ShadowTiger
09-05-2004, 11:19 PM
Deus Ex: Invisible War
While I'm still on my Gamers High from conquering this magnifacent game series, or what currently exists of it at that, (As there may be yet another sequel, hopefully.) I should write this to show my maximum enthusiasm for DEIW that it truly deserves.
For those of you who enjoy either reading a good book or playing a good game with an amazing plot, the Deus Ex series will do more for you than your most enjoyed book or game you've ever read or played. The plot on either game is so involving, so dramatic, and so mysterious that you will not want to stop playing. It's taking the term "addiction" to a whole new level here, people. From the moment you enter the game to the time you can finally sit back in your chair and exhale for the first time in hours, if not days, you'll be glued to your chair, trying to see what happens next in the plot. And for those of you who haven't played the first game, it just makes things more interesting, as you can find out for yourself what had happened, and won't be influenced by the first game's politics. That's right folks, it's an invisible sequel. You won't know it until it happens. ;) And if you have played the first game, the feelings of nastalgia are overwhelming, particularly in the final area of the game. I'm not saying anything more than that, lest I spoil something quite dramatic.
The plot is arranged in a series of "trusts," where you can join up with one of two or three organizations with completely different goals. (This is about 2/5 through the game, and later, 4/5ths.) Each has different missions you can do, which are usually tied in to the same person, object, or location. For example, one faction may require you to interview someone, while another may ask you to kill the person. Sounds simple, right? But the paths are alarmingly unique through out the game.
Much like the prequel to DEIW, there are four major ways of getting around in the world. 1) Stealth. Stealth is a very important part of the game. You would be surprised how much combat you can bypass merely by being stealthy. Such stealthy operation includes searching over and under things for "softkeys," the basic keyring you have, looking for codes for doors in datacubes, and last but certainly not least, running through ventilation shafts. You will find many ventilation shafts in DEIW, and all of them have their uses. Sometimes it may not be obvious to you at the beginning, but as you explore further, their uses will become apparent to you, and you will be very glad that they exist. 2) If you cannot perform as stealthily as you may wish, you may use multitools (Nanobot charged lockpicks) to open virtually anything for you, assuming you have enough of them to do it. You will very rarely need a multitool in the game, (Except for unlocking boxes or lockers.) as there will very likely be a stealthy workaround. 3) Open faced combat. There are many ways of destruction you can cause, including both killing, and simply rendering people unconscious or stunned. Instead of disabling turrets with a multitool, or logging on to a security console to disable them, you can take them out from afar with a concussion grenade, an EMP grenade, or even a rocket launcher. There are hundreds of possibilities. 4) Bribery. You can bribe some people for access codes to places, which make things a bit easier. Unlike in the first game, credits are much easier to come by. They may seem scarce to you at times, but I managed to purchase many things, and still end up with roughly 7,500 credits remaining. (Just don't bother with Sid Black, the Harrier Jet pilot. He charges 500+ for his services, but takes you right into the action. The other pilot in the WTO Air Terminal is always free, but more boring.)
As you can see, there are a veritable myriad of ways to play. You can take whatever approach you see as being the most enjoyable. Just know that whatever choice you take in the game, it will have its advantages and disadvantages.
I really can't force you to buy DEIW, nor can I give you free copies of it to enjoy yourselves. All I can do is assure you that DEIW and its prequel are two of the finest games to have ever been produced. You may be skeptical, but that will only be limiting your enjoyment of the series considerably. The game is only about $20 in most locations, and I have seen its prequel for $7 at the same places. Personally, the game should be worth $60 in my book for the value you get. If I had known how good it would have been at that price, I would have purchased it, with it being the only game with a $60 price tag that I would even consider buying. Go. Go now! Get Deus Ex Invisible War! (And its prequel if you don't already have it.) Each copy you buy is a vote to make more of the same games! Tell the world that you enjoyed it!
Make Deus Ex LIVE ONCE MORE!
While I'm still on my Gamers High from conquering this magnifacent game series, or what currently exists of it at that, (As there may be yet another sequel, hopefully.) I should write this to show my maximum enthusiasm for DEIW that it truly deserves.
For those of you who enjoy either reading a good book or playing a good game with an amazing plot, the Deus Ex series will do more for you than your most enjoyed book or game you've ever read or played. The plot on either game is so involving, so dramatic, and so mysterious that you will not want to stop playing. It's taking the term "addiction" to a whole new level here, people. From the moment you enter the game to the time you can finally sit back in your chair and exhale for the first time in hours, if not days, you'll be glued to your chair, trying to see what happens next in the plot. And for those of you who haven't played the first game, it just makes things more interesting, as you can find out for yourself what had happened, and won't be influenced by the first game's politics. That's right folks, it's an invisible sequel. You won't know it until it happens. ;) And if you have played the first game, the feelings of nastalgia are overwhelming, particularly in the final area of the game. I'm not saying anything more than that, lest I spoil something quite dramatic.
The plot is arranged in a series of "trusts," where you can join up with one of two or three organizations with completely different goals. (This is about 2/5 through the game, and later, 4/5ths.) Each has different missions you can do, which are usually tied in to the same person, object, or location. For example, one faction may require you to interview someone, while another may ask you to kill the person. Sounds simple, right? But the paths are alarmingly unique through out the game.
Much like the prequel to DEIW, there are four major ways of getting around in the world. 1) Stealth. Stealth is a very important part of the game. You would be surprised how much combat you can bypass merely by being stealthy. Such stealthy operation includes searching over and under things for "softkeys," the basic keyring you have, looking for codes for doors in datacubes, and last but certainly not least, running through ventilation shafts. You will find many ventilation shafts in DEIW, and all of them have their uses. Sometimes it may not be obvious to you at the beginning, but as you explore further, their uses will become apparent to you, and you will be very glad that they exist. 2) If you cannot perform as stealthily as you may wish, you may use multitools (Nanobot charged lockpicks) to open virtually anything for you, assuming you have enough of them to do it. You will very rarely need a multitool in the game, (Except for unlocking boxes or lockers.) as there will very likely be a stealthy workaround. 3) Open faced combat. There are many ways of destruction you can cause, including both killing, and simply rendering people unconscious or stunned. Instead of disabling turrets with a multitool, or logging on to a security console to disable them, you can take them out from afar with a concussion grenade, an EMP grenade, or even a rocket launcher. There are hundreds of possibilities. 4) Bribery. You can bribe some people for access codes to places, which make things a bit easier. Unlike in the first game, credits are much easier to come by. They may seem scarce to you at times, but I managed to purchase many things, and still end up with roughly 7,500 credits remaining. (Just don't bother with Sid Black, the Harrier Jet pilot. He charges 500+ for his services, but takes you right into the action. The other pilot in the WTO Air Terminal is always free, but more boring.)
As you can see, there are a veritable myriad of ways to play. You can take whatever approach you see as being the most enjoyable. Just know that whatever choice you take in the game, it will have its advantages and disadvantages.
I really can't force you to buy DEIW, nor can I give you free copies of it to enjoy yourselves. All I can do is assure you that DEIW and its prequel are two of the finest games to have ever been produced. You may be skeptical, but that will only be limiting your enjoyment of the series considerably. The game is only about $20 in most locations, and I have seen its prequel for $7 at the same places. Personally, the game should be worth $60 in my book for the value you get. If I had known how good it would have been at that price, I would have purchased it, with it being the only game with a $60 price tag that I would even consider buying. Go. Go now! Get Deus Ex Invisible War! (And its prequel if you don't already have it.) Each copy you buy is a vote to make more of the same games! Tell the world that you enjoyed it!
Make Deus Ex LIVE ONCE MORE!