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View Full Version : non walkable graphic change



*b*
09-24-2004, 01:01 AM
could there be a modification to the graphic (assuming it IS a graphic) that shows the areas Link can't walk on, but also shows the tile underneath? like, maybe instead of a solid square, there could be a box with a transparent center, or a half box, or something

this would help with setting transparent non-walkable combos (on layers) over tiles you don't want Link to walk on, like if you have a bush or something, and want/need Link to walk over the undercombo to move to the next screen... maybe an example quest would explain it better?

ShadowTiger
09-24-2004, 01:25 PM
Hm. Or if transparencies are difficult, why not have every other pixel be transparent, and every other red, like the bottom of the screen is? (Except that's black, obviously.)