jpg
I know it's a jpg, but meh... get over it :P

C-Dawg
02-19-2008, 12:14 PM
Hmm... Why not, eh?
http://i4.photobucket.com/albums/y145/kallepus/zelda010.jpg
I know it's a jpg, but meh... get over it :P

Gorgeous. No matter what else one might think about PureZC, you folks do produce some lovely tilesets.

migokalle
02-19-2008, 12:19 PM
People don't like PureZC? Why?
The only thing I notice, is the lack ofsome peoples maturity...
But only SOME... anyways, I need to comehere more often... I used to love it ''back in the days'' :P

Gleeok
02-19-2008, 12:21 PM
They need to be long enough to scroll at 1 pixel for up to 14000 tics, which works out to... uh... 14000 / 16 tiles high. Is that even possible..?

:odd: What!? ...Are you serious? Are you talking about looping an animated 16 frame tile ...over 900 times, or having a long string of tiles that have different animation as the cycle through? Does combo animation slow down ZC that much?



Hmm... Why not, eh?
http://i4.photobucket.com/albums/y145/kallepus/zelda010.jpg
I know it's a jpg, but meh... get over it :P

Awesome shot.

Russ
02-19-2008, 12:41 PM
People don't like PureZC? Why?
The only thing I notice, is the lack ofsome peoples maturity...
But only SOME... anyways, I need to comehere more often... I used to love it ''back in the days'' :P
The main reason is this: While most people at AGN are older, most members at Pure ZC are younger. That alone is enough to cause a segregation.

C-Dawg
02-19-2008, 01:15 PM
:odd: What!? ...Are you serious? Are you talking about looping an animated 16 frame tile ...over 900 times, or having a long string of tiles that have different animation as the cycle through? Does combo animation slow down ZC that much?

The combo animation isn't a problem, it's just boring. Very hard to do a full landscape that way. Heck, my backgrounds are light years behind even the original Guardian Legend.

What I'd like to do is put an FFC at -16,-16 and use a script to draw a full screen's worth of tiles to layer 0 in one command. Then, the FFC will move south at speed of 1 or something. When it gets to 16,16, it will snap back to -16,-16, but change the drawtile command to point to the next tile in the tile list.

The effect should be one drawtile function slowly scrolling through a vertical line of tiles on the tilesheet, which means I can draw whatever I'd like to be the background.

The obvious issue is tilespace.

Gleeok
02-19-2008, 02:05 PM
Ah, what about combo cycling to recycle the same animations all over again. Then having a "transition" tile animation to go between them. You could then use a script to change them when you wanted to. Alot less tiles, but alot more scripting.

...Actually _L_ did something similar...you could set all the tiles on layer 0 in one for loop every so often. Hmm...still have to use up some tile pages, but nothing crazy. You're not thinking of Screen->DrawTile I hope.



anyways, I need to comehere more often... I used to love it ''back in the days'' :P

I remember oregon trail back in the day. ;)

Joe123
02-19-2008, 02:28 PM
anyways, I need to comehere more often... I used to love it ''back in the days'' :P

Heh, good to see you here.
I've always preferred it here personally.

C-Dawg
02-19-2008, 03:21 PM
You're not thinking of Screen->DrawTile I hope.



I am. DrawTile can be arbitrarily large, it appears. So I can use one Drawtile command to draw a 250 x 160 tile from the tile page. Then I can move the FFC so that the large picture moves down. And when it moves one tile down, move the FFC back up and start Drawtile from the next tile down on the tile page. It's only one Drawtile, shouldn't be too bad.

Revfan9
02-19-2008, 04:49 PM
Hmm... Why not, eh?
http://i4.photobucket.com/albums/y145/kallepus/zelda010.jpg
I know it's a jpg, but meh... get over it :P

Lots of ugly colors, and not to mention to fugly pixel distortion everywhere (Though to be fair, that's probably caused by the JPG. But still, there's no reason to put a screenshot in JPG format.)

Also, am I the only person who can't fucking stand the new DoR?

EDIT: Oh, and PureZC? This may sound a bit ironic coming from me, but if you ask me, the entire site has it's head shoved up it's ass. The community has this air about it that screams "Well if it's not us then it must be evil."

To be sure, that's exactly the way I am, but I personally can't stand people like me.

Joe123
02-19-2008, 04:54 PM
Also, am I the only person who can't fucking stand the new DoR?

Yep, just as you were the only person that couldn't stand the last one too ;)

Revfan9
02-19-2008, 05:08 PM
I liked the old DoR better than the new one honestly. It's the new grass that kills it. I normally go for the SD3 grass, but the new DoR just rapes it so badly...

Joe123
02-19-2008, 05:15 PM
Ah, I think it looks great personally.
I can see why you might think the styles clash, but I think the extra detail looks a lot better :shrug:

Revfan9
02-19-2008, 05:18 PM
It's a combination of a number of things... The clashing styles, the colors, the over-repetition of it...

At least the plain green had some charm.

The grass also doesn't look right. It only uses the "Grass" on tiles that don't already have something over them. 2-grass color palettes really aren't made for the SD3 grass. The only thing I like about the default DoR colors is that they hide this pretty well, but when you modify the DoR palette to resemble the SD3 one, it becomes BLATANTLY obvious (Ignore the fugly sand to your right <.<)

http://i21.photobucket.com/albums/b283/Revfan9/zelda031.gif

Joe123
02-19-2008, 05:19 PM
When I look at old DoR screens that don't use the SD3 grass now, they seem really plain to me.

Revfan9
02-19-2008, 05:34 PM
*Edited above post. Read above.*

The way that you use Cset 3 and layers to simulate the SD3 grass looks (And feels) VERY forced...

Joe123
02-19-2008, 05:35 PM
Oh, you mean because it has to use the same greens as the trees?

Well that's why you don't have palettes that look that then I suppose though really ;)

Revfan9
02-19-2008, 05:38 PM
But the tree greens being forced to match the grass greens doesn't give people who edit the crap out of anything before they use it for stuff like me much flexibility :/

Then again, I just enjoy bitching.

Joe123
02-19-2008, 05:52 PM
Yeah, I take your point.
I can see what you mean, but I still like it though.

I'd noticed =P

EDIT: Haha, 1337 posts

Revfan9
02-19-2008, 05:57 PM
And in yet ANOTHER palette I've tried, it still looks bad.

http://i21.photobucket.com/albums/b283/Revfan9/zelda032-1.gif

Joe123
02-19-2008, 06:03 PM
That's more of a MC palette, correct?

The greens that the grass uses are too yellow.
But then that's what you want for the trees.

Just use 8 bit mode...

Revfan9
02-19-2008, 06:18 PM
If I make it 8-bit, then that means I'll have to make everything 8-bit, then I'll get sick of duplicate colors since I'm using 8-bit for everything anyway, so then I'll have to break down the palette and optomize it, then I'll have to recolor everything, then I'll get tired of the LTTP tiles and wind up rebuilding the tileset from the ground up anyway...

I hate being me.

Joe123
02-19-2008, 06:34 PM
Sounds like a great tileset, got an estimated release date? =P

Pineconn
02-19-2008, 07:28 PM
I'll bet 100 Pineconn Dollars that the answer will be, "Likely never." :p

The palette in the last shot is pretty bad. The water and browns look pretty good, but the greens don't mesh. I really don't know what to say.

Revfan9
02-19-2008, 07:43 PM
It mostly looks bad because those colors were meant to have the brightest grass shade as the regular grass color, not to have that as highlights (Which is what I kindof had to do in order to get it to work). I probably could get it to work if I messed with it enough, but I really don't feel like it. Look at the same shot and palette in the old DoR:

http://img233.imageshack.us/img233/581/zelda034bu7.gif

Joe123
02-19-2008, 07:47 PM
http://i21.photobucket.com/albums/b283/Revfan9/zelda032-1.gifhttp://img233.imageshack.us/img233/581/zelda034bu7.gif

The one with the SD3 grass is far superior....

Revfan9
02-19-2008, 07:49 PM
Well in your opinion anyway. Then again, my opinion is the only one I care about in the end.

Joe123
02-19-2008, 07:52 PM
Yeah, fair enough.
The second one just looks like a great big blob of out of place yellowy green to me though.

Fire Wizzrobe
02-19-2008, 07:59 PM
Yes, SD3 grass has all that "detail", but the way people now are trying to mix it with much plainer GB and LttP graphics looks terrible to me. Plain grass can be look great, if utilized right. See Relic's Hyrule Fantasy.

Russ
02-19-2008, 08:56 PM
Heh, good to see you here.
I've always preferred it here personally.
So have I. I don't know why, but I've always liked AGN more than Pure ZC, even though Pure ZC is a lot more active and has members closer to my age.

I liked the old DoR better than the new one honestly. It's the new grass that kills it. I normally go for the SD3 grass, but the new DoR just rapes it so badly...
To be honest, I have to agree. The SD3 grass is so much more detailed than the rest of the set, that it just doesn't seem right. I love the new tiles, but the SD3 grass is just so detailed and so hard to use. I think it doesn't fit in with the set even more than Migokalle thinks that the gameboy trees don't. Okay, maybe not that much, but I still don't like the grass.



Plain grass can be look great, if utilized right.

That is so true.

Gleeok
02-20-2008, 12:13 AM
http://i21.photobucket.com/albums/b283/Revfan9/zelda032-1.gifhttp://img233.imageshack.us/img233/581/zelda034bu7.gif

The one with the SD3 grass is far superior....

It's not so much the plainness of the second one, it's more the flowers. I always hated the damn flowers. Always dancing around like they're so great, I can't take it anymore. Because of sd3 grass, people use less flowers now. That's my reason. Shot 1 wins.

Russ
02-20-2008, 12:21 AM
It's not so much the plainness of the second one, it's more the flowers. I always hated the damn flowers. Always dancing around like they're so great, I can't take it anymore. Because of sd3 grass, people use less flowers now. That's my reason. Shot 1 wins.
Flower Power! You got to love those flowers. I really like the mushrooms though. Just dancing around in harmony with the flowers. It's like the grass is dancing.

Joe123
02-20-2008, 03:44 AM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda037.png

I now use more flowers that I used to...

Gleeok
02-20-2008, 04:08 AM
http://i146.photobucket.com/albums/r260/Joe123ZC/zelda037.png

I now use more flowers that I used to...


I won't rest untill all the flowers have been desroyed...well I don't really need to. In light of recent events all available current tilesets are now obsolete and incompatable for what I would like to do.

ooh. I almost missed that cool green tree on the left. Nice.

Revfan: Do you use the leech command for ripping 8-bit tiles? What csets do you assign them to? I could use your expertise on the subject.

migokalle
02-20-2008, 05:27 AM
I agree with Revfan on alot of things... there are stuff in the new DoR that I personally HATE... and I won't use em myself... what I can't understand, is that more and more people is using those ugly GB trees... Even though they're edited, they're still to small to match with the tileset. I use the Hybrid MC trees as ''small trees''... this is my ''big tree''... It's not finished, as I want to edit the trunk and add an awesome shadow under it...
http://i4.photobucket.com/albums/y145/kallepus/zelda112.gif
And I don't care if no one likes that dead monkie or not... it is the only one I could get at the moment... Have a better one? Then I'm open for change... if you don't, you can shut up about it :3

Joe123
02-20-2008, 11:19 AM
I love GB trees, they look the best in DoR

He he he...

migokalle
02-20-2008, 12:14 PM
Wait... did I actually say that?!

Joe123
02-20-2008, 12:35 PM
Of course you did :evil:

Russ
02-20-2008, 01:32 PM
there are stuff in the new DoR that I personally HATE... and I won't use em myself... what I can't understand, is that more and more people is using those ugly GB trees... Even though they're edited, they're still to small to match with the tileset.

I still don't see why you hate them so much. Here's what you should have said:



There are stuff in the ne DoR that I personally HATE... and I won't use them myself... what I can't understand, is that more and more people are overusing those giant edited LttP trees... even though they're edited, they can only be used so much to match the tileset.


Or possibly even:



There are stuff in the new DoR that I personally HATE... and I won't use em myself... what I can't understand, is that less and less people are using those beautiful GB trees... Now that they're edited, they're perfectly match the tileset.

migokalle
02-20-2008, 01:54 PM
you know Russ, I never lie :P
But no, I don't like em... really...

Joe123
02-20-2008, 01:57 PM
I think mine was better Russ =P

Russ
02-20-2008, 02:00 PM
I think we are overreacting about something as silly as 2x2 trees versus 5x4 trees.

Joe123
02-20-2008, 02:09 PM
Naw I don't think we are, I think the 2x2 trees rock =P

Russ
02-20-2008, 02:21 PM
Naw I don't think we are, I think the 2x2 trees rock =P
So do I, but Migo doesn't, and I doubt anybody will be able to change his mind.

Joe123
02-20-2008, 02:33 PM
Oh I know we're not going to change his mind =P

It's still funny to make up quotes though ^_^

EDIT:

Now that they're edited, they're perfectly match the tileset.
Thanks by the way.

I was going to have a look at the Scent Tree now actually, but I just realised that I have to do a lot of homework if I want to go to my girlfriend's later :(

migokalle
02-20-2008, 02:58 PM
Oh Joe, I DO like your edited trees... and I DO like the GB trees... Actually, I love the GB graphics... but let's face it... they don't fit in DoR... DoR is made to look realistic... and... trees that is as small as a big cow really breaks the point...

Joe123
02-20-2008, 03:11 PM
If you think it's a scale issue then Link is more out of proportion than those trees :shrug:

Revfan9
02-20-2008, 04:33 PM
I won't rest untill all the flowers have been desroyed...well I don't really need to. In light of recent events all available current tilesets are now obsolete and incompatable for what I would like to do.

ooh. I almost missed that cool green tree on the left. Nice.

Revfan: Do you use the leech command for ripping 8-bit tiles? What csets do you assign them to? I could use your expertise on the subject.

Of course I use the leech command for ripping tiles, since last I checked, you sortof have to in order to rip them in 8-bit, unless you wanna manually recolor every last tile... *shivers* I also wouldn't call my "Ripping Skills" expertise.

This is really just my own preference, but I prefer the setup of only letting the 8-bit tiles for overworlds and dungeons use sets 2, 3, 4, and 9 (Using the rest of the tiles for sprites). It's a tad harder to set up, but oh, the benefits:

1. Provides MUCH more flexibility with the different colors you can use. If you make your tileset completely 8-bit (Every last tile in the set uses all the Csets), you're sortof stuck with whatever colors you put into those 192 slots. 192 colors sounds like a lot on paper, but once you actually start building tilesets and you want appropriate, good colors for every last tile... Those 192 colors run out very quickly and you'll have to make compromises with your tile quality, which is never a good thing (Unless your complete intention is to retain compatibility, that is).

2. You can make day and night palettes and use those. If you use pure 8-bit, if you want night tiles for an overworld set, you have to make duplicates of everything in the new colors.

The only true-blue downside of only using Csets 2, 3, 4, and 9 for your Overworld/Dungeon sets is that a single set of tiles can only have a maximum of 64 colors at once. But you can really work around that without much consequence if you REALLY want to...

Gleeok
02-20-2008, 06:01 PM
Ah yes. 64 colors per background should be plenty, plus the other csets for sprites. Thank you. This should lead to some interesting screenshots.

Revfan9
02-21-2008, 03:09 AM
Yeah. You can do anything on the scale of the SNES, seeing as the SNES's limit was 64 colors at a time on a single background. With a bit of time and effort, you can get stuff that's absolutely incredible. Case in point:

http://i21.photobucket.com/albums/b283/Revfan9/zelda091-1.gif

The shot's a little... Ancient. It's from TF, and it's the best example I have of a good 64-color background (It doesn't even use all of those. Cset9 was completely unused as well). I should make some other stuff with the same concept...

Gleeok
02-21-2008, 05:05 AM
Yeah. You can do anything on the scale of the SNES, seeing as the SNES's limit was 64 colors at a time on a single background. With a bit of time and effort, you can get stuff that's absolutely incredible. Case in point:

http://i21.photobucket.com/albums/b283/Revfan9/zelda091-1.gif



Now that's sd3 grass done right. ;P I have to say that's the best looking water i've ever seen. Is that edited?


OK, My first swim into the madness of 8-bit. Man, I wish they made it easier. That was a pain. ...Also I cheezed the layers. The small dots are supposed to be scrolling background and I stuck in too much crap on the top layer. btw- The whole thing scrolls at different speeds. Any thoughts on ways to make it better? I'm thinking; X the large star looking sparkles.

http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda004-1.png

Revfan9
02-21-2008, 05:28 AM
It's not too bad for your first dive into 8-bit colors. Though I must ask, what method did you use? I always used GraphicsGale for my palette and ripping work...

As for the shot, I really hate those stars over the moon. The stars are really ugly and it really distracts from the background's really good details. Not only that, but it's quite unrealistic. If you can see stars right in front of a planet, and you can see the planet very clearly, then those are either some extremely small stars or a really huge planet.

I think it would look best if you just scrapped the top layer altogether.

That aside, the water in that shot is ripped, just like everything else :P

I should still have that sheet of tiles somewhere. Lemme dig for a moment...

http://s21.photobucket.com/albums/b283/Revfan9/UpperGronianTFsheet-1.gif

There we go. I gave up on the project long ago, so feel free to use any of that you want.

migokalle
02-21-2008, 06:18 AM
Wow Revfan... I think I'll try and grab some of those...
Anyways, new Hyrule Field palette? I'm not too sure...
http://i4.photobucket.com/albums/y145/kallepus/zelda147.gif
That screen won't be in the quest though... just to test the palette...

Revfan9
02-21-2008, 07:14 AM
It's a bit subtle and washed out for my taste (I've been really liking bright, cheery colors lately). But it does do a fairly nice job of making the grass properly fade into the background instead of standing out like it normally does in the new DoR.

migokalle
02-21-2008, 07:18 AM
Yeah...the more I look at it, the less I like it... But I want it to have a Twilight Princess feel... I'm not really good at palette making... I'll keep trying then.

Gleeok
02-21-2008, 07:26 AM
It's not too bad for your first dive into 8-bit colors. Though I must ask, what method did you use? I always used GraphicsGale for my palette and ripping work...


Yeah, I just had a crash course with graphics gale. Stupid that there aren't more shortcuts with it, but I guess 64 colors isn't too much work rearanging the damn pallete colors so it fits inside zc...more like crammed in zc. :p ...It works fine though really.


Alright It's fixed. :) Just let me say that the screenshot doesn't do it justice. The feel of it is so much better playing the level than what the pics could remotely hope to capture. I couldn't change it at all.

Plus I completely redid the weapon and shield functions for anyone who cares. Now it is a true shield that does all sorts of cool stuff. Anywho. Check it out.


http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda009.png
Space fighter to mission control, space fighter to mission control...the monkey keeps drinking his own urine, over.





http://i235.photobucket.com/albums/ee138/Tiamat_AD/zelda006-2.png
Pew! Pew! Pew! :p



hehe.

Revfan9
02-21-2008, 07:35 AM
Yeah...the more I look at it, the less I like it... But I want it to have a Twilight Princess feel... I'm not really good at palette making... I'll keep trying then.

Well out of a bit of boredom, maybe a bit of a compromise?

Old:
http://i4.photobucket.com/albums/y145/kallepus/zelda147.gif
New:
http://i21.photobucket.com/albums/b283/Revfan9/zelda147-1.gif

May not be exactly what you wanted... But I like it myself. It's darker and more solemn (Which seems to be what you were going for) without looking like it was bleached. Some of the tiles in the "New" image look messed up simply due to how different types of greens are used for the trees and grass, which looks a hell of a lot better than forcing the Tree and Grass colors to be the same. But it screws around with some of the tiles when you do that since Raiden likes to use the grass colors on the trees and crap.

migokalle
02-21-2008, 07:48 AM
Hmm.. thanks! I'll see whatI can do with it! Thanks again!

Russ
02-21-2008, 09:00 PM
I should still have that sheet of tiles somewhere. Lemme dig for a moment...

http://s21.photobucket.com/albums/b283/Revfan9/UpperGronianTFsheet-1.gif

There we go. I gave up on the project long ago, so feel free to use any of that you want.
I am definitly using some of those tiles in my quest.

Wow Revfan... I think I'll try and grab some of those...
Anyways, new Hyrule Field palette? I'm not too sure...
http://i4.photobucket.com/albums/y145/kallepus/zelda147.gif
That screen won't be in the quest though... just to test the palette...
It needs to be brighter. That one looks to dark, as if it were in a small forest.

Evan the Great
02-23-2008, 08:07 PM
/me randomly appears and posts here.

http://i81.photobucket.com/albums/j238/Evan_the_great/zelda094-2.gifhttp://i81.photobucket.com/albums/j238/Evan_the_great/zelda091-1.gif
http://i81.photobucket.com/albums/j238/Evan_the_great/zelda083-2.gifhttp://i81.photobucket.com/albums/j238/Evan_the_great/zelda078-1.gif

The link sprites will be changed, I am just waiting for new ones.

Joe123
02-23-2008, 08:09 PM
Hey Evile.

We seem to have been getting quite a few Pure members posting here over the past few days.

Evan the Great
02-23-2008, 08:12 PM
Yeah, me and Plissken were talking about this place ad I decided to come post here.

Joe123
02-23-2008, 08:17 PM
Ah, fair enough.

Hope you have fun and all that.

Revfan9
02-23-2008, 09:31 PM
/me randomly appears and posts here.

http://i81.photobucket.com/albums/j238/Evan_the_great/zelda094-2.gifhttp://i81.photobucket.com/albums/j238/Evan_the_great/zelda091-1.gif
http://i81.photobucket.com/albums/j238/Evan_the_great/zelda083-2.gifhttp://i81.photobucket.com/albums/j238/Evan_the_great/zelda078-1.gif

The link sprites will be changed, I am just waiting for new ones.

Now where have I seen that stuff before...

http://i21.photobucket.com/albums/b283/Revfan9/zelda044aw0.pnghttp://i21.photobucket.com/albums/b283/Revfan9/hbnewspritepalettemq01.png

...Nope. Doesn't ring a bell...

Evan the Great
02-23-2008, 09:47 PM
I was granted permission from both Relic and /M/ to use all of those tiles. And all of my palettes are custom by me.

And blech, /M/'s old palettes were terrible, he has way better ones posted at PureZC.

Revfan9
02-23-2008, 10:28 PM
So I'm not allowed to mess with you? ;-;

Joe123
02-24-2008, 05:56 AM
So I'm not allowed to mess with you? ;-;

I think you got pwned =P

Revfan9
02-24-2008, 07:06 AM
To comment on Evan's actual shots, aside from the bleached palette on the lower 2 screens, my biggest complaint is the "grass". I told /M/ the same thing. Use the god damn plain grass, anything other than that crap. Seriously, it looks like someone went around and dropped potato chips everywhere, then painted them green.

Secondly, ditch the "trunks" on those pine trees. Use something similar to what TMC used. It doesn't look right, that treetop wasn't meant to be used with those trunks, especially not pasted ontop like that. There's no transition.

Lastly, that "Dungeon" screen has nothing in it. It's completely empty. I can understand not putting enemies in that room since it's the entrance and all, but put some objects there. It does look like a test screen for those walls though, so I'll give you the benefit of the doubt on that one. But still, put more stuff in it.

TriMaster001
02-24-2008, 10:07 AM
To comment on Evan's actual shots, aside from the bleached palette on the lower 2 screens, my biggest complaint is the "grass". I told /M/ the same thing. Use the god damn plain grass, anything other than that crap. Seriously, it looks like someone went around and dropped potato chips everywhere, then painted them green.

Secondly, ditch the "trunks" on those pine trees. Use something similar to what TMC used. It doesn't look right, that treetop wasn't meant to be used with those trunks, especially not pasted ontop like that. There's no transition.

Lastly, that "Dungeon" screen has nothing in it. It's completely empty. I can understand not putting enemies in that room since it's the entrance and all, but put some objects there. It does look like a test screen for those walls though, so I'll give you the benefit of the doubt on that one. But still, put more stuff in it.

LOL! Good old Revfan! I gusss the only thing to satisfy Rev's tastes is if that everyone's shots have true realism in them.

Now to comment on EtG (aka Evile), I'm very satisfied. I don't care about the grass. I actually think is unique. :)

LOL Potato Chips!!! :D

Evan the Great
02-24-2008, 05:50 PM
Link (http://www.mass.gov/envir/forest/images/multiLayerForest.jpg)
This almost realistic enough for you Revfan?

bobrocks95
02-24-2008, 05:59 PM
Switch that to a realistic viewpoint halfway between straight-forward and top-down, and it should please him.

Joe123
02-24-2008, 06:56 PM
http://i146.photobucket.com/albums/r260/Joe123ZC/EramusSandSea.png?t=1203893766

ennonfenom
02-24-2008, 08:28 PM
Nice level Joe! Yeah I saw it @ pure too

But this is a first time ever posting something of mine here so, here it is:
http://i165.photobucket.com/albums/u60/ennonfenom/Startingtownforitwoia.png

Revfan9
02-24-2008, 08:41 PM
It's nice to see that the desire for perfection is still laughed upon in the ZC community :P


http://i146.photobucket.com/albums/r260/Joe123ZC/EramusSandSea.png?t=1203893766

Aside from certain tile choices and the palette (It's not very realistic for a desert), it's alright.

Joe123
02-24-2008, 09:02 PM
Aside from certain tile choices and the palette (It's not very realistic for a desert), it's alright.

Oh wow, I was wincing when I saw you'd posted =P

How can I improve the palette?
I've never been to fond of it, but I don't know what to do to it.

I don't know much about palettes really.

Revfan9
02-24-2008, 10:14 PM
I would edit the palette to show you what I mean, but you destroyed the color indexing, and it's really not worth the effort of rebuiliding it.

Try using something more like the palette from SD3.

TriMaster001
02-24-2008, 10:31 PM
When will Revfan get through his thick skull that ZC is NOT a PS3. Things can't 100% look real.

Revfan9
02-24-2008, 10:47 PM
And? That doesn't mean that you can't make the best graphics within ZC's capabilities. It doesn't excuse bad graphics.

TriMaster001
02-24-2008, 11:11 PM
And? That doesn't mean that you can't make the best graphics within ZC's capabilities. It doesn't excuse bad graphics.

:sigh:

Just face it Rev, some users aren't trying to have the best graphics and some users aren't as experienced as you to get graphics up to the full capabilities of ZC. If you hunger for graphics then do it someplace other than ZC.

Russ
02-24-2008, 11:12 PM
Link (http://www.mass.gov/envir/forest/images/multiLayerForest.jpg)
This almost realistic enough for you Revfan?
I doubt it Evile. It's lacks certain qualities to satisfy him.

http://i146.photobucket.com/albums/r260/Joe123ZC/EramusSandSea.png?t=1203893766
Question: How does Link get across the oasis when he does not obtain the flippers until after the desert. But otherwise, amazing!

Revfan9
02-24-2008, 11:22 PM
:sigh:

Just face it Rev, some users aren't trying to have the best graphics and some users aren't as experienced as you to get graphics up to the full capabilities of ZC. If you hunger for graphics then do it someplace other than ZC.

If people post screenshots, I'm going to comment on them. It's a screenshot. There's nothing to it but graphics. If there's a problem with the graphics that I see, I'm going to point it out. Knowing what's wrong is how you improve. Sure my criticisms are harsh, but the way I see it, there's no point in not being harsh. If there's something wrong and you don't let them know it, it's not going to be fixed. They won't improve as a quest maker. That's the entire problem with the ZC community. As a whole it prefers Dogma to Honesty.

TriMaster001
02-24-2008, 11:31 PM
I get your point but screenshots are also about gameplay. A screenie w/o gameplay is not a screenie at all, it's a painting. And that's not what a true game is all all about. Yes graphics are important but like what Nintendo thinks... Gameplay always rules over graphics. I agree that you need to critisize in order to make users improve, but let's face it, the ZC community is not made up of 1,000 Revfans. Everyone has their own style of quest making whether it could be for Classic, BS, Pure, DOR, etc. You critisize for one specific style as I critisize for any different styles becasue that's how a user is meant to build their quest. To point it all out, every user has their own style of questmaking.

Revfan9
02-25-2008, 12:15 AM
What you don't seem to get is that it's a screenshot. It's pure appearances. you can't tell anything else from a screenshot alone other than how a game looks. If you want people to comment on your quest's gameplay, give a demo. You can tell as much about the gameplay of a quest from a screenshot as you can tell of the music from a screenshot ;/

Appearance isn't the only thing that matters in a game, you won't find anyone who agrees with that more than me, but it IS the only thing that matters in a picture.

ennonfenom
02-25-2008, 02:24 AM
Well showing of some new tiles, like grass I rip'd from Romancing saga 3 (Rs3)
and other stuff:
http://i165.photobucket.com/albums/u60/ennonfenom/ohhhahhhnew.png

TriMaster001
02-25-2008, 08:15 AM
:sigh:

I give up. You're like the next Piers Morgan. :P

My main point is when u criticise, don't make a user go WAY too far to satisfy you. Make them improve with what they have.

Russ
02-25-2008, 11:44 AM
Well showing of some new tiles, like grass I rip'd from Romancing saga 3 (Rs3)
and other stuff:
http://i165.photobucket.com/albums/u60/ennonfenom/ohhhahhhnew.png
I like that grass a lot. It's better than the SD3 grass.

ennonfenom
02-25-2008, 12:38 PM
Yeah I thought so too. I am sure you noticed it in my qst file on tile page 41:D